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Empire: Total War - ECONOMMYYYY!!

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Posts

  • ArgusArgus Registered User regular
    edited March 2009
    Argus wrote: »
    Argus wrote: »
    So it seems that more of a dick you are, the harder and harder it becomes to improve your reputation. For instance, my game as the Dutch I went around taking territories from whomever I wanted, fighting wars with everyone, and generally being an asshole. The reputation map was a sea of red with one of two greens. Even massive state gifts couldn't get me any improvement. My own protectorates hated me.

    On the other hand, my Indian game everyone was friendly with me because I limited my expansion to the Moghuls and Persians, who no one liked anyway. Kind of cool having a large and powerful empire and still being the most popular with every faction. Decided to stop that one early rather than pick more fights.

    On this note, does anyone know the mechanics of the territorial expansion negative modifier? Like, if you don't gain any territory for several turns, does it go down by like 3 a turn, or what? Because I'm playing as Great Britain, and I focused on the New World instead of conquering Europe, which turned out to be far too easy since the AI doesn't send troops to places, so I just kept expanding, then people declared war on me, then I took their land, then other people got so hostile from the negative territorial expansion modifier that they declared war on me, repeat at least 5 times. Long story short, I have something like -250 territorial expansion modifier for the friendliest of allies, and the only reason everyone isn't at war with me is because they're too scared of me. If I don't conquer anything for like, 10 years, will things cool off to where it's not so ridiculously hateful for everyone?

    Ok, so I had a period of 7 years where I flat out did not take anything, did not enter anyone else's area, nothing. It appears that territorial expansion modifier goes down about 1 every 6 months that you don't do something. So, for me, it should only take about 125 years until everyone's back to normal, :|.

    Update: I went on for 15 years, and it appears that there is no multiplier for not conquering shit for a long time... if you expand too large too fast, you're fucked for diplomacy for the rest of the game, :(.

    Argus on
    pasigsizedu5.jpg
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    Argus wrote: »
    Argus wrote: »
    Argus wrote: »
    So it seems that more of a dick you are, the harder and harder it becomes to improve your reputation. For instance, my game as the Dutch I went around taking territories from whomever I wanted, fighting wars with everyone, and generally being an asshole. The reputation map was a sea of red with one of two greens. Even massive state gifts couldn't get me any improvement. My own protectorates hated me.

    On the other hand, my Indian game everyone was friendly with me because I limited my expansion to the Moghuls and Persians, who no one liked anyway. Kind of cool having a large and powerful empire and still being the most popular with every faction. Decided to stop that one early rather than pick more fights.

    On this note, does anyone know the mechanics of the territorial expansion negative modifier? Like, if you don't gain any territory for several turns, does it go down by like 3 a turn, or what? Because I'm playing as Great Britain, and I focused on the New World instead of conquering Europe, which turned out to be far too easy since the AI doesn't send troops to places, so I just kept expanding, then people declared war on me, then I took their land, then other people got so hostile from the negative territorial expansion modifier that they declared war on me, repeat at least 5 times. Long story short, I have something like -250 territorial expansion modifier for the friendliest of allies, and the only reason everyone isn't at war with me is because they're too scared of me. If I don't conquer anything for like, 10 years, will things cool off to where it's not so ridiculously hateful for everyone?

    Ok, so I had a period of 7 years where I flat out did not take anything, did not enter anyone else's area, nothing. It appears that territorial expansion modifier goes down about 1 every 6 months that you don't do something. So, for me, it should only take about 125 years until everyone's back to normal, :|.

    Update: I went on for 15 years, and it appears that there is no multiplier for not conquering shit for a long time... if you expand too large too fast, you're fucked for diplomacy for the rest of the game, :(.
    Oh well, i guess you'll just have to conquer the world, what a shame
    it's not really a shame at all, they're asking for it...do it

    taliosfalcon on
    steam xbox - adeptpenguin
  • CanisAquilusCanisAquilus Registered User regular
    edited March 2009
    Right clicking on units with veterency very often displays that they havnt recieved bonuses from ranking up at all.

