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[Wii] A Boy and His Blob announnced, developed by WayForward (Shantae, Contra 4, LiT)
Nintendo Power has released some previews of upcoming magazine, and amongst them is:
A Boy and His Blob
Unfortunately the page with screenshots was run through mosaic filter, so it hard to see details. But it looks to be 2D game, which probably means WiiWare release. Further details will be added here when they come up.
NEW DETAILS:
- Developed by WayForward (Shantae, Contra 4, LiT)
- Retail title
Am I the only one who hated the NES one with the fury of a thousand burning suns
For me, trying to solve a puzzle in it went something like
Feed the damn blob one of every jellybean until you find the one you need
Realize the blob isn't standing on exactly the right pixel you need him to be, so spend a decade positioning the boy (who apparently slathered the bottom of his shoes with a mixture of Crisco, KY jelly and WD-40 before heading out on his grand adventure) just right to get the blob to stand where he needs to
Die because:
you didn't turn the blob into an umbrella or a bubble or whatever protective thing you're supposed to have that prevents you from being killed instantly upon entering the next screen
you've never been to the next screen and weren't ready for the monster or the pit or whatever kills you almost immediately if you haven't memorized that particular area
you've used up all of the jellybeans you need to solve the next puzzle due to too many iterations of step 1
Repeat until game over screen
I remember renting the game once as a little kid and hating it, so I tried it again recently and ugh
If it's being developed by WayForward then maybe it stands a chance, but until proven otherwise A Boy and His Blob will always be complete horrible distilled to its purest essence to me
Brainiac 8Don't call me Shirley...Registered Userregular
edited March 2009
Let me see some of the ones I remember:
Here are the jellybean flavors for the original:
Licorice - Ladder - Climbs to higher places. Real licorice ropes can be very long.
Strawberry - Bridge - Helps cross gaps. The connection is obscure, but it may be a pun on "drawbridge."
Coconut - Coconut - The screen follows the rolling coconut.
Cola - Bubble - Allows safe underwater exploration. Bubbles are in cola drinks.
Cinnamon - Blowtorch - Burns webs. Cinnamon is spicy and blowtorches are "hot."
Apple - Jack - Lifts up objects. This refers to a drink made from cider called applejack, and to the popular cereal "Apple Jacks".
Vanilla - Umbrella - Protects the boy from falling objects and from heights. Their only relation is that they rhyme.
Tangerine - Trampoline - Jumps to higher places. Like Vanilla and Umbrella, Tangerine and Trampoline rhyme.
Root Beer - Rocket - Allows travel to and from Blobolonia. Root beer, when shaken, can create a large explosion of soda, much like a rocket.
Honey - Hummingbird - Allows Blobert to follow more easily. Hummingbirds eat nectar/honey.
Punch - Hole - Punches a hole to new areas. This is a pun on hole punch.
Lime - Key - Unlock doors. A key lime is a smaller type of lime.
Orange - Vitablaster! - Shoots vitamins at enemies. Oranges are well known for being excellent sources of Vitamin C.
Ketchup - Catch up - Blobert dislikes ketchup-flavored jelly beans, so will not normally eat them; instead, where the ketchup jellybean is thrown, Blobert will "catch up", even from many screens away.
Per Wiki. I tried to write them from memory, but my memory isn't so good anymore.
Edit: the original was beatable, as I proved many years ago as I finished it beginning to end two or three times.
Oh my god this is amazing! I was just thinking about this.
Ok I have a really cool story regarding A Boy and his Blob and its creator.
A Boy and his Blob was created by David Crane.
His name is on the box and the game intro screen. I used to play it all the time and even my mom got into it, which was unusual. It was really unique and had some cool unique elements, like the smooth animation and musical segues for different blob forms.
David Crane also created Pitfall. I always thought the Boy looked very similar to the Pitfall guy, they animate in the same way. The sprite is made up of different parts, arms and legs that swing separately from the body. This was considered totally revolutionary back in the Atari days.
