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[Wii]ZeldaTP-LastWords:SilverWindxMidnaxZelda

PikaPuffPikaPuff Registered User regular
edited January 2007 in Games and Technology
I Guess this is the Wii Zelda:TP thread. The difference between the two is that they are a mirror image of each other. Link's right handed in the Wii version, and Left handed in the GC version. The road passes the right side of Link's house in the wii version, and the left in the GC version.


(Well a forum post is box shaped, and Blitz is being a dick 'n all...)
(Silverwind is hot.)
(Wind Waker spoilers not tagged OH NOES![/realspoiler])
(Dareth Ram can't spell [/realspoiler])

Lookie a Zelda thread! Not EVERYTHING will be in spoilers, but use common judgement. People make mistakes, and hopefully they'll correct them. AKA don't be a Crashmo.

So spoilers go like this:
Link's a man, baby!

And real spoilers, for important shockiing revelations go like this:
[realspoiler]Midna's a female! Someone actually didn't notice![/realspoiler]

Discuss.

-Target's Selling a 1/6th Scale replica of the Master Sword and Hylian Shield for $40. It comes with a CD with som songs from Zelda:TP.

-A pretty LE Guide is coming for $30 that comes with a cloth map of hyrule.

-Nintendo is giving out Zelda:TP Soundtracks with a subscription to Nintendo Power.

Note: You can get big end game spoilers if you read the instruction manual and/or watch the intro movie that plays after the title screen.
YesNoMu wrote:
Ok, here's my updated list. PikaPuff, you mind updating? Thanks.

Frequently Asked Puzzle Questions:
Check the first line to see if it's your problem, then the rest for the solution.

Dungeon 3:
[spoiler:ce9fc37b58]Stuck in the central room, with the staircase:

In the central room, jump off a ledge with a switch to grab it and rotate the stairs. This gives you access to more rooms.[/spoiler:ce9fc37b58]
Between 3 and 4:
[spoiler:ce9fc37b58]Statue puzzle:

Hit up this image solution if you're stuck and totally sick of it. I won't think less of you.[/spoiler:ce9fc37b58]
Hot Springwater:
[spoiler:ce9fc37b58]The water cools too fast to get it to the Goron north of Kakariko:

First, make sure you've paid off the bridge with the old Goron in Malo's shop. Next, make sure you're using the barrel, not a bottle. If you aren't, talk to the dark-skinned Goron outside of the shop, and he should give you one and automatically place you outside the village. Now just make a beeline for the northern bridge, circling around any attacking enemies. If you make sure not to stop, you should get it there in plenty of time. Finally, toss the barrel at the Goron.[/spoiler:ce9fc37b58]

Glitch in Dungeon 4?
[spoiler:ce9fc37b58]Link walks slowly out of sand:

Use Sense.[/spoiler:ce9fc37b58]

Dungeon 5:
[spoiler:ce9fc37b58]To fire cannons:

You need to load cannonballs (found elsewhere), then insert a bomb.[/spoiler:ce9fc37b58]
Dungeon 6:
[spoiler:ce9fc37b58]After getting the dungeon item, to get past the golden gate:

When possessing the statue, press B to swing its axe. This attack can shatter golden gates.[/spoiler:ce9fc37b58]
Dungeon 7:
[spoiler:ce9fc37b58]Hookshot can shoot through the wind column to hit the red crystal.

To get to the boss's tower:

Go to the central room, grapple to the room above it, then clawshot to the grated ceiling and hang down. This brings you close to a switch in the central room ceiling that you can grapple.[/spoiler:ce9fc37b58]
Dungeon 9:
[spoiler:ce9fc37b58]In the room with the ledges raised and lowered by torches:

Use the Boomerang on the lit torch.


Seven fans in front of a closed gate outside:

Blow the leaves away from the ground in front of the gate with the Boomerang, then examine the inscription.


