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[D&D 4E - Recruitment] The Blighting of Kroburrow

DajianDajian Registered User regular
edited March 2009 in Critical Failures
The Blighting of Kroburrow

A plague of darkness has swept through the kingdom of Kroburrow and a call has gone out for the tribal leaders and their champions to meet at the Great Circle and discuss what can be done.

Who will answer the call?

World Info:
Kroburrow has no government but instead is a land of tribes. There is a tribal council that will meet to discuss relations with the other kingdoms, but the rarely agree on anything. Power in Kroburrow is determined by strength and courage.

In the center of the plains of Kroburrow there is a large crater known as the Great Circle. This is the traditional meeting place of the Tribes. Violence is forbidden in the Great Circle. Camping in the Great Circle during times of tribal meetings is allowed, but no one is allowed to make their permanent home inside the circle.

Major Tribes:
Navino, A forest dwelling tribe who seek answers from nature. Their leader is a Shifter named Lion.
Cherwok, A warrior and hunter tribe who live in the plains. Their leader is a Minotaur named Running Bull.
Willoan, Also a plain dwelling tribe however unlike the Cherwok they are a peaceful people who are mostly vegetarians. Their leader is a Deva named Kavah.
Celterak, live near the coast and are known for their magical aptitude. Their leader is a Human named Denark.

These tribes have a diverse set of races they count as their members though it is also common to see sub-tribes of one race split off from the main. These sub-tribes still respect the authority of the Main Tribe elders in times of council, but otherwise operate with autonomy. They even have leaders and champions of their own.

This is a homebrew world that I have my IRL game set in. I have an Obsidian Portal Campaign Entry that I will be fleshing out over time.


Game Details:
It is a PbP game.
One post per weekday required.
We will be using Invisible Castle and Myth-Weavers.

You will need to have an invisible castle account and the roll under a consistent character name and with the campaign name [D&D 4E] The Blighting of Kroburrow

Recruitment Info:
Your starting level is 4.

All races are allowed. (Monstrous races are ok but subject to DM discretion so if you are worried it will get you rejected send me a PM)

Standard rules for character creation.
22 point buy.
One level 5 item
One level 4 item
One level 3 item
and Gold equal to the price of a level 3 item (680 gp)


Preferred power sources Primal and Martial.

IMPORTANT NOTE: You need to pick a major tribe and create a sub-tribe that you belong to. Your PC will be the sub-tribe’s champion and will be responsible for providing the background of the sub-tribe. Be creative but try and make it at least somewhat related to the major tribe you choose.


In order to be considered for a spot you must:
Post your character concept, background, sheet, and an RP post detailing your PC’s entry to the Great Circle with your sub-tribe’s leader.

Recruitment closes at Monday, March 23rd 7:00 PM EST
(FYI: It looks like Myth-Weavers is back up and running.)

Dajian on
«1

Posts

  • DelmainDelmain Registered User regular
    edited March 2009
    Saving the spot...

    I'm looking at a Warden, Dwarven or Half-Orc. I've got a bit of backstory thought up, but I wanna clear some stuff first.

    Like, the Willoan, are they strictly pacifist? I had an idea I liked about my character being a reluctant protector of the clan, but being somewhat ostracized from the primary clan because of my willingness to do battle to protect them. If you could PM me or just reply here, that'd be awesome. This idea really intrigues me, and it's been a while since I got to play in a good PbP game.

    Edit: Ok, it's a minotaur warden. With so many people posting characters in the Navino clan area I decided to change it up.

    Neth, Minotaur Warden
    Init +2 HP 56/56 Bloodied 28 Healing Surge 14 (0 used /13)
    AC 22 Fort 18 Reflex 15 Will 16 Speed 6
    Str 18 (+6) Con 18 (+6) Dex 10 (+2) Int 11 (+2) Wis 14 (+4) Cha 10 (+2)
    Powers:
    Warden's Fury
    At-Will ✦ Primal, Weapon
    Immediate Interrupt, Melee weapon
    Trigger: An enemy marked by you makes an attack that does not include you as a target
    Target: The triggering enemy
    Attack: Strength vs. Fortitude
    Hit: 1(W) + Strength modifier damage, and the target
    grants combat advantage to you and your allies until the end of your next turn.
    Level 21: 2(W) + Strength modifier damage.
    Warden's Grasp
    At-Will ✦ Primal
    Immediate Reaction, Close burst 5
    Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target
    Target: The triggering enemy in burst
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.,
    Thorn Strike
    At-Will ✦ Primal, Weapon
    Standard Action, Melee 2
    Target: One creature
    Attack: Strength vs. AC
    Hit: 1(W) + Strength modifier damage, and you pull the target 1 square.
    Level 21: 2(W) + Strength modifier damage.,
    Earth Shield Strike
    At-Will ✦ Primal, Weapon
    Standard Action, Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 1(W) + Strength modifier damage, and you gain a +1 power bonus to AC until the end of your next turn.
    Level 21: 2(W) + Strength modifier damage.
    Goring Charge
    Encounter
    Standard Action, Melee 1
    Attack: Strength +2 vs. AC
    Increase to +4 at 11th level, +6 at 21st level.
    Special: You must charge as part of the attack.
    Hit: 1d6 + Strength modifier damage, and the target is knocked prone.
    Increase the damage to 2d6 + Strength modifier at 11th level and 3d6 + Strength modifier at 21st level.
    Earth Grasp Strike
    Encounter ✦ Primal, Weapon
    Standard Action, Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 1(W) + Strength modifier damage, and you knock the target prone. The first time the target stands up before the end of your next turn, it takes 1d10 + your Strength modifier damage.
    Earthstrength: The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage.,
    Thunder Ram Assault
    Encounter ✦ Primal, Thunder, Weapon
    Standard Action, Melee weapon
    Primary Target: One creature
    Primary Attack: Strength vs. AC
    Hit: 1(W) + Strength modifier thunder damage. Make a secondary attack that is a close blast 3.
    Earthstrength: You also push the primary target a number of squares equal to your Constitution modifier.
    Secondary Target: Each creature in blast
    Secondary Attack: Strength vs. Fortitude
    Hit: 1d6 thunder damage, and you push the secondary target 1 square.,
    Form of the Fearsome Ram
    Daily ✦ Polymorph, Primal
    Minor Action Personal
    Effect: You assume the guardian form of the fearsome ram until the end of the encounter. While you are in this form, you gain a +2 power bonus to speed and a +2 bonus to charge attack rolls. In addition, when you hit a target with an at-will attack, you push the target 1 square. If the attack already pushes the target, the distance of the push increases by 1 square.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action, Melee weapon
    Effect: Before the attack, you shift your speed.
    Target: One creature
    Attack: Strength vs. Fortitude
    Hit: 2(W) + Strength modifier damage, and you push the target 3 squares and knock it prone. You then shift into a space that must be adjacent to the target.
    Miss: Half damage, and you push the target 1 square. You then shift into a square the target vacated.
    Triumphant Vigor
    Daily ✦ Healing, Primal
    Minor Action, Personal
    Requirement: You must have reduced an enemy to 0 hit points during this turn.
    Effect: You regain hit points equal to 1d6 + your Wisdom modifier + your Constitution modifier.,
    Lightning Large Longsword
    Daily ✦ Lightning
    Free Action
    Use this power when you hit with the weapon.
    The target and each enemy within 2 squares of the target take 1d6 lightning damage.
    Level 15 or 20: 2d6 lightning damage.
    Level 25 or 30: 3d6 lightning damage.
    Life Vine Hide Armor
    Daily ✦ Healing
    Immediate Interrupt
    Trigger: An enemy scores a critical hit against you. Effect: You spend a healing surge and regain additional hit points equal to the armor’s enhancement bonus.
    Background:
    The Ithari are a halfling society, a nomadic caravan who have been a part of the Willoan Tribe for many generations. Being nomadic, the halflings are the arm of the Willoan most in contact with the rest of the world, and this is really just the way the Ithari like it. Halflings are natural merchants, and their current setup is a perfect extension of that. Many years ago the Ithari absorbed a small half-elven settlement that had been having a rough time surviving in Korburrow since they'd left their previous home. In addition to the half-elves, the Ithari have taken in many of those other people would call "strays". That is why, just over fifteen years ago, a halfling couple of the Ithari Tribe took in a newborn minotaur calf.

    Like the rest of the Willoan, the tribe is peaceful. The halflings that still represent the majority in the tribe are generally jovial, and the rest of the Ithari usually follow. Often are the nights that the Ithari get together around campfires and dance and sing late into the night. Halflings, half-elves, humans, dwarves, and one minotaur dance in ageless patterns.

    Neth was raised as all the children of the Ithari were. He learned that true peace is the greatest way to live. He also learned very early in his life that he was not to experience such peace himself. In his youth, Neth learned during exercises and games that he had a connection to with the primal forces of the plains. Earth would tremble under his mighty (for his age) hooves when he ran and more than once he won footraces against his half-elven friends only because the ground beneath their feet suddenly cracked and shifted. One of the elders of the tribe was a druid who noticed the signs of a one chosen to be a warden. Neth underwent training from the druid to harness his granted powers, quickly learning to coax the earth into protecting him.

    He had a hard time accepting that he had been chosen to fight when all he had wanted to do live among his adopted family and be happy. Eventually though after he defended the caravan from a small group of thugs, he learned that he could be happy by protecting others and allowing them to live in peace. Since then not a single member of the Ithari tribe has been hurt by an enemy, a fact from which Neth takes both great pride and great joy.

    "It's a perfect day for a good run, don't you think, Neth?"

    "That it is, my old friend. Though you still haven't told me where we're going..."

    "So I haven't. Haha! Keep up, you big lout, you aren't going to lose to an old man like me, are you?"

