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Knights in the Nightmare - A Perverse Cadre of Unballs

JouleJoule Registered User regular
edited September 2010 in Games and Technology
KITNBanner.png

Developer: Sting
Series: Episode IV of the Department Heaven series (Rivieria: I, Yggdra Union: II, ???: III)
Release date: June 2nd
Genre: RPG (RTTBBHSRPG - Real Time Tactical Battle Bullet Hell Strategy Role Playing Game)
Price: $34.99 MSRP
Official site: http://www.atlus.com/knights/
Trailer

PR:
Those of you playing "Announcement BINGO" at home, please cover up the square for Knights in the Nightmare, because it's coming to North America. What kind of game is it, exactly? Glad you asked!

Simply put, Knights in the Nightmare is a gaming experience unlike anything else. And we're not just saying that. You are a magical wisp with the power to guide spirits of dead knights, helping to free their trapped souls by cleansing a tainted castle. Your movements on the touch screen precisely control the wisp on the top screen, allowing for immediate, accurate gameplay. Special attacks, dodging projectiles, and collecting items couldn't be any faster or easier. There is a learning curve, a steep one, but the incredibly comprehensive and at times interactive tutorial has you covered. Manage and equip items, level the knights you command, and pay heed to what you're up against in each battle, as a little forethought can often make all the difference.

Then there are the game's visual and aural components. This is one of the most stylish, beautifully-conceived games for Nintendo DS. The score matches the game's themes perfectly; somber at times, intense and charged with energy at others. Knights in the Nightmare also pays close attention to the little things, conveniences intended to make life easier for the gamer. And because finishing the game once unlocks the ability to play through again from a different perspective -- through the eyes of the antagonist -- you'll certainly want to play through again.

Knights in the Nightmare is scheduled for release on June 2nd with an MSRP of $34.99. We'll share much more about this one in the near future... stay tuned!

Story:
Somewhere between heaven and the underworld--in the center of a quiet lake--stood an ancient castle known as Aventheim. One night, without warning, denizens of the netherworld emerged and slaughtered the kingdom; nary a soul was left alive. Within an abandoned, long-forgotten church deep in the woods, a wisp is set free. Bereft of memory, it is drawn toward a monster-infested castle and re-awakens the souls of vanquished knights, leading them back towards the fallen stronghold to confront the very forces of evil that took their lives.

Gameplay: Rather than try to describe something I haven't fully grasped I'll hand it over to the fine gents at Atlus with their very nice tutorial videos. I'll update this section once I've learned the systems myself as well as when the next tutorial video is up.

Tutorial 1: The basics
Tutorial 2: Law, Chaos and the Kill Matrix
Tutorial 3: Duelist, Hermit and Priestess
Warrior, Archer, Wizard and Lance Knight

IGN also has a nice video depicting a walkthrough of the first level of Knights in the Nightmare.

Gametrailer's Preview

Screens:
kitn_screens_01.jpgkitn_screens_02.jpgkitn_screens_03.jpg
kitn_screens_04.jpgkitn_screens_05.jpg

There's also some fine bonuses for your purchase of KitN with participating retailers (Amazon.com, Amazon.ca, Gamestop/EB)
A preview of the artbook: http://issuu.com/atlususa/docs/knights_in_the_nightmare

First Print Bonuses (Artbook + Ost)
knightsinthenightmare_glamshot_415.jpg
knightsinthenightmare_artbook_sprea.png

Reviews/Impressions:
Ign: 8.8
Rpgamer: 4.5/5
RPGFan: 82/100

Joule on
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Posts

  • AroducAroduc regular
    edited February 2009
    They've been uploading how-to videos on how to kill bosses for a couple weeks. Spoiled I guess. Not that I think much is spoiled by YOU FIGHT A WEREWOLF AND HERE ARE ITS ATTACKS.

    Aroduc on
  • fairweatherfairweather OregonRegistered User regular
    edited February 2009
    Joule wrote: »
    It's something like a bullet hell srpg if that makes any sense.

    This statement makes perfect sense and makes me want to buy this even before I watch the video for it

    edit:

    Looks a bit complicated, but very interesting. The attacks definitely look like something out of a shooter.

    fairweather on
  • JouleJoule Registered User regular
    edited February 2009
    Aroduc wrote: »
    They've been uploading how-to videos on how to kill bosses for a couple weeks. Spoiled I guess. Not that I think much is spoiled by YOU FIGHT A WEREWOLF AND HERE ARE ITS ATTACKS.