Four torches that won't stay lit:

Each torch stays lit a different amount of time. Light them from longest to shortest. If you shoot down the painting in the room and hit the crystal, the correct order will be revealed.[/spoiler:ce9fc37b58]

Anything you guys think I've missed now?

http://www.penny-arcade.com/forums/viewtopic.php?p=25066231#25066231
Weapon Skill locations
[spoiler:ce9fc37b58]-Death Mountain Trail
-Upper Zora River (near fishing hole)
-Lake Hylia
-Just before the Sacred Grove
-Snowpeak (Reekfish Scent leads right to it)
-Hidden Village[/spoiler:ce9fc37b58]

jCyyTSo.png
PikaPuff on
«13456771

Posts

  • quovadis13quovadis13 Registered User regular
    edited November 2006
    I need to get back into this game.

    Still in between 2nd and 3rd dungeons

    quovadis13 on
  • SamphisSamphis Registered User regular
    edited November 2006
    Have we heard anything more about downloadable content other than it is planned? I'd absolutely love to extend this game.

    Samphis on
  • Conditional_AxeConditional_Axe Registered User regular
    edited November 2006
    PikaPuff wrote:
    Lookie a Zelda thread!
    I don't know what this thread is about because i won't look at spoilers.

    Just in case this is a Zelda game...I love this game so much.

    Conditional_Axe on
  • bruinbruin Registered User regular
    edited November 2006
    So far, best game I have ever played. Gonna go play some now.

    bruin on
  • GinoGino Registered User regular
    edited November 2006
    quovadis13 wrote:
    I need to get back into this game.

    Still in between 2nd and 3rd dungeons

    not sure how you could put it down in the first place. I'm in the middle of dungeon 8. Pulled out to try and get all the hidden skills.

    Gino on
  • PikaPuffPikaPuff Registered User regular
    edited November 2006
    Should I change the realspoiler example to something else? Personally I made a shitstorm about it in the Wii thread, but expect things like that to be said openly (like goats) in the Zelda thread.

    PikaPuff on
    jCyyTSo.png
  • quovadis13quovadis13 Registered User regular
    edited November 2006
    Gino wrote:
    quovadis13 wrote:
    I need to get back into this game.

    Still in between 2nd and 3rd dungeons

    not sure how you could put it down in the first place. I'm in the middle of dungeon 8. Pulled out to try and get all the hidden skills.

    Most of my Wii time has so far been spent playing Wii sports with my girlfriend/everyone else.

    quovadis13 on
  • InitialDKInitialDK Registered User regular
    edited November 2006
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • GinoGino Registered User regular
    edited November 2006
    PikaPuff wrote:
    Should I change the realspoiler example to something else? Personally I made a shitstorm about it in the Wii thread, but expect things like that to be said openly (like goats) in the Zelda thread.

    GOAT IN!

    Gino on
  • PikaPuffPikaPuff Registered User regular
    edited November 2006
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.
    I think what people are saying is [spoiler:f31040afdd]Every Zelda game is the same with gannon, and Zelda, and weapons, and master sword, and hookshot, and spin move[/spoiler:f31040afdd] but it's Zelda, man, what do you expect? D:

    PikaPuff on
    jCyyTSo.png
  • InitialDKInitialDK Registered User regular
    edited November 2006
    PikaPuff wrote:
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.
    I think what people are saying is [spoiler:ecb35a4c4b]Every Zelda game is the same with gannon, and Zelda, and weapons, and master sword, and hookshot, and spin move[/spoiler:ecb35a4c4b] but it's Zelda, man, what do you expect? D:

    Well that's what the crazy sequels are for. Of course I don't think we'll get a direct TP sequel since it was the GameCube's farewell.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • MuddBuddMuddBudd Registered User regular
    edited November 2006
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.

    Personally I would like it if the sword swings matched your wiimote swings. (or as close as possible) Right now I always end up swinging left and the sword goes right, vice versa.

    Also, how about bringing back some of the awesome character expressiveness from Wind Waker? Aside from Midna in cutscenes and maybe Telma (also in cutscenes), everyone looked like they were made of wax. Link included.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • GinoGino Registered User regular
    edited November 2006
    MuddBudd wrote:
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.