    For example I have a 2 vet line inf with the same stats as a novet, and a 1vet with the stats which have gone up.

    CanisAquilus on
  • FiatilFiatil Registered User regular
    edited March 2009
    The Ottomans really need to get a new hobby (spoiler'd for size):
    empiyah1.jpg

    This is probably why I'm never going to go to war with them, let the ruskies deal with that.

    Fiatil on
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  • BloodsheedBloodsheed Registered User regular
    edited March 2009
    Fiatil wrote: »
    The Ottomans really need to get a new hobby (spoiler'd for size):
    empiyah1.jpg

    This is probably why I'm never going to go to war with them, let the ruskies deal with that.

    That trade route looks just about the same in my game.

    I am NOT looking forward to figuring out a way to take the one Ottoman region I need for Austria victory conditions.

    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
  • VicVic Registered User regular
    edited March 2009
    Bloodsheed wrote: »
    Fiatil wrote: »
    The Ottomans really need to get a new hobby (spoiler'd for size):
    empiyah1.jpg

    This is probably why I'm never going to go to war with them, let the ruskies deal with that.

    That trade route looks just about the same in my game.

    I am NOT looking forward to figuring out a way to take the one Ottoman region I need for Austria victory conditions.

    Protip: Almost all of those are tier 1 ships like galleys and brigs. I took out all of the Ottomans navy with two fleets of four ships each, 2nd and 3rd raters. That is only like 12k denars worth of ships.

    Vic on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited March 2009
    Yeah, I went around the black sea as Poland, and bribed my way past georgia and persia and am laying waste to the ottoman homeland

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • VicVic Registered User regular
    edited March 2009
    By the way, has anyone tried to buy provinces for money? I am almost done subjugating the Mediterranean as Venice, and soon I will be out of stuff to spend my piles of money on.

    Vic on
  • CanisAquilusCanisAquilus Registered User regular
    edited March 2009
    So you know whats really fucking frustratingly buggy at times? This game.
    fuckingempire.jpg

    CanisAquilus on
  • DashuiDashui Registered User regular
    edited March 2009
    Bloodsheed wrote: »
    Fiatil wrote: »
    The Ottomans really need to get a new hobby (spoiler'd for size):
    empiyah1.jpg

    This is probably why I'm never going to go to war with them, let the ruskies deal with that.

    That trade route looks just about the same in my game.

    I am NOT looking forward to figuring out a way to take the one Ottoman region I need for Austria victory conditions.

    In my game, they weren't that hard at all. I just placed two decent sized armies at the border and they both ended up pushing the Ottoman Empire out of Europe. They had no allies, while I had numerous ones. They didn't have very large armies in the region, and most of the time I was fighting armed mobs. Not to mention, you can easily declare peace with them once you've had your fill of conquest. My first push I took three regions and asked for peace. They accepted. I declared war again later and took the rest of their European regions. Once again, I asked for peace and they accepted.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • InquisitorInquisitor Registered User regular
    edited March 2009
    Yeah they got a lot of bugs to iron out.

    So, anyone having any sort of success with using grenadiers, and their grenade ability specifically?

    I've had no luck with it, and it seems like it would only be good if I was fighting entrenched enemies that refused to move.

    Inquisitor on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited March 2009
    So you know whats really fucking frustratingly buggy at times? This game.
    fuckingempire.jpg

    Some men are born great, some acheive greatness, and some are statistically improbable.

    Flippy_D on
    p8fnsZD.png
  • CanisAquilusCanisAquilus Registered User regular
    edited March 2009
    Just for clarities sake, those line infantry have vetted twice and are still the exact same as a standard no xp line infantry unit.

    It irks me so much im having trouble playing the game. Whens this thing getting patched?

    Where are bugs reported?

