Or: Let's get nautical!
Because I cannot help going in over my head, I am now preparing to lead a 4th edition game. Not only is this my first time as a DM but it is also my first time with D&D, but I have this idea in my head and I really want to get it out. Consider yourselves warned.
This is a play by post game. All players are welcome regardless of earlier D&D experience (as I've said, this is new for me too). Be advised: I live in Sweden and as such I am on Central European Time, which means that if you are from the other side of the Atlantic ocean It will be night here at noon for you and vice versa. The game may not always progress very quickly, but I expect you to post at least once per day. It doesn't have to be a a long post, the important thing is to keep a steady pace. As a swede I also beg your pardon for any mistakes I do while trying to handle the english language.
I am looking for 5 players and I'm trying to keep the group fairly balanced. I will choose the characters I like best at my own discretion. If I did not pick you it doesn't mean I hate you, just that the competition for the spot was fierce (No, really! I don't hate you, you've got to believe me!)
The adventure takes place in the world of Merwil, a planet that is mostly covered by water. There are no major continents to speak of but there are however a vast number of islands an a variety of sizes that host the land dwellers of Merwil. Not all of these islands host civilized beings though and those that do are not always friendly, so adventurers will do well to tread lightly into unknown territories.
Many of the major islands have established trade agreements and enjoy if not always good then at least civil relations with each other. As each island basically governs itself you should not expect to find any large empires or expanding kingdoms, political power in Merwil is measured in commerce rather then force. The need for adventurers is still great however, many dangers still exist in the world and people able to handle them will always be in high demand.
The cosmology and pantheon are the standard ones from the core rulebooks. This is basically a standard D&D world with the added twist that the islands of civilization that the developers like to brag about are, quite literally, islands. The big changes are mostly thematical: fishing will play a much larger role then farming as it has the potential to feed more mouths, you are more likely to have a run in with pirates then with bandits and travel around the world will require access to a ship of some kind. Please try to keep such things in mind while creating your character. If you have a question about he setting please feel free to ask me here or in a PM and I will get you an answer as soon as possible.
When you create your character, the following rules apply:
- Character creation method is the standard 22-point buy
- The characters will start at level 1
- The only race that is a no go at this moment are the Warforged. A few do exist, but they are not well suited for the life at sea.
- I am not banning any classes from play at this moment, but keep in mind that I do not have access all the books and if you play a class I do not have access to much time will be spent explaining the specifics of the class with me.
- Each character starts with 100g to buy equipment for.
What must be in your character description:
- Your characters name, class and a link to their character sheets over at myth-weavers
- A short physical description
- The characters background story
- A description of the characters mannerisms, mood, quirks etc.
Once again, if there are any questions please feel free to ask.