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[WoW]Warlocks - Patch 3.1: Fun removed, Angst now a base ability
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I suppose it depends on what your definition of "close" is. Currently haste is a little bit better than crit, but they're both way below hit and spellpower. Right now crit only affects something like 70% of your damage as aff. Haste affects everything in the sense that it shortens your cast time, but it doesn't effect damage done in the more or less linear way it does for some other casters, because you're still waiting on your dot timers. Haste probably only has an edge because it's a better rating, and in 3.1 crit might pull ahead.
that's why we call it the struggle, you're supposed to sweat
The pandemic change is more beneficial for specialty crit effects than actual crit rating as a stat. I'd expect to see more boost due to more filler time, as well as slightly higher corruption damage.
Although, that's just as much a bonus for haste really, so it might not make much difference.
that's why we call it the struggle, you're supposed to sweat
And I skipped the 51 point talent. Did I do the right thing?
I'm using Corruption, Shadowbolt and Felguard for Glyphs right now. I'll be switching to Meta/Lifetap/Felguard post 3.1.
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This is what I have planned for 3.1. I just wish they move the +hit talent back to Destruction.
And I like Meta better then Devastation for now, +20% damage for 30(36 glyphed) on a 3(2 talented) minute CD. You'd get a bunch of Crit from Tactics and the improved Master Conjuror talent in 3.1 gives you +4.27% crit with a Firestone. You could take both MC and Deva though.
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Also, not taking molten core in the demo tree is pure crazyness. A 10% buff to your damage for 2-3 talent points? You're nuts not to take that.
that's why we call it the struggle, you're supposed to sweat
It's just a case of running out of points. I can move the three points from Nemesis to MC, but I'd like the shorter cooldowns.
If only they'd move the hit talent back..
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Soul shards are becoming Unique (32) post-patch, so yeah, pony up for the 32-slot bag.
I wonder if this means no more increasingly larger soul bags ever, or if they will just raise the Unique value with each expansion.
"Go up, thou bald head." -2 Kings 2:23
The fast solution would be to add small buffs inclusive to the soul bag. Just as ammo bags add attack speed, perhaps soul bags could add haste to spells requiring a soul shard.
"Go up, thou bald head." -2 Kings 2:23
The only spell this would make a serious difference with is pyroblast, and maybe minion summonings in arena. Giving it a haste buff to all spells would be better, but then, the devs are planning to radically change soul shards at some point, anyway.
Soul shard bags shouldn't be any more necessary than they are already, especially if Blizzard is looking at some way of revising soul shards.
Unless this new mechanic they keep toying with us about involves using twice as many shards per fight, I don't see them stacking any higher.
I should not have to use an add-on to auto-delete the shards that overflow my non-32 slot bag.
The only place that it's currently an interesting, dynamic thing in any way is destro pvp, using shadowburn. And not only is hardly anyone destro, they're mostly just farming 60+ shards before they go out and pvp so they can shadowburn at will, which sort of ruins the whole mechanic.
I think that any use of shards that incentivizes them being farmed in advance is always going to fail. This means that buffs and things like pets, stones and summoning need to be removed. All you're getting people to do with that mechanic is prefarm a bunch before they do anything.
My personal dream system would be soulshards being used to buff the various short cooldown spells we have: shadowburn, shadowfury, shadowflame, soul fire, maybe even circle teleport or drain soul somehow. Only let them stack to five or something, so that you can't hoard them, and let warlocks use them as short cooldowns for burst/escape situations. Maybe if it consumes a shard, shadowfury could be a four second stun, or shadowflame could double it's range, or shadowburn could have an increased crit chance, whatever.
The trick with that though, would be coming up with a system that makes them feasible to generate consistently in pvp and pve that's challenging enough to make shard management interesting. I think that a proc chance on DS isn't good enough, because DS is clunky and a proc chance makes actually managing small numbers of shards tough. I don't know what a good solution there is.
And, to hit the meta build discussion, I think if you want to be deep demo you'll just have to go 56/15 and lose the hit talent. All the stuff high in the demo tree contribute more dps than suppression, once you gear for the hit.
that's why we call it the struggle, you're supposed to sweat
/violin?
900g for endgame equipment is not that big of a deal. I can make that in two days just doing dailies and selling drops. If it's too much for you, well, I guess you will have to learn to live with four less shards. And after the patch, you'll never have more than 4 shards that "need" deletion.
All the crafting bags cost just as much to make as the soul bag as well, FYI. I don't hear the miners and leatherworkers whining.
"Go up, thou bald head." -2 Kings 2:23
It's 50g in mats for a 32 slot mining bag. Same with 28 slot leatherworking.
Just get rid of shards. More will be gained (bag space, one less bullshit thing to consider) than lost from their removal. The only thing this is really going to mess with is healthstone generation, everything else can be governed by cooldowns and bag restrictions (no more than one type of item, so on). You'll find a way around the healthstone thing.
Surely there have been advances in warlocking that have allowed its practitioners to move past the soulshard. What about that lock in Ratchet, maybe he cooked up something to replace the shard? Or Gul'dan, maybe he left some notes behind? Who cares what the lore explanation is, just make something up and move forward already.
Healthstone generation wouldn't be an issue. They're already unique and have a cooldown, and creating them has a cast time.
Fine. You don't hear hunters whining about 32-slot quivers and ammo pouches, and those are the whiniest pack of players in all of WoW.
So congrats, you've successfully out-bitched hunters. Bravo.
"Go up, thou bald head." -2 Kings 2:23
They don't have 32 slot ammo bags. It's 28 slot, and it costs about 200-250 gold to make, on the high end.
Anyhow, most of the bitching has been ever since hunters don't even need to use ammo bags anymore.
Below 25%, for an affliction build, it's entirely optimal. When backed up by death's embrace, haunt, shadow embrace, soul siphon, and CoE or an equivalent debuff, it'll tick harder than shadowbolt can crit. In 25 mans I've seen ticks as high as 14k without gimicks like Thaddius. Not so great for any other build, since they won't have all those talents behind it, they'll only get the built in damage boost, which won't beat shadow bolt or incinerate.
Would this be a good affliction PVE build for 80 right now?
"Go up, thou bald head." -2 Kings 2:23