    CanisAquilus on
  • BloodsheedBloodsheed Registered User regular
    edited March 2009
    Inquisitor wrote: »
    Yeah they got a lot of bugs to iron out.

    So, anyone having any sort of success with using grenadiers, and their grenade ability specifically?

    I've had no luck with it, and it seems like it would only be good if I was fighting entrenched enemies that refused to move.

    In the battle of Paris which I just fought, one Grenadier unit killed 200 Frenchmen while supporting my Line Infantry as they marched through the streets of the city.

    Aim for dense lines of enemy infantry in formation that you can get line-to-line with. One good throw and you can route a fresh unit of Line Infantry.

    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    Inquisitor wrote: »
    Yeah they got a lot of bugs to iron out.

    So, anyone having any sort of success with using grenadiers, and their grenade ability specifically?

    I've had no luck with it, and it seems like it would only be good if I was fighting entrenched enemies that refused to move.
    The AI does usually refuse to move though, generally at least half my infantry are grenadiers because they're so damned awesome. I have few linemen who take potshots and keep the enemy distracted and immobile while my grenadiers run up and completely obliterate everyone with a few volleys of grenades

    taliosfalcon on
    steam xbox - adeptpenguin
  • CanisAquilusCanisAquilus Registered User regular
    edited March 2009
    Really the experience bug is so basic its unbelievable they didnt iron it out.

    On the flip side this is pretty cool:
    CanisAquilus: I'm methodically smashing french colonies in america
    CanisAquilus: i think my dutch allies are about to betray me though
    Frederick II The Great: What gives you that idea
    CanisAquilus: they came up with a diplomatic offer that suggested trading my newly captured french guyanna for some shit colony of theirs in the vicinity, along with offering me 600 gold and canister shot.
    CanisAquilus: I was one turn away from finishing canister shot, and french guyanna was much better then their colony, as a goldmine and spice plantation > a sugar plantation.
    CanisAquilus: i turned them down, and the minister said something particularly forboding, like, let us hope you do not live to regret my sovriegns kind offer.
    CanisAquilus: then immediately they moved an army to, and one slot over the French Guyana border :O
    Frederick II The Great: oh damn
    Frederick II The Great: I love when the AI does unexpected things

    CanisAquilus on
  • MalaysianShrewMalaysianShrew Registered User regular
    edited March 2009
    The Ottomans are a push over. I took Serbia with 9 losses. Of course my 3/4 stack army will have to sit there for 5 turns until they are pacified.

    Meanwhile, I finally destroyed that Venetian fleet with 4 6th rates from my newly built docks in Croatia. Money in the bank. I was going to take Morea and destroy Venice and trade it to the Ottomans for Serbia but it looks like I'll just conquer them all in a line.

    MalaysianShrew on
    Never trust a big butt and a smile.
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    Really the experience bug is so basic its unbelievable they didnt iron it out.

    On the flip side this is pretty cool:
    CanisAquilus: I'm methodically smashing french colonies in america
    CanisAquilus: i think my dutch allies are about to betray me though
    Frederick II The Great: What gives you that idea
    CanisAquilus: they came up with a diplomatic offer that suggested trading my newly captured french guyanna for some shit colony of theirs in the vicinity, along with offering me 600 gold and canister shot.
    CanisAquilus: I was one turn away from finishing canister shot, and french guyanna was much better then their colony, as a goldmine and spice plantation > a sugar plantation.
    CanisAquilus: i turned them down, and the minister said something particularly forboding, like, let us hope you do not live to regret my sovriegns kind offer.
    CanisAquilus: then immediately they moved an army to, and one slot over the border from one of their colonies to french guyana :O
    Frederick II The Great: oh damn
    Frederick II The Great: I love when the AI does unexpected things
    The experience bug isn't nearly as silly and unmissable as the AI being unable to use fleets to land troops though. Even for CA that's just sad

    taliosfalcon on
    steam xbox - adeptpenguin
  • SonarSonar Registered User regular
    edited March 2009
    Right clicking on units with veterency very often displays that they havnt recieved bonuses from ranking up at all.

