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[Game-On] WARMACHINE & HORDES - WARMACHINE MK II is out!

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Posts

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    Um, about Typhon...hes probably the worst unique beast in the book.

    He is counted as having one head point right? anything with a claw/big meaty fist can simply headlock him, and nullify everything he can do.

    Just imagine a DTM or EBDT charging in (very easy to do with eDoomshaper) outside of Typhons range, grabing him with one hand, locking his head and giving him a noogie for 2 rounds while your ~130 points are completely useless.

    Anon the Felon on
  • JebuJebu Registered User regular
    edited March 2009
    Um, about Typhon...hes probably the worst unique beast in the book.

    He is counted as having one head point right? anything with a claw/big meaty fist can simply headlock him, and nullify everything he can do.

    Just imagine a DTM or EBDT charging in (very easy to do with eDoomshaper) outside of Typhons range, grabing him with one hand, locking his head and giving him a noogie for 2 rounds while your ~130 points are completely useless.

    This is where a Seraph's slipstream comes to the rescue yet again. :P

    Not saying it's not a weakness (and it does seem like an oversight considering it has a rule called multiple heads), but there are plenty of ways to slip out of a headlock.

    Jebu on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited March 2009
    OtakuD00D wrote: »
    But... Cygnar -did- need all that!
    It definitely did, and so did Skorne. I'm just sad that my Trolls are now the least threatening of all the factions.

    General Nemo on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    Meh, if you want to have a seraph and a Typhon thats fine, I'll lock up your Typhon, forcing you to bring the seraph near my army (like I would just send a DTM out on his own...) where I can eat him alive, or better yet...force one of them to frenzy, grab his frenzy activation and kill something...

    Theres a few ways out of a headlock, but the issue is you have to devote your resources to rescuing your now highly damaged Typhon, bringing things into my charge range.

    Trolls are just as thretening as any other faction. You just have to play them right. No easy button, but they have an amazing resilience to ignore other armies insta gib tactics.

    Anon the Felon on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited March 2009
    Even if a troll is caught in the Autoplink AOE with a storm of 50 arrows flying at him, the kind of arrow storm that gave Sun "I love Arrows" Quan his nickname?

    OtakuD00D on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    Yup, if my beasts are caught with just 1 circle left at the end of my opponents turn (with the addition of whelps this is even more true), I can get to at the very least a half full spiral if not 75% on my turn, my troops can take tough checks. With my gypsy lady 90% won't die even with a single wound.

    I will not deny that Legion stands the highest chance of out right owning Trolls with the ability to kill off our magic retaliation, and just stay out of charge range while they plink us down. Most other factions though its an even playing field. To say its not is to fall into the Privateer Press forum hooplah thats going on.

    I love my trolls, and I win more games then I loose, if your having issues, stop playing in the brick. Get some new locks in there and run different strats. The brick is easy to break in all reality, and don't be afraid to stand still for a turn and force your opponent to move into YOUR charge range instead of eating the charge time after time.

    Anon the Felon on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited March 2009
    I slowly managed to dismantle the brick once by running Storm Lances armed with Snipe and Deadeye back and forth, picking off the Impalers, then some other stuff.

    OtakuD00D on
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  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    Looks like I just bought into Skorne. I have been searching for cheap Hardcover copies of the books due to the missus complaining that the softcovers go to crap quickly (true.) I found this auction on eBay for a Hardcover of Primal and a bunch of models. This was cheap. Very, very cheap.

    The BattleBox and a few other tricks:

    Warlock Master Tormentor Morghoul
    Two Cyclops Savages
    One Titan Gladiator

    Basilisk Drake

    Veantors (6)

    What should I know? What can I do with these pieces? They calculate out to 427 off the bat, but I'm certainly not familiar enough with Skorne to know what my options are. Any ideas?

    The Crowing One on
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  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited March 2009
    Looks like I just bought into Skorne. I have been searching for cheap Hardcover copies of the books due to the missus complaining that the softcovers go to crap quickly (true.) I found this auction on eBay for a Hardcover of Primal and a bunch of models. This was cheap. Very, very cheap.

