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SEGA and Twentieth Century Fox have unveiled a brand new Alien vs. Predator game for release next year.
There's no set title, no set platforms and no gameplay details. But, excitingly, we do know Rebellion will develop. And that same studio made the very first Aliens vs. Predator game all those years ago.
"The innovative new AvP game presents an exciting opportunity for us. It represents a fantastic addition to our growing Aliens franchise and the reinvention of one of gaming's most cherished iconic titles," said SEGA West boss Naoya Tsurumi.
SEGA now has three Aliens games in development: Aliens: Colonial Marines by Gearbox, Aliens RPG (working title) by Obsidian, and Aliens vs. Predator by Rebellion.
The latter will be the first of the trio to appear. That means Aliens: Colonial Marines, which had been on the SEGA schedule for early this year, will be pushed way, way back.
Incidentally, we've not heard anything on the Obsidian Aliens RPG since 2006. But then Obsidian is currently hard at work on spy RPG Alpha Protocol for SEGA.
Rebellion is making Shellshock 2: Blood Trails for Eidos, which launches on PC, Xbox 360 and PS3 this Friday. Look out for our review soon.
The last Aliens vs. Predator game by Rebellion was Requiem for PSP, which was, unfortunately, dreadful.
Fingers crossed.
Rebellion aren't that far from me.. maybe I should apply for a job there to make sure things go smoothly.
More Aliens games are never a bad thing. I'm still waiting to hear on that Obsidian title.
I'm glad Rebellion are making it, as I still think the first AvP outshines the second one in several areas. They have, however, not made a single good game since then, so, er... good luck!
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Funny, it hadn't even occurred to me that you might play as the Aliens in the RPG.
I want to hand pick, arm, equip and train(level) my own squad of Colonial Marines!
what would they use, Mighty Pulse Rifle of the Wolf? Level 5 lets you somehow survive your face being bit off? These guys are squishy humans using standard equipment. unless they seriously mess with the lore or something then they might as well have just made a sci-fi rpg with a different name. but I guess SEGA bought the aliens license for use in video games for a bajillion dollars and they'll milk it for all its worth
KageraImitating the worst people. Since 2004Registered Userregular
edited February 2009
Aliens doesn't really seem RPG material to me.
1. There's supposed to be lots of dying, not leveling. Marines are meant to be fodder going down like red shirts not some specced out raid group.
2. What the hell kind of loot would a xenomorph have?
1. There's supposed to be lots of dying, not leveling. Marines are meant to be fodder going down like red shirts not some specced out raid group.
2. What the hell kind of loot would a xenomorph have?
Hasn't Mass Effect proven that a Sci-Fi RPG can not only be done, but done well? RPG's aren't all about loot, they're about a good story and interacting in an interesting world as a character you had a hand in making. If Obsidian is successful with a high concept RPG like Alpha Protocol, I see no reason why an Aliens RPG couldn't be just as successful.
And personally I think there's more then enough material in the Alien universe to make for a good RPG. Remember, the Colonial Marines in Aliens had no clue what they were up against until they were knee deep in acidic blood. A well trained, properly equipped squad could easily make for a kick ass group of characters that could be followed throughout a game. It can be done.
Of course, this is all coming from a guy who played the hell out of every game that had anything to do with the Alien franchise and enjoyed it, including the very first Alien vrs. Predator game on the Jaguar. Hell, I bought the damn Jaguar so I could play AVP. So take this all with a grain of salt.
The latter will be the first of the trio to appear. That means Aliens: Colonial Marines, which had been on the SEGA schedule for early this year, will be pushed way, way back.
The latter will be the first of the trio to appear. That means Aliens: Colonial Marines, which had been on the SEGA schedule for early this year, will be pushed way, way back.
Funny, it hadn't even occurred to me that you might play as the Aliens in the RPG.
I want to hand pick, arm, equip and train(level) my own squad of Colonial Marines!
what would they use, Mighty Pulse Rifle of the Wolf? Level 5 lets you somehow survive your face being bit off?
KotOR? Mass Effect? I could easily see a Colonial Marines based RPG that involved "levelling up" and fighting through waves of foes without having "Of the ____" suffix'd weapons.