    Personally I would like it if the sword swings matched your wiimote swings. (or as close as possible) Right now I always end up swinging left and the sword goes right, vice versa.

    Also, how about bringing back some of the awesome character expressiveness from Wind Waker? Aside from Midna in cutscenes and maybe Telma (also in cutscenes), everyone looked like they were made of wax. Link included.

    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    Gino on
  • MuddBuddMuddBudd Registered User regular
    edited November 2006
    Gino wrote:
    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    He always looked pretty deadpan to me. It was like he was wearing a Link mask.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • PikaPuffPikaPuff Registered User regular
    edited November 2006
    Gino wrote:
    MuddBudd wrote:
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.

    Personally I would like it if the sword swings matched your wiimote swings. (or as close as possible) Right now I always end up swinging left and the sword goes right, vice versa.

    Also, how about bringing back some of the awesome character expressiveness from Wind Waker? Aside from Midna in cutscenes and maybe Telma (also in cutscenes), everyone looked like they were made of wax. Link included.
    Link seemed pretty expressive to me although he was a bit to happy most of the time.
    I think GC's graphics limitations + Wii's purty 480p made things look a little off. Everyone did seem like dolls, though. More people should learn HL2's skin texture thing. Is it that hard to reproduce?

    PikaPuff on
    jCyyTSo.png
  • InitialDKInitialDK Registered User regular
    edited November 2006
    Gino wrote:
    MuddBudd wrote:
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.

    Personally I would like it if the sword swings matched your wiimote swings. (or as close as possible) Right now I always end up swinging left and the sword goes right, vice versa.

    Also, how about bringing back some of the awesome character expressiveness from Wind Waker? Aside from Midna in cutscenes and maybe Telma (also in cutscenes), everyone looked like they were made of wax. Link included.

    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    I was trying to imagine what this game would look like Celda style. Does there exist a picture of someone's interpretation of Adult Wind Waker Link?

    I love WW, although I felt the "Hylian" designs were a little bland the enemies were freaking fantastic. Bring back those Moblins!

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • ZimarooskiZimarooski Registered User regular
    edited November 2006
    MuddBudd wrote:
    Gino wrote:
    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    He always looked pretty deadpan to me. It was like he was wearing a Link mask.

    Can I...can I buy one?

    Zimarooski on
    Favicon.gifFavicon.gifFavicon.gifFavicon.gif
  • CrashmoCrashmo Registered User regular
    edited November 2006
    Apparently I missed a spoiler tag somewhere? I've been pretty careful with them.
    [spoiler:21196954fc] Ganon is Link's mother![/spoiler:21196954fc]

    Crashmo on
    polar-bearsig.jpg
  • Raiden333Raiden333 Registered User regular
    edited November 2006
    Crashmo wrote:
    Apparently I missed a spoiler tag somewhere? I've been pretty careful with them.
    [spoiler:5145d75221] Ganon is Link's mother![/spoiler:5145d75221]

    Page 98. Bottom of the huge goddamn spoiler tree.

    ...About the ending.

    Raiden333 on
  • Conditional_AxeConditional_Axe Registered User regular
    edited November 2006
    I honestly think that all of the characters seem pretty expressive, Link included. The soundtrack obviously helps a lot.

    Conditional_Axe on
  • CrashmoCrashmo Registered User regular
    edited November 2006
    Yeah I just saw that, and holy frick I feel like crap. I can't edit it away since it's locked. Jail me if you will. I deserve it.

    Crashmo on
    polar-bearsig.jpg
  • MuddBuddMuddBudd Registered User regular
    edited November 2006
    Zimarooski wrote:
    MuddBudd wrote:
    Gino wrote:
    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    He always looked pretty deadpan to me. It was like he was wearing a Link mask.

    Can I...can I buy one?

