Ok, here's my updated list. PikaPuff, you mind updating? Thanks.
Frequently Asked Puzzle Questions:
Check the first line to see if it's your problem, then the rest for the solution.
Dungeon 3:
[spoiler:ce9fc37b58]Stuck in the central room, with the staircase:
In the central room, jump off a ledge with a switch to grab it and rotate the stairs. This gives you access to more rooms.[/spoiler:ce9fc37b58]
Between 3 and 4:
[spoiler:ce9fc37b58]Statue puzzle:
Hit up
this image solution if you're stuck and totally sick of it. I won't think less of you.[/spoiler:ce9fc37b58]
Hot Springwater:
[spoiler:ce9fc37b58]The water cools too fast to get it to the Goron north of Kakariko:
First, make sure you've paid off the bridge with the old Goron in Malo's shop. Next, make sure you're using the barrel, not a bottle. If you aren't, talk to the dark-skinned Goron outside of the shop, and he should give you one and automatically place you outside the village. Now just make a beeline for the northern bridge, circling around any attacking enemies. If you make sure not to stop, you should get it there in plenty of time. Finally, toss the barrel at the Goron.[/spoiler:ce9fc37b58]
Glitch in Dungeon 4?
[spoiler:ce9fc37b58]Link walks slowly out of sand:
Use Sense.[/spoiler:ce9fc37b58]
Dungeon 5:
[spoiler:ce9fc37b58]To fire cannons:
You need to load cannonballs (found elsewhere), then insert a bomb.[/spoiler:ce9fc37b58]
Dungeon 6:
[spoiler:ce9fc37b58]After getting the dungeon item, to get past the golden gate:
When possessing the statue, press B to swing its axe. This attack can shatter golden gates.[/spoiler:ce9fc37b58]
Dungeon 7:
[spoiler:ce9fc37b58]Hookshot can shoot through the wind column to hit the red crystal.
To get to the boss's tower:
Go to the central room, grapple to the room above it, then clawshot to the grated ceiling and hang down. This brings you close to a switch in the central room ceiling that you can grapple.[/spoiler:ce9fc37b58]
Dungeon 9:
[spoiler:ce9fc37b58]In the room with the ledges raised and lowered by torches:
Use the Boomerang on the lit torch.
Seven fans in front of a closed gate outside:
Blow the leaves away from the ground in front of the gate with the Boomerang, then examine the inscription.
Four torches that won't stay lit:
Each torch stays lit a different amount of time. Light them from longest to shortest. If you shoot down the painting in the room and hit the crystal, the correct order will be revealed.[/spoiler:ce9fc37b58]
Anything you guys think I've missed now?
Posts
Still in between 2nd and 3rd dungeons
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
Just in case this is a Zelda game...I love this game so much.
not sure how you could put it down in the first place. I'm in the middle of dungeon 8. Pulled out to try and get all the hidden skills.
Most of my Wii time has so far been spent playing Wii sports with my girlfriend/everyone else.
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.
-Louis C.K.
GOAT IN!
Well that's what the crazy sequels are for. Of course I don't think we'll get a direct TP sequel since it was the GameCube's farewell.
-Louis C.K.
Personally I would like it if the sword swings matched your wiimote swings. (or as close as possible) Right now I always end up swinging left and the sword goes right, vice versa.
Also, how about bringing back some of the awesome character expressiveness from Wind Waker? Aside from Midna in cutscenes and maybe Telma (also in cutscenes), everyone looked like they were made of wax. Link included.
The harder the rain, honey, the sweeter the sun.
Link seemed pretty expressive to me although he was a bit to happy most of the time.
He always looked pretty deadpan to me. It was like he was wearing a Link mask.
The harder the rain, honey, the sweeter the sun.
I was trying to imagine what this game would look like Celda style. Does there exist a picture of someone's interpretation of Adult Wind Waker Link?
I love WW, although I felt the "Hylian" designs were a little bland the enemies were freaking fantastic. Bring back those Moblins!
-Louis C.K.
Can I...can I buy one?
[spoiler:21196954fc] Ganon is Link's mother![/spoiler:21196954fc]
Page 98. Bottom of the huge goddamn spoiler tree.
...About the ending.
Probably, I've seen actors in them at comic-con. It's creepy, like the Burger King.
The harder the rain, honey, the sweeter the sun.
He looks kind of weird when he smiles so I was glad when he wasn't expressing. And there's a difference between deadpan, and the strong, silent type.
Here's a picture of what said mask looks like.
A link to Link
The harder the rain, honey, the sweeter the sun.
Which one is wearing the mask?
I keed, I keed....
-Louis C.K.
[realspoiler:bd8d3b0d6d]Has someone determined why Zelda didn't die yet? I'm still struggling with this...[/realspoiler:bd8d3b0d6d]
• I think WW looks a lot better
• 5 years from now, every single person on this planet will think WW looks better than TP. TP is not going to age well.
And no, I don't mean that TP should have used Kid Link or top-heavy proportions from Wind Waker. The art style of TP is great and should not be changed. What I mean is, why the fuck isn't this game cel-shaded? The art style is not realistic—it's not as Loony-Tunes-y as WW but it is still a cartoon. Cel-shading would eliminate or cover up almost all of the graphical "flaws" in TP—the blurry textures, the visible polygons, the animations all would look smoother.
I guess I'm just shocked in general that cel-shading is not used more often. Like, in every game that isn't supposed to be photo-realistic. It seems to me that "polygons" is just one style and cel-shading not only affords you the opportunity to cover up all those polygons but also to experiment with a bunch of other art styles, like cartoony (WW) watercolor (Okami), maybe even colored pencil (what I feel TP should have been).
[spoiler:b63785e572]Don't GIS Zant[/spoiler:b63785e572]
They may think it's prettier, but it won't stop people from going back to play it over and over. Hell, people still play and love OoT, and it's blocky as all hell, but it's consistent. I don't mind dated graphics if they're consistent. There are few things more jarring (in a game) than going from blocky Cloud in gameplay to render-farm Cloud in an FMV.
[spoiler:3b12f0a7dc] When she saved Midna? [/spoiler:3b12f0a7dc]
Edit: beated.
A colored pencil version would have been really cool.
I don't know if I would have cel-shaded this game, but there were a lot of times where I feel they strayed a bit too close to uncanny valley territory.
I still think better animations would have solved a lot of problems.
The harder the rain, honey, the sweeter the sun.
Holy christ I did that at work...so is that the final boss?
-Louis C.K.
Wind waker is still the only game where I feel like I'm playing a cartoon. Other games still leave a few flaws here and there that take me out.
I'm very bored at work and wish they would let us go
-Louis C.K.
[realspoiler:75b06cc1f7]Sounds good... except for the fact that her body disappeared when she gave her life force to Midna.
Oh, wait, I have an idea... she became a spirit like everyone else in the Twilight Realm and her real body was still available... with no life[/realspoiler:75b06cc1f7]
[spoiler:38ff516abc]Well, it seems like the Twilight World and the Light World are connected, right? I got the impression that Zelda and Midna were linked, sort of like alter-egos for each other. It would have been awesome if Zant was basically the Twilight Realm's version of Ganondorf, and they worked together instead of Zant being some random Twilight dude that Ganon manipulated. This, of course, would also be the perfect way for Dark Link (or Twilight Link) to be in the game. He could show up and save your ass during the last battle or something.
Suddenly I want a second-quest style thing where you're Twilight Link going through Twilight Dungeons with a few side trips to the light world.[/spoiler:38ff516abc]