    For example I have a 2 vet line inf with the same stats as a novet, and a 1vet with the stats which have gone up.

    You don't get a increase in stats until you get a silver chevron from what I've read. You get two increases total, one at silver and one at gold. Nothing else. Apparently the difference is big.

    Sonar on
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  • CronusCronus Registered User regular
    edited March 2009
    Really the experience bug is so basic its unbelievable they didnt iron it out.
    The experience bug isn't nearly as silly and unmissable as the AI being unable to use fleets to land troops though. Even for CA that's just sad

    Yea, it's really annoying. I just wish we could know how much of it was CA's fault and how much was Sega pushing the release.

    I need to know where to direct my consumer and internet rage.

    Cronus on
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    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • SidarthurSidarthur Registered User regular
    edited March 2009
    So you know whats really fucking frustratingly buggy at times? This game.
    fuckingempire.jpg

    Colonial Line Infantry start out with worse stats than normal Line Infantry. I'm not defending whatever abnormal experience system they're using, but this particular case is not a bug.

    Sidarthur on
  • CanisAquilusCanisAquilus Registered User regular
    edited March 2009
    Sonar wrote: »
    Right clicking on units with veterency very often displays that they havnt recieved bonuses from ranking up at all.

    For example I have a 2 vet line inf with the same stats as a novet, and a 1vet with the stats which have gone up.

    You don't get a increase in stats until you get a silver chevron from what I've read. You get two increases total, one at silver and one at gold. Nothing else. Apparently the difference is big.

    If that was the case then why would the two units have different stats at all, since neither of them have reached the silver level.

    That one chevron line infantry has better stats than basic line infantry, and inexplicably, better stats then the two chevron line infantry. (Who have the stats of basic line infantry.)

    CanisAquilus on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited March 2009
    ]
    The experience bug isn't nearly as silly and unmissable as the AI being unable to use fleets to land troops though. Even for CA that's just sad

    Didn't Rome have this bug before they patched it?

    And last time I think Sega limited the number of patches CA could put out. If it's the same this time around I hope they make each patch count.

    lowlylowlycook on
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    (Please do not gift. My game bank is already full.)
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited March 2009
    Sonar wrote: »
    Right clicking on units with veterency very often displays that they havnt recieved bonuses from ranking up at all.

    For example I have a 2 vet line inf with the same stats as a novet, and a 1vet with the stats which have gone up.

    You don't get a increase in stats until you get a silver chevron from what I've read. You get two increases total, one at silver and one at gold. Nothing else. Apparently the difference is big.

    If that was the case then why would the two units have different stats at all, since neither of them have reached the silver level.

    That one chevron line infantry has better stats than basic line infantry, and inexplicably, better stats then the two chevron line infantry. (Who have the stats of basic line infantry.)

    Because the 2 chevron line infantry is COLONIAL.

    Stormwatcher on
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  • P10P10 An Idiot With Low IQ Registered User regular
    edited March 2009
    Sonar wrote: »
    Right clicking on units with veterency very often displays that they havnt recieved bonuses from ranking up at all.

    For example I have a 2 vet line inf with the same stats as a novet, and a 1vet with the stats which have gone up.

    You don't get a increase in stats until you get a silver chevron from what I've read. You get two increases total, one at silver and one at gold. Nothing else. Apparently the difference is big.

    If that was the case then why would the two units have different stats at all, since neither of them have reached the silver level.

    That one chevron line infantry has better stats than basic line infantry, and inexplicably, better stats then the two chevron line infantry. (Who have the stats of basic line infantry.)
    Not all units of Line Infantry have the same base stats. I know my Prussian line infantry seemed to vet up nicely with minor bonuses per each chevron, but my Swedish dudes haven't had any noticeable buffs with 1/2 chevrons.

