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This is a clever little game, but is the point it's making redundant? We all know that acheivements are, at heart, a bit silly, but I think that generally they are pretty cool. Reasons being, they can allow the company to reward breaking the fourth wall without affecting the gameplay (launching the gnome in Episode 2, for example), they add some flavour to the experience, they encourage different approaches to playing ('kill 50 enemies with grenades', etc), and increase lifespan.
However, I really disagree with the way Valve have used them in TF2 =(
This is actually pretty fun, or funny, I suppose. I like it in the parody sort of way.
There are also a few I can't figure out.
As for the need to get achievements in order to get different weapons, I agree, it is a bit unnecessary. They're not as hard to get now, but it still limits the players who don't play as much.
People enjoy being rewarded, especially so if they think they've done something to earn it. This is like psychology 101. So yes, achievements are pretty great. They pander to the OCD side of me, let me track other peoples games (people don’t give enough attention to this facet) and let me feel like I’m accomplishing something (even if I’m not), or allow me to reminisce – as well as encouraging me to go for the super hard challenges which I’d be less likely to do under my own impulse (yes you can do that without guidance, hell I used to knife/time run RE, that doesn’t stop them being pretty sweet). The only way they could be improved is if they could be switched off on their own (i.e. not other pop-ups as well) so that people would stop crying about how they ruin the experience.
Though yeah, from the sounds of it, Vales usage is sub-par. They should be their own reward. Otherwise it'll encourage grinding more so.
I don't care about achievements. As far as I'm concerned if the game isn't interesting enough on it's own to pull me along then it's pretty screwed anyways. Any game that makes achievements a requirement (TF2) sucks.
I love achievements, but that may come from the same part of my mind that enjoys MMOs. It adds a type of "persistence" to actions you take in every game.
I don't care about achievements. As far as I'm concerned if the game isn't interesting enough on it's own to pull me along then it's pretty screwed anyways. Any game that makes achievements a requirement (TF2) sucks.
I hate the use of achievements for unlocking weapons. Pyro and heavy are not bad, but the medic ones are downright terrible. They should just have the weapons be available instantly, and if Valve still wants to have unlockables it could just be some other stuff. Like a new skin.
da newb on
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KageraImitating the worst people. Since 2004Registered Userregular
edited February 2009
Achievements annoy me if they are like 'Finish the Tutorial' or 'Start a New Game' or some other arbitrary BS you have to do anyway just to play the game.
I personally don't mind having to get achievements in return for weapons, such as in TF2. It gives me a goal, and I get rewarded for said goal. Especially since some achievements are a lot of fun to get.
Achievements annoy me if they are like 'Finish the Tutorial' or 'Start a New Game' or some other arbitrary BS you have to do anyway just to play the game.
The first one in the Simpsons game is Press Start. I can't see how it's a real achievement.
Achievements annoy me if they are like 'Finish the Tutorial' or 'Start a New Game' or some other arbitrary BS you have to do anyway just to play the game.
The first one in the Simpsons game is Press Start. I can't see how it's a real achievement.
"Press Start" was basically the Simpsons game's way to make fun of those arbitrary achievements. Its "easiest achievement ever" description lampshade it too.
I'm fine with achievements for the most part. The only time they bug me is when earning an achievement replaces getting some kind of in-game reward. Don't just give me an achievement for speed-running every level, give some cool gadget or something. Unless it's just an innocuous, silly thing, I think achievements should be there to mark the rewards you get, rather than being the reward in and of themselves.
How is the TF2 thing any different then any other unlockable that's been in any other game?
The only difference, as far as I can see, is that there's a checklist that tells you how close you are.
The thing is that the game is a competitive based game. If you have to unlock things in order to compete, that basically makes anyone who's played longer have an even bigger advantage over newer players. It's one reason why I haven't gone back. It's bad enough that I'd be pretty terrible at the game, now I can't even have all the damned weapons that may enable me to compete? It makes your teammates dislike you even more, rather than just trying to help you along with strategies.
The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.
I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.
Buh... I guess I must be stupid, but I can't figure out how to change my color. Somehow I got pink, but I don't know what I did.
Aha! just found this! press the numbers over the keypad.
Well, just beat it. Lots of those achievements are kinda obtuse, but neat when you finally find them. The Programmer's Credit is the hardest without the cheat sheet.
SoulGate on
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PiptheFairFrequently not in boats.Registered Userregular
The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.
I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.
have you even played tf2? or are you just talking out of your ass?
The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.
I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.
have you even played tf2? or are you just talking out of your ass?
I have. And as I said, the reason I don't really feel like going back now is because I can't get the unlockable stuff without doing a bunch of achievement shit. I'm already a hindrance to my team because I suck at the game. I don't want to be the guy that also doesn't even have what the team may want to use for a strategy.
The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.
I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.
have you even played tf2? or are you just talking out of your ass?
I have. And as I said, the reason I don't really feel like going back now is because I can't get the unlockable stuff without doing a bunch of achievement shit. I'm already a hindrance to my team because I suck at the game. I don't want to be the guy that also doesn't even have what the team may want to use for a strategy.
you don't need the unlocks
ubersaw, maybe, but nothing else
MrDelish on
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PiptheFairFrequently not in boats.Registered Userregular
The unlockable weapons don't replace the old ones, merely provide a different playstyle. You can play just fine with the standard ones.
I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.
have you even played tf2? or are you just talking out of your ass?