Hell, the ME driving levels hold some similarity to the APC bits in Aliens, and running around with my assault rifle yelling "YOU WANT SOME OF THIS?" captures the finale of Aliens for me just fine.
I'm not saying it has to be that way, just that I'd like to see it and think it has potential to be fun.
And clearly you don't.
I guess we'll find out who the developers cater to more in a couple years.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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ZephosClimbin in yo ski lifts, snatchin your people up.MichiganRegistered Userregular
edited February 2009
Definitely should note they sneak in the fact that the gearbox aliens game is being delayed till next year.
Zephos on
Xbox One/360: Penguin McCool
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
mass effect is its own creation so it can do whatever it wants without feeling weird. star wars is full of supernatural men with superpowers, hundreds of colorful races and is generally a universe full of adventure and crazy amazing individuals who can survive despite the odds. so it lends itself well to an RPG anyways.
aliens is a well established franchise that's already been around for years in movies, books and comics. the best marines die just as quickly as rookies with no variation in equipment except for their typing of weapons. you have a single enemy. just one. and they're all the same, save for the queens. if you want to throw in something they rarely ever fight, predators, then make that two enemies that are all identical.
you might see how I'm a little skeptical about it being made into an RPG
mass effect is its own creation so it can do whatever it wants without feeling weird. star wars is full of supernatural men with superpowers, hundreds of colorful races and is generally a universe full of adventure and crazy amazing individuals who can survive despite the odds. so it lends itself well to an RPG anyways.
aliens is a well established franchise that's already been around for years in movies, books and comics. the best marines die just as quickly as rookies with no variation in equipment except for their typing of weapons. you have a single enemy. just one. and they're all the same, save for the queens. if you want to throw in something they rarely ever fight, predators, then make that two enemies that are all identical.
you might see how I'm a little skeptical about it being made into an RPG
I think the point being made to counter your skepticism, is that when you think RPG, you seem to be thinking of this:
When the genre has moved on and expanded a whole lot since then.
mass effect is its own creation so it can do whatever it wants without feeling weird. star wars is full of supernatural men with superpowers, hundreds of colorful races and is generally a universe full of adventure and crazy amazing individuals who can survive despite the odds. so it lends itself well to an RPG anyways.
aliens is a well established franchise that's already been around for years in movies, books and comics. the best marines die just as quickly as rookies with no variation in equipment except for their typing of weapons. you have a single enemy. just one. and they're all the same, save for the queens. if you want to throw in something they rarely ever fight, predators, then make that two enemies that are all identical.
you might see how I'm a little skeptical about it being made into an RPG
I think the point being made to counter your skepticism, is that when you think RPG, you seem to be thinking of this:
When the genre has moved on and expanded a whole lot since then.
Which are, themselves, rather different to that 'classic' RPG expectation. I'm saying there's a high chance that they can make the RPG element actually fit to the game and subject matter. It's what they're paid to do, after all.
darleysam on
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited February 2009
Don't forget the new, revolutionary were-alien stages that become available at night.
...
I'm kind of torn on this one. There's so many ways it could be awesome. For one thing, another shooter a la AvP2 wouldn't be a bad thing; many a great LAN matches in college with that one. Of course, I do want a new X-COM type game. There's some serious potential here, too. So who knows.
only thing I can see is if they made it like dark messiah, where its a FPS but there's a little skill tree you can play with. but it won't be the same without a hot little succubus in your head.
I'd love to see an Aliens RPG. I don't think it would really be that hard to make it make sense in the universe. You keep the high death rate, but you have the Main Character be a bit tougher, or storyline-protected, or something. I mean, that's basically what they did in the movies. It's really not hard to see it working at all, unless your idea of "an RPG" is re-skinning existing franchises.
That Aliens comic book adventure game had some RPG elements. IIRC your characters all had stats that were affected by different things. When you fought it went into a top down strategy rpg mode.
I don't remember if you could equip your mechs with different weapons but I do remember punching everything to death because I couldn't figure out how to use the cannons.