David Crane also was one of the four founding fathers of Activision, the company that went on to get involved with awesome properties like Guitar Hero.
The company is estimated to be worth $18.9 billion, slightly ahead of Electronic Arts who is valued at $14.1 billion.
Well I was looking around online one day and talking about old games, and A Boy and his Blob was mentioned. Suddenly my mom piped up, "David Crane? I used to know a David Crane."
Turns out David Crane grew up with my mom in my old hometown. His mom gave my mom piano lessons. She said he was always considered one of those computer nerds, and she knew he went off west to further his education but didn't know what happened after that.
And we'd been playing A Boy and his Blob all this time, and she never noticed his name on it (or never realized the significance).
I remember being quite interested in the original A Boy and His Blob merely because it was being made by David Crane. I associated him with all the Activision games I played on my 2600, especially Pitfall. I just looked him up on wikipedia and found it amusing that he also worked on Night Trap.
I really liked A Boy and His Blob for its animation, but I found it pretty frustrating to play. Looking back, I guess I wasn't a fan of the trial and error gameplay.
Am I the only one who hated the NES one with the fury of a thousand burning suns
For me, trying to solve a puzzle in it went something like
Feed the damn blob one of every jellybean until you find the one you need
Realize the blob isn't standing on exactly the right pixel you need him to be, so spend a decade positioning the boy (who apparently slathered the bottom of his shoes with a mixture of Crisco, KY jelly and WD-40 before heading out on his grand adventure) just right to get the blob to stand where he needs to
Die because:
you didn't turn the blob into an umbrella or a bubble or whatever protective thing you're supposed to have that prevents you from being killed instantly upon entering the next screen
you've never been to the next screen and weren't ready for the monster or the pit or whatever kills you almost immediately if you haven't memorized that particular area
you've used up all of the jellybeans you need to solve the next puzzle due to too many iterations of step 1
Repeat until game over screen
I remember renting the game once as a little kid and hating it, so I tried it again recently and ugh
If it's being developed by WayForward then maybe it stands a chance, but until proven otherwise A Boy and His Blob will always be complete horrible distilled to its purest essence to me
Fuck yes. I had the gameboy version and got nowhere in it for these exact reasons. An awesome concept with terrible execution.
However I have high hopes for a modern day remake which might not have such a desire to kill us unexpectedly or think it's fun to run out of jelly beans and have to start over from the beginning.
To be honest it was less like an action game or whatever and more like a King's Quest game where you start out with most of the items. This is considering that many items had one specific use to solve a unique puzzle, and the fact that the game kills you very often with trial-and-error gameplay.
The jack had two uses. The blowtorch was used to burn a single web. The key was used once or twice. The coconut was basically used to look ahead to other screens and had one hack-ish use to avoid annoying cherry bombs. The cola bubble was mainly used to go underwater.
Out of everything the trampoline was basically used the most. That and the bubble or umbrella to slow your fall.
And it was a very small and short game overall, once you knew how not to die. Here is the entire underground map:
The only other area in the game is Blobolonia which is about the same size only horizontal.
That's because you die a lot! But yeah, in general the environment was big and to-scale with your character, but it was mostly empty spaces and not that many platforms.
All I know about Boy & His Blob was from what I read in an old Nintendo Power magazine that had about 10 pages of maps and tips. Most of my NES canon knowledge comes from similar readings... I think I only owned about 20 carts before SNES rolled around.
I was extremely impressed by WayForward's Contra 4. Absolutely amazing. They perfectly captured and distilled the spirit of that franchise and injected it all into pretty much the quintessential Contra experience.
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Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Edit: Hmmm, gamefaqs is saying this is for the DS. Yeah yeah, gamefaqs, I know. Occasionally they do get something right.
And goddamn I'm feeling old.
I never managed to beat that game, either
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Well, there we go.
And I loved the ketchup jellybean in the original. With it, you could cause your blob to... catch up with you.
I also never beat this game on the old NES but I do remember liking it a lot.
Ketchup = Catch up!
I loved that game, and still have the NES cart to it.