    Neth could only laugh at this. He was jogging at a more than reasonable pace, but his mentor and friend, Telaenor was always faster than him. Telaenor had joined the Ithari over 150 years ago as a young elven druid setting out to change the world. Quickly he realized that the rash actions of his youth had brought him to the tribe on purpose and he accepted the tribe's welcome to join them permanently. For almost a century, he has served as an advisor to the heads of family that made the major decisions about where the tribe would trade, but he has been asked to travel to the Great Circle to meet with the leaders of all the tribes. Naturally, Neth wouldn't allow him to travel there alone.

    "One of these days you'll catch me, Neth."

    "Aye, that'll be the day, won't it, Tel?"

    Both share a laugh as they rapidly close the distance to the Great Circle. The two were lucky; at the time the summons came, the Ithari were less than a day away from the sacred site by foot. After jogging almost continuously all day, Neth was winded. When he asked to stop for a rest before reaching the edge of the crater, Telaenor urged him to at least walk to the edge and take in the view before sitting down.

    Upon reaching the lip of the massive ring, Neth sat down and swung his legs out over the edge. Even sitting down, the young minotaur was massive. Telaenor stood behind him and his chin was at a level with the tips of Neth's white horns. The sun glinted off the golden threads woven into the top layer of his armor. Many pelts from bison and elk had been layered and hardened by Neth's parents and the resulting armor was then inlaid with the tightly woven, maze-like branch design as well as a certain amount of magical protection by Tel himself. The ornate armor consisted of a breastplate that left his arms free to move and a kilt of hide and studded leather that allowed him a full range of motion. Across his back were a large shield and a massive longsword. The blade itself was over 4 feet long and the handle was twice as big around as a normal blade. His shaggy fur is the same light brown as the wood embossed upon his armor.

    From his seat, Neth could see the various tribes assembling. The Willoan tribe was easy to spot. Kavah, the Willoan leader, is a deva and her skin tones stand out amid the more earthy tones of the majority of the Kroburrowans. Neth had never met Kavah before, but he had heard many stories from both Tel and his parents. Whatever was to happen, he was glad that Kavah and Telaenor would be the ones making the big decisions. He was only along to make sure his friend made it to and from the meeting safely. Leadership was not something Neth wanted.

    "Well Neth, let's head down there. I'm sure those stuffy old coots have something they need me for."

    "Ha," Neth laughs as he jumps up from the edge. "Don't you know? You are one of those old coots!"

    "Neth!"

    At that, the two bound down sloped edge of the crater behind them and race to where the Willoan have left a space for the two to set up camp themselves.

    Delmain on
    syndalis wrote: »
    Apple is a terrible company.
  • DajianDajian Registered User regular
    edited March 2009
    Yeah just to be clear no PC will be the champion of the four main tribes but rather you need to create a sub-tribe. Your PC will be that sub-tribe's Champion.

    So, a sub-tribe of the Willoan can be like anything you want (though they should not be too different).

    Willoan are not strictly pacifists, but they tend to be a more peacful people.

    Dajian on
  • DelmainDelmain Registered User regular
    edited March 2009
    Ok, I had assumed that the "Champion of the Tribe" thing was mistake and you meant subtribe, but I wanted to be sure. And for the RP, is it our Tribe's leader or our Subtribe's leader that we are escorting to the Ring?

    Delmain on
    syndalis wrote: »
    Apple is a terrible company.
  • DajianDajian Registered User regular
    edited March 2009
    Delmain wrote: »
    Ok, I had assumed that the "Champion of the Tribe" thing was mistake and you meant subtribe, but I wanted to be sure. And for the RP, is it our Tribe's leader or our Subtribe's leader that we are escorting to the Ring?

    You the Champion and your Sub-Tribe's leader.

    I'll edit my post to be more clear.

    Dajian on
  • JacquesCousteauJacquesCousteau Registered User regular
    edited March 2009
    I'm thinking a half-orc shaman but I really just want to bust out the PHB 2.

    JacquesCousteau on
    steam_sig.png
  • Casual EddyCasual Eddy Don't despair. Not even over the fact that you don't despair.Registered User regular
    edited March 2009
    how's item selection being done

    Casual Eddy on
    Elki wrote: »

    Casual Eddy: best poster 2014.
    tyrannus wrote: »
    Casual Eddy: best poster of 2015

    gotta update that stuff man
  • psolmspsolms Registered User regular
    edited March 2009
    i would guess the standard way:

    3 items
    +1 level, @ level, -1 level
    and gp= the price of a -1 level item

    but thats just a guess

    psolms on
  • DajianDajian Registered User regular
    edited March 2009
    psolms wrote: »
    i would guess the standard way:

    3 items
    +1 level, @ level, -1 level
    and gp= the price of a -1 level item

    but thats just a guess

    Bingo. Standard rules for character creation.

    22 point buy.
    One level 5 item
    One level 4 item
    One level 3 item
    and Gold equal to the price of a level 3 item (680 gp)

    [will edit this into the OP]

    Dajian on
  • RiusRius Registered User regular
    edited March 2009
    Reserving a post, I think I might make up a Warden for this. Haven't had the chance to play a defender-type yet.

    Rius on
  • StygianSmileyFaceStygianSmileyFace Registered User regular
    edited March 2009
    Working on the sheet, errata but I thought I would post the concept and see if I went too far/changed too much.

    I mucked about with the Warforged concept, which is the major reason I was hoping to get some consultation/helpful crit.

    Absorth

    Willoan Major Tribe
    Subtribe - Loamfed
    Background: The stories say that the Loamfed, a peaceful member of the greater Willoan tribe, were hunted to near extinction by an vile man. Seeking retribution for some forgotten slight, this formidable warrior left the heads of the Loamfed on spears as warnings to those that remained; signs of death to come. Having no warriors of their own, the elders of the Loamfed tribe begged the leader of the Willoan tribe to intercede on their behalf. Not known to be a warrior himself, the leader of the Willoan prayed for guidance, and saw in his visions a beautiful grove surrounding a pond amid the rolling hills of his peoples lands. When he awoke from his prayers, the tribal leader knew what he had to do.

    Tales are still told of the price both the Loamfed and the Willoan's paid as they attempted to trick and lead on the evil warrior towards the destination Kavah held in his head. The shadows from spears raised high with the horrid fruit of the warrior's kills grew long, and the Loamfed feared that they were never to know another sunrise. Finally, after a march which is spoken of only in whispers and tears, Kavah dismissed the Loamfed and stood to meet the warrior on his own among the twisted trees and grasses of the grove.

    The warrior struck first, wounding Kavah along the cheek with a thrust of his spear. Blood blossomed on the Willoan leader's stomach next as the madman sunk the spiked knuckles of his gauntlet into his gullet. Kavah fell, and the warrior advanced. Only to find, that he could not.

    Grass twisted along his greaved shins, tugging at the metal as he attempted to free himself. Branches dipped, ripping the spear from his grasp as leaves covered his features. The warrior tried to scream, but found only tendrils of vines to breath upon. As Kavah watched in a mix of horror and amazement, the warrior was completely encased in the greenery - lost from sight and his evil at an end. Kavah took his fallen enemy's weapon and, with a quick prayer to the God's, took his leave of this holy place.

    As days turned to weeks and on to years, the spear of this evil man remained in the care of Kavah. The sands fell as they will, and soon again the peaceful Loamfed people found themselves facing encroachment from an outside source. Following yet another vision, Kavah led the elders of the tribe to the grove yet again and taught them the words that had come to him in his dreams. Wood cracked, leaves rustled, sap ran... And as the Loamfed watched in terror the warrior lived again, albeit this time in the form of wood and foilage, stone and dirt.

    So the stories tell of the defender of the Loamfed, Absorth the Unending. An evil man remade of the earth he once raped and plundered.

    StygianSmileyFace on
  • JoeslopJoeslop Registered User regular
    edited March 2009
    Character: Orekonda
    (Sheet isn't fully finished yet; I still need to figure out a level 3 item and what to spend the rest of my gold on.)

    Race - Half-orc
    Class - Sorcerer (Wild Magic)
    Major tribe - Celterak
    Sub-tribe - Malawuh

    The Malawuh revere storms and the sea; mostly made of humans and half-humans. Very close ties to the major tribe but more concerned with the meaning and existence of magic within nature and the sea. Small coastal village where they live together, about a days travel from the main tribe village.

    Orekonda is the current champion and leader sorceress of her tribe. Her fascination with the nature of magic has lead her to spend most of her life studying rainstorms, from light drizzles to hurricanes. The only time she feels truly comfortable is when dark clouds begin appearing, signifying the coming weather. Her magical talent seems to tailor itself after the random strikes of lightning; Orekonda herself does not know how her skills will manifest from one day to the next.


    Emerging from the shroud of darkness created by the thick forest, Orekonda looked around her. The plains of the Great Circle were familiar yet distant in her mind; she had not visited this place for 15 years, when her father had taken her along to a meeting of the tribes. She turned around and waited patiently as the older human picked his way through the roots and trees, walking slowly up to her.

    "We're almost to the Circle, Stormelder. Would you like to stop and rest for a moment?" Orekonda asked softly.
    Her companion chuckled, looking up at her, "Child I may look old and feeble but I assure you there is no amount of walking through this land that would tire me. We go on."

    Orekonda smiled at the older man, turning to move on. As she walked towards the meeting area, she closed her eyes, breathing deeply. The sky was clear but the air itself felt charged, and smelled of the sea. There was a slight breeze that was picking up ever so slightly. The wind was coming from the ocean and bringing with it the promise of rain and thunder. Maybe this meeting would not be as bad as everyone thinks.