    The BattleBox and a few other tricks:

    Warlock Master Tormentor Morghoul
    Two Cyclops Savages
    One Titan Gladiator

    Basilisk Drake

    Veantors (6)

    What should I know? What can I do with these pieces? They calculate out to 427 off the bat, but I'm certainly not familiar enough with Skorne to know what my options are. Any ideas?

    As far as Morghoul is concerned, Venators won't do much for him in particular. Being a beast warlock, you'll want to nix one of the Cyclops and the Venators for a Titan Bronzeback or a Titan Cannoneer. The Drake won't do you much good, either.

    Faction: Skorne
    Army Points: 500/500
    Victory Points: 19

    Master Tormentor Morghoul
    Bronzeback Titan
    Titan Gladiator
    Cyclops Savage
    Paingiver Beast Handlers (6)
    Praetorian Swordsmen (6)
    Praetorian Officer and Standard Bearer
    Swamp Gobber Bellows Crew

    There's something I threw together that will be good to get started with. Remember that Morghoul does the most for and against warbeasts, so it's best to play to his strengths. The Swordsmen are there to stop elite stuff from getting to those beasts and obliterating them. Same with the Gobbers who can make smoke to block line of sight to your army.
    Then you have Paingivers to do some fury management and keep those beasts healthy, not to mention increase their threat range to something really nasty.

    General Nemo on
  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    That looks like a pretty solid list, Nemo.

    Honestly, these guys are behind 1300 points of Khador, 1000 points of Rhul and my remaining Cygnar as far as when I plan on actually doing something with them. I want to pick up a few things here and there to keep costs spread out.

    And this is all after I finish my Circle, who I'm actually playing with at the moment.

    I need to read up on the other Warlocks for Skorne. Paingivers look like an auto-include and Gobbers are good for everyone (bonus that they're already purchased.)

    The Crowing One on
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  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited March 2009
    That looks like a pretty solid list, Nemo.

    Honestly, these guys are behind 1300 points of Khador, 1000 points of Rhul and my remaining Cygnar as far as when I plan on actually doing something with them. I want to pick up a few things here and there to keep costs spread out.

    And this is all after I finish my Circle, who I'm actually playing with at the moment.

    I need to read up on the other Warlocks for Skorne.

    Take a gander at Mordikaar and epic Morghoul from the new book. Skorne just got super competitive thanks to these gents, especially Morghoul.

    General Nemo on
  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    Mordikaar has struck my fancy to some degree. I enjoy his background and he gives such an interesting take on the Skorne.

    While I'm playing Circle and Cygnar as my competitive forces, all these others are more about putting together "fun" lists and painting above cleaning house in my local steamroller.

    The Crowing One on
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  • GromrilGromril Registered User regular
    edited March 2009
    I'm thinking about starting HORDES in the next couple months. The two armies I'm considering at the moment are Skorne and Trollbloods. That being said, can you guys give me an estimate on how much it costs to start up the game? Any help would be appreciated. :o

    Gromril on
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  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    Gromril wrote: »
    I'm thinking about starting HORDES in the next couple months. The two armies I'm considering at the moment are Skorne and Trollbloods. That being said, can you guys give me an estimate on how much it costs to start up the game? Any help would be appreciated. :o

    http://forums.penny-arcade.com/showthread.php?t=83981

    The cost is usually around 150-200 for a decent sized buy-in, though you can start playing with a $50 Battle Box.

    The Crowing One on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    Gromril wrote: »
    I'm thinking about starting HORDES in the next couple months. The two armies I'm considering at the moment are Skorne and Trollbloods. That being said, can you guys give me an estimate on how much it costs to start up the game? Any help would be appreciated. :o

    oh, and...

    TROLLBLOODS!

    Anon the Felon on
  • GromrilGromril Registered User regular
    edited March 2009
    Do I need to buy additional rulebooks in order to use the newer units?

    Gromril on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    No, in fact you never need to buy the books if you don't want to.

    Each blister/box for the core unit (i.e. non-unit expansion blisters, UA's and WA's excluded) comes with a card that details all of the units stats and abilities.

    Books are unnecessary, but fun if you can excuse the costs.