    Probably, I've seen actors in them at comic-con. It's creepy, like the Burger King.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • CrashmoCrashmo Registered User regular
    edited November 2006
    MuddBudd wrote:
    Zimarooski wrote:
    MuddBudd wrote:
    Gino wrote:
    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    He always looked pretty deadpan to me. It was like he was wearing a Link mask.

    Can I...can I buy one?

    Probably, I've seen actors in them at comic-con. It's creepy, like the Burger King.

    He looks kind of weird when he smiles so I was glad when he wasn't expressing. And there's a difference between deadpan, and the strong, silent type.

    Crashmo on
    polar-bearsig.jpg
  • PikaPuffPikaPuff Registered User regular
    edited November 2006
    Crashmo wrote:
    Yeah I just saw that, and holy frick I feel like crap. I can't edit it away since it's locked. Jail me if you will. I deserve it.
    Jailng means that whole quote tree gets revealed :o

    PikaPuff on
    jCyyTSo.png
  • MuddBuddMuddBudd Registered User regular
    edited November 2006
    MuddBudd wrote:
    Zimarooski wrote:
    MuddBudd wrote:

    He always looked pretty deadpan to me. It was like he was wearing a Link mask.

    Can I...can I buy one?

    Probably, I've seen actors in them at comic-con. It's creepy, like the Burger King.

    Here's a picture of what said mask looks like.

    A link to Link

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • InitialDKInitialDK Registered User regular
    edited November 2006
    MuddBudd wrote:
    MuddBudd wrote:
    Zimarooski wrote:
    MuddBudd wrote:

    He always looked pretty deadpan to me. It was like he was wearing a Link mask.

    Can I...can I buy one?

    Probably, I've seen actors in them at comic-con. It's creepy, like the Burger King.

    Here's a picture of what said mask looks like.

    A link to Link

    Which one is wearing the mask?
    I keed, I keed....

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • FenixOneFenixOne Registered User regular
    edited November 2006
    So...

    [realspoiler:bd8d3b0d6d]Has someone determined why Zelda didn't die yet? I'm still struggling with this...[/realspoiler:bd8d3b0d6d]

    FenixOne on
    Evil+Boot.jpg
  • QinguQingu Registered User regular
    edited November 2006
    InitialDK wrote:
    Gino wrote:
    MuddBudd wrote:
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.

    Personally I would like it if the sword swings matched your wiimote swings. (or as close as possible) Right now I always end up swinging left and the sword goes right, vice versa.

    Also, how about bringing back some of the awesome character expressiveness from Wind Waker? Aside from Midna in cutscenes and maybe Telma (also in cutscenes), everyone looked like they were made of wax. Link included.

    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    I was trying to imagine what this game would look like Celda style. Does there exist a picture of someone's interpretation of Adult Wind Waker Link?

    I love WW, although I felt the "Hylian" designs were a little bland the enemies were freaking fantastic. Bring back those Moblins!
    I really, really wish this game were cel-shaded. I put in WW and played the ending, then played the ending of TP. There is no question in my mind that:
    • I think WW looks a lot better
    • 5 years from now, every single person on this planet will think WW looks better than TP. TP is not going to age well.

    And no, I don't mean that TP should have used Kid Link or top-heavy proportions from Wind Waker. The art style of TP is great and should not be changed. What I mean is, why the fuck isn't this game cel-shaded? The art style is not realistic—it's not as Loony-Tunes-y as WW but it is still a cartoon. Cel-shading would eliminate or cover up almost all of the graphical "flaws" in TP—the blurry textures, the visible polygons, the animations all would look smoother.

    I guess I'm just shocked in general that cel-shading is not used more often. Like, in every game that isn't supposed to be photo-realistic. It seems to me that "polygons" is just one style and cel-shading not only affords you the opportunity to cover up all those polygons but also to experiment with a bunch of other art styles, like cartoony (WW) watercolor (Okami), maybe even colored pencil (what I feel TP should have been).

