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[Game-On] WARMACHINE & HORDES - WARMACHINE MK II is out!
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He is counted as having one head point right? anything with a claw/big meaty fist can simply headlock him, and nullify everything he can do.
Just imagine a DTM or EBDT charging in (very easy to do with eDoomshaper) outside of Typhons range, grabing him with one hand, locking his head and giving him a noogie for 2 rounds while your ~130 points are completely useless.
This is where a Seraph's slipstream comes to the rescue yet again. :P
Not saying it's not a weakness (and it does seem like an oversight considering it has a rule called multiple heads), but there are plenty of ways to slip out of a headlock.
Theres a few ways out of a headlock, but the issue is you have to devote your resources to rescuing your now highly damaged Typhon, bringing things into my charge range.
Trolls are just as thretening as any other faction. You just have to play them right. No easy button, but they have an amazing resilience to ignore other armies insta gib tactics.
I will not deny that Legion stands the highest chance of out right owning Trolls with the ability to kill off our magic retaliation, and just stay out of charge range while they plink us down. Most other factions though its an even playing field. To say its not is to fall into the Privateer Press forum hooplah thats going on.
I love my trolls, and I win more games then I loose, if your having issues, stop playing in the brick. Get some new locks in there and run different strats. The brick is easy to break in all reality, and don't be afraid to stand still for a turn and force your opponent to move into YOUR charge range instead of eating the charge time after time.
The BattleBox and a few other tricks:
Warlock Master Tormentor Morghoul
Two Cyclops Savages
One Titan Gladiator
Basilisk Drake
Veantors (6)
What should I know? What can I do with these pieces? They calculate out to 427 off the bat, but I'm certainly not familiar enough with Skorne to know what my options are. Any ideas?
As far as Morghoul is concerned, Venators won't do much for him in particular. Being a beast warlock, you'll want to nix one of the Cyclops and the Venators for a Titan Bronzeback or a Titan Cannoneer. The Drake won't do you much good, either.
Faction: Skorne
Army Points: 500/500
Victory Points: 19
Master Tormentor Morghoul
Bronzeback Titan
Titan Gladiator
Cyclops Savage
Paingiver Beast Handlers (6)
Praetorian Swordsmen (6)
Praetorian Officer and Standard Bearer
Swamp Gobber Bellows Crew
There's something I threw together that will be good to get started with. Remember that Morghoul does the most for and against warbeasts, so it's best to play to his strengths. The Swordsmen are there to stop elite stuff from getting to those beasts and obliterating them. Same with the Gobbers who can make smoke to block line of sight to your army.
Then you have Paingivers to do some fury management and keep those beasts healthy, not to mention increase their threat range to something really nasty.
Honestly, these guys are behind 1300 points of Khador, 1000 points of Rhul and my remaining Cygnar as far as when I plan on actually doing something with them. I want to pick up a few things here and there to keep costs spread out.
And this is all after I finish my Circle, who I'm actually playing with at the moment.
I need to read up on the other Warlocks for Skorne. Paingivers look like an auto-include and Gobbers are good for everyone (bonus that they're already purchased.)
Take a gander at Mordikaar and epic Morghoul from the new book. Skorne just got super competitive thanks to these gents, especially Morghoul.
While I'm playing Circle and Cygnar as my competitive forces, all these others are more about putting together "fun" lists and painting above cleaning house in my local steamroller.
http://forums.penny-arcade.com/showthread.php?t=83981
The cost is usually around 150-200 for a decent sized buy-in, though you can start playing with a $50 Battle Box.
oh, and...
TROLLBLOODS!
Each blister/box for the core unit (i.e. non-unit expansion blisters, UA's and WA's excluded) comes with a card that details all of the units stats and abilities.
Books are unnecessary, but fun if you can excuse the costs.
My fell caller (bardish kind of unit) stood up my Dire Troll, and he charged into the gladiator...then promptly pounded him to paste effortlessly, and healed the damage that had been done.
Skorne are really good with meta, they are a very solid faction. Trolls are just as good, but require a different play style then anything else. All of our units must work together and tend not to do well when running solo at all. The advantage to this is that when your opponent engages even a single troll, odds are the army is just one movement action behind. Not much survives a good 'ol "Axe to Face" maneuver.
On another note we have a Schism tournament set up for the end of this month...heres what I am thinking of taking:
List A:
-Dire Troll Mauler
-Earthborn Dire Troll
-Troll Bouncer
-Troll Impaler
-Fell Caller
-Stone Scribe Chronicler
-Trollkin Hero
-KSB (6) + UA
-Champs
-Farrow Bone Grinders
Premise of this list is to run the beasts as my battering ram with eDoomshaper, getting covered by the bouncer, and supported by the bone grinders. While the Fell Caller and Chronicler just follow around the champs+hero to smash everything apart. I am not sure about the Chronicler with only one infantry unit on the board...but we'll see.
List B:
-Dire Troll Mauler
-Troll Impaler
-Fell Caller
-Stone Scribe Chronicler
-Trollkin Hero
-Kriel Warriors (10)
-Caber Thrower
-Standard/Piper
-KSB + UA
-Champs
-Long Riders (4)
This list... I am not sure about, My infantry would be nasty in all reality, with long riders covering my flank, with champs on the other flank, as the warriors march up the middle and rip anything apart. I like troll beasts, so this list would probably loose games since I have very little experience with such troop heavy lists.