    Anon the Felon on
  • GromrilGromril Registered User regular
    edited March 2009
    Thanks guys. What you've told me has convinced me to start the game, but now I have to figure out what army suits me best. The Titan Gladiator and Dire Troll are fighting over my interest. Whoever wins will get my money.

    Gromril on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    If its any consolation, I've had a gladiator slam my Dire Troll into my army. As he smiled in glee that he had sent my large base giant red hulk (I have painted my trolls red) flying and thought he was knocked down and out of commission...

    My fell caller (bardish kind of unit) stood up my Dire Troll, and he charged into the gladiator...then promptly pounded him to paste effortlessly, and healed the damage that had been done.

    Skorne are really good with meta, they are a very solid faction. Trolls are just as good, but require a different play style then anything else. All of our units must work together and tend not to do well when running solo at all. The advantage to this is that when your opponent engages even a single troll, odds are the army is just one movement action behind. Not much survives a good 'ol "Axe to Face" maneuver.

    On another note we have a Schism tournament set up for the end of this month...heres what I am thinking of taking:

    List A:
    eDoomshaper
    -Dire Troll Mauler
    -Earthborn Dire Troll
    -Troll Bouncer
    -Troll Impaler
    -Fell Caller
    -Stone Scribe Chronicler
    -Trollkin Hero
    -KSB (6) + UA
    -Champs
    -Farrow Bone Grinders

    Premise of this list is to run the beasts as my battering ram with eDoomshaper, getting covered by the bouncer, and supported by the bone grinders. While the Fell Caller and Chronicler just follow around the champs+hero to smash everything apart. I am not sure about the Chronicler with only one infantry unit on the board...but we'll see.

    List B:
    eMadrak
    -Dire Troll Mauler
    -Troll Impaler
    -Fell Caller
    -Stone Scribe Chronicler
    -Trollkin Hero
    -Kriel Warriors (10)
    -Caber Thrower
    -Standard/Piper
    -KSB + UA
    -Champs
    -Long Riders (4)

    This list... I am not sure about, My infantry would be nasty in all reality, with long riders covering my flank, with champs on the other flank, as the warriors march up the middle and rip anything apart. I like troll beasts, so this list would probably loose games since I have very little experience with such troop heavy lists.

    I am thinking of not even playing in Schism, I am not a fan of several of the epic casters we see as regulars at my LGS, and trolls don't scale well to 750 currently. We kick butt at 500, above that and it gets scetchy...at least until we can see eDoomshaper as a playable model.

    Anon the Felon on
  • mightyspacepopemightyspacepope Registered User regular
    edited March 2009
    Woo! My Merc starter set came in the mail today, a lot sooner than I'd expected it. I'm hoping to get started on prepwork and assembly sometime this weekend.

    mightyspacepope on
  • mightyspacepopemightyspacepope Registered User regular
    edited March 2009
    n00b question. When I'm pinning limbs and other assorted parts, do I just put superglue on the tip with the wire, or do I put it on the entire connecting surface? Or both?

    mightyspacepope on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    Both works. I wouldn't just put it on the wire...that probably won't hold very well.

    Anon the Felon on
  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    n00b question. When I'm pinning limbs and other assorted parts, do I just put superglue on the tip with the wire, or do I put it on the entire connecting surface? Or both?

    Both. The kicker is that you should use as little as possible. Generally you shouldn't worry too much about exactly where the glue goes. If you hit the joint some will seep into the pin-holes, etc.

    Pinning? Really? You don't sound like a noob. If you want to save yourself a lot of time and headache, buy a Dremel.

    The Crowing One on
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  • ToothyToothy Registered User regular
    edited March 2009
    Anon, your Doomie list looks good. I would say test out the Chronicler because I can't see anything else you'd be able to fit in for those points. Gobbers would be able to put clouds up for your beasts, which you might like instead. Alternately, you could bring a Feralgeist, and trample some idiots for supreme snacking power.

    Your Madrak list looks good, too.

    Toothy on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2009
    This game... calls to me.

    It really reminds me of Mage Knight, which I loved, but WizKids quickly proved they had neither the ability nor the motivation to keep it going. Even though it is i-go-you-go, the use of focus points makes it feel like a more dynamic system -- where in one turn you have to figure out how to split your attention between problems A, B, and C.

    I could be wrong, of course, since I'm getting this from a solo game between two battlebox forces on an open field (not the most dynamic of conflicts) but I don't think so.

    I'm leaning heavily towards Warmachine, because I love Steampunk. Although Skorne do look damn cool. Does anyone have an estimate for how the WM factions rank in popularity?

    admanb on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    Can't tell you popularity...really though, its a very even spread wherever you go. I don't think that of all the players in the world that play hordesmachine, you see a majority playing X faction. Most (read: all) people pick on what they like, not whats popular/cheesy.

    But your right, in warmachine you have to spend the entire game figuring out how to delegate your resources to deal with the problems your army is facing. Regardless of what point level you play at, you will always be presented with "alright, do I allocate my focus here and here? leaving me with nothing for spells...or do I horde it and let my jacks die..."

    Anon the Felon on
  • ThaKapnThaKapn Registered User regular
    edited March 2009
    Where I live right now its ALL warmachine except for 2 people who play Legion. Looking forward yet dreading facing some real Hordes players. The Damage distribution scares me since CRYX is largely about asassination. The Troll "brick" I'm still trying to decide how to crack. Stupid trolls... if only they spread out a couple solos...

    BTW, Wizkids was such a letdown. I bought very very heavily into Mechwarrior, only for it do be killed off with Solaris and they didnt release a single expansion since 2006/2007! (Depends if you even count Solaris, which most dont really)

    ThaKapn on
  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    Can't tell you popularity...really though, its a very even spread wherever you go. I don't think that of all the players in the world that play hordesmachine, you see a majority playing X faction. Most (read: all) people pick on what they like, not whats popular/cheesy.

    You never see people hopping onto a particular faction "because they're the best" in the same way everyone flocks to the newest and most overpowered codex for 40k or WH Fantasy. The game is simply designed for that not to happen by releasing new models for all factions at the same time and with the same power-creep.

    One of the reasons I play this game, actually.

    As far as "popularity," it really depends on the local environment. All I'll say is that Khador strikes a lot of peoples' fancy as they're a "point and crush" style army at first. More than anything else, there is little power difference that matters between the factions.

    The Crowing One on
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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2009
    I'm leaning towards Cygnar. The Protectorate is so far away from my usual thematic favorites (religious fanatics? NAY) that it has a kind of novelty appeal, and Cryx helljacks look soooo cool, but their playstyles don't appeal to me. Cygnar looks sweet, and the fast/light/ranged thing appeals to me.

    Since I still don't have much access to a gaming store, would it be crazy to buy Prime Remix so I can proxy 500 pt. armies with infantry et. all?

    admanb on
  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    The books are great reads. If you're looking for all the stats you can get the "Faction Deck" for ~$20 which has all stats through Superiority (book 4 of 5.)

    Cygnar are my first and greatest love. Don't expect anything to appear "awesome" on the page. Cygnar buffs units. It's what we do. Oh! We also love to shoot things, preferably in the face! Ranged combat and supreme adaptability is what shoots a Cygnar force to victory. Check out Allister Caine.

    If you shoot me a PM, or just ask, I'll be more than happy to talk about everything Cygnar, in detail and when I probably should be working.

    The Crowing One on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited March 2009
    Same here. I started with Cygnar as well, though I've fallen head over heels for Circle in Hordes.

    OtakuD00D on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    4 games tonight....my brain is fried.

    But some notes:

    2 games against Khador, 1 against Skorne, and 1 against Cygnar.

    Both Khador games I lost due to scenario conditions, which where very lame, I did not enjoy playing them. the Beast is very lame to say the least.

    Skorne...I lost because we turned it from scenario to a regular game, but I had already dedicated my DTM to winning the SC, and he was stuck out of the main combat for the rest of the game (constant frenzy against paingivers...total waste). I would have won had we started the game with a normal combat game, since my DTM would have actually been fighting with my army. It was lame, even he admits I would have won the game had it been a normal game from the start.

    Cygnar...I put on a damn clinic. killed Centurion, and charged his caster and killed him. I even exposed Doomshaper on the last turn, he nearly died but Doomie is tough, so tough infact...he laid down on the hill and watched my champions bushwack the warcaster. Great game, the tough roll on doomshaper made my opponent scream and rant for about 10 minutes. Which was totally worth all the losses.