    They arrived at the Circle; several tribe leaders were already in the crater, talking in small groups. Orekonda bowed down to one knee, allowing her tribe leader to go before her, down the small path carved into the earth. For now, they would be separated while the leaders performed their own rituals and talks; Orekonda didn't know what went on in the Elder meetings and wasn't terribly concerned with them. She had no desire to a leader; her place as champion was more of circumstance than want. No one else in the tribe had the sheer magical power she had nor the desire to develop them as she had. Only her brother had abilities matching hers and he long ago swore off living with the tribe.

    Very few of the villagers ever left for long. Quarian was different; he was really a half-brother to Orekonda but they still shared a close bond. He had a very keen sense of the natural world and a strong connection to it. He traveled the world, only stopping by the village every few years; in fact it had been almost five years since she had last seen him. Orekonda took up a vantage point on a large boulder, peering around the crater looking for his familiar presence. This is silly. He never cared much for these sort of meetings so why would he show up to this one? Probably halfway around the world sleeping in a cave with bears.

    Orekonda sighed, lowering her hands to her side. As she turned to step off the rock, a large crow landed on the top of her staff, looking right into her eyes. If she hadn't known better, she might have thought it was grinning at her. "Hello crow. Do you bring news from the village?"

    "I hope you're not implying my makeover makes me unrecognizable. I'm allowed to change how I look at least once ever five years you know! the crow exclaimed.

    Orekonda smirked and shook the crow off her staff. "I'll have you know, brother, most people at least keep a humanoid form after their makeovers. Not that I've ever met anyone who changed anything beyond the color of beads on their necklace."

    The crow quickly grew in size, taking on the familiar shape of a young half-elf with a wide grin. "I didn't think you were one for boring meetings about tribal grievances and updates." she said while embracing him.

    As he pulled back, Quarian's grin faded. "You of all people should know that something serious is about to happen if I'm here. Something IS happening, and it does not look good for any of the tribes. I came to inform the elders of my experiences and what I've seen around the world since I've been away."

    "But that can wait until everyone arrives! I don't know about you but all this turning-into-animals business messes with my stomach. I feel postively ravenous! So let's get some refreshment while you update me on all the boring intricacies of tribal life." Quarian said, his grin returning.

    Orekonda accepted his hand, stepping down from the stone. The joy of seeing her brother again was only tempered by the news he brought. "This is true...I've been walking a while, and bad news is best taken with laughter and joy beforehand. Shall we?"

    They both turned towards the largest campfire, already recounting stories and tales from their youth.
    If you would prefer something Primal instead of Arcane, I can roll up Quarian instead. He would be a Druid.

    Joeslop on
  • robp85robp85 Registered User
    edited March 2009
    This looks cool. I think I'll try out a character as well. Just got the PHB2 yesterday and I didn't get much of a chance to look through it.

    EDIT: I've decided to go with a druid. Still need to pick the items I want to use so I'll do that later.

    Character: Darthan
    Race: Human
    Class: Druid
    Major Tribe: Willoan
    Sub-Tribe: Zakavi

    The Zakavi Sub-tribe:
    Many from the tribe of Zakavi, part of the Willoan major tribe, work their way into druidism. Learning how to call nature to assist you was a valuable asset to have in their society. They are wanderers moving around the plains of the Willoan tribe’s territory. They do not linger for long and attempt to leave as small of a footprint as possible on nature. They are very peaceful and resourceful. Anytime they must kills something for food, they use it for implements, clothing and other things as well as food. The Zakavi are one of the few Willoan tribes that will eat meat.

    For the Zakavi tribe, druids have always played an integral part. They are the protectors of the tribe, fighting off anything that threatens the tribe. They also work closely with the shamans to ensure that their tribe is at peace with the spirits of nature. The shamans are the leaders of the tribe while the druids are, in a sense, advisors to the shamans.

    Currently, an older human shaman named Lojen is the elder of the tribe. For years, he has led the people of Zakavi and for the most part has been at peace with the other tribes. However, five years ago, the Zakavi were involved in a bloody war against a small Cherwok tribe named Khathor. The tribe insisted that the Zakavi were invading their lands and attacked the Zakavi before giving them a chance to leave. The battle raged on for many months and most of the druids from Zakavi were killed during the war. The Zakavi tribe stood their ground, though, and was able to finally beat off the Khathor tribe’s attacks. In the final battle with the Khathor, the elder druid was killed in a fight with one of the warriors. Darthan stepped up in place of their dead leader, took control of the battle and was able to turn the tides against the Khathor and beat them back. Due to his heroics during this battle, Lojen announced that Darthan was to be the next elder druid and also named him the champion of the tribe. Currently, new druids are being trained to replace their fallen comrades which Darthan has taken a particular interest in.

    To the Great Circle:
    Sitting on a log, Lojen awaits the report from the druids on the security of the area currently chosen for the Zakavi tribe to reside. Though Lojen hated to leave as the tribe settles once more, he had no choice. The counsel of Kroburrow called for him and his champion to join them in the Great Circle. Something big was going on and he knew there was no acceptable way to miss this meeting.

    As Lojen continued to be lost in his thoughts, three wolves exit the forest line to the south. Lojen could see them coming with quite a bit of advanced notice but did not show any worry on his face. The three wolves weaved in and out of each other, switching the lead position as they ran straight for Lojen. Lojen stands casually from the log as the wolves stop directly in front of him. The lead wolf looks up to the elder for a moment before beginning a strange transformation. Paws changes to hands and feet, the snout seems to retreat back until it looks like a human face, the fur disappears and the fanged mouth becomes a polite smile. Darthan finishes his transformation and stands to look at the elder.

    “Nothing to report. Looks like a great place to stop for a few months,” Darthan says as he bows. Lojen nods his agreement.

    The other two wolves flanking Darthan also transform to their human forms and bow.

    “The counsel and the druids will take care of everything while you’re gone, Lojen,” states a young druid named Sarus. Lojen smiles and nods.

    “I know they will. But it is hard for me to leave my tribe nonetheless.” Lojen sighs and looks off to the distance.

    “We better start moving, Darthan. We are expected to be in the Great Circle in the next couple of days.” Darthan looks back to the small camp one more time before turning back to the shaman.

    “I am ready,” Darthan whispers. He had apprehensions about leaving the tribe as well and there was no effort to hide the concern on his face. Darthan turns back to his elder and smiles.

    “Let’s go quickly so we can return quickly,” Darthan says. Lojen smiles and agrees with the elder druid. Darthan turns back to Sarus to offer some words of advise before heading to the Great Circle with Lojen.

    A couple of uneventful days of travel pass before Lojen and Darthan can see the Great Circle on the horizon.

    “Looks like we may be running a little late,” Lojen muses.

    “Doesn’t look like they started, though.” Darthan replies. The two continue to the Circle seeing many different tribe leaders and races scattered around. They set up camp a little outside of the Circle, waiting for the word for everyone to gather.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    I am really interested in this also, and hankering to get a little bit of 4e happening

    How do you feel about something like a Shadar-kai ranger

    INeedNoSalt on
  • DajianDajian Registered User regular
    edited March 2009
    Shadar-kai is fine. I am interested to see how you tie them into a tribal society.

    Dajian on
  • StormgaleStormgale Registered User
    edited March 2009
    Character: Theren
    Race: Elf
    Class: Avenger
    Primary Tribe: Navino
    Sub-Tribe: Melorden

    The Melorden are a religious group within the Navino, a Tribe devoted to the worship of the Goddess Melora and the protection of the balance of nature. They are unorthodox as a religious group however, as they have no priests, each individual tribe member has their own connection to the divine through their life. Just like the changing of the seasons, the tribal leader is changed each winter, to ensure stagnation does not set heart into the tribe.Their current leader is a shaman known as Ithdor, a Catlike shifter... known for his ability to be as Kind as a kitten, or a Ruthless as a panther, switching in the blink of an eye.

    Theren is a gentle soul, a man who would rather spend his days walking through the forest, finding new plants and animals and basking in the wonder of his goddess. Most of his life was spent in a holy place, where he was trained to become the sword of his goddess and he does that duty with pride... but to simply be free in the forest is a pleasure he indulges whenever he can. As an avenger, he is patient.. spending days to weeks hunting his prey, ensuring those judged as destroying the balance are brought to justice, and the forest survives to outlive him.


    "We live in grim times" Ithdor stated as he walked, covered in the pelts of a sub tribal leader. his small guard following... purely ceremonial in this sacred place after all, some say this was where Gruumsh was banished by Melora, and the forest was made as a testament to life beginning anew.

    Theren pauses "Tycho will shine light even in the deepest shadow" he replied, the fullblade sheathed behind him, his cloak covering his expression "So long as I draw breath, I will cut through the darkness"

    The Shifter chuckled deeply at that "I'm sure you would draw steel against Bane himself if he stood in your path" he added, his voice becoming low "But you cannot do everything alone"

    He left his liege at the edge of the campfire, the leaders would have to discuss their buisness, kneeling down to puck a red flower, one he had never seen before.

    Opening a worn leather tome he slipped the flower into a page, reciting the Prayer to his goddess as he found another of her Creations.

    He clutched the cloak close to himself as the wind picked up for a moment, thinking of the words Ithdor had said, going to find sustenance while he waited.

    Stormgale on
    [SIGPIC][/SIGPIC]
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Champion: Tsai-Eshe
    Race: Shadar-Kai
    Class: Two-Weapon Ranger
    Primary Tribe: Navino
    Sub-Tribe: Mehwet-Aped

    The Mehwet-Aped (roughly, 'Children of the Raven') are a sub-tribe of the Navino, compromised primarily of Shadar-kai. The Mehwet-Aped is a much more hectic and violent subtribe than the Navino proper, with much more infighting and crime between members than most other tribes witness. This is, however, precisely why the Mehwet-Aped count themselves apart from the Navino: the Shadar-kai are most at home in this environment, and they are able to police themselves without harming other tribes while under their own jurisdiction.

