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[D&D 4E] King of the Trollhaunt Warrens - Table Talk Thread

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Posts

  • HorseshoeHorseshoe Registered User regular
    edited March 2009
    Nope, still here!

    PbP games just go this way man. Don't worry about it. I once had to be away from my Clone Wars game for like... two weeks this one time and I still have all my players.

    Horseshoe on
    dmsigsmallek3.jpg
  • DenadaDenada Registered User regular
    edited March 2009
    Yeah don't worry. I'm still excited about this.

    Denada on
  • psolmspsolms Registered User regular
    edited March 2009
    me too, but the instant email notice didnt happen when you all posted on the thread... i hope that was just a temporary burp in the system...

    psolms on
  • DVGDVG Registered User regular
    edited April 2009
    Damn. I completely fucked up. That power I just used was from the other hag on the page above the Bog Hag. So fuck it, you guys get 100 bonus XP for dealing with it, and we'll call it an encounter power that doesn't recharge.

    DVG on
    Diablo 3 - DVG#1857
  • psolmspsolms Registered User regular
    edited April 2009
    wait, what?

    edit: also, is it possible for me to just make a stealth check as a move action without moving?
    if not, can i like.. move out and then back to exactly where i am?
    let me know if what i do is wrong and ill change it

    psolms on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Contingency Orders for our nice DM... which will most likely apply to any encounter.

    However, JACK will always get priority for these powers since his freakin charges are so nasty. So Jack, remember that Aziz can do these two things:

    If Aziz is the subject of a ranged attack he will use Rallying Deflection (and allow Jack... but if it's not possible for Jack to do so, then Dardek) to charge the attacker. Another good reason to stay within 5 squares of me.

    And... if someone provokes an opportunity attack and he is adjacent to the enemy making the attack -- it'd be constrictor A this time 'round -- he will use Shielding Retaliation.

    Both powers are noted in the sheet.

    Horseshoe on
    dmsigsmallek3.jpg
  • DVGDVG Registered User regular
    edited April 2009
    psolms wrote: »
    wait, what?

    That area attack the hags used was from the MM entry for Howling Hag, not Bog Hag (which these are). I messed up while reading them. Rather than try and backtrack everything, I'm just giving everyone a bonus 100xp and promise they won't do it again.

    DVG on
    Diablo 3 - DVG#1857
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    dardek proves that the truth hurts

    Horseshoe on
    dmsigsmallek3.jpg
  • DVGDVG Registered User regular
    edited April 2009
    The Oni Mage Returns!

    DUN DUN DUNNNN

    DVG on
    Diablo 3 - DVG#1857
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    i will post in like 6 hours or so

    sorry for the delay

    busy busy busy!

    Horseshoe on
    dmsigsmallek3.jpg
  • DVGDVG Registered User regular
    edited April 2009
    no worries!

    DVG on
    Diablo 3 - DVG#1857
  • psolmspsolms Registered User regular
    edited April 2009
    i knew that traveller looked suspicious... if only i was able to roll better insight.

    edit: also, what other neat surprises do you have in store for us next? all the trees are actually monsters as well? :P jk, its great being on the edge of my seat at all times.

    psolms on
  • DVGDVG Registered User regular
    edited April 2009
    Yeah, the oni mage has a bangin' bluff bonus and got a 19 on the roll as well.

    The trees won't try to hurt you... as long as you don't try and gather firewood.

    DVG on
    Diablo 3 - DVG#1857
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Edgil gets to spend two healing surges... so between the two of them he'll get the hit points that a single surge would grant him because of the hags' presence.

    If Edgil hits zero this round, Aziz will use Fearless Rescue to save him.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Damn, another nice round for Dardek!

    Oh, I also forgot to note the damage that Aziz took during his turn, DVG.

    Aziz should have 9 less hp.

    Horseshoe on
    dmsigsmallek3.jpg
  • psolmspsolms Registered User regular
    edited April 2009
    jack, if you want to rush the mage, ill jump out and come flank with you (if he doesnt move before that)

    psolms on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Maybe we could drop one or two of the hags first.

    Then again, with the way Jack has been rolling he may very well lay out the one adjacent to him this round.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Also I have something special I want to use on our Oni Mage villain once it's time to gang up on him.

    Something menacing.

    What I'm saying here is that Oni Mage is fucked if I can get off a villain's menace after we handle these freaking hags. We needs our healing.

    Horseshoe on
    dmsigsmallek3.jpg
  • psolmspsolms Registered User regular
    edited April 2009
    my fear is that hes going to disappear again when we fight off this encounter of creatures.

    psolms on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    We're not letting this dick get away.