Day one purchase for me!
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
..D:
For me, trying to solve a puzzle in it went something like
I remember renting the game once as a little kid and hating it, so I tried it again recently and ugh
If it's being developed by WayForward then maybe it stands a chance, but until proven otherwise A Boy and His Blob will always be complete horrible distilled to its purest essence to me
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
Here are the jellybean flavors for the original:
Per Wiki. I tried to write them from memory, but my memory isn't so good anymore.
Edit: the original was beatable, as I proved many years ago as I finished it beginning to end two or three times.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Ok I have a really cool story regarding A Boy and his Blob and its creator.
A Boy and his Blob was created by David Crane.
His name is on the box and the game intro screen. I used to play it all the time and even my mom got into it, which was unusual. It was really unique and had some cool unique elements, like the smooth animation and musical segues for different blob forms.
David Crane also created Pitfall. I always thought the Boy looked very similar to the Pitfall guy, they animate in the same way. The sprite is made up of different parts, arms and legs that swing separately from the body. This was considered totally revolutionary back in the Atari days.
David Crane also was one of the four founding fathers of Activision, the company that went on to get involved with awesome properties like Guitar Hero.
As of '08,
Well I was looking around online one day and talking about old games, and A Boy and his Blob was mentioned. Suddenly my mom piped up, "David Crane? I used to know a David Crane."
Turns out David Crane grew up with my mom in my old hometown. His mom gave my mom piano lessons. She said he was always considered one of those computer nerds, and she knew he went off west to further his education but didn't know what happened after that.
And we'd been playing A Boy and his Blob all this time, and she never noticed his name on it (or never realized the significance).
Wario is 2D and Super Paper Mario is 2D (well 3Dish but most of it takes place in 2D)
Well, I checked NP's index, and it is listed as a retail title instead of WW. Will fix this.
When does that hit retail shelves?
EDIT: Never mind, I saw it and it's completely useless and illegible.
Please develop a new Shantae game for Wiiware.
Sincerely,
Maximumzero.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
One of my favorite old school game tunes ever.
That's because it was ridiculously obtuse. Original Metroid levels.
Man.
I hate that I no longer have a Wii.
I really liked A Boy and His Blob for its animation, but I found it pretty frustrating to play. Looking back, I guess I wasn't a fan of the trial and error gameplay.
My Backloggery
Fuck yes. I had the gameboy version and got nowhere in it for these exact reasons. An awesome concept with terrible execution.
However I have high hopes for a modern day remake which might not have such a desire to kill us unexpectedly or think it's fun to run out of jelly beans and have to start over from the beginning.
The jack had two uses. The blowtorch was used to burn a single web. The key was used once or twice. The coconut was basically used to look ahead to other screens and had one hack-ish use to avoid annoying cherry bombs. The cola bubble was mainly used to go underwater.
Out of everything the trampoline was basically used the most. That and the bubble or umbrella to slow your fall.
And it was a very small and short game overall, once you knew how not to die. Here is the entire underground map:
The only other area in the game is Blobolonia which is about the same size only horizontal.
This is kind of depressing to see now. When I was a kid, this game seemed freaking gigantic to me.
I just went to the other planet with some vitamins.
On Topic: Sounds promising!
I was extremely impressed by WayForward's Contra 4. Absolutely amazing. They perfectly captured and distilled the spirit of that franchise and injected it all into pretty much the quintessential Contra experience.
Hopefully they can do the same with Boy/Blob
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
XBL |Steam | PSN | last.fm
I assume you're a Wayforward Employee?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Yeah, I 'm not on the team making this game but I do get to watch them play it. We're all very excited about this game.
Does this mean we get to grill you for info (As long as it's not NDA-Breaking)?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
What is and is not NDA breaking is pretty fuzzy. Feel free to ask whatever you want but I'm only going to answer what I know won't get me and WF sued.
My biggest question is thus:
Who's idea was this? A Boy and His Blob seems like the most random of properties to resurrect. Next thing you know someone's gonna remake McKids.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop