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Achron - real-time strategy with real time travel

darksteeldarksteel Registered User regular
edited February 2010 in Games and Technology
Ok, so this is like my second thread in history, and I am so scared but what the fuck.

So apparently a bunch of developers at this year's GDC showcased a frankly pretty kick-ass and unique concept for a real-time strategy game. The premise is that it is a real-time strategy game, but any player has the ability to go back at any point within 400 seconds in the past, or 60 seconds in the future of the game, and manipulate the game from those points. The effects of changing the past are not immediate, and are instead carried over by "waves", which upon reaching the present, take their appropriate effect.

For example, player A destroys a player B owned unit in the present. Player B then goes back 30 seconds, and uses his own units to destroy player A's unit. When they switch back to the present, player B's unit is still destroyed until the "Time wave" cathes up to the present, at which point player A suddenly finds his own unit dead, and player B's unit mysteriously revived. Player A can then go back further in time to prevent this incident, or even go into the future before the "Time wave" reaches it, manufacture units there, send them back in time using a special structure, and reinforce an assault 300 seconds in the past, to influence the present.

If that was hard to understand (and I'm sure it was), then here are some videos!

http://www.youtube.com/watch?v=sqerUDPguO0
http://www.youtube.com/watch?v=yUwLGaiWKAo

I am very excited about this. The concept of affecting time in a real-time strategy game takes the yomi (mind-reading) element of strategy games even further as you're forced to think four-dimensionally. This allows for a much greater variation of playstyles than we've seen before. It's the kind of deliciously complex thing that always excites my RTS loving ass.

tl;dr: Crazy exciting time-travel shenanigans grafted onto a real-time strategy game.

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darksteel on
«1345

Posts

  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2009
    This made my brain explode a little bit.

    Taramoor on
  • ZombiemamboZombiemambo Registered User regular
    edited March 2009
    Taramoor wrote: »
    This made my brain explode a little bit.

    Zombiemambo on
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  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited March 2009
    I have a bit of a headache.
    Or will, in the future. Unless I go back in time!
    This is really weird. Color me interested though.

    MinionOfCthulhu on
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  • Moridin889Moridin889 Registered User regular
    edited March 2009
    Sounds fun, and lag is going to screw this game all to hell.

    Also, what sort of AI takes over while you time-hop and everyone else is in the present?

    This game has my cogs a turning, and will definitely be placed upon the ever increasing list of games to check out/purchase

    Moridin889 on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2009
    That's actually really fascinating

    It will never be successful

    Olivaw on
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  • ZombiemamboZombiemambo Registered User regular
    edited March 2009
    The time wave idea is a stroke of brilliance. It allows multiple people to travel through time at once and keep things (fairly) smooth.

    Zombiemambo on
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  • jothkijothki Registered User regular
    edited March 2009
    I wonder, does the ability to go 60 seconds into the future mean that you could scout the entire map at no cost solely by issuing free current-time commands and seeing the results, then undoing the current-time move?

    Oh right, time waves. I wonder what point going into the future has, besides teleporting back units that just got screwed over by a present-time time wave. Or would that be undone once the time wave hits their point in the future?

    What happens if you keep sending the same units back in time to the same point over and over? Could you create a massive (albeit temporary) defense force that way?

    jothki on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited March 2009
    Yeah going to the future seems even more confusing than going to the past.

    MinionOfCthulhu on
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  • korodullinkorodullin What. SCRegistered User regular
    edited March 2009
    At first I thought the title said "Archon" and I was expecting some sort of strange chess-themed RTS.

    But this is fine too.

    korodullin on
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  • Moridin889Moridin889 Registered User regular
    edited March 2009
    This is going to be one of those games that people won't be able to explain. They'll just have to go "You've got to play it to understand"

    Moridin889 on
  • DanHibikiDanHibiki Registered User regular
    edited March 2009
    is the point of the game to go back in time and kill Hitler?

    DanHibiki on
  • WoodroezWoodroez Registered User regular
    edited March 2009
    and I thought I had a hard time keeping track of RTS' while playing them before...I love that some came up with and developed the concept, but I just can't see myself playing it.

    Woodroez on
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  • jothkijothki Registered User regular
    edited March 2009
    I like to imagine that this thread is what killed the forums.

    Assuming that energy only regenerates when you're in the present and switching times is free, wouldn't that involve an enormous amount of twitch to switch times as much as possible to observe what's happening while still somehow spending most of your time in the present?

    jothki on
  • ImpersonatorImpersonator Registered User regular
    edited March 2009
    Taramoor wrote: »
    This made my brain explode a little bit.

    Impersonator on
  • YougottawannaYougottawanna Registered User regular
    edited March 2009
    wwwwhhhhhhooooooaaaaaa

    I don't usually play RTS but this sounds cool.

    Yougottawanna on
  • tofutofu Registered User regular
    edited March 2009
    Too complicated for its own good.

    tofu on
  • darksteeldarksteel Registered User regular
    edited March 2009
    Taramoor wrote: »
    This made my brain explode a little bit.
    wwwwhhhhhhooooooaaaaaa


    These are the perfect responses to this game, I feel.
    jothki wrote: »
    I wonder, does the ability to go 60 seconds into the future mean that you could scout the entire map at no cost solely by issuing free current-time commands and seeing the results, then undoing the current-time move?

    Oh right, time waves. I wonder what point going into the future has, besides teleporting back units that just got screwed over by a present-time time wave. Or would that be undone once the time wave hits their point in the future?

    What happens if you keep sending the same units back in time to the same point over and over? Could you create a massive (albeit temporary) defense force that way?

    You could theoretically scout the map consequence free, but the time manipulation mechanic would allow you to think ahead of your opponent by, for example, going back to the past and messing with HIS scouting maneuvers. Possibly even launching an attack on his own base. It's the "yomi" in the 4th dimension.

    I can see going into the future as a sort of 60 second safe spot where you can still expend some effort into stopping whatever fucked you up. Say you got attacked by 6 units produced from Factory A, and it destroyed your entire army. By going into the future before the time wave affects it, you can produce units, send them back in time covertly, and then destroy Factory A. The first time wave will destroy your produced units, the second one will revive them because Factory A never existed in the first place.

    And yes, there is actually a third video that says you can continue to send units back in time over and over as some sort of patchwork, temporary, increasingly expensive, and diminishing returns (of utility) defense force.

    http://www.youtube.com/watch?v=z4L3J_bfjLU

    darksteel on
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  • ImpersonatorImpersonator Registered User regular
    edited March 2009
    The thing is that in a 1vs1 match you can scout by going into the future but if, for example, your opponent is launching an all-out attack in the future as well, you might not be in the same time wave and consequently you won't see his attack

    Impersonator on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2009
    It's basically 3D chess.

    You're fighting on 6 different 'time waves'. Basically, you have to multitask between time waves - in 3D chess you're dealing with multiple planes.

    So it's an RTS on multiple planes and the planes can affect each other.

    Probably a lot easier to play than think about.

    FyreWulff on
  • darksteeldarksteel Registered User regular
    edited March 2009
    The thing is that in a 1vs1 match you can scout by going into the future but if, for example, your opponent is launching an all-out attack in the future as well, you might not be in the same time wave and consequently you won't see his attack

    Assuming I got the right impression from the videos, you will be able to see in the timeline display where in time your opponent is looking. Also, if he happens to launch an attack in the future, you'll be able to see with conveniently colored graphs on the timeline if your forces are in combat in a specific point in time. So you can immediately jump to the future and try and stall his attack, or send forces from the past to the future to help.

    In fact, launching an attack on the future might not be the best idea, since there is more room to go back to the past than in the future. If someone attacks in the future, it will be easy for a player to eliminate the cause of the attacks in the past.

    darksteel on
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  • JohnDoeJohnDoe Registered User regular
    edited March 2009
    Taramoor wrote: »
    This made my brain explode a little bit, in a good way.

    JohnDoe on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited March 2009
    Paradox as a game mechanic!

    Fiendish glee! :D

    Now someone one-up them and add quantum probability manipulation, then I'll never have to make sense again.

    IceBurner on
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  • TigTig Registered User regular
    edited March 2009
    "I'm now back in time, and have these extra mechs from the future....."

    /asplode

    Tig on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited March 2009
    So this is some kind of time war?

    I wonder if you'll be able to build a special unit:
    6a00d83451c17f69e2011168a3fc23970c-800wi

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • Ah_PookAh_Pook Registered User regular
    edited March 2009
    this is insane. i love it. hopefully its a fun as it is interesting.