    That's why my vote is to ice the hags first.

    Unleash Dardek on him for the marking and whatnot.

    Then spike the dude with daily powers like he's in the end zone.

    Also, forget not the Bravura Presence. So many attacks!

    Horseshoe on
    dmsigsmallek3.jpg
  • psolmspsolms Registered User regular
    edited April 2009
    if we keep dardek next to him, he will provoke OAs from most of his powers (ranged and area ones at least). unless he shifts and turns invisible again. none of us are trained in perception it seems, so my guess is that we will lose him again.

    but, im not against stacking attacks on the hags. the faster we drop them, the better off we will be in the long run.

    psolms on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Come on now, Negative Nancy.

    We can take those hags down within two rounds. Easily.

    And then it'll be time to hit that fucking Oni Mage so hard he won't have a chance to get away.

    Horseshoe on
    dmsigsmallek3.jpg
  • Foolish ChaosFoolish Chaos Registered User regular
    edited April 2009
    Thought that it would be a good time to bust out this power. If I can hit with the prone attack each turn, then Jack (and any other attackers) is guaranteed an attack of opportunity each round and it keeps the mage in place.

    Also, Invisible Castle seems to like me now. :D

    Foolish Chaos on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    I think standing up from prone doesn't provoke OA's in this edition.

    Horseshoe on
    dmsigsmallek3.jpg
  • Foolish ChaosFoolish Chaos Registered User regular
    edited April 2009
    Oh. Looks like your right. Hrm...

    Only a minor action to stand up too. Bah. I was at least hoping it would stop him from standing up, moving back, and attacking. But it looks like he can still do all of that without provoking.

    Balls.

    Foolish Chaos on
  • DVGDVG Registered User regular
    edited April 2009
    I was totally waiting on Jack to go based on the Encounter Block, even though Jack just went. Sorry.

    Post incoming in a few hours, I'm running late.

    DVG on
    Diablo 3 - DVG#1857
  • Foolish ChaosFoolish Chaos Registered User regular
    edited April 2009
    Oh whoops. Sorry about that.

    Foolish Chaos on
  • psolmspsolms Registered User regular
    edited April 2009
    where are you at Aziz?

    psolms on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    posting soon.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    take that, hag!

    one down, two to go.

    let's do this, people.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    oh!

    also if Jack hasn't used his Swift Charge power this encounter

    he dropped that hag to 0 hp with his extra attack from Aziz' Brash Assault.

    Horseshoe on
    dmsigsmallek3.jpg
  • psolmspsolms Registered User regular
    edited April 2009
    nice teamwork.. thats what being a Knight of the Blazing Sun is all about!

    psolms on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    now if there was any way to get some AC penalties on that Oni Mage and some attack bonuses on Aziz for Villain's Menace... :P

    that power is like teamwork incarnate

    hmm... but i might start things out on his ass with my daily that denies him the use of action points and recharge powers for a turn though

    Horseshoe on
    dmsigsmallek3.jpg
  • Foolish ChaosFoolish Chaos Registered User regular
    edited April 2009
    I thought it would be better not to kill the Hag on my turn, seeing as the Mage goes right after. With all of his allies dead, I thought he might run again. Though I guess he still may. :P
    Horseshoe wrote: »
    oh!

    also if Jack hasn't used his Swift Charge power this encounter

    he dropped that hag to 0 hp with his extra attack from Aziz' Brash Assault.

    Nah Jack already used it. Plus its a free action to use it, not an immediate interrupt sadly.

    Foolish Chaos on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Start saying nasty things about his mama.

    Guaranteed he'll stick around and fight it out.

    Horseshoe on
    dmsigsmallek3.jpg
  • DenadaDenada Registered User regular
    edited April 2009
    I have powers that can slow or immobilize him, I'm just concerned with balancing between that and lighting him on fire so that he doesn't regenerate.

    Denada on
  • psolmspsolms Registered User regular
    edited April 2009
    i say bring on the flame... we should be able to stop him from moving too much.

    psolms on
  • DVGDVG Registered User regular
    edited April 2009
    By the way, I believe I fucked up when describing the Oni Mage initiatlly. He's no Troll. An ogre, I think.

    Regardless, your inclinations tell you fire may not be necessary to fell this foe.

    DVG on
    Diablo 3 - DVG#1857
  • DenadaDenada Registered User regular
    edited April 2009
    Oh, excellent.

    Denada on
  • HorseshoeHorseshoe Registered User regular
    edited April 2009
    Ah, I see.

    The "Oni Mage" replaced the "Ogre Mage".

    See how we're still so good at not metagaming?

    Horseshoe on
    dmsigsmallek3.jpg
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