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Racer/Sim with Educational Value?

C.S.C.S. Registered User regular
edited February 2009 in Games and Technology
I'm looking for a realistic yet fun and simple racer to add to my classroom. It will be part of a design lesson where kids learn about how cars are designed. I would like to have a racer that includes numerous customization options for the cars that the kids would be able to test out on the track. Ideally these customizations would show them how changing certain components in a car would change its performance. I do this now with a crappy multimedia program, but it is visual only, no interaction.

I normally would go Forza or GT, but it must be a PC game. I'd like some nice graphics as well; I like to emphasize realistic simulations in my class. The problem I'm running into is that most PC racers are either highly realistic and over the students' heads, or they're too arcadey and not appropriate for class. Right now I'm looking at GTR Evolution, but I have no experience with this game so I'm kinda grasping at straws.

So, any suggestions on a nice-looking racer that's semi-realistic with lots of customization options?

C.S. on

Posts

  • RemingtonRemington Registered User regular
    edited February 2009
    Only thing that comes to mind to me is Motor City Online, but that doesn't exist anymore.

    Remington on
  • NotASenatorNotASenator Registered User regular
    edited February 2009
    The SimBin games (like GTR) are fantastic, but are somewhat complicated.

    What age are the students?

    Also, you might look at rFactor.

    NotASenator on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited February 2009
    NFS Underground series. They'll learn all about how important it is to bolt 500lbs of useless bodywork, spoiler, stereo, and rims to their mom's grocery-getter in order to max out the Reputation bar.

    On a serious note, you could use that and the F&F movies as "Spot the Bullshit" exercises.

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  • jothkijothki Registered User regular
    edited February 2009
    You could go older. I think Sierra made a couple of realisticish racing games.

    jothki on
  • Randall_FlaggRandall_Flagg Registered User regular
    edited February 2009
    Randall_Flagg on
  • Randall_FlaggRandall_Flagg Registered User regular
    edited February 2009
    oh oops

    cars

    Randall_Flagg on
  • xzzyxzzy Registered User regular
    edited February 2009
    The downside is I think Forza is the most accessible racing sim out there.. it provides a lot of detail, but presents it in a way that's relatively easy to grasp.

    No matter what game you end up using, I think you'll end up doing a lot of teaching outside the game to explain stuff like slip angles, center of gravity, and how all the forces of driving effect both.. without some kind of background, the tuning parameters in the game are going to be hard to make sense of.

    xzzy on
  • Milky28Milky28 Registered User regular
    edited February 2009
    Sounds like rFactor would fit the bill nicely. It has nice graphics and plenty of tuning parameters. Also, it was designed for modding and there is a large community behind it. Check out rfactorcentral.com for mods, you should be able to find something that would work for your class.

    Milky28 on
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  • xzzyxzzy Registered User regular
    edited February 2009
    I'd never heard of rfactor. It looks pretty neat.

    xzzy on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited February 2009
    If it helps, you could probably find an oxbox on craigslist for like $20 to $50 and Forza 1 for less than that.

    acidlacedpenguin on
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  • xzzyxzzy Registered User regular
    edited February 2009
    I'd give away my oxbox and Forza if I knew it was going into a classroom.

    xzzy on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited February 2009
    C.S. wrote: »
    I'm looking for a realistic yet fun and simple racer to add to my classroom. It will be part of a design lesson where kids learn about how cars are designed. I would like to have a racer that includes numerous customization options for the cars that the kids would be able to test out on the track. Ideally these customizations would show them how changing certain components in a car would change its performance. I do this now with a crappy multimedia program, but it is visual only, no interaction.

    I normally would go Forza or GT, but it must be a PC game. I'd like some nice graphics as well; I like to emphasize realistic simulations in my class. The problem I'm running into is that most PC racers are either highly realistic and over the students' heads, or they're too arcadey and not appropriate for class. Right now I'm looking at GTR Evolution, but I have no experience with this game so I'm kinda grasping at straws.

    So, any suggestions on a nice-looking racer that's semi-realistic with lots of customization options?

    rFactor will come the closest to fitting the bill.

    The cars that come with the game are mostly fictional, and of course you can download many more series from rfactorcentral.

    You might not even need to do this, though.

    A number of the fictional cars that come with rFactor allow you to apply numerous upgrades to enhance performance. You just need the in-game "money" to buy them, but there's cheat codes for that. Each car has its own performance stats, and when you apply upgrades the stats are updated to reflect that.

    The tracks include everything from speedway ovals to rally-style mountain climbs, so even without downloading a ton of mods I think this'll be just what you need.

    Depending on the skill level of the person driving, there are all sorts of driving aids you can turn on and off to make things easier or more difficult.

    Here's a fun little site they put together called rF Motors that showcases the standard cars that come with the game.

    citizen059 on
  • NotASenatorNotASenator Registered User regular
    edited February 2009
    the reason I love rFactor is that it was the first racing game I ever played that let me use my trackIR to look around.

    NotASenator on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited February 2009
    Live For Speed - no better tool to learn how suspension works at least... their setup screen is unbeatable, as the effects of adjustments are shown in realtime.

    eobet on
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  • BearcatBearcat Registered User regular
    edited February 2009
    rFactor and Live For Speed are the sims to beat, currently.
    They both feature a fairly high level of setup-customization.

    Bearcat on
  • Milky28Milky28 Registered User regular
    edited February 2009
    FYI - If anyone's still interested in rFactor, I just saw that gogamer.com has it on sale right now for $15.90. Not bad at all.

    Milky28 on
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  • PacifistPacifist Registered User regular
    edited February 2009
    Why must it be PC? Get Forza with the MS wheel and a cheap cockpit setup.

    Heck, I have a sturdy wooden cockpit setup that you can have for free if you're in the area and can pick it up.

    As far as I know none of the PC Simbin games offer part customization, only tuning.

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  • C.S.C.S. Registered User regular
    edited February 2009
    Pacifist wrote: »
    Why must it be PC? Get Forza with the MS wheel and a cheap cockpit setup.

    Heck, I have a sturdy wooden cockpit setup that you can have for free if you're in the area and can pick it up.

    As far as I know none of the PC Simbin games offer part customization, only tuning.

    It's being paid for by a school system budget and they aren't likely to approve something like that. Keeping it on PC keeps things discreet. Thanks for the suggestions. It looks like it will be a tossup between Live for Speed and rFactor; I might just get both!

    C.S. on
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