I am thinking of not even playing in Schism, I am not a fan of several of the epic casters we see as regulars at my LGS, and trolls don't scale well to 750 currently. We kick butt at 500, above that and it gets scetchy...at least until we can see eDoomshaper as a playable model.
Both. The kicker is that you should use as little as possible. Generally you shouldn't worry too much about exactly where the glue goes. If you hit the joint some will seep into the pin-holes, etc.
Pinning? Really? You don't sound like a noob. If you want to save yourself a lot of time and headache, buy a Dremel.
Your Madrak list looks good, too.
It really reminds me of Mage Knight, which I loved, but WizKids quickly proved they had neither the ability nor the motivation to keep it going. Even though it is i-go-you-go, the use of focus points makes it feel like a more dynamic system -- where in one turn you have to figure out how to split your attention between problems A, B, and C.
I could be wrong, of course, since I'm getting this from a solo game between two battlebox forces on an open field (not the most dynamic of conflicts) but I don't think so.
I'm leaning heavily towards Warmachine, because I love Steampunk. Although Skorne do look damn cool. Does anyone have an estimate for how the WM factions rank in popularity?
But your right, in warmachine you have to spend the entire game figuring out how to delegate your resources to deal with the problems your army is facing. Regardless of what point level you play at, you will always be presented with "alright, do I allocate my focus here and here? leaving me with nothing for spells...or do I horde it and let my jacks die..."
BTW, Wizkids was such a letdown. I bought very very heavily into Mechwarrior, only for it do be killed off with Solaris and they didnt release a single expansion since 2006/2007! (Depends if you even count Solaris, which most dont really)
You never see people hopping onto a particular faction "because they're the best" in the same way everyone flocks to the newest and most overpowered codex for 40k or WH Fantasy. The game is simply designed for that not to happen by releasing new models for all factions at the same time and with the same power-creep.
One of the reasons I play this game, actually.
As far as "popularity," it really depends on the local environment. All I'll say is that Khador strikes a lot of peoples' fancy as they're a "point and crush" style army at first. More than anything else, there is little power difference that matters between the factions.
Since I still don't have much access to a gaming store, would it be crazy to buy Prime Remix so I can proxy 500 pt. armies with infantry et. all?
Cygnar are my first and greatest love. Don't expect anything to appear "awesome" on the page. Cygnar buffs units. It's what we do. Oh! We also love to shoot things, preferably in the face! Ranged combat and supreme adaptability is what shoots a Cygnar force to victory. Check out Allister Caine.
If you shoot me a PM, or just ask, I'll be more than happy to talk about everything Cygnar, in detail and when I probably should be working.
But some notes:
2 games against Khador, 1 against Skorne, and 1 against Cygnar.
Both Khador games I lost due to scenario conditions, which where very lame, I did not enjoy playing them. the Beast is very lame to say the least.
Skorne...I lost because we turned it from scenario to a regular game, but I had already dedicated my DTM to winning the SC, and he was stuck out of the main combat for the rest of the game (constant frenzy against paingivers...total waste). I would have won had we started the game with a normal combat game, since my DTM would have actually been fighting with my army. It was lame, even he admits I would have won the game had it been a normal game from the start.
Cygnar...I put on a damn clinic. killed Centurion, and charged his caster and killed him. I even exposed Doomshaper on the last turn, he nearly died but Doomie is tough, so tough infact...he laid down on the hill and watched my champions bushwack the warcaster. Great game, the tough roll on doomshaper made my opponent scream and rant for about 10 minutes. Which was totally worth all the losses.
All in all a good night, Khador is crazy against trolls...I stood zero chance in both games...I need more dire trolls to fight them. One DTM does not cut it against 3-4 heavies.
Doomshaper rocks so hard its funny. I can push my beasts hard, and just absorb hit after hit with them while I disable their stuff, then heal my spirals back up. Since almost all troll warbeasts will kill a target in one melee round, they can go in with nearly fully damaged spirals, and get healed/snacked/regen'd after with out an issue.
Trying to figure out what warmachine faction I want to pick up, saw some dwarves get played today...they look really cool.
...it was a slaughter. I mean, I actually felt bad wading through the infantry! I forget what caster it was because he died turn 3 due to horrible placement and there were no Cygnar jacks at all.
No! The Dwarves are mine. Grundbacks are my precious.
Depending on how patient you are I'm certain we'll see a Forces of Warmachine: Rhul book in the next couple of years. My Dwarves are on hold until this book.
I could be totally wrong, but I can't see why they wouldn't do this.
Oh, and Armored Bear dude gives Searforge a nice little bit of boosted hitting power.
In my area, We have 8 Cygnar, 5 Khador, 3 Protectorate, 3 Cryx, 1 Legion, 3 Trollbloods, 2 Skorne, 3 Circle, and 4 Mercenary armies between everyone.
Seems the change to unit formatation will be based on the unit leader's command range, and if he kicks it then you can promote someone else in the unit. I'll have to visualize that to see how much room that'll give you compared to the 3' we have now.
Really looking forward to April when we can get our hands on everything to try out.
Steam: Noai
Warframe: Fairwoods
Steam: Noai
Warframe: Fairwoods