    Did you try out the jp version of this game Aroduc? The impressions I read back during its release were pretty positive.

    Added the Japanese official site to the OP. The main theme playing in the background is ace. The music this time is scored entirely by Shigeki Hayashi who also scored parts of the previous two Dept Heaven games. I was thinking it'd be Minako Adachi and him again but I guess not even though some of the music sounds more like stuff Adachi would compose.

    This thread's getting less replies than I'd expected.

    Joule on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    I love Sting and all(Riviera was just wonderful), but this game looks extremely confusing.

    cj iwakura on
    z48g7weaopj2.png
  • JouleJoule Registered User regular
    edited February 2009
    cj iwakura wrote: »
    I love Sting and all(Riviera was just wonderful), but this game looks extremely confusing.

    In NichM's words "It's simple, though. Knights really isn't too different from the other stylus-driven bullet hell strategy RPGs out there.

    Joule on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2009
    what the fuck is going on in that video?

    Evil Multifarious on
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2009
    Joule wrote: »
    cj iwakura wrote: »
    I love Sting and all(Riviera was just wonderful), but this game looks extremely confusing.

    In NichM's words "It's simple, though. Knights really isn't too different from the other stylus-driven bullet hell strategy RPGs out there.

    The tutorial is incredibly in-depth, so it shouldn't be too difficult to get the hang of things.

    Bursar on
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  • JouleJoule Registered User regular
    edited February 2009
    Bursar wrote: »
    Joule wrote: »
    cj iwakura wrote: »
    I love Sting and all(Riviera was just wonderful), but this game looks extremely confusing.

    In NichM's words "It's simple, though. Knights really isn't too different from the other stylus-driven bullet hell strategy RPGs out there.

    The tutorial is incredibly in-depth, so it shouldn't be too difficult to get the hang of things.

    That's good to know.

    Man Bursar I take anything I've said back about Atlus seeming to have a sparse release line up for this year. You guys going into overdrive in this first half of the year.

    Joule on
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2009
    Joule wrote: »
    Bursar wrote: »
    Joule wrote: »
    cj iwakura wrote: »
    I love Sting and all(Riviera was just wonderful), but this game looks extremely confusing.

    In NichM's words "It's simple, though. Knights really isn't too different from the other stylus-driven bullet hell strategy RPGs out there.

    The tutorial is incredibly in-depth, so it shouldn't be too difficult to get the hang of things.

    That's good to know.

    Man Bursar I take anything I've said back about Atlus seeming to have a sparse release line up for this year. You guys going into overdrive in this first half of the year.

    Yeah, we just choose not to announce our stuff until about two months or so before it hits stores. You'll notice that the vast majority of first screenshots are already in English, which means that we've already been at work on them for a long time before that.

    Bursar on
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  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited February 2009
    What was that other Atlus game on the GBA...looked similar. Yggdra Union?

    Lanrutcon on
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  • JouleJoule Registered User regular
    edited February 2009
    Bursar wrote: »
    Joule wrote: »
    Bursar wrote: »
    Joule wrote: »
    cj iwakura wrote: »
    I love Sting and all(Riviera was just wonderful), but this game looks extremely confusing.

    In NichM's words "It's simple, though. Knights really isn't too different from the other stylus-driven bullet hell strategy RPGs out there.

    The tutorial is incredibly in-depth, so it shouldn't be too difficult to get the hang of things.

    That's good to know.

    Man Bursar I take anything I've said back about Atlus seeming to have a sparse release line up for this year. You guys going into overdrive in this first half of the year.

    Yeah, we just choose not to announce our stuff until about two months or so before it hits stores. You'll notice that the vast majority of first screenshots are already in English, which means that we've already been at work on them for a long time before that.

    I remember in the credits of the jp version Atlus USA was credited with the translations, was that work coordinated for the localization or was that just a request from Sting?
    Lanrutcon wrote: »
    What was that other Atlus game on the GBA...looked similar. Yggdra Union?
    It's in OP but yeah they're both part of the Dept Heaven series by Sting.

    Joule on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited February 2009
    I cannot wrap my head around that video at all D%

    Looks interesting but... well, I hope it has a good tutorial.

    Behemoth on
    iQbUbQsZXyt8I.png
  • ChenChen Registered User regular
    edited February 2009
    Looks retardedly clunky.

    Kind of like The World Ends With You, but that turned out okay.

    I should probably get around to play Etrian Odyssey and Disgaea...

    Chen on
    V0Gug2h.png
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2009
    Joule wrote: »
    I remember in the credits of the jp version Atlus USA was credited with the translations, was that work coordinated for the localization or was that just a request from Sting?

    Atlus's involvement in the JP version was in the spoken dialogue - not the acting, but the words.

    Bursar on
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited February 2009
    What is a bullet hell SRPG?

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  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2009
    What is a bullet hell SRPG?

    Watch the videos!

    Or, to use some imagery... Pretend you're playing an SRPG on the DS, but you've got a cursor that you're moving to select your guys instead of tapping. The enemies are roaming around in real-time, but they have simple movement patterns. You attack by moving grabbing a weapon from the rack on the right, dragging it over to a unit that can use it, charging the attack, then releasing the stylus. Your units are mostly invincible, but they can only attack so many times before their life force fades out and they're gone, so you need to manage that. The enemies aren't attacking your knights (usually) - instead, they attack your cursor with bullet hell-type attacks, which you must dodge with the stylus while you're simultaneously trying to fight back.

    I realize that I'm sliding into shill territory here, but I'm just glad that I can finally talk about this. :wink: I'll try to lay low a little.

    Bursar on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2009
    Bursar, until your shilldom goes into something like trying to excuse not being able to beat the final boss in three turns or not having the english songs in the english release version of a musical RPG then you are more than welcome to shill.

    Xenogears of Bore on
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  • JouleJoule Registered User regular
    edited February 2009
    Bursar, until your shilldom goes into something like trying to excuse not being able to beat the final boss in three turns or not having the english songs in the english release version of a musical RPG then you are more than welcome to shill.

    NISA really dropped the ball on AT2 and Rhapsody.

    Joule on
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2009
    Eh. I'm no stranger to seeing embarrassing bugs in a retail game, so I'm not about to start throwing stones in public.

    Bursar on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    Bugs is one thing, a lack of QA testing is another, but that's another story.


    I'm guessing Atlus USA's involvement was in that English-dubbed trailer I saw floating around on youtube?

    cj iwakura on
    z48g7weaopj2.png
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2009
    Huh? What English-dubbed trailer? One thing you may be mistaken in is that there's no Japanese voice in the Japanese version. The voice is already in English, and so was a lot of the graphical text (in fact, several Japanese players complained that they couldn't figure out what they were doing because there was so much English already in the game.).

    Bursar on
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  • ArminasArminas Student of Life SF, CARegistered User regular
    edited February 2009
    Bursar wrote: »
    Huh? What English-dubbed trailer? One thing you may be mistaken in is that there's no Japanese voice in the Japanese version. The voice is already in English, and so was a lot of the graphical text (in fact, several Japanese players complained that they couldn't figure out what they were doing because there was so much English already in the game.).

    Hahaha. I was a little surprised when I heard the trailer in English, I thought a fan had dubbed over it at first.

    Arminas on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2009
    Bursar wrote: »
    Huh? What English-dubbed trailer? One thing you may be mistaken in is that there's no Japanese voice in the Japanese version. The voice is already in English, and so was a lot of the graphical text (in fact, several Japanese players complained that they couldn't figure out what they were doing because there was so much English already in the game.).

    http://www.youtube.com/watch?v=gih4d5Ad05M&feature=related

    That one. Japanese trailer, English VO.

    cj iwakura on
    z48g7weaopj2.png
  • AroducAroduc regular
    edited February 2009
    Break out!

    Aroduc on
  • durandal4532durandal4532 Registered User regular
    edited February 2009
    Wow. That looks interesting as hell. Absent horrifying warnings otherwise, I'm picking this up day 1.

    durandal4532 on
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  • Glenn565Glenn565 Registered User regular
    edited February 2009
    Please tell me you aren't using the horrible voices in the US version. Please.

    Glenn565 on
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  • Chrono HelixChrono Helix Registered User regular
    edited February 2009
    The Japanese version already had English voices, if I'm not wrong.

    Looking forward to this.

    Chrono Helix on
  • PataPata Registered User regular
    edited February 2009
    Sting makes the most insane games.

