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Achievement Unlocked!

Flippy_DFlippy_D Digital ConquistadorLondonRegistered User regular
edited February 2009 in Games and Technology
Clicky

This is a clever little game, but is the point it's making redundant? We all know that acheivements are, at heart, a bit silly, but I think that generally they are pretty cool. Reasons being, they can allow the company to reward breaking the fourth wall without affecting the gameplay (launching the gnome in Episode 2, for example), they add some flavour to the experience, they encourage different approaches to playing ('kill 50 enemies with grenades', etc), and increase lifespan.

However, I really disagree with the way Valve have used them in TF2 =(

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Flippy_D on
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Posts

  • IcemopperIcemopper Registered User regular
    edited February 2009
    This is actually pretty fun, or funny, I suppose. I like it in the parody sort of way.


    There are also a few I can't figure out.

    As for the need to get achievements in order to get different weapons, I agree, it is a bit unnecessary. They're not as hard to get now, but it still limits the players who don't play as much.

    Icemopper on
  • LeitnerLeitner Registered User regular
    edited February 2009
    People enjoy being rewarded, especially so if they think they've done something to earn it. This is like psychology 101. So yes, achievements are pretty great. They pander to the OCD side of me, let me track other peoples games (people don’t give enough attention to this facet) and let me feel like I’m accomplishing something (even if I’m not), or allow me to reminisce – as well as encouraging me to go for the super hard challenges which I’d be less likely to do under my own impulse (yes you can do that without guidance, hell I used to knife/time run RE, that doesn’t stop them being pretty sweet). The only way they could be improved is if they could be switched off on their own (i.e. not other pop-ups as well) so that people would stop crying about how they ruin the experience.

    Though yeah, from the sounds of it, Vales usage is sub-par. They should be their own reward. Otherwise it'll encourage grinding more so.

    Leitner on
  • xzzyxzzy Registered User regular
    edited February 2009
    Yeah.. is it wrong I actually had fun figuring out all the achievements?

    xzzy on
  • NerdtendoNerdtendo Registered User regular
    edited February 2009
    Cool idea for a game. That's kinda the funny thing about Kongregate, is that just trying to get achievements is fun as hell.

    Nerdtendo on
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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited February 2009
    I don't care about achievements. As far as I'm concerned if the game isn't interesting enough on it's own to pull me along then it's pretty screwed anyways. Any game that makes achievements a requirement (TF2) sucks.

    Shorn Scrotum Man on
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  • GanluanGanluan Registered User regular
    edited February 2009
    I love achievements, but that may come from the same part of my mind that enjoys MMOs. It adds a type of "persistence" to actions you take in every game.

    Ganluan on
  • VistiVisti Registered User regular
    edited February 2009
    xzzy wrote: »
    Yeah.. is it wrong I actually had fun figuring out all the achievements?

    It was pretty awesome, actually.. I can't get the last one, though! Stalagmite.. Dang it. I know what to do it just doesn't happen..

    Visti on
    [SIGPIC][/SIGPIC]
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited February 2009
    I don't care about achievements. As far as I'm concerned if the game isn't interesting enough on it's own to pull me along then it's pretty screwed anyways. Any game that makes achievements a requirement (TF2) sucks.
    WHOA WHOA WHOA WHOA WHOA WHOA WHOA WHOA WHOA WHOA WHOA WHOA

    NO

    SuMa.Lustre on
  • Golden LegGolden Leg Registered User regular
    edited February 2009
    Linking achievements with game rewards is turning traditional multiplayer games in MMO-esque grinds. I can't say that I'm a fan of that.

    Achievements on their own are fun and not much of a nuisance, unless you have no sense of self-control.

    Golden Leg on
  • da newbda newb New York, New YorkRegistered User regular
    edited February 2009
    I hate the use of achievements for unlocking weapons. Pyro and heavy are not bad, but the medic ones are downright terrible. They should just have the weapons be available instantly, and if Valve still wants to have unlockables it could just be some other stuff. Like a new skin.

    da newb on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited February 2009
    Achievements annoy me if they are like 'Finish the Tutorial' or 'Start a New Game' or some other arbitrary BS you have to do anyway just to play the game.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • ronhonkronhonk Registered User regular
    edited February 2009
    Beat it. Good game.

    I personally don't mind having to get achievements in return for weapons, such as in TF2. It gives me a goal, and I get rewarded for said goal. Especially since some achievements are a lot of fun to get.

    ronhonk on
  • EvanderEvander Disappointed Father Registered User regular
    edited February 2009
    Leitner wrote: »
    let me track other peoples games (people don’t give enough attention to this facet)

    that's because we don't want to encourage creepy live-stalking

    Evander on
  • Stevo 22Stevo 22 Registered User regular
    edited February 2009
    That was a lot of fun, thanks for posting it.

    My favorite was probably the space bar.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • LeitnerLeitner Registered User regular
    edited February 2009
    Evander wrote: »
    Leitner wrote: »
    let me track other peoples games (people don’t give enough attention to this facet)

    that's because we don't want to encourage creepy live-stalking

    Seeing how your mates are doing is stalking? What?

    Leitner on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited February 2009
    Kagera wrote: »
    Achievements annoy me if they are like 'Finish the Tutorial' or 'Start a New Game' or some other arbitrary BS you have to do anyway just to play the game.

    The first one in the Simpsons game is Press Start. I can't see how it's a real achievement.

    freakish light on
  • Raiden333Raiden333 Registered User regular
    edited February 2009
    Leitner wrote: »
    Evander wrote: »
    Leitner wrote: »
    let me track other peoples games (people don’t give enough attention to this facet)

    that's because we don't want to encourage creepy live-stalking

    Seeing how your mates are doing is stalking? What?

    Seriously. I can glance at a friend's profile and automatically tell if it's safe to talk about MAJOR SPOILER X.

    Raiden333 on
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    edited February 2009
    Kagera wrote: »
    Achievements annoy me if they are like 'Finish the Tutorial' or 'Start a New Game' or some other arbitrary BS you have to do anyway just to play the game.

    The first one in the Simpsons game is Press Start. I can't see how it's a real achievement.

    "Press Start" was basically the Simpsons game's way to make fun of those arbitrary achievements. Its "easiest achievement ever" description lampshade it too.

    Dac Vin on
  • SoulGateSoulGate Registered User regular
    edited February 2009
    IS this the only level? And geez, there's a lot of hidden things.

    SoulGate on
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  • PataPata Registered User regular
    edited February 2009
    How is the TF2 thing any different then any other unlockable that's been in any other game?

    The only difference, as far as I can see, is that there's a checklist that tells you how close you are.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited February 2009
    I'm fine with achievements for the most part. The only time they bug me is when earning an achievement replaces getting some kind of in-game reward. Don't just give me an achievement for speed-running every level, give some cool gadget or something. Unless it's just an innocuous, silly thing, I think achievements should be there to mark the rewards you get, rather than being the reward in and of themselves.

    Speed Racer on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited February 2009
    Pata wrote: »
    How is the TF2 thing any different then any other unlockable that's been in any other game?

    The only difference, as far as I can see, is that there's a checklist that tells you how close you are.

    The thing is that the game is a competitive based game. If you have to unlock things in order to compete, that basically makes anyone who's played longer have an even bigger advantage over newer players. It's one reason why I haven't gone back. It's bad enough that I'd be pretty terrible at the game, now I can't even have all the damned weapons that may enable me to compete? It makes your teammates dislike you even more, rather than just trying to help you along with strategies.

    Radikal_Dreamer on
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  • Serious_ScrubSerious_Scrub Registered User regular
    edited February 2009
    One thing that annoys me about achievements is that it's probably why saves are locked to a single profile on the 360.

    Serious_Scrub on
  • PataPata Registered User regular
    edited February 2009
    The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited February 2009
    Pata wrote: »
    The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.

    I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.

    Radikal_Dreamer on
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  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited February 2009
    Buh... I guess I must be stupid, but I can't figure out how to change my color. Somehow I got pink, but I don't know what I did.

    Terrendos on
  • NerdtendoNerdtendo Registered User regular
    edited February 2009
    Terrendos wrote: »
    Buh... I guess I must be stupid, but I can't figure out how to change my color. Somehow I got pink, but I don't know what I did.

    Think about what you were doing when you got pink.

    Nerdtendo on
    IHZR47b.png
  • SoulGateSoulGate Registered User regular
    edited February 2009
    Terrendos wrote: »
    Buh... I guess I must be stupid, but I can't figure out how to change my color. Somehow I got pink, but I don't know what I did.

    Aha! just found this! press the numbers over the keypad.

    Well, just beat it. Lots of those achievements are kinda obtuse, but neat when you finally find them. The Programmer's Credit is the hardest without the cheat sheet.

    SoulGate on
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  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2009
    Pata wrote: »
    The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.

    I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.

    have you even played tf2? or are you just talking out of your ass?

    PiptheFair on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited February 2009
    I must have accidentally hit a number key when typing out something else.