SEGA and Twentieth Century Fox have unveiled a brand new Alien vs. Predator game for release next year.
There's no set title, no set platforms and no gameplay details. But, excitingly, we do know Rebellion will develop. And that same studio made the very first Aliens vs. Predator game all those years ago.
Eurogamer needs to check their history. Unless "very first" has a meaning that I am unfamiliar with.
Look, there are a lot of AvP games, but they're all humongous pieces of shit apart from AvP 1 and 2 on the PC, and the Capcom arcade game.
The rest don't count for anything.
Oh hell no. AvP singlehandedly justified the existence of the Atari Jaguar and in some ways was better than AvP on the PC. Yes, I said it. The gameplay differences between each race were much more than just "oh I get to run up walls as an Alien" and "oh I get to cloak as a Predator." No, when you played an Alien you knew you were going to die, there was no way to regain health. You were fighting for the survival of your species, literally, by going out there to cocoon Marines and trying to live long enough for a chestbuster to gestate and give you a chance to keep fighting. As for the Predator, it's the only version I know of that actually treats them like hunters, killing for sport and earning new weapons with the points you earned based on how you played. You kill a Marine while cloaked you lose points for being a wuss, you kill an Alien in melee you get bonus points for risking your life. I was sorely dissappointed that neither of the PC AvP games kept these concepts.
Retro Gamer recently (issue 57 I think) had a long article about the original Jag version. The amount of effort Rebellion put into innovating when the fps genre was still so new gives me a lot of hope for the new game.
Look, there are a lot of AvP games, but they're all humongous pieces of shit apart from AvP 1 and 2 on the PC, and the Capcom arcade game.
The rest don't count for anything.
Oh hell no. AvP singlehandedly justified the existence of the Atari Jaguar and in some ways was better than AvP on the PC. Yes, I said it. The gameplay differences between each race were much more than just "oh I get to run up walls as an Alien" and "oh I get to cloak as a Predator." No, when you played an Alien you knew you were going to die, there was no way to regain health. You were fighting for the survival of your species, literally, by going out there to cocoon Marines and trying to live long enough for a chestbuster to gestate and give you a chance to keep fighting. As for the Predator, it's the only version I know of that actually treats them like hunters, killing for sport and earning new weapons with the points you earned based on how you played. You kill a Marine while cloaked you lose points for being a wuss, you kill an Alien in melee you get bonus points for risking your life. I was sorely dissappointed that neither of the PC AvP games kept these concepts.
Well, okay, it had some good ideas, I'll give it that. I still don't think it's a ton of fun, though. Shit, some of the Alien total conversions for DOOM were a lot better.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I guess we'll never have that debate settled, then.
And here I was looking forward to levelling up Ripley's agi, making her a CQC specialist while Hicks would've rocked the best level 12 "Of the Eagle" pulse rifle I'd have gotten my hands on, with flash suppression barrel mods, AP ammo upgrades, and a Shotgun.
To utilize the "I keep this handy for close encounters" feat, of course.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Man. Aliens rpg? sign me the fuck up wether it be X-com or Mass Effect because either would rock. A squad-based tbs set on an overrun colony with predator side-action would pretty much be my gaming jesus. Leveling up mah lil marines with attribute/skill/talent points, outfitting them with (researched) guns, armor and gizmos and guiding them through a non-linear campaign to eliminate the alien menace...storing excess supplies in mah makeshift basecamp which I upgrade ever so often, occasionally fending off alien incursions at said base and generally just having an excuse to hunt facehuggers with a smartgun.
Posts
I'm glad Rebellion are making it, as I still think the first AvP outshines the second one in several areas. They have, however, not made a single good game since then, so, er... good luck!
but an aliens rpg? really? whhhy
You have reached level 5!
New Skill: Improved Face Rape
I want to hand pick, arm, equip and train(level) my own squad of Colonial Marines!
what would they use, Mighty Pulse Rifle of the Wolf? Level 5 lets you somehow survive your face being bit off? These guys are squishy humans using standard equipment. unless they seriously mess with the lore or something then they might as well have just made a sci-fi rpg with a different name. but I guess SEGA bought the aliens license for use in video games for a bajillion dollars and they'll milk it for all its worth
1. There's supposed to be lots of dying, not leveling. Marines are meant to be fodder going down like red shirts not some specced out raid group.