    If I had to guess, since each line infantry for each country is actually like it's own unit, the vet bonus tables probably got messed up somewhere along the lines between all the line infantry. It seems like it'll be a simple fix.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • CanisAquilusCanisAquilus Registered User regular
    edited March 2009
    Sonar wrote: »
    Right clicking on units with veterency very often displays that they havnt recieved bonuses from ranking up at all.

    For example I have a 2 vet line inf with the same stats as a novet, and a 1vet with the stats which have gone up.

    You don't get a increase in stats until you get a silver chevron from what I've read. You get two increases total, one at silver and one at gold. Nothing else. Apparently the difference is big.

    If that was the case then why would the two units have different stats at all, since neither of them have reached the silver level.

    That one chevron line infantry has better stats than basic line infantry, and inexplicably, better stats then the two chevron line infantry. (Who have the stats of basic line infantry.)

    Because the 2 chevron line infantry is COLONIAL.

    Nice. So apparently colonial infantry suck or something? I swear to god I looked at the begining of the game to check if they were any different, and I didnt see anything but maybe I was thrown off by the fact that as britain you start off with line infantry in the colonies which arnt colonial.

    CanisAquilus on
  • Death Cab For AlbieDeath Cab For Albie Registered User regular
    edited March 2009
    I just got Fire by Rank, and it almost feels like cheating.

    Death Cab For Albie on
    ...we made it cool to wear medallions and say hotep...
  • TeeManTeeMan BrainSpoon Registered User regular
    edited March 2009
    When you've unlocked Fire by Rank I suggest surrounding an ememy with 3 full ranks of line infantry, swivelling the camera close behind the enemy, then switching on the "fire at will" button. It is one of the best things to see in this game.

    TeeMan on
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  • AntiQuoAntiQuo Registered User regular
    edited March 2009
    Are you guys as anti-patch as the guys on twcenter? There are people there bitching non-stop about how the game is unplayable and ca is using us as beta testers and all that... Am I in the minority thinking it's better to have the game and it need a patch or two than not have it at all?

    AntiQuo on
    1e276.png
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited March 2009
    I haven't taken any European french regions and yet they only seem to have Paris left, someones been raping them while I've been distracted. I've conquered all of Northern America though Spain keep swapping me for Texas whenevre I take it back in exchange for Flanders. I've conquered all of India except for one last Maratha region, Persia and two one region countries nearby, Poland-Lithuania, Denmark and Sweden are all gone as are the United States and most native American tribes, I'm currently finishing off Prussia and then I'm hoping to finish off the rest of Europe, leaving Russia and Ottoman Empire for last in one big push. And its only 1736. I've achieved my requirements for Global Domination but I'm haemmoraging 50,000 a turn for some reason despite only having about 6 large active armies.

    DarkWarrior on
  • RaslinRaslin Registered User regular
    edited March 2009
    Colonial line infantry are worse in general than regular line infantry. Thats not a bug.

    Raslin on
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  • MalaysianShrewMalaysianShrew Registered User regular
    edited March 2009
    So I don't like how random unit spawning is. I built my second church 10 turns ago and now I have a third and still I only have my starting priest. I could really use them as I cut into the Ottoman Empire.

    That said, wow, fire by rank. It's like a whole new game. Suddenly I'm routing fools and gunning them down in the back. Before I'd get maybe one volley off before they just ran into melee with me.

    MalaysianShrew on
    Never trust a big butt and a smile.
  • PolloDiabloPolloDiablo Registered User regular
    edited March 2009
    ]
    The experience bug isn't nearly as silly and unmissable as the AI being unable to use fleets to land troops though. Even for CA that's just sad

    Didn't Rome have this bug before they patched it?

    And last time I think Sega limited the number of patches CA could put out. If it's the same this time around I hope they make each patch count.

