Achron - real-time strategy with real time travel

124

Posts

  • ArrathArrath Registered User regular
    edited April 2009
    Moridin889 wrote: »
    This is going to be one of those games that people won't be able to explain. They'll just have to go "You've got to play it to understand"

    "And even then, you still won't understand!"

    Arrath on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2009
    This will be a lot easier to play than describe.

    Unless you are one of those people who can't play unless they think it through.

    Sorry man you are fucked.

    I'm going to give this a go just because merely imagining it is making my brain feel like it's cracking open, like being inside a watermelon just before it gets smashed.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • xboxxerxboxxer Registered User regular
    edited April 2009
    This will be a lot easier to play than describe.

    Unless you are one of those people who can't play unless they think it through.

    Sorry man you are fucked.

    I'm going to give this a go just because merely imagining it is making my brain feel like it's cracking open, like being inside a watermelon just before it gets smashed.

    Why do you think this? Looking at the video, it looks like it could potentially be very difficult to play. Well, perhaps playing won't be hard, but to be able to predict what's going to happen as a result of your actions -- that seems quite complex.

    It seems that it may play almost randomly -- i.e. you make units, and send the backwards and forwards through time. Then as the time wave propagates, your units and buildings, and the enemy's, will seem to randomly appear and disappear -- it seems that it would be very difficult to be able to predict and keep track of all the dependencies that are built up.

    I applaud the developers for their novel concept, but am very skeptical that this game will not have a very very steep learning curve.

    xboxxer on
    PSN: Entair / XBLive: White Seraph
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2009
    xboxxer wrote: »
    This will be a lot easier to play than describe.

    Unless you are one of those people who can't play unless they think it through.

    Sorry man you are fucked.

    I'm going to give this a go just because merely imagining it is making my brain feel like it's cracking open, like being inside a watermelon just before it gets smashed.

    Why do you think this? Looking at the video, it looks like it could potentially be very difficult to play. Well, perhaps playing won't be hard, but to be able to predict what's going to happen as a result of your actions -- that seems quite complex.

    It seems that it may play almost randomly -- i.e. you make units, and send the backwards and forwards through time. Then as the time wave propagates, your units and buildings, and the enemy's, will seem to randomly appear and disappear -- it seems that it would be very difficult to be able to predict and keep track of all the dependencies that are built up.

    I applaud the developers for their novel concept, but am very skeptical that this game will not have a very very steep learning curve.

    No, I mean, describing whats going on.

    It will have an extremely steep learning curve, but eventually it will become practised habit, like any other skill. At that point, going to someone who hasn't played it and explaining it is going to require significantly more effort than describing a build order in another strategy game.

    That's what I meant.

    To put it another way: to describe a single set of paradoxes takes a whole paragraph but with the interface set up it will be able to be resolved within minutes and likely easily built up from a previous usage.

    Kind of like learning to draw I guess, it would take pages and pages to describe how to draw a face perfectly but only a few minutes to demonstrate. It seems like one of those types of complicated skills.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ObsObs __BANNED USERS regular
    edited April 2009
    I just came up with an absurd concept for a 1 dimensional RTS, where your dudes all lie on one line, and you can only ever fight the guys either immediately to your left or your right, and if you go left or right enough you wrap around and fight the guys on the other side of the line. You can create guys anywhere where there is a gap in your line, but you cannot change the order of units.

    Obs on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited April 2009
    Drez wrote: »
    I asked what kind of hardware this will require. I figure something beastly might be needed :(

    This game is actually designed for a Casio calculator watch.

    not quite but this is what I got from the dev's--

    (Viscountalpha)

    Thanks for your interest.

    When I started designing this in 1999, I knew that computers wouldn't be
    fast enough for quite some time, and so Achron was designed from the start
    with performance in mind.

    As of right now, we have been developing Achron with portability in mind
    as well as flexibility, with the goal of bundling mod tools with the game.
    With all of that flexibility, our current builds require a low end dual
    core processor (pretty much any PC with dual cores made since 2005 or
    2006), 1GB of RAM and at least an Nvidia 5000 series or an ATI 9800,
    though newer cards obviously make it look much better. All of that said,
    there are a LOT of optimizations we can make when we finalize our target
    platforms. We have done extensive analysis and are pretty confident that
    we can get Achron to run on the XBox 360 and the PS3. The Wii will not be
    able to run it naively, but, we are examining service oriented models for
    that platform.