    All in all a good night, Khador is crazy against trolls...I stood zero chance in both games...I need more dire trolls to fight them. One DTM does not cut it against 3-4 heavies.

    Doomshaper rocks so hard its funny. I can push my beasts hard, and just absorb hit after hit with them while I disable their stuff, then heal my spirals back up. Since almost all troll warbeasts will kill a target in one melee round, they can go in with nearly fully damaged spirals, and get healed/snacked/regen'd after with out an issue.

    Trying to figure out what warmachine faction I want to pick up, saw some dwarves get played today...they look really cool.

    Anon the Felon on
  • ThaKapnThaKapn Registered User regular
    edited March 2009
    1 game tonight. Cryx (Terminus + Deathjack) vs Cygnar (Trencher horde)

    ...it was a slaughter. I mean, I actually felt bad wading through the infantry! I forget what caster it was because he died turn 3 due to horrible placement and there were no Cygnar jacks at all.

    ThaKapn on
  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited March 2009
    Trying to figure out what warmachine faction I want to pick up, saw some dwarves get played today...they look really cool.

    No! The Dwarves are mine. Grundbacks are my precious.

    Apogee on
  • The Crowing OneThe Crowing One Registered User regular
    edited March 2009
    Apogee wrote: »
    Trying to figure out what warmachine faction I want to pick up, saw some dwarves get played today...they look really cool.

    No! The Dwarves are mine. Grundbacks are my precious.

    Depending on how patient you are I'm certain we'll see a Forces of Warmachine: Rhul book in the next couple of years. My Dwarves are on hold until this book.

    I could be totally wrong, but I can't see why they wouldn't do this.

    Oh, and Armored Bear dude gives Searforge a nice little bit of boosted hitting power.

    The Crowing One on
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  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited March 2009
    admanb wrote: »
    This game... calls to me.

    It really reminds me of Mage Knight, which I loved, but WizKids quickly proved they had neither the ability nor the motivation to keep it going. Even though it is i-go-you-go, the use of focus points makes it feel like a more dynamic system -- where in one turn you have to figure out how to split your attention between problems A, B, and C.

    I could be wrong, of course, since I'm getting this from a solo game between two battlebox forces on an open field (not the most dynamic of conflicts) but I don't think so.

    I'm leaning heavily towards Warmachine, because I love Steampunk. Although Skorne do look damn cool. Does anyone have an estimate for how the WM factions rank in popularity?

    In my area, We have 8 Cygnar, 5 Khador, 3 Protectorate, 3 Cryx, 1 Legion, 3 Trollbloods, 2 Skorne, 3 Circle, and 4 Mercenary armies between everyone.

    General Nemo on
  • RiqaRiqa Registered User regular
    edited March 2009
    So picked up NQ 23 today with few pages on Mk II being the most interesting with hints at big changes to the point system including Warcasters being free depending on the point level and each Warcaster getting a number of Warjack points to spend. I wonder how they'll balance the different casters in such a case if they could all possibly cost the same relatively speaking.
    Seems the change to unit formatation will be based on the unit leader's command range, and if he kicks it then you can promote someone else in the unit. I'll have to visualize that to see how much room that'll give you compared to the 3' we have now.
    Really looking forward to April when we can get our hands on everything to try out.

    Riqa on
    3DS: 3411-1583-6442
    Steam: Noai
    Warframe: Fairwoods
  • MaceraMacera UGH GODDAMMIT STOP ENJOYING THINGSRegistered User regular
    edited March 2009
    So they finally revealed the Circle unique:
    72035_megalith_web.jpg

    Macera on
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  • RiqaRiqa Registered User regular
    edited March 2009
    The arms I imagine will be separate pieces so shouldn't be too much trouble posing them so their not flailing about. Think they'd have learned from the Gorax. =p

    Riqa on
    3DS: 3411-1583-6442
    Steam: Noai
    Warframe: Fairwoods
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2009
    Wow, mega looks really good...but appears to be very dependent on that "looking good" factor, by the paint job...Still a nice unique.

    Anon the Felon on
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