    It did. For all the tremendous game-breaking bugs that Empire has, it's still leagues beyond the launches of any of their other games. In most cases, they never patched out the most annoying bugs. Let's hope they bother to fix Empire.

    PolloDiablo on
  • DisruptorX2DisruptorX2 Registered User regular
    edited March 2009
    ]
    The experience bug isn't nearly as silly and unmissable as the AI being unable to use fleets to land troops though. Even for CA that's just sad

    Didn't Rome have this bug before they patched it?

    And last time I think Sega limited the number of patches CA could put out. If it's the same this time around I hope they make each patch count.

    It did. For all the tremendous game-breaking bugs that Empire has, it's still leagues beyond the launches of any of their other games. In most cases, they never patched out the most annoying bugs. Let's hope they bother to fix Empire.

    Hey, remember how two handed weapons sucked in MTW 2 and had super slow animations and would get butchered by pretty much everyone? Oh wait, they still do. D:

    They never patched alot of that stuff out because Activision wouldn't fund it, though.

    DisruptorX2 on
    1208768734831.jpg
  • krylon666krylon666 Registered User regular
    edited March 2009
    noticing another bug (not sure if its been mentioned). if a country's port is being blockaded by an enemy, then you take over that region, its still blockaded even if the blockade is from a nation you're at peace with. kind of annoying since blockading is an act of war (along w/ attacking the blockade) and the AI won't move their shit.

    krylon666 on
  • ArasenArasen Registered User regular
    edited March 2009
    Couple things, anyone notice how after getting ring bayonets, you lose the ability to toggy Fix Bayonets, despite the advisor recommending to keep them off so you can reload faster? Also, does anyone know what the different boosts is for the bayonet types, whether or not machine rifling does anything or if there are differences between the countries? So far I've seen no stat changes with different techs, and all the European countries seem to have the exact same units until they get guards.

    Arasen on
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  • ZombiemamboZombiemambo Registered User regular
    edited March 2009
    Arasen wrote: »
    Couple things, anyone notice how after getting ring bayonets, you lose the ability to toggy Fix Bayonets, despite the advisor recommending to keep them off so you can reload faster? Also, does anyone know what the different boosts is for the bayonet types, whether or not machine rifling does anything or if there are differences between the countries? So far I've seen no stat changes with different techs, and all the European countries seem to have the exact same units until they get guards.

    Machine Rifling is used to get Jaegers (I think that's what they are). I don't think it effects the accuracy of other units.

    Zombiemambo on
    JKKaAGp.png
  • krylon666krylon666 Registered User regular
    edited March 2009
    come on france, just trade me the last region i need. i don't feel like going to war anymore. my prussian empire is fucking huge and everyone hates me. i want to spend the rest of the century in peace!

    krylon666 on
  • DisruptorX2DisruptorX2 Registered User regular
    edited March 2009
    Arasen wrote: »
    Couple things, anyone notice how after getting ring bayonets, you lose the ability to toggy Fix Bayonets, despite the advisor recommending to keep them off so you can reload faster? Also, does anyone know what the different boosts is for the bayonet types, whether or not machine rifling does anything or if there are differences between the countries? So far I've seen no stat changes with different techs, and all the European countries seem to have the exact same units until they get guards.

    Its either a bug or a removed feature. Don't know which. I don't really worry about, research socket bayonets if you notice any sort of disadvantage. Supposedly the difference between ring and socket is that socket has no downsides at all. Plug prevents you from shooting and can't be removed once used, ring supposedly makes you reload slower (Its not noticable so its probably something like 15% or lower).

    Machine rifling lets you recruit riflemen. They are basically superior light infantry, with really long range and accuracy. I think they get platoon firing, too. Machine rifling does nothing for other units, as they are equipped with smoothbore muskets.

    DisruptorX2 on
    1208768734831.jpg
  • ArasenArasen Registered User regular
    edited March 2009
    Hope it's a bug. Really liked fixing bayonets before a charge when using the plug bayonets.

    Arasen on
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