2. What the hell kind of loot would a xenomorph have?
Nah... that'd be too awesome.
Also destined to suck as every X-Com style game has since the first one.
Hasn't Mass Effect proven that a Sci-Fi RPG can not only be done, but done well? RPG's aren't all about loot, they're about a good story and interacting in an interesting world as a character you had a hand in making. If Obsidian is successful with a high concept RPG like Alpha Protocol, I see no reason why an Aliens RPG couldn't be just as successful.
And personally I think there's more then enough material in the Alien universe to make for a good RPG. Remember, the Colonial Marines in Aliens had no clue what they were up against until they were knee deep in acidic blood. A well trained, properly equipped squad could easily make for a kick ass group of characters that could be followed throughout a game. It can be done.
Of course, this is all coming from a guy who played the hell out of every game that had anything to do with the Alien franchise and enjoyed it, including the very first Alien vrs. Predator game on the Jaguar. Hell, I bought the damn Jaguar so I could play AVP. So take this all with a grain of salt.
Upgrade to Pro today!
It's Hulk smash. Because fucking Hulk smash at Colonial Marines being pushed "way" back. What the fuck does that even mean? 2010?
Man that game was good.
KotOR? Mass Effect? I could easily see a Colonial Marines based RPG that involved "levelling up" and fighting through waves of foes without having "Of the ____" suffix'd weapons.
Hell, the ME driving levels hold some similarity to the APC bits in Aliens, and running around with my assault rifle yelling "YOU WANT SOME OF THIS?" captures the finale of Aliens for me just fine.
I'm not saying it has to be that way, just that I'd like to see it and think it has potential to be fun.
And clearly you don't.
I guess we'll find out who the developers cater to more in a couple years.
"Marine is now Level 5!
Learned Rocket Blast!"
"A Face Hugger approaches. Command?"
aliens is a well established franchise that's already been around for years in movies, books and comics. the best marines die just as quickly as rookies with no variation in equipment except for their typing of weapons. you have a single enemy. just one. and they're all the same, save for the queens. if you want to throw in something they rarely ever fight, predators, then make that two enemies that are all identical.
you might see how I'm a little skeptical about it being made into an RPG
I think the point being made to counter your skepticism, is that when you think RPG, you seem to be thinking of this:
When the genre has moved on and expanded a whole lot since then.
I was actually thinking of mass effect and kotor
...
I'm kind of torn on this one. There's so many ways it could be awesome. For one thing, another shooter a la AvP2 wouldn't be a bad thing; many a great LAN matches in college with that one. Of course, I do want a new X-COM type game. There's some serious potential here, too. So who knows.
And finally... before it gets posted anywhere else in this thread... the Pulse Rifle Papercraft thingie.
I don't remember if you could equip your mechs with different weapons but I do remember punching everything to death because I couldn't figure out how to use the cannons.
Eurogamer needs to check their history. Unless "very first" has a meaning that I am unfamiliar with.
My ass has also moved on and expanded a whole lot since then, but that does not mean it's any better.
That all depends on what your fetish is. :winky:
Also: stay out of my browser history.
The rest don't count for anything.
Well, okay, it had some good ideas, I'll give it that. I still don't think it's a ton of fun, though. Shit, some of the Alien total conversions for DOOM were a lot better.
And here I was looking forward to levelling up Ripley's agi, making her a CQC specialist while Hicks would've rocked the best level 12 "Of the Eagle" pulse rifle I'd have gotten my hands on, with flash suppression barrel mods, AP ammo upgrades, and a Shotgun.
To utilize the "I keep this handy for close encounters" feat, of course.
Seriously.
Currently playing: GW2 and TSW
Fuuuuck. I'm almost happy they never showed anything, though. Would've been too much to bear. Fucking economy.
Though I guess it would basically play like Space Hulk (which is fine with me)
With licensing and pulse rifles, that easily could be a great game.