    In short, if you have a desktop computer that was high-end in 2005 or
    mid-range in 2006 (or a mid-range laptop from 2007) you will *probably* be
    able to run it when it's released hopefully mid 2010. If we do go with a
    publisher, some of these numbers might change from their assessment of the
    market. I can't promise this information won't change, but it's where
    things are now.

    Thanks,
    -Chris Hazard
    President/Founder
    Hazardous Software Inc.

    Viscountalpha on
  • jothkijothki Registered User regular
    edited April 2009
    Obs wrote: »
    I just came up with an absurd concept for a 1 dimensional RTS, where your dudes all lie on one line, and you can only ever fight the guys either immediately to your left or your right, and if you go left or right enough you wrap around and fight the guys on the other side of the line. You can create guys anywhere where there is a gap in your line, but you cannot change the order of units.

    Wasn't there some sort of King Arthur themed game on the SNES or something that worked kind of like that? Not purely one dimensional, but it was viewed from the side so your troops mostly walked along the ground, while projectiles and magic could arc or something.

    jothki on
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited April 2009
    i'm just going to go back further and kill my opponent's grandfather.

    kaliyama on
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  • jothkijothki Registered User regular
    edited April 2009
    It'll be ironic if the best strategy turns out to be completely ignoring the time travel buildings, building up a huge force in the present, and then waiting for your opponent to send a bunch of units back in time and then immediately crushing his weakened forces before his actions in the past have time to hit you.

    jothki on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 2009
    jothki wrote: »
    It'll be ironic if the best strategy turns out to be completely ignoring the time travel buildings, building up a huge force in the present, and then waiting for your opponent to send a bunch of units back in time and then immediately crushing his weakened forces before his actions in the past have time to hit you.

    But then he can just go back to slightly before he sends his units back in time and then not send them back in time so they're still around to fend off the attack. Or he just destroys your base in the past with his big army, which means your army never gets built and that particular time wave is much closer to dropping off into oblivion than when you destroy his base so you don't have enough time or resources to prevent your own destruction.

    Son of a bitch, even just thinking about tactics for this game is fun.

    Ninja Snarl P on
  • LemmingLemming Registered User regular
    edited April 2009
    This game looks seriously awesome. It sucks that we'll have to wait so long to try it out

    Lemming on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited April 2009
    jothki wrote: »
    Obs wrote: »
    I just came up with an absurd concept for a 1 dimensional RTS, where your dudes all lie on one line, and you can only ever fight the guys either immediately to your left or your right, and if you go left or right enough you wrap around and fight the guys on the other side of the line. You can create guys anywhere where there is a gap in your line, but you cannot change the order of units.

    Wasn't there some sort of King Arthur themed game on the SNES or something that worked kind of like that? Not purely one dimensional, but it was viewed from the side so your troops mostly walked along the ground, while projectiles and magic could arc or something.

    Yes, it was called King Arthur's World and it was a hell of a lot of fun. Hard as nails but in a good way. You had multiple types of units in limited amounts, and some maps you only had certain ones so beating that map was a sort of puzzle. You had guys with huge shields, guys with bows, swords, explosives (I believe) and of course king Arthur himself. It was a lot like Lemmings but with murder and magic and eventually you end up in Hell I believe.

    Darmak on
    JtgVX0H.png
  • chasehatesbearschasehatesbears Registered User regular
    edited April 2009
    I hope this isn't the only project he has been working on since 1999.

    chasehatesbears on
  • ObsObs __BANNED USERS regular
    edited April 2009
    o jesus

    Obs on
  • ObsObs __BANNED USERS regular
    edited April 2009
    what if it ends up like bulletball

    Obs on
  • StuffGuyStuffGuy Registered User regular
    edited April 2009
    Hmmm, ever since I read his mention about liscensing the technology to other companies, posisbly in other genres, Id been thinking about how youd go about implementing it in each, and having trouble.