    The Mehwet-Aped revere the Raven Queen and readily accept violence and death as two of the driving forces in nature. The priesthood and shamans of the sub-tribe tend also to be competent warriors.

    ...

    Tsai-Eshe (Lucky in Life, in the Shadar-kai language) is the daughter of one of the warrior-priests of the Mehwet-Aped, and rose to her position within the tribe through relentless combat, and maintains it in similar manner. Like many of the Children of the Raven, she awaits the day that she meets a greater predator than herself and is welcomed into her godess' loving arms - and will continue to fight until she meets such a being.

    ...

    Tsai-Eshe raced alongside Osahar, moving swiftly through the forest and dipping in and out of reality as they went. In the dark of night and beneath the forest's canopy, the pair were almost invisible, and their unwillingness to remain on the Material plane for more than moments at a time would have made any onlooker wary. The two remained close for some time, keeping solid long enough to catch sight of the other after each jaunt, but eventually they lost sight of one another; perhaps they'd fallen out of sync, or maybe what had seemed like an even race wasn't.

    Osahar arrived at the rim of the crater before Tsai-Eshe, and drew his dagger from its sheath. He took a brief look into the woods he'd just emerged from before instinctively ducking as Tsai-Eshe appeared beside him, her flail already mid-swing as she materialized. He brought his dagger towards her exposed belly, but withdrew and fell back when she brought her mace around toward his arm - and then lunged forward, bringing his blade to Tsai-Eshe's neck. She was fast, but not fast enough to stop him. He pressed the weapon against her neck.

    He sheathed his dagger, and Tsai-Eshe strapped her weapons back to her belt. "Close," he said.

    "Someday," she said. "You can't be Chief forever."

    "No," he agreed. "Not forever." He cast his gaze to the bowl of the crater. "It would appear that we are late," he said.

    "Looks that way. Better that way, I think. Shall we?"

    "If you insist, priestess."

    The pair vanished from sight, and when they reappeared, they were dashing into the crater.

    INeedNoSalt on
  • lodwilklodwilk Registered User regular
    edited March 2009
    Name: Naharj
    Race: Dragonborn
    Class: Barbarian
    Major Tribe: Cherwok
    Sub Tribe: Denthanus Ro



    The Denthanus Ro tribe is a gathering of nomadic dragonborn who excel at one thing. Performing raids against other tribes. They traditionally run these raids against small tribes that belong to any major tribe that isn’t Cherwok, however when it becomes necessary they will attack tribes belonging to Cherwok.
    Naharj is the current champion of the Denthanus Ro tribe. His strength and combat expertise proved him to be worthy of defending and leading the tribe in battle. His natural charisma also earned him not only the respect and admiration of his tribesmen, but it allowed him to deal with situations between other tribes where diplomacy would be a more beneficial than violence. When Naharj become his tribes champion he had his tribemates follow a new rule. In combat they where to never kill another dragonborn. Instead they were to be captured and brought back to their encampment, where Naharj would work on convincing them that their rightful place would be with the Denthanus Ro tribe. Those who refused to join the tribe, he would personally execute.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Naharj saw The Great Circle off in the distance and smiled. So many tribal champions would be there many of whom he would like to personally challenge to a fight. The non-violence treaty was in effect though and Naharj would respect it. The sun shone down on him, warming his green scales that were not covered by the bear hide armor he wore.

    Beside him where the four members he chose to be his honor guard for this meeting. There was Irib, with her black scales, and enough daggers strapped to her body to turn a ogre into a pincushion. Rasalib who even towered over Naharj. The scale mail, sword and shield he carried were dyed to match his own red scales. Then there was Sorain who was dressed in the same fashion as Rasib, however she carried a longspear opposed to a sword and shield, and her armor was dyed white. Finally there was Arakava who stood out from the group with his lack of displayed weaponry and only wearing fitted robes, but Naharj knew that the blue scale could handle his own in combat using his magical arts.

    As they entered The Great Circle Naharj looked around for a suitable campsite and upon finding a clearing he and his companions headed towards it. On his way there though something caught his eye and he changed his direction, approaching a small encampment of another tribe.
    They look thin, weak and lack any visible scars. Willoan most likely. He though with smug satisfaction, yet there was one person there who had caught his eye. Another dragon born who actually carried a weapon. An actual fighter amongst them. Probably a bodyguard of their leader.
    Upon seeing their approach the Willoan tribe stopped what they were doing and looked at eachother warily. A human dressed in finer clothes than the others stepped forwards and greeted them

    “Hello there dragonfolk, I am Villiam champion of the .......” the mans words trailed off as Naraj walked right past him and walked up to the dragonborn.

    ”Greetings fellow warrior” said Naharj in draconic. He smiled at the nod of understandment from the dragon born and took slight pleasure from the looks of confusion from the other Willioans. ” I am Naharj, champion of the Denthanus Ro tribe. I do not know if you are aware of our tribe, but either way it matters not. I just wanted to personally tell you that no matter the tribe they belong to any draconic brethren shall be accepted at our encampment and I would like to invite you to our camp later tonight for refreshing drinks and good company. Our kind must stick together after all.”

    The other dragonborn simply looked at Naharj for a moment, then his own clansmen and finally a look to Naharj’s guards, then back to Naharj. His only response was a simple nod.

    ”Excellent my friend, I must leave you to set up our camp right now but we hope to see you later tonight. “ he then feigned turning to leave but stopped as if remembering something and quickly said to the dragonborn, ”Also if you see any other of our brethren hear please extend our invitation to them as well. The more the merrier afterall.”

    He then actually turned to leave, walked right past the clearly irritated human and left with a smile on his face. Perhaps coming here might not be as dull or unprofitable as he expected after all

    lodwilk on
  • StygianSmileyFaceStygianSmileyFace Registered User regular
    edited March 2009
    Working on the sheet, errata but I thought I would post the concept and see if I went too far/changed too much.

    I mucked about with the Warforged concept, which is the major reason I was hoping to get some consultation/helpful crit.

    Absorth

    Willoan Major Tribe
    Subtribe - Loamfed
    Background: The stories say that the Loamfed, a peaceful member of the greater Willoan tribe, were hunted to near extinction by an vile man. Seeking retribution for some forgotten slight, this formidable warrior left the heads of the Loamfed on spears as warnings to those that remained; signs of death to come. Having no warriors of their own, the elders of the Loamfed tribe begged the leader of the Willoan tribe to intercede on their behalf. Not known to be a warrior himself, the leader of the Willoan prayed for guidance, and saw in his visions a beautiful grove surrounding a pond amid the rolling hills of his peoples lands. When he awoke from his prayers, the tribal leader knew what he had to do.

    Tales are still told of the price both the Loamfed and the Willoan's paid as they attempted to trick and lead on the evil warrior towards the destination Kavah held in his head. The shadows from spears raised high with the horrid fruit of the warrior's kills grew long, and the Loamfed feared that they were never to know another sunrise. Finally, after a march which is spoken of only in whispers and tears, Kavah dismissed the Loamfed and stood to meet the warrior on his own among the twisted trees and grasses of the grove.

    The warrior struck first, wounding Kavah along the cheek with a thrust of his spear. Blood blossomed on the Willoan leader's stomach next as the madman sunk the spiked knuckles of his gauntlet into his gullet. Kavah fell, and the warrior advanced. Only to find, that he could not.

    Grass twisted along his greaved shins, tugging at the metal as he attempted to free himself. Branches dipped, ripping the spear from his grasp as leaves covered his features. The warrior tried to scream, but found only tendrils of vines to breath upon. As Kavah watched in a mix of horror and amazement, the warrior was completely encased in the greenery - lost from sight and his evil at an end. Kavah took his fallen enemy's weapon and, with a quick prayer to the God's, took his leave of this holy place.

    As days turned to weeks and on to years, the spear of this evil man remained in the care of Kavah. The sands fell as they will, and soon again the peaceful Loamfed people found themselves facing encroachment from an outside source. Following yet another vision, Kavah led the elders of the tribe to the grove yet again and taught them the words that had come to him in his dreams. Wood cracked, leaves rustled, sap ran... And as the Loamfed watched in terror the warrior lived again, albeit this time in the form of wood and foilage, stone and dirt.

    So the stories tell of the defender of the Loamfed, Absorth the Unending. An evil man remade of the earth he once raped and plundered.


    Updated to include rp
    The Elders walked close together, departing the small concentration of tents with eyes down low and their minds racing. At first they paid attention only to the sound of their boots upon the grass, but the shambling -thump- of that which followed them forced conversation.

    "Why do think we are being gathered Elder Mahoan? The winds bring strange tidings over the grasses, and the earth bears bitter bounty. My spirit-mate told me she fears the crops will turn bitter." A stray breeze gave Elder Miten, his robes shaking as he shuddered. "I do not look forward to a winter of puckered lips and drawn faces."

    Mahoan considered the sky, glazed eyes taking in the position of the stars even as the -thump- of footsteps made him flinch.

    "The stars are bright. The God's watch us this night intently." Leathery skin furrowed as he scowled. "If they watch us with benevolence or malice however, it hard to tell."

    "Perhaps they watch over the use of their gift Elder?" The speaker was a young attendee to the Elders, unable to keep from turning his head about to stare behind them.

    "Silence boy!" Miten snapped, hair flailing. "Keep your eyes forward fool! He will - "

    "He will do nothing honored Elder. Nothing but serve your people, and the will of the Gods."

    Backs straightened with the snapping of old tendon even as lips slammed shut. The young attendee stumbled upon his robes, grasping at the air as his shrill cry split the air...

    Only to have his cry cut off as his fingers wrapped around the base of an extended spear.

    With a final -thump- the mass of darkness that had been following the Elder's came a stop. Flickering firelight illuminated gnarled features, formed of twisting bough and wilting leaf. Fingers the size of the child's forearm pulled the spear closer, lifting the boy to his feet as blood-red eyes contemplated his form.