    Qingu on
  • Torso BoyTorso Boy Registered User regular
    edited November 2006
    So
    [spoiler:b63785e572]Don't GIS Zant[/spoiler:b63785e572]

    Torso Boy on
  • jclastjclast Registered User regular
    edited November 2006
    Qingu wrote:
    InitialDK wrote:
    Gino wrote:
    MuddBudd wrote:
    InitialDK wrote:
    Haven't finished yet, 3 more dungeons, but I hear people calling for more innovation in the next installment. I'm curious as to what kind of innovation? I'm having a hard time thinking of what LoZ can become. Are we talking more features like 1/1 sword combat or completely new design?

    So I'm about at the end game, stuck at work and the system's down. I could be playing Zelda RIGHT NOW.

    Personally I would like it if the sword swings matched your wiimote swings. (or as close as possible) Right now I always end up swinging left and the sword goes right, vice versa.

    Also, how about bringing back some of the awesome character expressiveness from Wind Waker? Aside from Midna in cutscenes and maybe Telma (also in cutscenes), everyone looked like they were made of wax. Link included.

    Link seemed pretty expressive to me although he was a bit to happy most of the time.

    I was trying to imagine what this game would look like Celda style. Does there exist a picture of someone's interpretation of Adult Wind Waker Link?

    I love WW, although I felt the "Hylian" designs were a little bland the enemies were freaking fantastic. Bring back those Moblins!
    I really, really wish this game were cel-shaded. I put in WW and played the ending, then played the ending of TP. There is no question in my mind that:
    • I think WW looks a lot better
    • 5 years from now, every single person on this planet will think WW looks better than TP. TP is not going to age well.

    And no, I don't mean that TP should have used Kid Link or top-heavy proportions from Wind Waker. The art style of TP is great and should not be changed. What I mean is, why the fuck isn't this game cel-shaded? The art style is not realistic—it's not as Loony-Tunes-y as WW but it is still a cartoon. Cel-shading would eliminate or cover up almost all of the graphical "flaws" in TP—the blurry textures, the visible polygons, the animations all would look smoother.

    I guess I'm just shocked in general that cel-shading is not used more often. Like, in every game that isn't supposed to be photo-realistic. It seems to me that "polygons" is just one style and cel-shading not only affords you the opportunity to cover up all those polygons but also to experiment with a bunch of other art styles, like cartoony (WW) watercolor (Okami), maybe even colored pencil (what I feel TP should have been).

    They may think it's prettier, but it won't stop people from going back to play it over and over. Hell, people still play and love OoT, and it's blocky as all hell, but it's consistent. I don't mind dated graphics if they're consistent. There are few things more jarring (in a game) than going from blocky Cloud in gameplay to render-farm Cloud in an FMV.

    jclast on
    camo_sig2.png
  • PikaPuffPikaPuff Registered User regular
    edited November 2006
    End game stuff
    FenixOne wrote:
    So...

    [realspoiler:c75f2960c5]Has someone determined why Zelda didn't die yet? I'm still struggling with this...[/realspoiler:c75f2960c5]
    [realspoiler:c75f2960c5]Let's say Zelda gave her life force to Midna. This left Zelda in a comatose/dead state. Ganon posses her empty dead body. Gets kicked out of it. Later Midna returns the lifeforce to her, bringing her back to life. Sound good?[/realspoiler:c75f2960c5]

    PikaPuff on
    jCyyTSo.png
  • CrashmoCrashmo Registered User regular
    edited November 2006
    FenixOne wrote:
    So...

    [realspoiler:3b12f0a7dc]Has someone determined why Zelda didn't die yet? I'm still struggling with this...[/realspoiler:3b12f0a7dc]

    [spoiler:3b12f0a7dc] When she saved Midna? [/spoiler:3b12f0a7dc]

    Edit: beated.

    Crashmo on
    polar-bearsig.jpg
  • MuddBuddMuddBudd Registered User regular
    edited November 2006
    Qingu wrote:
    I guess I'm just shocked in general that cel-shading is not used more often. Like, in every game that isn't supposed to be photo-realistic. It seems to me that "polygons" is just one style and cel-shading not only affords you the opportunity to cover up all those polygons but also to experiment with a bunch of other art styles, like cartoony (WW) watercolor (Okami), maybe even colored pencil (what I feel TP should have been).