    Then I hit on TBS strategy games. Particularly 4X games. This would work in a 4X game, and the possibilities are insane.

    StuffGuy on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited April 2009
    StuffGuy wrote: »
    Hmmm, ever since I read his mention about liscensing the technology to other companies, posisbly in other genres, Id been thinking about how youd go about implementing it in each, and having trouble.

    Then I hit on TBS strategy games. Particularly 4X games. This would work in a 4X game, and the possibilities are insane.

    If this was combined with supreme commander, it would actually make supreme commander worth playing again.

    Viscountalpha on
  • ArrathArrath Registered User regular
    edited April 2009
    StuffGuy wrote: »
    Hmmm, ever since I read his mention about liscensing the technology to other companies, posisbly in other genres, Id been thinking about how youd go about implementing it in each, and having trouble.

    Then I hit on TBS strategy games. Particularly 4X games. This would work in a 4X game, and the possibilities are insane.

    Well, this would make the ever common "Tanks vs Spearmen" battles in Civilization a bit more plausible..

    Arrath on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited April 2009
    StuffGuy wrote: »
    Hmmm, ever since I read his mention about liscensing the technology to other companies, posisbly in other genres, Id been thinking about how youd go about implementing it in each, and having trouble.

    Then I hit on TBS strategy games. Particularly 4X games. This would work in a 4X game, and the possibilities are insane.

    If this was combined with supreme commander, it would actually make supreme commander worth playing again.

    Hey, fuck you SupCom is great. :P

    Darmak on
    JtgVX0H.png
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited April 2009
    Darmak wrote: »
    StuffGuy wrote: »
    Hmmm, ever since I read his mention about liscensing the technology to other companies, posisbly in other genres, Id been thinking about how youd go about implementing it in each, and having trouble.

    Then I hit on TBS strategy games. Particularly 4X games. This would work in a 4X game, and the possibilities are insane.

    If this was combined with supreme commander, it would actually make supreme commander worth playing again.

    Hey, fuck you SupCom is great. :P

    Great? i'm not so certain. The AI isn't fantastic for moving units very well. Forged alliance sucked.

    Viscountalpha on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited April 2009
    Once again, I cite that this is just like that sonic the hedgehog episode where sonic got a bunch of his own self traveling through time and had an army of Tails' in the sky helping him (them) defeat robotnink en masse.

    Someone told me of a portal mod that lets you use time travel. Is it true?

    RoyceSraphim on
  • LemmingLemming Registered User regular
    edited April 2009
    There's a new interview here

    http://www.bit-tech.net/gaming/pc/2009/04/14/achron-interview-your-head-will-explode/1

    Not much new, but gives a little insight into the history of the game and the possible use of the time travel stuff in other games

    Lemming on
  • FoefallerFoefaller Registered User regular
    edited April 2009
    Lemming wrote: »
    There's a new interview here

    http://www.bit-tech.net/gaming/pc/2009/04/14/achron-interview-your-head-will-explode/1

    Not much new, but gives a little insight into the history of the game and the possible use of the time travel stuff in other games

    I love how the guy mentioned that almost everyone's reaction is "I think my head just exploded."

    Foefaller on
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  • StuffGuyStuffGuy Registered User regular
    edited April 2009
    "The two games that had the most influence on Achron from my perspective were Chrono Trigger and Starcraft. "

    This guy is my hero.

    StuffGuy on
  • BasilBasil Registered User regular
    edited April 2009
    Cool, a game of temporal leap frog.

    It'd be a complete mess if it weren't for the time wave dealie. This looks like fun.

    Basil on
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  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited April 2009
    It'd be cool if the time waves slowly propagated from the point of origin of the past actions, so a fast unit could race the event horizon and escape its own erasure.

    Although that might be a better concept for a platformer.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2009
    I never thought I'd see a game that actually uses the Grandfather Paradox as part of its game mechanics. Woah.