    "Careful little one." The voice was gravel, grinding against ancient wood. "Your bones are not as strong as mine."

    "A fact you would know quite well, would you not Slayer?" Mahoan grabbed at the boy, putting himself between the two. "Or has time blunted your memory?"

    The construct smiled, if such a thing could be possible. The ornate spear, tip glinting, slammed back into the ground as the other huge hand gestured slowly. "Time has only acted to remove that name from this form honored one. The Slayer is gone, long dead and removed from this world. All that remains is the Unending... As Ehlonna commanded."

    "And yet you still bear the name, do you not? Absorth..." Miten squeaked out, facial feature's shaking.

    The stump-like head turned, soil tumbling from the ever twisting boughs. "Every, thing, needs a name Elder Miten. Just like every, thing, needs a place. Your place is the plains, with your wives... Your families, your gardens. Mine." Absorth slowly moved forward. "Is within the Circle."

    The shambling -thump- took the warforged from out the firelight. Left alone, the Elders and their young charge shared wide-eyed looks. As one, the Elders turned and strode away as quickly as they could. Left alone, the boy looked after the diminishing bulk of the Unending as he moved towards the mass of people within the Great Circle.

    "Good luck to you guardian." A quick look around. "And Ehlonna bless you." He added under his breath as he ran back to the Elders.

    Alone, Absorth the Unending entered the Circle...

    StygianSmileyFace on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen, Dwarven Shaman
    Major Tribe: Navino
    Sub-Tribe: Pon'seve


    Personality: Somewhat taciturn; relies on idioms and colloquial adages for most situations. "Better to be silent and be thought a fool than open my mouth and be proven one."

    Background:
    His parents had been nomadic for dwarves, and the Navino had welcomed them during a horrific monsoon season. They quickly found their niche with the Pon'seve tribe, a sub-tribe that focuses on gathering the information of all tribes and ages together to assemble the answers to problems by combining the knowledge of all with the harmony of earth.

    Mhen shone from a young age with proficiency in the Shamanistic arts. He grew into a powerful leader amongst the warriors in the tribe, proving himself in martial combat but dominating even more impressively in group tactics. In Pon'seve's bid to assemble knowledge from all tribes and to commune with the purest and oldest spirits of nature, Mhen has led expeditions to far lands and deep wilds and met with members of many of the scattered Kroburrow tribes.

    When the call came out for champions and chieftans to assemble at the Great Circle, Mhen was chosen without dispute and sent along with their leader, a wizened old Eladrin Druid named Hennesh who has communed with spirits in both the Material and Fey realms for centuries.

    Entering the Great Circle:
    As the two Pon'seve worked their way down the slope of the Great Circle toward the tents assembled for the Tribal meeting, Hennesh began another tale. After a few sentences Mhen changed his focus, having identified this as the fourth retelling of this story since they set off. As the Eladrin went into great detail about the spirits beneath the great mountain the dwarf began to look over the people they were passing through. He recognized a few humans from the Celterak, and a few elves from other subtribes of Navino.
    The Dragonborn of...Denarus? That wasn't right, but they were Cherwok, he remembered "What's in a name?" he thought, dismissing the mental slip as soon as it happened.

    So many faces, from so many different places; spiritually and physically, he reminded himself. This kind of collaborative effort is exactly the sort of thing the Pon'seve have been proclaiming as the wise choice for years. "Two heads are better than one," he knew, so with this many...nothing should be out of reach, Mhen thought cheerily as they found a good spot to settle.

    "...and that's how i learned how to wrestle a Minotaur, see..." continued the Eladrin.

    "I just figured you have to grab the bull by the horns," finished the Shaman for him, getting first a blank stare, and then a knowing laugh as the older fellow realized he wasn't speaking to some young warrior; this champion of their people had already learned all the lessons his old tales had to teach. Now wasn't the time to see what the stout shaman could learn. It was time for all of the Kroburrow to learn - whether they could come together, or if this encroaching darkness would end their proud lines.

    Edit: Got my PHB II, so the previous shortcomings should be corrected now.

    Edit the Second: Appearance, for what it's worth:
    Mhen is a dwarf of average height, with streaks of silver in his brown hair despite only just approaching 50 years of age. Despite being the thoughtful type he has a rugged, muscular build wrought from the expeditions through harsh lands and the combat training/sparring the clan participates in. "You're only as strong as your weakest link," after all, and he has always wanted the Pon'seve to be strong and prosperous, so he trains his body as diligently as his mind to strengthen not only the links he represents in his clan, but also those within himself.

    Themindtaker on
    Horseshoe wrote: »
    Once a terrifying monarch, now my tiny arms can only twitch uselessly as I look skyward, awaiting the cataclysm.
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Kind of expecting the first IC post to contain "CAN YOU DIG IT".

    INeedNoSalt on
  • nefffffffffffnefffffffffff Registered User regular
    edited March 2009
    OK. I want to try out for this. I was thinking goblin because I have never played one of the monster races, and because they fit well into the idea of a tribal society.

    I couldn't decide between a shaman (old and cantankerous, but also wise), or maybe just a trickster rogue, which the race is well suited for.

    do either of these work better or not-at-all for this setting?

    nefffffffffff on
    camo_sig2.png
  • DajianDajian Registered User regular
    edited March 2009
    Either would work fine so long as you can provide the background for PC and the tribe.

    Dajian on
  • StygianSmileyFaceStygianSmileyFace Registered User regular
    edited March 2009
    Number two (More for the conversation I had this AM)

    Intar Rex


    Here is the Monster Manual Entry that I tried to update, and the IC roll for hit dice (Yes, I misspelled the name)

    Tribe Background:
    The Khama are a violent and small sub tribe that exist among the Cherwok. Violent due to their nature, small due to the monthly battles that take place between the different families to prove dominance. The winners of the battles are allowed to treat the defeated as slaves for the following days, living off their work and foodstuffs until the next battle looms. However, due to the fact that the Khama society has no concept of fair play, poisons and underhanded tricks insure that no one stays champion for long.

    Character Background:
    Intar! Her name is spoken in whispers by the tribes of Kroburrow, shouted by her soon to be defeated enemies and worshiped by her admirers. Like a force of nature she takes what she wishes! Food, lodging, mates... Nothing is beyond her grasp or desires! Let the God's themselves call her to their judgment if they will, only Intar will remain!

    A veteran of the monthly battles among her tribe, Intar is the epitome of a Dracotaur; cold, calculating and ever ready for a challenge. The weapons she carries, Ragebringer and Rage Giver, are mementos of her family's legacy and she would devour those whom would attempt to touch them without leave.

    RP:
    Rackon pushed his way among the assembled throng of Dracotaur's, large hands smacking and striking at the scaled hands that grabbed at him.

    "Damn you all, where is she?" He bellowed, even his monstrous voice lost among the clamorous sounds of the tribe. "The damned ceremony will begin soon! I will not have..."

    THUMP!

    The powerful Dracotaur whipped his head about, nostrils flaring at the sound of a challenge.

    THUMP!

    "Come then hatchling! Come out! Come out and..."

    The Khama tribe's cries grew louder, their mass parting in the rising dust to reveal a monstrosity in green. Her scales glittered in the sun, sparkling dimmer only where the tattood lines of black and gold crisscrossed over form. Taloned feet tore at the ground, all four of her feet striking the ground with the force of lightning, sending the immediate area into tremors.

    "Intar..." The Elder Dracotaur whispered the name, hand going towards the pommel of his sword. "Face me!"

    Her eyes went wild, almost snorting as the crowd exploded into further frenzy. A razor-sharp glaive spun into motion before her, bursting into flames as she reared on her hind legs.

    "Yaaaaaaaaargh!" Rackon flung himself forward, blade leaving its sheath even as he closed the ground between them. Just as he raised the weapon to strike, he saw the setting sun illuminate the shape of the female Dracotaur, and he felt his blood race with more than the thrill of combat.

    THUNK!

    His head flew into the air, body crumbling to a tumbled stop in the dusty ground as Intar met his charge. Shaking her head, the powerfully built female spun herself around and faced the suddenly silent crowd.

    "Rackon has fallen!" Her voice rang clear in the Draconic tongue, eyes glaring at those assembled. "A black plague threatens... BAH!" She spit fire, weeds and grass turning to ash. "Intar mocks this plague! Mocks it, and those that would fear it!" The great Glaive, Ragebringer, spun in her hand and pointed towards the great circle. "Intar will meet this plague, and banish it with fire. Fire, and rage!"

    The assembled Dracotaur's burst into cheers, and Intar slammed her fist against her scales in salute. "I go! Train hard, live well! For when I return..." She pointed towards the group. "It will be stronger!"

    Without further word she spun, pounding her way towards the Great Circle, chased by the sounds of her riotous people.

    StygianSmileyFace on
  • StormgaleStormgale Registered User
    edited March 2009
    Well this is going to be an awesome party, with blackjack and Hookers :P

    Stormgale on
    [SIGPIC][/SIGPIC]
  • cytorakcytorak Registered User regular
    edited March 2009
    Blue dotting this until I get my PHBII.. I'm thinking Goblin Sorceror or Tiefling Warden...will post a dude or two later when I get my copy of PHBII.

    cytorak on
  • DajianDajian Registered User regular
    edited March 2009
    jdarksun wrote: »
    PHBII just arrived at home. Expect something... interesting. /grin.

    I hope it is a gnome! :P

    Dajian on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Number two (More for the conversation I had this AM)

    Intar Rex


    Here is the Monster Manual Entry that I tried to update, and the IC roll for hit dice (Yes, I misspelled the name)

    Tribe Background:
    The Khama are a violent and small sub tribe that exist among the Cherwok. Violent due to their nature, small due to the monthly battles that take place between the different families to prove dominance. The winners of the battles are allowed to treat the defeated as slaves for the following days, living off their work and foodstuffs until the next battle looms. However, due to the fact that the Khama society has no concept of fair play, poisons and underhanded tricks insure that no one stays champion for long.