I have. And as I said, the reason I don't really feel like going back now is because I can't get the unlockable stuff without doing a bunch of achievement shit. I'm already a hindrance to my team because I suck at the game. I don't want to be the guy that also doesn't even have what the team may want to use for a strategy.
you don't need the unlocks
ubersaw, maybe, but nothing else
pretty much this
and even the ubersaw is not necessary, as your team will shit on your face if you try to be the COMBAT MEDIC rather than healing fatty mcobesetubs
The Ubersaw, Axtinguisher, Killing Gloves of Boxing and Blutsauger are definate upgrades over the standard loadout. Don't say otherwise. That's silly. The Kritzkrieg, Natascha and the Sandvich totally change how their respective classes play, and there are situations (dependant on map or game type, rather than unpredictable events) where a Kritzkrieg Medic or a Natascha Heavy are far preferable to their defaults.
Barring first-generation Backburner levels of developer shortsightedness, the Force-A-Nature, Bonk! and the Sandman will all be absolutely essential to Scouts at any level of play.
I just can't fathom how any of you would think otherwise argh what scrubs
The Ubersaw, Axtinguisher, Killing Gloves of Boxing and Blutsauger are definate upgrades over the standard loadout. Don't say otherwise. That's silly. The Kritzkrieg, Natascha and the Sandvich totally change how their respective classes play, and there are situations (dependant on map or game type, rather than unpredictable events) where a Kritzkrieg Medic or a Natascha Heavy are far preferable to their defaults.
Barring first-generation Backburner levels of developer shortsightedness, the Force-A-Nature, Bonk! and the Sandman will all be absolutely essential to Scouts at any level of play.
I just can't fathom how any of you would think otherwise argh what scrubs
sure, but no team will whine so much that you have to leave the game just because you haven't got KGB, or any other unlock for that matter
Woah. The sandman takes away the double jump. That is a big deal.
Also, achievements never did anything for me until TF2. Some of them are fun in their absurdity and the first unlockable you are pretty much given if you play enough. You can easily get 10 achievements without trying just by playing and the crazy shit that occurs in games.
I don't get the hate. I mean yeah, they're shitty if used badly like anything else in a game, but it's a cheap and easy way of providing a bit of extra length without having to add a whole new level or conversation tree or whatever. Optional extra goals don't seem like a problem to me.
Posts
There are also a few I can't figure out.
As for the need to get achievements in order to get different weapons, I agree, it is a bit unnecessary. They're not as hard to get now, but it still limits the players who don't play as much.
Though yeah, from the sounds of it, Vales usage is sub-par. They should be their own reward. Otherwise it'll encourage grinding more so.
It was pretty awesome, actually.. I can't get the last one, though! Stalagmite.. Dang it. I know what to do it just doesn't happen..
NO
Achievements on their own are fun and not much of a nuisance, unless you have no sense of self-control.
I personally don't mind having to get achievements in return for weapons, such as in TF2. It gives me a goal, and I get rewarded for said goal. Especially since some achievements are a lot of fun to get.
that's because we don't want to encourage creepy live-stalking
My favorite was probably the space bar.
Seeing how your mates are doing is stalking? What?
The first one in the Simpsons game is Press Start. I can't see how it's a real achievement.
Seriously. I can glance at a friend's profile and automatically tell if it's safe to talk about MAJOR SPOILER X.
"Press Start" was basically the Simpsons game's way to make fun of those arbitrary achievements. Its "easiest achievement ever" description lampshade it too.
The only difference, as far as I can see, is that there's a checklist that tells you how close you are.
http://www.audioentropy.com/
The thing is that the game is a competitive based game. If you have to unlock things in order to compete, that basically makes anyone who's played longer have an even bigger advantage over newer players. It's one reason why I haven't gone back. It's bad enough that I'd be pretty terrible at the game, now I can't even have all the damned weapons that may enable me to compete? It makes your teammates dislike you even more, rather than just trying to help you along with strategies.
I'm just saying that if you're a new person to the game you're already a hindrance to your team. Now, by having weapons that you can't get, your team may want to do a particular strategy, but they can't because you don't even have them yet. Thus, making you even more of an annoyance to the whole team. In a game that's built on teamwork this sort of thing really drags it down.
Think about what you were doing when you got pink.
Aha! just found this! press the numbers over the keypad.
Well, just beat it. Lots of those achievements are kinda obtuse, but neat when you finally find them. The Programmer's Credit is the hardest without the cheat sheet.
have you even played tf2? or are you just talking out of your ass?
Unlock the milestones, leave the regular achievements alone, problem solved.
I have. And as I said, the reason I don't really feel like going back now is because I can't get the unlockable stuff without doing a bunch of achievement shit. I'm already a hindrance to my team because I suck at the game. I don't want to be the guy that also doesn't even have what the team may want to use for a strategy.
you don't need the unlocks
ubersaw, maybe, but nothing else
pretty much this
and even the ubersaw is not necessary, as your team will shit on your face if you try to be the COMBAT MEDIC rather than healing fatty mcobesetubs
Therefore, so should you.
See my logic?
The Ubersaw, Axtinguisher, Killing Gloves of Boxing and Blutsauger are definate upgrades over the standard loadout. Don't say otherwise. That's silly. The Kritzkrieg, Natascha and the Sandvich totally change how their respective classes play, and there are situations (dependant on map or game type, rather than unpredictable events) where a Kritzkrieg Medic or a Natascha Heavy are far preferable to their defaults.
Barring first-generation Backburner levels of developer shortsightedness, the Force-A-Nature, Bonk! and the Sandman will all be absolutely essential to Scouts at any level of play.
I just can't fathom how any of you would think otherwise argh what scrubs
sure, but no team will whine so much that you have to leave the game just because you haven't got KGB, or any other unlock for that matter
Argument destroyed.
Also, achievements never did anything for me until TF2. Some of them are fun in their absurdity and the first unlockable you are pretty much given if you play enough. You can easily get 10 achievements without trying just by playing and the crazy shit that occurs in games.