    Terrendos on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited February 2009
    the answer to the tf2 dilemma is to just use an unlocker.

    Unlock the milestones, leave the regular achievements alone, problem solved.

    freakish light on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited February 2009
    PiptheFair wrote: »
    Pata wrote: »
    The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.

    I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.

    have you even played tf2? or are you just talking out of your ass?

    I have. And as I said, the reason I don't really feel like going back now is because I can't get the unlockable stuff without doing a bunch of achievement shit. I'm already a hindrance to my team because I suck at the game. I don't want to be the guy that also doesn't even have what the team may want to use for a strategy.

    Radikal_Dreamer on
    theincidentsig.jpg
  • MrDelishMrDelish Registered User regular
    edited February 2009
    PiptheFair wrote: »
    Pata wrote: »
    The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.

    I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.

    have you even played tf2? or are you just talking out of your ass?

    I have. And as I said, the reason I don't really feel like going back now is because I can't get the unlockable stuff without doing a bunch of achievement shit. I'm already a hindrance to my team because I suck at the game. I don't want to be the guy that also doesn't even have what the team may want to use for a strategy.

    you don't need the unlocks

    ubersaw, maybe, but nothing else

    MrDelish on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2009
    MrDelish wrote: »
    PiptheFair wrote: »
    Pata wrote: »
    The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.

    I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.

    have you even played tf2? or are you just talking out of your ass?

    I have. And as I said, the reason I don't really feel like going back now is because I can't get the unlockable stuff without doing a bunch of achievement shit. I'm already a hindrance to my team because I suck at the game. I don't want to be the guy that also doesn't even have what the team may want to use for a strategy.

    you don't need the unlocks

    ubersaw, maybe, but nothing else

    pretty much this

    and even the ubersaw is not necessary, as your team will shit on your face if you try to be the COMBAT MEDIC rather than healing fatty mcobesetubs

    PiptheFair on
  • AuburnTigerAuburnTiger Registered User regular
    edited February 2009
    Achievements are great. I like them.

    Therefore, so should you.

    See my logic?

    AuburnTiger on
    XBL: Flex MythoMass
  • MumblyfishMumblyfish Registered User regular
    edited February 2009
    On TF2:

    The Ubersaw, Axtinguisher, Killing Gloves of Boxing and Blutsauger are definate upgrades over the standard loadout. Don't say otherwise. That's silly. The Kritzkrieg, Natascha and the Sandvich totally change how their respective classes play, and there are situations (dependant on map or game type, rather than unpredictable events) where a Kritzkrieg Medic or a Natascha Heavy are far preferable to their defaults.

    Barring first-generation Backburner levels of developer shortsightedness, the Force-A-Nature, Bonk! and the Sandman will all be absolutely essential to Scouts at any level of play.

    I just can't fathom how any of you would think otherwise argh what scrubs

    Mumblyfish on
  • MrDelishMrDelish Registered User regular
    edited February 2009
    Mumblyfish wrote: »
    On TF2:

    The Ubersaw, Axtinguisher, Killing Gloves of Boxing and Blutsauger are definate upgrades over the standard loadout. Don't say otherwise. That's silly. The Kritzkrieg, Natascha and the Sandvich totally change how their respective classes play, and there are situations (dependant on map or game type, rather than unpredictable events) where a Kritzkrieg Medic or a Natascha Heavy are far preferable to their defaults.

    Barring first-generation Backburner levels of developer shortsightedness, the Force-A-Nature, Bonk! and the Sandman will all be absolutely essential to Scouts at any level of play.

    I just can't fathom how any of you would think otherwise argh what scrubs

    sure, but no team will whine so much that you have to leave the game just because you haven't got KGB, or any other unlock for that matter

    MrDelish on
  • PataPata Registered User regular
    edited February 2009
    Mumblyfish wrote: »
    scrubs

    Argument destroyed.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • MalaysianShrewMalaysianShrew Registered User regular
    edited February 2009
    Woah. The sandman takes away the double jump. That is a big deal.

    Also, achievements never did anything for me until TF2. Some of them are fun in their absurdity and the first unlockable you are pretty much given if you play enough. You can easily get 10 achievements without trying just by playing and the crazy shit that occurs in games.

    MalaysianShrew on
    Never trust a big butt and a smile.
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited February 2009
    I don't get the hate. I mean yeah, they're shitty if used badly like anything else in a game, but it's a cheap and easy way of providing a bit of extra length without having to add a whole new level or conversation tree or whatever. Optional extra goals don't seem like a problem to me.

    LeumasWhite on
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