    Character Background:
    Intar! Her name is spoken in whispers by the tribes of Kroburrow, shouted by her soon to be defeated enemies and worshiped by her admirers. Like a force of nature she takes what she wishes! Food, lodging, mates... Nothing is beyond her grasp or desires! Let the God's themselves call her to their judgment if they will, only Intar will remain!

    A veteran of the monthly battles among her tribe, Intar is the epitome of a Dracotaur; cold, calculating and ever ready for a challenge. The weapons she carries, Ragebringer and Rage Giver, are mementos of her family's legacy and she would devour those whom would attempt to touch them without leave.

    RP:
    Rackon pushed his way among the assembled throng of Dracotaur's, large hands smacking and striking at the scaled hands that grabbed at him.

    "Damn you all, where is she?" He bellowed, even his monstrous voice lost among the clamorous sounds of the tribe. "The damned ceremony will begin soon! I will not have..."

    THUMP!

    The powerful Dracotaur whipped his head about, nostrils flaring at the sound of a challenge.

    THUMP!

    "Come then hatchling! Come out! Come out and..."

    The Khama tribe's cries grew louder, their mass parting in the rising dust to reveal a monstrosity in green. Her scales glittered in the sun, sparkling dimmer only where the tattood lines of black and gold crisscrossed over form. Taloned feet tore at the ground, all four of her feet striking the ground with the force of lightning, sending the immediate area into tremors.

    "Intar..." The Elder Dracotaur whispered the name, hand going towards the pommel of his sword. "Face me!"

    Her eyes went wild, almost snorting as the crowd exploded into further frenzy. A razor-sharp glaive spun into motion before her, bursting into flames as she reared on her hind legs.

    "Yaaaaaaaaargh!" Rackon flung himself forward, blade leaving its sheath even as he closed the ground between them. Just as he raised the weapon to strike, he saw the setting sun illuminate the shape of the female Dracotaur, and he felt his blood race with more than the thrill of combat.

    THUNK!

    His head flew into the air, body crumbling to a tumbled stop in the dusty ground as Intar met his charge. Shaking her head, the powerfully built female spun herself around and faced the suddenly silent crowd.

    "Rackon has fallen!" Her voice rang clear in the Draconic tongue, eyes glaring at those assembled. "A black plague threatens... BAH!" She spit fire, weeds and grass turning to ash. "Intar mocks this plague! Mocks it, and those that would fear it!" The great Glaive, Ragebringer, spun in her hand and pointed towards the great circle. "Intar will meet this plague, and banish it with fire. Fire, and rage!"

    The assembled Dracotaur's burst into cheers, and Intar slammed her fist against her scales in salute. "I go! Train hard, live well! For when I return..." She pointed towards the group. "It will be stronger!"

    Without further word she spun, pounding her way towards the Great Circle, chased by the sounds of her riotous people.

    your character is a homebrew race made from 3.5 rules?

    and you used racial hit dice? o_O

    INeedNoSalt on
  • HarlonHarlon Registered User regular
    edited March 2009
    Champion: Erol
    Race - Human
    Class - Wizard
    Major tribe - Celterak
    Sub-tribe - Skiv

    Background / Tribe
    As one of the smallest tribes of the Celterak, the Skiv tribe is often forgotten and left alone (or so the sub-tribesmen think) to fend for themselves in caves along the coastline. The tribe is made up primarily of goblins and bugbears whose druidic magic and martial prowess leaves question as to why they would be as excluded as they are. Though politically peaceful with the other tribes that share the name of Celterak, they are very unaccepting to outsiders and prefer to keep to themselves. Their chieftain, a particularly stubborn hobgoblin by the name of Golok, has been in command for as long as Erol has associated himself with the tribe.

    A 73 year old human, with a pale complexion and grey hair that displays only a few streaks of the dark brown it used to be, is an odd sight amongst his orange-skinned brethren. What originally began as a pilgrimage for knowledge, Erol found misfortune when he encountered the Skiv tribe. Initially captured as a slave, Erol was trapped for a solid year, hanging like a pet bird inside of a wooden cage in the tribe's cave, spending most of his days doing nothing but watching over the tribe who ignored his very existence. Eventually, the elderly wizard managed to befriend the goblins through displays of what his kinsmen understood as "druidic magic". Knowing better, Erol never corrected his previous captors that what he was producing was infact known as arcana, making certain to practice only elemental magic to prevent misunderstanding, and joined their druidic circle, rising in the ranks to become Golok's "favored one."
    To the Great Circle!
    "Are you not going to go, then?" Erol questioned the fur-covered bugbear sitting majestically in his throne.

    "Go and do what?" Golok inquired, looking slightly displeased with the suggestion. "The Celterak have long forgotten us."

    "If that's so, why would they have called you, by name, to the Great Circle? To represent our tribe as a part of the Celterak." The wizard noted his chieftain's change in facial expression but made no change to his own, still playing on Golok's pride.

    "To be diplomatic," the chieftain stubbornly replies. "Besides, what would be the benefit of our attendence?" Again, the leader's facial expression changed, this time to a more inquisitive one.

    Noting the sudden interest in Golok's voice, Erol chose his words carefully, "If the reason for this calling is as grave as it sounds, we would be able to show all others the strength of our tribe. What is the worst that could happen, we are pushed aside again?"

    Silence. The wizard stood before the throne of his chieftain, awaiting a reply, but saw no change in the large bugbear's facial expressions. Wanting to push the matter, but knowing that few words were always better than many in the ears of his leader, he continued waiting in silence. Golok eventually let out a loud sigh and smirked towards his human companion, "Fine. We shall head to the crater immediately."

    "We?" The wizard knew he was trusted by Golok, but was rarely included in meetings with the other kinsmen, let alone a meeting of all of the tribes.

    "Yes. You will follow me as a champion of the Skiv. Say nothing more and prepare for the trip."

    Harlon on
    3DS FC 1048-9228-8841
  • DelmainDelmain Registered User regular
    edited March 2009
    Number two (More for the conversation I had this AM)

    Intar Rex


    Here is the Monster Manual Entry that I tried to update, and the IC roll for hit dice (Yes, I misspelled the name)

    Tribe Background:
    The Khama are a violent and small sub tribe that exist among the Cherwok. Violent due to their nature, small due to the monthly battles that take place between the different families to prove dominance. The winners of the battles are allowed to treat the defeated as slaves for the following days, living off their work and foodstuffs until the next battle looms. However, due to the fact that the Khama society has no concept of fair play, poisons and underhanded tricks insure that no one stays champion for long.

    Character Background:
    Intar! Her name is spoken in whispers by the tribes of Kroburrow, shouted by her soon to be defeated enemies and worshiped by her admirers. Like a force of nature she takes what she wishes! Food, lodging, mates... Nothing is beyond her grasp or desires! Let the God's themselves call her to their judgment if they will, only Intar will remain!

    A veteran of the monthly battles among her tribe, Intar is the epitome of a Dracotaur; cold, calculating and ever ready for a challenge. The weapons she carries, Ragebringer and Rage Giver, are mementos of her family's legacy and she would devour those whom would attempt to touch them without leave.

    RP:
    Rackon pushed his way among the assembled throng of Dracotaur's, large hands smacking and striking at the scaled hands that grabbed at him.

    "Damn you all, where is she?" He bellowed, even his monstrous voice lost among the clamorous sounds of the tribe. "The damned ceremony will begin soon! I will not have..."

    THUMP!

    The powerful Dracotaur whipped his head about, nostrils flaring at the sound of a challenge.

    THUMP!

    "Come then hatchling! Come out! Come out and..."

    The Khama tribe's cries grew louder, their mass parting in the rising dust to reveal a monstrosity in green. Her scales glittered in the sun, sparkling dimmer only where the tattood lines of black and gold crisscrossed over form. Taloned feet tore at the ground, all four of her feet striking the ground with the force of lightning, sending the immediate area into tremors.

    "Intar..." The Elder Dracotaur whispered the name, hand going towards the pommel of his sword. "Face me!"

    Her eyes went wild, almost snorting as the crowd exploded into further frenzy. A razor-sharp glaive spun into motion before her, bursting into flames as she reared on her hind legs.

    "Yaaaaaaaaargh!" Rackon flung himself forward, blade leaving its sheath even as he closed the ground between them. Just as he raised the weapon to strike, he saw the setting sun illuminate the shape of the female Dracotaur, and he felt his blood race with more than the thrill of combat.

    THUNK!

    His head flew into the air, body crumbling to a tumbled stop in the dusty ground as Intar met his charge. Shaking her head, the powerfully built female spun herself around and faced the suddenly silent crowd.

    "Rackon has fallen!" Her voice rang clear in the Draconic tongue, eyes glaring at those assembled. "A black plague threatens... BAH!" She spit fire, weeds and grass turning to ash. "Intar mocks this plague! Mocks it, and those that would fear it!" The great Glaive, Ragebringer, spun in her hand and pointed towards the great circle. "Intar will meet this plague, and banish it with fire. Fire, and rage!"

    The assembled Dracotaur's burst into cheers, and Intar slammed her fist against her scales in salute. "I go! Train hard, live well! For when I return..." She pointed towards the group. "It will be stronger!"

    Without further word she spun, pounding her way towards the Great Circle, chased by the sounds of her riotous people.

    your character is a homebrew race made from 3.5 rules?

    and you used racial hit dice? o_O

    Yeah, I like this guy. He has cajones.