    I'll be totally getting this just like I got Rivera and Yggdra.

    Pata on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2009
    Bursar wrote: »
    Eh. I'm no stranger to seeing embarrassing bugs in a retail game, so I'm not about to start throwing stones in public.

    Personally I was more offended by Rhapsody then the bugs, but man alive that was a bad one.

    Wait a tick.

    I just realized that the only N1 games with localization that I really liked were done by Atlus...

    Xenogears of Bore on
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  • Glenn565Glenn565 Registered User regular
    edited February 2009
    The Japanese version already had English voices, if I'm not wrong.

    Yes, but it is of equal quality as the No More Heroes debut trailer.

    Glenn565 on
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  • AroducAroduc regular
    edited February 2009
    The Scene 20 boss looks neat, but also looks like it has a lot of the things that would bother me... namely that some of these attacks are impossible to avoid until you know what they are. And that you can basically lock down bosses to stop them from doing anything if you're fast enough, though I was getting that idea from other vids too.

    Spoiling just to be safe. It's yet another werewolf/behemoth looking thing.

    Aroduc on
  • METAzraeLMETAzraeL Registered User regular
    edited February 2009
    yeah, that video voiceover is terrible. Still looking forward to this a lot.

    METAzraeL on

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  • SnareSnare Registered User regular
    edited February 2009
    Game sounds interesting, we need more Stylus controlled closer-to-real-time-action RPG things. Turn based does my head in but I love (the idea of) JRPGs!

    I'll never find a game that fulfills my wishes :(

    Snare on
  • PureauthorPureauthor Registered User regular
    edited February 2009
    One thing about Dept. Heaven's games is that you can truly say that they are unique.

    You will not find other games on the market anywhere that play like them.

    Also, this game will be mine.

    Pureauthor on
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  • JouleJoule Registered User regular
    edited February 2009
    Aroduc wrote: »
    The Scene 20 boss looks neat, but also looks like it has a lot of the things that would bother me... namely that some of these attacks are impossible to avoid until you know what they are.

    Sounds like a bullet hell trait to me.

    Joule on
  • AroducAroduc regular
    edited February 2009
    Joule wrote: »
    Aroduc wrote: »
    The Scene 20 boss looks neat, but also looks like it has a lot of the things that would bother me... namely that some of these attacks are impossible to avoid until you know what they are.

    Sounds like a bullet hell trait to me.

    Nah. There's a difference between pushing yourself into an unwinnable situation because you don't know how to react and things spawning on top of you because you dared to be in the wrong quadrant of the field.

    Aroduc on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited February 2009
    Having just acquired a DS secondhand, and only currently having two mildly entertaining options at the moment (Civ: Rev, which is everything I expected it to be, and Final Fantasy: Crystal Chronicles: Ring of Fates, which is nothing like I expected) I can't wait fast enough for June to get here.

    Dyvion on
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  • METAzraeLMETAzraeL Registered User regular
    edited February 2009
    Dyvion wrote: »
    Having just acquired a DS secondhand, and only currently having two mildly entertaining options at the moment (Civ: Rev, which is everything I expected it to be, and Final Fantasy: Crystal Chronicles: Ring of Fates, which is nothing like I expected) I can't wait fast enough for June to get here.
    get Shiren the Wanderer. It should only be $15 at Best Buys and other big retailers, and it's amazing.

    METAzraeL on

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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited February 2009
    METAzraeL wrote: »
    Dyvion wrote: »
    Having just acquired a DS secondhand, and only currently having two mildly entertaining options at the moment (Civ: Rev, which is everything I expected it to be, and Final Fantasy: Crystal Chronicles: Ring of Fates, which is nothing like I expected) I can't wait fast enough for June to get here.
    get Shiren the Wanderer. It should only be $15 at Best Buys and other big retailers, and it's amazing.

    I know it's (shiren:tw) a roguelike... but how's the replay on it? n/m... I'll go find the thread on it that I saw earlier... it's somewhere around here.

    Been devouring all the videos I can find of Knights in the Nightmare... haven't found anything with english text yet.
    It seems to be just one fight after another... with bits of story in between... no world map or anything like that. Is that the case?

    Dyvion on
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  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2009
    Dyvion wrote: »
    It seems to be just one fight after another... with bits of story in between... no world map or anything like that. Is that the case?

    Yup.

    Bursar on
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