http://www.siliconera.com/2009/02/17/phantom-brave-wii-meet-again/
So this is easily one of my favorite NIS Strategy RPGs. Combat is weird, but the story is excellent.
If some Wii owners never experienced it, this is the best opportunity.
NIS America confirmed what we all suspected — they are bringing the Wii version of Phantom Brave here. The only thing that might catch you off guard is how soon the game is coming. Phantom Brave gets released in Japan on March 12. Phantom Brave: We Meet Again arrives in North America three months later in June.
Since this is a PS2 to Wii port, Phantom Brave: We Meet Again is mostly the same game. There are some new features like a redesigned user interface, new story chapters, extra characters, and more skills/items for returning players. I’m still not sure if this is enough stuff to tempt people to give Phantom Brave a second go, though.
For the unfamiliar, Phantom Brave uses a 'free range' movement system, totally unlike Disgaea/La Pucelle's grid system.
Also, the only 'normal' character is Marona, who confines phantoms to objects on the field. After that, they only remain in play for three or four turns before vanishing for the remainder of the level.
It's certainly different, but it's fun once you get used to it.
Here's hoping it won't be redubbed, because the original had great voice work.
Despite outside appearances, it also had a fairly serious(and really good) story.
Also,
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Now to get it for Wii.
This is awesome news.
It looks better in motion.
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And curse them for putting Disgaea 3 on the PS3. I love the series, but not that much.
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Be thankful. It's $70 in Japan.
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Protip: the grainy ones are from PS2. Look at the button on the bottom picture.
I think the gridless point-and-click movement system in PB lends itself far better to the Wii than Disgaea's square grids.
I'm excited! Sort of. This IS my favorite NIS game after Disgaea, but is there any word on whether or not there will be new stuff? As much as I think it's a really good choice for a Wiimake, I've already played it....
I think you missed the point. It's a port of a game that is five years old, so some people are going to wonder why it's priced a good bit higher than other ports that have been released on the Wii.
If it actually comes out over here.
This is a Wii screen, then, yes? The sharper character portrait only makes the pixellated characters even more terrible. I know, it will invariably look slightly better in motion—all Nintendo games too—but seriously.
The gridless system does seem to be a good fit for the Wiimote IR pointing, but a full-priced port of a years-old game is really pushing the limit. My NIS experience began and ended with Disgaea, barring a terrible brief moment with La Pucelle—does the gridless aspect actually work well?
I mean, I love Nippon Ichi and everything, but it's getting harder and harder to justify re-buying the same games again and again.
Walnut is my hero, though so I'll probably end up buying this anyhow.
The main quest was kind of easy, though, and as with the other NIS games that I've played, I didn't feel like grinding to ridiculous levels just to access the post-story content.
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Yeah, I'll never understand that decision unless Sony paid them to put it there, and why would Sony do that?
Seems the people behind the Persona series had the right idea.
(Please do not gift. My game bank is already full.)
This, probably. I just can't imagine Nippon Ichi being able to afford the high dev costs for the PS3. So, they test the waters with a port on the Wii. If it pans out, maybe future NI games show up there.
I won't be buying this as I already own it, but I would not mind them shifting from the PS2 to the Wii. I'm still waiting to hear what Atlus is doing with the SMT/Persona series once they finally cease with PS2 development.
But yeah, in the game itself, on the PS2 anyways, the sprites look really good. I'm not sure why the screenshots look so odd. Eh well.
EDIT- Okay, that and I've been deep into the MMO world of Mabinogi. >_> . So finishing up anything is kinda a challenge...
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Yeah, I just got a used copy of the PS2 version for 150 Goozex points. Came with the soundtrack and manual, all in mint condition, too.
Yeah, their character sprites are pretty bad, and.. why are his pants pure white on some spots? o_O
It almost looks like they added a weird smoothing filter to the sprites on the Wii version which makes them look worse.
Hahahahahahaha
And that cover is shit, taking the focus away from Marona boooo
Houk needs to hunt down the man responsible and deliver a swift kick to the groin.
No, Houk.
You are the men responsible.
And then Houk was a marketer.
To be fair, the PS3 game is a BIT crisper.
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it's okay houk, I just used your name because you're our resident NISA employee that I know
He's animating. I believe he's either sparkling or he's turning all translucent. They do that. Usually when shouting out a haiku. It's a Phantom Brave thing.