    Delmain on
    syndalis wrote: »
    Apple is a terrible company.
  • StormgaleStormgale Registered User
    edited March 2009
    Delmain wrote: »
    Number two (More for the conversation I had this AM)

    Intar Rex


    Here is the Monster Manual Entry that I tried to update, and the IC roll for hit dice (Yes, I misspelled the name)

    Tribe Background:
    The Khama are a violent and small sub tribe that exist among the Cherwok. Violent due to their nature, small due to the monthly battles that take place between the different families to prove dominance. The winners of the battles are allowed to treat the defeated as slaves for the following days, living off their work and foodstuffs until the next battle looms. However, due to the fact that the Khama society has no concept of fair play, poisons and underhanded tricks insure that no one stays champion for long.

    Character Background:
    Intar! Her name is spoken in whispers by the tribes of Kroburrow, shouted by her soon to be defeated enemies and worshiped by her admirers. Like a force of nature she takes what she wishes! Food, lodging, mates... Nothing is beyond her grasp or desires! Let the God's themselves call her to their judgment if they will, only Intar will remain!

    A veteran of the monthly battles among her tribe, Intar is the epitome of a Dracotaur; cold, calculating and ever ready for a challenge. The weapons she carries, Ragebringer and Rage Giver, are mementos of her family's legacy and she would devour those whom would attempt to touch them without leave.

    RP:
    Rackon pushed his way among the assembled throng of Dracotaur's, large hands smacking and striking at the scaled hands that grabbed at him.

    "Damn you all, where is she?" He bellowed, even his monstrous voice lost among the clamorous sounds of the tribe. "The damned ceremony will begin soon! I will not have..."

    THUMP!

    The powerful Dracotaur whipped his head about, nostrils flaring at the sound of a challenge.

    THUMP!

    "Come then hatchling! Come out! Come out and..."

    The Khama tribe's cries grew louder, their mass parting in the rising dust to reveal a monstrosity in green. Her scales glittered in the sun, sparkling dimmer only where the tattood lines of black and gold crisscrossed over form. Taloned feet tore at the ground, all four of her feet striking the ground with the force of lightning, sending the immediate area into tremors.

    "Intar..." The Elder Dracotaur whispered the name, hand going towards the pommel of his sword. "Face me!"

    Her eyes went wild, almost snorting as the crowd exploded into further frenzy. A razor-sharp glaive spun into motion before her, bursting into flames as she reared on her hind legs.

    "Yaaaaaaaaargh!" Rackon flung himself forward, blade leaving its sheath even as he closed the ground between them. Just as he raised the weapon to strike, he saw the setting sun illuminate the shape of the female Dracotaur, and he felt his blood race with more than the thrill of combat.

    THUNK!

    His head flew into the air, body crumbling to a tumbled stop in the dusty ground as Intar met his charge. Shaking her head, the powerfully built female spun herself around and faced the suddenly silent crowd.

    "Rackon has fallen!" Her voice rang clear in the Draconic tongue, eyes glaring at those assembled. "A black plague threatens... BAH!" She spit fire, weeds and grass turning to ash. "Intar mocks this plague! Mocks it, and those that would fear it!" The great Glaive, Ragebringer, spun in her hand and pointed towards the great circle. "Intar will meet this plague, and banish it with fire. Fire, and rage!"

    The assembled Dracotaur's burst into cheers, and Intar slammed her fist against her scales in salute. "I go! Train hard, live well! For when I return..." She pointed towards the group. "It will be stronger!"

    Without further word she spun, pounding her way towards the Great Circle, chased by the sounds of her riotous people.

    your character is a homebrew race made from 3.5 rules?

    and you used racial hit dice? o_O

    Yeah, I like this guy. He has cajones.

    He is the kind of guy that would ride a shark whilst pulling of a Metal Solo... whilst drunk

    Stormgale on
    [SIGPIC][/SIGPIC]
  • HayasaHayasa Registered User regular
    edited March 2009
    Champion: Aansqavla
    Race: Gnome - finally can play gnomes!
    Class: Invoker (follower of Erathis)
    Primary Tribe: Celterak
    Sub-tribe: Tanerath

    Tribal stuff & role of champion
    Many years ago, the Tanerath were once a very small subtribe of elves, resident in the Celtarak's borderlands of the neighbouring Navino tribe, united by the devotion to the goddess Erathis. Since that time, the ranks of the Tanerath have swelled, as smaller sub-tribes have declined or fallen on hard times (such as the elves of the Iridaon, once a Navino sub-tribe, whose lands suffered in the Great Fire), and had a place offered to them among the Tanerath. Now the members of the relatively large Tanerath sub-tribe are humans, elves and a large number of half-elves.

    Their territory spans a narrow area of rocky coastline and a significant swathe of rocky grassland further in. For a coastal sub-tribe, they make relatively little use of the sea's bounty; for them the sea is a place of religious significance, and almost all of the sub-tribes key rituals take place at the monolith known as the shattered skull, an enormous boulder worked by tribesmen over time to bear the likeness of Erathis herself.

    The Tanerath are also particularly distinctive for two other reasons. Firstly, for their worship of a relatively unknown god known as Erathis, whose edicts of community and fellowship they claim to follow. Secondly, their highest delicacy is snake, and any visitors to the tribe can expect this to become a staple of their diet - this particular delicacy was brought into the sub-tribe through the assimilation of the defeated Gentin tribe.

    The current chieftain of the Tanerath is the elven warlord Olinqat, a keen-eyed spearman of good reputation and great experience - while his personal prowess in skirmishes is moderate, rumours say that he has the fates on his side, as under his leadership, the Tanerath are almost unassailably well positioned for a physical conflict. Famously, some fifty years ago, Olinqat's tactics were so comprehensive in their effectiveness, that no sooner had the Gentin sub-tribe drawn swords and set out to battle, the Tanerath were upon them - leading to the Gentin's surrender within an hour.

    Under Olinqat, the role of champion among the Tanerath is not one of combat, but of cunning and manipulation. Acting as an agent for the sub-tribe, and advisor to the chieftain in political matters, the champion is expected to be able to coerce both other tribe members, and other sub-tribes, to fall into line with the expectations of the chieftain.

    The current champion of the Tanerath is a gnome priestess by the name of Aansqavla. Many years ago, the child gnome was discovered floating in the water during one of the Tanerath's rituals of thanks to Erathis, and her arrival was seen as a gift to the tribe. She had no strong recollection of her time before her arrival with the Tanerath, and has been raised as one of them.

    The unnervingly poised Aaansqavla achieves this admirably; she is known to channel the most potent powers of the gods, and her hypnotically lilting voice has all of the subtlety that is required to be both feared and loved by the people she represents. It is perhaps a little odd that the humans and elves will take instruction from such a diminutive personality, but those who might wish to disagree find that it is made very difficult to do so; perhaps Aansqavla has applied the lessons of Olinqat (and Erathis) to a new battlefield - but what manner of battle is to come?


    RP bit

    Aansqavla watched studiously as the necessary runes were drawn in precious sands and spices by the grand ritualist of the tribe, the elderly human Weriweri. An expensive process perhaps, but as one of the furthest sub-tribes form the Great Circle, when the call finally arrives, there is little time to prepare. Her fascination with the intricate scattering of finery was broken as Olinqat, the sub-tribe's leader, loomed over her shoulder.

    Olinqat was clearly ready to depart; that said, he rarely wasn't, though with his proper marks of authority and seniority, other sub-tribes could at least be encouraged that he may not necessary strike out against them.

    In his usual challenging manner, he queried the young gnome. "If you are not yet prepared, Aansqa, say it now and Weriweri will travel by my side once more."

    Turning to face her chieftain, Aansqavla gave away no evidence of being unsettled. Confidently she replied to the challenge with one of her own. "I am ready. However, if you feel that you have made the wrong decision, I will gracefully submit to your revised judgement."

    As so often happened, there was a quiet moment as the two waited for the other to react; on this occasion, it was Olinqat - barking a laugh as he addressed Weriweri boisterously. "Good news, old man, it appears that you may have a little peace without me for a time!"

    As Weriweri responded in kind with the type of scathingly mocking reply that only great friends can carry off, Aansqavla took a moment to contemplate what was to come. She had been having many dreams of the opportunities of this trip, ever since Olinqat appointed her the champion of the Tanerath a month agp, much to the jealousy of others within her circle.

    For years she has been dedicated time to her Grand Design; a series of bleached snake skin scrolls upon which plans for a great `temple-village' were created, modified and refined. It would, naturally, be centered around a great shrine of Erathis, and named in her honour - Tel Erath. This trip to the Great Circle would be the beginning of it; a chance to coerce all of the tribes to see sense and follow the lady Erathis into a new era of peace and civility.

    A swirling breeze brought Aansqavla's attention back to the now; as Weriweri's ritual completed, the sandy runes started to blur and a bright portal to another place opened.

    "Aansqa! The time has come"


    More detail coming if app is accepted.

    Hayasa on
  • DajianDajian Registered User regular
    edited March 2009
    REMINDER: Recruitment closes in 48.5 hours.

    Side Note: I went to the game day event and got to see how some of the new classes played. I am now extra psyched for this to start up.

    Dajian on
  • StormgaleStormgale Registered User
    edited March 2009
    Dajian wrote: »
    REMINDER: Recruitment closes in 48.5 hours.

    Side Note: I went to the game day event and got to see how some of the new classes played. I am now extra psyched for this to start up.

    Which Oath was the Drow? The One based on getting attacked or the One based on the enemy running away

    Stormgale on
    [SIGPIC][/SIGPIC]
  • DajianDajian Registered User regular
    edited March 2009
    Stormgale wrote: »
    Dajian wrote: »
    REMINDER: Recruitment closes in 48.5 hours.

    Side Note: I went to the game day event and got to see how some of the new classes played. I am now extra psyched for this to start up.