    Ah_Pook on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited March 2009
    More time bending in RTS form please! I hope this game actually sees the light of day. I really do hope they improve greatly on the graphics though. It looked like something I would of played(graphically) back in 94'

    Viscountalpha on
  • CrashmoCrashmo Registered User regular
    edited March 2009
    When I read "real time travel" I was expecting something more along the lines of Desert Bus.

    Crashmo on
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited March 2009
    Crashmo wrote: »
    When I read "real time travel" I was expecting something more along the lines of Desert Bus.

    So was I.


    Here's a question, though. Let's say you rush someone by going back in time to blow up their construction yard/whatever counts as the base building building. Does that mean that by default any buildings built after that are destroyed in the present in this game?

    If so, griefing and base rushing just became a whole new level of annoying.

    Archonex on
  • MechMantisMechMantis Registered User regular
    edited March 2009
    So this is some kind of time war?

    I wonder if you'll be able to build a special unit:
    6a00d83451c17f69e2011168a3fc23970c-800wi

    Yesssssss

    MechMantis on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited March 2009
    Wow, this is pretty damn wierd. I am exicted though!

    Lagnar on
  • ArkanArkan Registered User regular
    edited March 2009
    So, wouldn't a better classifier of this game's genre be "Real time-strategy"?

    Arkan on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2009
    I repeat, this will never sell

    The concept is far too complex for it's own good

    Most people can't even watch TV shows that have time travel in them without getting confused, fer fuck's sake

    I mean, I'd play it, but I wouldn't do well, and though that wouldn't really be the game's fault, most people would think it was
    Arkan wrote: »
    So, wouldn't a better classifier of this game's genre be "Real time-strategy"?

    This would totally be the best possible tagline for the game though

    Olivaw on
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  • tehmarkentehmarken BrooklynRegistered User regular
    edited March 2009
    This is insane and mind boggling. I bet some Korean kid has already beaten me but I won't know it until the future when the present becomes the past.

    tehmarken on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2009
    I'm really shitty at RTS games and so rarely buy them but this sounds cool enough that I'll ignore that fact and probably pick it up anyways.

    Darmak on
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  • AlegisAlegis Impeckable Registered User regular
    edited March 2009
    The only way how I can picture this as being fun is if we were presented video feeds of various commander feedback
    "You cannot do this! You will destroy the very fabric of space! You will ruin us!"

    or "You lose, Commander Achron. I have reverted time and now your win has become a loss."
    -" Ah, but I had anticipated this move and went back into time to make sure this reversion of yours has become impossible."
    "Ah Achron but you see, I didn't simply revert your win, I reverted your reversion of my win back before your reversion was even contemplated."
    -"Ahaha ..."
    " What?"
    -"Your efforts will be in vain! For this match never existed!"
    "WHAT? WHO AM I - WH- NOOOOOooooo"

    and so on

    Alegis on
  • XtarathXtarath Registered User regular
    edited March 2009
    When I saw this I had this to say

    40 seconds in the past, the enemy is dropping a bomb on my base

    12 seconds into the future, my army has engaged the enemy's base.

    1 year into the past, I look at the thread and think this is an awesome idea

    60 seconds in the future, I have lost

    Xtarath on
  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited March 2009
    Xtarath wrote: »
    When I saw this I had this to say

    40 seconds in the past, the enemy is dropping a bomb on my base

    12 seconds into the future, my army has engaged the enemy's base.

    1 year into the past, I look at the thread and think this is an awesome idea

    60 seconds in the future, I have lost

    Epic.

    pyromaniac221 on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2009
    Xtarath wrote: »
    When I saw this I had this to say

    40 seconds in the past, the enemy is dropping a bomb on my base

    12 seconds into the future, my army has engaged the enemy's base.

    1 year into the past, I look at the thread and think this is an awesome idea

    60 seconds in the future, I have lost

    Epic.

    Upload the replay!

    Darmak on
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  • ObsObs __BANNED USERS regular
    edited March 2009
    I've always wondered about a time travel style RTS. This is the first attempt I've seen at one.

    Though, I think a turn-based time travel game would still be more practical.

    Obs on
  • ObsObs __BANNED USERS regular
    edited March 2009
    I think any time travel RTS must always begin every game with one team's shit in smoldering ruins and the other team automatically declared the victorious.

    Then from there it falls into the format of one side trying to rewrite history and the other side defending it.

    Obs on
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