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Empire: Total War - ECONOMMYYYY!!
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Update: I went on for 15 years, and it appears that there is no multiplier for not conquering shit for a long time... if you expand too large too fast, you're fucked for diplomacy for the rest of the game, .
For example I have a 2 vet line inf with the same stats as a novet, and a 1vet with the stats which have gone up.
This is probably why I'm never going to go to war with them, let the ruskies deal with that.
That trade route looks just about the same in my game.
I am NOT looking forward to figuring out a way to take the one Ottoman region I need for Austria victory conditions.
Protip: Almost all of those are tier 1 ships like galleys and brigs. I took out all of the Ottomans navy with two fleets of four ships each, 2nd and 3rd raters. That is only like 12k denars worth of ships.
In my game, they weren't that hard at all. I just placed two decent sized armies at the border and they both ended up pushing the Ottoman Empire out of Europe. They had no allies, while I had numerous ones. They didn't have very large armies in the region, and most of the time I was fighting armed mobs. Not to mention, you can easily declare peace with them once you've had your fill of conquest. My first push I took three regions and asked for peace. They accepted. I declared war again later and took the rest of their European regions. Once again, I asked for peace and they accepted.
So, anyone having any sort of success with using grenadiers, and their grenade ability specifically?
I've had no luck with it, and it seems like it would only be good if I was fighting entrenched enemies that refused to move.
Some men are born great, some acheive greatness, and some are statistically improbable.
It irks me so much im having trouble playing the game. Whens this thing getting patched?
Where are bugs reported?
In the battle of Paris which I just fought, one Grenadier unit killed 200 Frenchmen while supporting my Line Infantry as they marched through the streets of the city.
Aim for dense lines of enemy infantry in formation that you can get line-to-line with. One good throw and you can route a fresh unit of Line Infantry.
On the flip side this is pretty cool:
CanisAquilus: i think my dutch allies are about to betray me though
Frederick II The Great: What gives you that idea
CanisAquilus: they came up with a diplomatic offer that suggested trading my newly captured french guyanna for some shit colony of theirs in the vicinity, along with offering me 600 gold and canister shot.
CanisAquilus: I was one turn away from finishing canister shot, and french guyanna was much better then their colony, as a goldmine and spice plantation > a sugar plantation.
CanisAquilus: i turned them down, and the minister said something particularly forboding, like, let us hope you do not live to regret my sovriegns kind offer.
CanisAquilus: then immediately they moved an army to, and one slot over the French Guyana border :O
Frederick II The Great: oh damn
Frederick II The Great: I love when the AI does unexpected things
Meanwhile, I finally destroyed that Venetian fleet with 4 6th rates from my newly built docks in Croatia. Money in the bank. I was going to take Morea and destroy Venice and trade it to the Ottomans for Serbia but it looks like I'll just conquer them all in a line.
You don't get a increase in stats until you get a silver chevron from what I've read. You get two increases total, one at silver and one at gold. Nothing else. Apparently the difference is big.
caffron said: "and cat pee is not a laughing matter"
Yea, it's really annoying. I just wish we could know how much of it was CA's fault and how much was Sega pushing the release.
I need to know where to direct my consumer and internet rage.
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
Colonial Line Infantry start out with worse stats than normal Line Infantry. I'm not defending whatever abnormal experience system they're using, but this particular case is not a bug.
If that was the case then why would the two units have different stats at all, since neither of them have reached the silver level.
That one chevron line infantry has better stats than basic line infantry, and inexplicably, better stats then the two chevron line infantry. (Who have the stats of basic line infantry.)
Didn't Rome have this bug before they patched it?
And last time I think Sega limited the number of patches CA could put out. If it's the same this time around I hope they make each patch count.
(Please do not gift. My game bank is already full.)
Because the 2 chevron line infantry is COLONIAL.
If I had to guess, since each line infantry for each country is actually like it's own unit, the vet bonus tables probably got messed up somewhere along the lines between all the line infantry. It seems like it'll be a simple fix.
Nice. So apparently colonial infantry suck or something? I swear to god I looked at the begining of the game to check if they were any different, and I didnt see anything but maybe I was thrown off by the fact that as britain you start off with line infantry in the colonies which arnt colonial.
3ds friend code: 2981-6032-4118
That said, wow, fire by rank. It's like a whole new game. Suddenly I'm routing fools and gunning them down in the back. Before I'd get maybe one volley off before they just ran into melee with me.
It did. For all the tremendous game-breaking bugs that Empire has, it's still leagues beyond the launches of any of their other games. In most cases, they never patched out the most annoying bugs. Let's hope they bother to fix Empire.
Hey, remember how two handed weapons sucked in MTW 2 and had super slow animations and would get butchered by pretty much everyone? Oh wait, they still do.
They never patched alot of that stuff out because Activision wouldn't fund it, though.
Machine Rifling is used to get Jaegers (I think that's what they are). I don't think it effects the accuracy of other units.
Its either a bug or a removed feature. Don't know which. I don't really worry about, research socket bayonets if you notice any sort of disadvantage. Supposedly the difference between ring and socket is that socket has no downsides at all. Plug prevents you from shooting and can't be removed once used, ring supposedly makes you reload slower (Its not noticable so its probably something like 15% or lower).
Machine rifling lets you recruit riflemen. They are basically superior light infantry, with really long range and accuracy. I think they get platoon firing, too. Machine rifling does nothing for other units, as they are equipped with smoothbore muskets.