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[WoW] Death Knights: In our defense, Arthas was being kind of a dick.
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If you're Hit capped for melee, I'd say go with Cryptfiend's Bite, otherwise, Titansteel Destroyer.
I'd go for Cryptfiend's Bite. The difference in weapon DPS should significantly outweigh any bonus you get from racial Expertise.
Link here.
If you guys would like to contribute to the discussion, it'd be awesome. The Class Roles Forums are pretty much our best chance of being heard. (If a Blue notices the thread, that is.)
This. I can hit 2.3K DPS in Tank gear and Tank spec. Apparently this means if I go DPS gear, I'll hit 3K. Maybe, but I didn't spend the last 2 months getting a full 7/7.5 Tank set to play spank the mob, eh?
But still, it works out well. I'm still useful, so I still at least get to go. This is in stark contrast to my main, a Hunter I semi-retired back in BC due to "Lol, Shoulda rolled a Pally" syndrome from the old raid leader.
definitely going unholy now.
Before: 15% chance that your next howling blast consumes no runes. Nifty, but not amazing, and nearly useless for DW (who has no other 'good' UF attacks)
Now: 15% chance to bring howling blast off cooldown immediately and for the next howling blast to consume no runes.
Blizzard running out of ideas? I imagine they're pushing up on a deadline for 3.1 so maybe they're just going the easy route.
XBox: Raykefire
Frost
* Howling Blast cooldown has been reduced from 10 sec to 8 sec.
* Rime now has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
Unholy
* Death Strike damage has been lowered, it now deals 60% weapon damage (down from 75%) plus 178.2 (down from 222.75) for Rank 5.
* Night of the Dead has been moved from Tier 8 to Tier 4.
* Ghoul Frenzy has been moved from Tier 6 to Tier 7.
* Master of Ghouls has been moved from Tier 4 to Tier 6.
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Solid changes to Frost, but even though I am not really surprised I was hoping for the easy perma-ghoul. though I guess the NotD move will be a nice dps upgrade for minoring.
XBox: Raykefire
Seems a bit odd, since everything I've read places Blood and Unholy neck and neck in terms of DPS prior to these changes.
Meaning that it's roughly equal to oblit. in damage.
Then you have the talent that boosts Death Strike's critical hit damage.
Death strike is thus better than oblit. for blood.
I must say I'm happy with where blood is going.
I believe on PTR the heals can no longer crit for Death Strike.
Well yeah, the problem is that even with DS at 75% weapon damage base, Blood wasn't really outdamaging Unholy by any significant amount. It sort of makes me wonder why it was lowered by 15%.
And yeah, DS heals no longer crit and the healing has been reduced by 20%
I don't think the heals have ever critted. Death Strike can crit though, and the healing done is a function of the damage done.
Obliterate gets 9% chance to crit from blood talents and +20% damage from a glyph. So basically obliterate does more base damage and probably very similar damage to death strike on crits, with a slightly higher crit rate. The only advantages Death Strike seems to have at this point are that it doesn't require diseases up to do full damage (but heart strike does, so you're going to need to be keeping diseases up anyway) and the self-healing (which for DPS output purposes is irrelevant).
Or is the intent that by avoiding the frost tree (to get Acclimation), Blood will pick up enough damage talents in Unholy to make up for the lower damage of Death Strike vs. Obliterate?
this is all in 3.1, btw
EDIT: And the deathstrike glyph gives a potential 25% boost to deathstrike
Blood wasn't ahead of Unholy in damage so much that they can afford a 15% nerf to one of their key abilities.
Edit: I was counting the death strike glyph in my math. Improved DS + Glyph of DS will put DS up to a little under 100% weapon damage. Obliterate is like 120% weapon damage with diseases up, and I believe it has a higher static damage bonus as well.
Odd that you get more crit for oblit. from a tier 1 blood talent than you do for death strike in a tier 8 one.
I'll wait until the patch hits and see how it actually works out before I judge, but things look disappointing at the moment.
Edit: Another thing I just realized: are the T7 set bonuses being changed in 3.1? If not, they're going to be useless for blood. Somehow I doubt Blizzard has taken this into account in their DK balance floundering.
why couldn't you have the three distinct trees...unholy being disease-based, blood as physical based, and frost as...whatever it is
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I can only assume that they're only looking forward. T7 concerns them less only because T8 will be balanced with these changes in mind. It's not a super great way to handle it, but it wouldn't terribly surprise me either. Considering that the Ob->DS switch happened early on with the PTR, and T7 still remains the same over there, I'd be more surprised if they did change it.
EDIT: Also, only tangentially related, but I'm going to enjoy watching the "Diseaseless Blood" DKs acclimate themselves to pressing more than three buttons. :P
The T7 bonus oversight is just retardation on wheels, though. I can't think of any class/spec that gets absolutely nothing out of either of its T7 bonuses.
Ill take it, but theres some confusion here with what they are doing.
They want to get rid of Icy Touch spam. So they nerf Icy touch.
Then they make changes to Rime and HB that promote the spamming of Icy Touch.
Whut.
Is there any word on fixing the bug with Ebon Plaguebringer only counting as a disease for one Unholy DK? Its a shitty bug that came up in my guild, since I'm Unholy tanking and there's an Unholy dps that bitched at me about it.
To that point, how significant is the damage loss for the DK that doesn't get to count the third disease?