    A colored pencil version would have been really cool.

    I don't know if I would have cel-shaded this game, but there were a lot of times where I feel they strayed a bit too close to uncanny valley territory.

    I still think better animations would have solved a lot of problems.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • CouscousCouscous Registered User regular
    edited November 2006
    Torso Boy wrote:
    So
    [spoiler:4243d89974]Don't GIS Zant[/spoiler:4243d89974]
    Because you said that, I just did.

    Couscous on
  • InitialDKInitialDK Registered User regular
    edited November 2006
    titmouse wrote:
    Torso Boy wrote:
    So
    [spoiler:8c0cfeec92]Don't GIS Zant[/spoiler:8c0cfeec92]
    Because you said that, I just did.

    Holy christ I did that at work...so is that the final boss?

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • CrashmoCrashmo Registered User regular
    edited November 2006
    Qingu, I clearly a remember a phase in gaming where way too much stuff WAS cel-shaded, to the point it wasn't that special or original anymore. Though Wind Waker did it perfectly and was beautiful.

    Crashmo on
    polar-bearsig.jpg
  • InitialDKInitialDK Registered User regular
    edited November 2006
    Crashmo wrote:
    Qingu, I clearly a remember a phase in gaming where way too much stuff WAS cel-shaded, to the point it wasn't that special or original anymore. Though Wind Waker did it perfectly and was beautiful.

    Wind waker is still the only game where I feel like I'm playing a cartoon. Other games still leave a few flaws here and there that take me out.

    I'm very bored at work and wish they would let us go :(

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • FenixOneFenixOne Registered User regular
    edited November 2006
    PikaPuff wrote:
    End game stuff
    FenixOne wrote:
    So...

    [realspoiler:75b06cc1f7]Has someone determined why Zelda didn't die yet? I'm still struggling with this...[/realspoiler:75b06cc1f7]
    [realspoiler:75b06cc1f7]Let's say Zelda gave her life force to Midna. This left Zelda in a comatose/dead state. Ganon posses her empty dead body. Gets kicked out of it. Later Midna returns the lifeforce to her, bringing her back to life. Sound good?[/realspoiler:75b06cc1f7]

    [realspoiler:75b06cc1f7]Sounds good... except for the fact that her body disappeared when she gave her life force to Midna.

    Oh, wait, I have an idea... she became a spirit like everyone else in the Twilight Realm and her real body was still available... with no life[/realspoiler:75b06cc1f7]

    FenixOne on
    Evil+Boot.jpg
  • Torso BoyTorso Boy Registered User regular
    edited November 2006
    InitialDK wrote:
    titmouse wrote:
    Torso Boy wrote:
    So
    [spoiler:adc3184ce9]Don't GIS Zant[/spoiler:adc3184ce9]
    Because you said that, I just did.

    Holy christ I did that at work...so is that the final boss?
    [spoiler:adc3184ce9]I'm too lazy to photoshop Ganondorf's head onto "Brent"'s body, but you get the idea.[/spoiler:adc3184ce9]

    Torso Boy on
  • Raiden333Raiden333 Registered User regular
    edited November 2006
    I think it would have been a cooler plot-thingy if... (no hardcore specific spoilers, but general end-of-game spoilers)
    [spoiler:38ff516abc]Well, it seems like the Twilight World and the Light World are connected, right? I got the impression that Zelda and Midna were linked, sort of like alter-egos for each other. It would have been awesome if Zant was basically the Twilight Realm's version of Ganondorf, and they worked together instead of Zant being some random Twilight dude that Ganon manipulated. This, of course, would also be the perfect way for Dark Link (or Twilight Link) to be in the game. He could show up and save your ass during the last battle or something.

    Suddenly I want a second-quest style thing where you're Twilight Link going through Twilight Dungeons with a few side trips to the light world.[/spoiler:38ff516abc]

    Raiden333 on
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