    Which Oath was the Drow? The One based on getting attacked or the One based on the enemy running away

    He had Censure of Pursuit but most of his movement was focused on making sure he got most to roll the two d20s from his Oath of Enmity

    Dajian on
  • StormgaleStormgale Registered User
    edited March 2009
    Dajian wrote: »
    Stormgale wrote: »
    Dajian wrote: »
    REMINDER: Recruitment closes in 48.5 hours.

    Side Note: I went to the game day event and got to see how some of the new classes played. I am now extra psyched for this to start up.

    Which Oath was the Drow? The One based on getting attacked or the One based on the enemy running away

    He had Censure of Pursuit but most of his movement was focused on making sure he got most to roll the two d20s from his Oath of Enmity

    AH, expect to see such skulduggery from my guy if you pick him :P

    Stormgale on
    [SIGPIC][/SIGPIC]
  • StygianSmileyFaceStygianSmileyFace Registered User regular
    edited March 2009
    Stormgale wrote: »
    Delmain wrote: »
    Number two (More for the conversation I had this AM)

    Intar Rex


    Here is the Monster Manual Entry that I tried to update, and the IC roll for hit dice (Yes, I misspelled the name)

    Tribe Background:
    The Khama are a violent and small sub tribe that exist among the Cherwok. Violent due to their nature, small due to the monthly battles that take place between the different families to prove dominance. The winners of the battles are allowed to treat the defeated as slaves for the following days, living off their work and foodstuffs until the next battle looms. However, due to the fact that the Khama society has no concept of fair play, poisons and underhanded tricks insure that no one stays champion for long.

    Character Background:
    Intar! Her name is spoken in whispers by the tribes of Kroburrow, shouted by her soon to be defeated enemies and worshiped by her admirers. Like a force of nature she takes what she wishes! Food, lodging, mates... Nothing is beyond her grasp or desires! Let the God's themselves call her to their judgment if they will, only Intar will remain!

    A veteran of the monthly battles among her tribe, Intar is the epitome of a Dracotaur; cold, calculating and ever ready for a challenge. The weapons she carries, Ragebringer and Rage Giver, are mementos of her family's legacy and she would devour those whom would attempt to touch them without leave.

    RP:
    Rackon pushed his way among the assembled throng of Dracotaur's, large hands smacking and striking at the scaled hands that grabbed at him.

    "Damn you all, where is she?" He bellowed, even his monstrous voice lost among the clamorous sounds of the tribe. "The damned ceremony will begin soon! I will not have..."

    THUMP!

    The powerful Dracotaur whipped his head about, nostrils flaring at the sound of a challenge.

    THUMP!

    "Come then hatchling! Come out! Come out and..."

    The Khama tribe's cries grew louder, their mass parting in the rising dust to reveal a monstrosity in green. Her scales glittered in the sun, sparkling dimmer only where the tattood lines of black and gold crisscrossed over form. Taloned feet tore at the ground, all four of her feet striking the ground with the force of lightning, sending the immediate area into tremors.

    "Intar..." The Elder Dracotaur whispered the name, hand going towards the pommel of his sword. "Face me!"

    Her eyes went wild, almost snorting as the crowd exploded into further frenzy. A razor-sharp glaive spun into motion before her, bursting into flames as she reared on her hind legs.

    "Yaaaaaaaaargh!" Rackon flung himself forward, blade leaving its sheath even as he closed the ground between them. Just as he raised the weapon to strike, he saw the setting sun illuminate the shape of the female Dracotaur, and he felt his blood race with more than the thrill of combat.

    THUNK!

    His head flew into the air, body crumbling to a tumbled stop in the dusty ground as Intar met his charge. Shaking her head, the powerfully built female spun herself around and faced the suddenly silent crowd.

    "Rackon has fallen!" Her voice rang clear in the Draconic tongue, eyes glaring at those assembled. "A black plague threatens... BAH!" She spit fire, weeds and grass turning to ash. "Intar mocks this plague! Mocks it, and those that would fear it!" The great Glaive, Ragebringer, spun in her hand and pointed towards the great circle. "Intar will meet this plague, and banish it with fire. Fire, and rage!"

    The assembled Dracotaur's burst into cheers, and Intar slammed her fist against her scales in salute. "I go! Train hard, live well! For when I return..." She pointed towards the group. "It will be stronger!"

    Without further word she spun, pounding her way towards the Great Circle, chased by the sounds of her riotous people.

    your character is a homebrew race made from 3.5 rules?

    and you used racial hit dice? o_O

    Yeah, I like this guy. He has cajones.

    He is the kind of guy that would ride a shark whilst pulling of a Metal Solo... whilst drunk

    More like jumping the shark...

    Told ya I'm new at this...And was "mostly" joking.

    StygianSmileyFace on
  • streeverstreever Registered User regular
    edited March 2009
    Hey all,
    I have a dwarven ranger I'm eager to play: I don't think it fits the base description of the campaign, but he'd work really well as the guide/assistant for one of the tribal leaders, especially an intellectual one. He's a striker designed to take hits/fight in close combat & hit multiple foes. (Two weapon)

    If anyone is playing an intellectual/magic based character he'd make a good guide/assistant. He has a back story with some hooks for the DM & is nature/outdoor based.

    If anyone is tentatively interested in adopting him, PM me--thanks!
    I've posted his level 1 sheet for now, and am working on a level 4 which I'll finish today/early tomorrow. (with stats generated via point-buy, his current stats were IC rolled... so the new sheet will have point-buy stats per campaign rules!)

    http://www.myth-weavers.com/sheetview.php?sheetid=114510

    streever on
  • DajianDajian Registered User regular
    edited March 2009
    REMINDER: Recruitment closes in 11.5 hours.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    UPDATE on Submittions:

    Defender:
    Neth Minotaur Warden - Delmain [Ithari of the Willoan]

    Leaders:
    Absorth Warforged Cleric - StygianSmileyFace [Loamfed of the Willoan]
    Mhen Dwarven Shaman - Themindtaker [Pon'seve of the Navino]

    Strikers:
    Orekonda Half-Orc Sorcerer - Joeslop [Malawuh of the Celterak]
    Theren Elf Avenger - Stormgale [Melorden of the Navino]
    Tsai-Eshe Shadar-Kai Ranger - INeedNoSalt [Mehwet-Aped of the Navino]
    Nahari Dragonborn Barbarian - Iodwilk [Denthanus Ro of the Cherwok]
    Gwim Goblin Sorcerer - cytorak [Jhobleuth of the Celterak]

    Controllers:
    Darthan Human Druid - Robp85 [Zakavi of the Willoan]
    Erol Human Wizard - Harlon [Skiv of the Celterak]
    Aansgavla Gnome Invoker - Hayasa [Tanerath of the Celterak]


    Reserved post but no character yet:
    Rius
    nefffffffffff
    jdarksun

    [NOTE: for those waiting on their PHB II I'd suggest throwing the RP post up since that will be a larger part of my decision than the crunch (I think we can figure that part out after the fact)]

    EDIT: I'll just update this list with new entries instead of clutering the thread with reposts.

    Dajian on
  • cytorakcytorak Registered User regular
    edited March 2009
    Champion: Gwim
    Race: Goblin
    Class: Sorcerer (Wild Magic)
    Primary Tribe: Celterak
    Sub-tribe: Jhobleuth

    Character Background:
    Gwim is an odd looking goblin, to say the least. His skin pigment is a bright blue, as opposed to the greens and browns of his brethren. He's covered in tattoos he claims helps channel his powers. A tattoo of Avandra's symbol is on his left arm. After nearly destroying the Jhobleuth tribal hall on seven different occasions, Gwim figured getting in good with the goddess of luck might not be a bad idea. He enjoys adventuring as long as he's got a few shields, er, comrades to help watch his back. He is loyal to a fault; some say even a little gullible, if there's treasure or booze to be had.
    Tribe:
    The Jhobleuth are a Celterak sub-tribe composed of the goblinoid races. The fore-bearers of this subtribe felt that human tribal leaders are too pretty to be trusted with absolute power over the tribe; thus, the need for the subtribe. Accordingly, they generally keep to themselves, only speaking up when they think "the man" is keeping them down. Arcissa, a hobgoblin bard, leads the Jhobleuth. Her singing is...interesting, to say the least, and she often embarrasses her constituents with zealous interpretations of their derrings-do.
    Great Circle:
    "When the situation is dire, he'll fight fire with fire!
    When the battle is all but lost, he'll respond with fiery Dragonfrost!
    When the outlook is dim, just call out for the one, the only, Gwim!"

    Arcissa smiled and lowered her lute. "Well, Gwim, what do you think?"

    Gwim grimaced at the hobgoblin. "I don't think the tribal leaders are looking for a verbal wanted poster about me. I appreciate it, though."

    Arcissa pouted as she slung the instrument over her back and straightened her clothes. "Hmmph. You need to stand out from the crowd, Gwim. A catchy song or poem will do that."

    Gwim smiled and looked down at himself. "I think my skin does a pretty good job of that on it's own, Arcissa."

    Arcissa frowned and kept walking. "Be that as it may...I think you need to start thinking about your entrance into the Great Circle. Maybe some fireworks! I have a couple of sunrods I can light when you go in..."

    Gwim stopped and put his hands up in supplication. "I appreciate your help, but I don't want to burn the place down. You remember what happened at the last tribal meeting."

    Arcissa sighed. "Yes, Old Tiburnoth's eyebrows still haven't grown back. Fine, no fireworks, but just remember, you need to show them that Jhobleuth is a player among the Celterak, despite what Denark thinks."

    Gwim's hands sparked and accidentally caught the bottom of his cloak on fire. "I'll do my best," he said, beating at the flames. "Come on, bard, lead me to the Great Circle. Maybe a rhyme about Tirburnoth?"

    Arcissa smiled and pulled out her lute.
    I have a preliminary character sheet here, but it's a level 1 concept, and I don't have my equipment or feats on there yet.

    cytorak on
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