    Zxerol on
  • StuffGuyStuffGuy Registered User regular
    edited April 2009
    It'd be cool if the time waves slowly propagated from the point of origin of the past actions, so a fast unit could race the event horizon and escape its own erasure.

    Although that might be a better concept for a platformer.

    One of the posts on the website mentions a Chrono Bomb that moves units & buildings forwards in time. Hopefully that means well see some other time-forward effects, which means you could potentially prolong a unit that has been erased from the timelines loss by moving it farther ahead.

    StuffGuy on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2009
    Guys that interview says they think Archon will be able to teach anyone to learn time travel!

    This is dangerous! Imagine people going back in time forty years and playing....

    Oh.

    Nevermind.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited April 2009
    Zxerol wrote: »
    I never thought I'd see a game that actually uses the Grandfather Paradox as part of its game mechanics. Woah.

    The idea of sending units forward and backward in time sounds just awesome.

    Viscountalpha on
  • FalhurkFalhurk Registered User regular
    edited April 2009
    My mind just 'sploded. This shit is beyond cool.

    Falhurk on
  • voodoosporkvoodoospork Registered User regular
    edited January 2010
    So has anyone tried the pre-order demo on this yet? Kinda interested but really don't want to be the first guy into that pool.

    voodoospork on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited January 2010
    holy fuck

    is it possible to actually play this game?

    i am really tempted

    Evil Multifarious on
  • PolloDiabloPolloDiablo Registered User regular
    edited January 2010
    Wow. I was not expecting this game to materialize. Where might one preorder it from?

    PolloDiablo on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Wow. I was not expecting this game to materialize. Where might one preorder it from?

    Let me google that for you...

    http://achrongame.com/order.html

    Apparently still in alpha state, but pre-ordering gets you all the alpha releases and the final build (as soon as it is ready).

    Darian on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited January 2010
    Lemming wrote: »
    This game looks seriously awesome. It sucks that we'll have to wait so long to try it out
    Why wait? Just spend the Chrono Energy to go forward in time and play it for a few minutes.

    Unfortunately, when you get there you'll realize you've just started playing, but everyone else has been playing it a for a while. So instead, you send the game back in time, and then prevent yourself from going into the future, that way you can get in more practice then everyone else... at least until the time waves catch up.

    IceBurner on
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  • PolloDiabloPolloDiablo Registered User regular
    edited January 2010
    Darian wrote: »
    Wow. I was not expecting this game to materialize. Where might one preorder it from?

    Let me google that for you...

    http://achrongame.com/order.html

    Apparently still in alpha state, but pre-ordering gets you all the alpha releases and the final build (as soon as it is ready).

    Oh. I've become so dependent on digital distribution that when I didn't see it on Steam or Impulse I gave up. I'm not sure if I'd want to try the alpha or not. I think I'll hold off for a while.

    PolloDiablo on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    * Start by building factory for defense units

    * Jump 30 seconds into the future to pull back units to defend factory as it builds said units

    * Send scout unit to future and has it plung into enemy territory to sound what they will have roughly in the future.

    * Find enemy factory, send future/present units back to wipe it out before forces build up.

    * Discover that enemy has factory in future that is sending units back before my attack to stop it.

    * Surpise him with factory I set up in past just to counter this manouver.

    * Send attacking force forward in time to hide from scouting patrol.

    * Pop into realtime on current Factory site and destroy it.

    * Send units into past to destroy it earlier. To assure he can't rez it by saving it.

    * Supply from factorys in past, present, future to continue effort.

    Easy.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • Ah_PookAh_Pook Registered User regular
    edited January 2010
    my brain

    what did you do to my brain

    Ah_Pook on
  • TigTig Registered User regular
    edited January 2010
    IceBurner wrote: »
    Lemming wrote: »
    This game looks seriously awesome. It sucks that we'll have to wait so long to try it out
    Why wait? Just spend the Chrono Energy to go forward in time and play it for a few minutes.

    Unfortunately, when you get there you'll realize you've just started playing, but everyone else has been playing it a for a while. So instead, you send the game back in time, and then prevent yourself from going into the future, that way you can get in more practice then everyone else... at least until the time waves catch up.

    this man gets it

    Tig on
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