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It was suggested recentley I should check out some open source games since I'm looking for a good, free, pc game to play at the moment. Out of this list, has anyone played and can reccomend any of these games in the list here? http://en.wikipedia.org/wiki/List_of_open_source_games
I've been in a very X-com/Silent storm/roguelike mood at the moment, kind of a slow, deep, stragergy game mood. I've taken a look at FreeCiv and am downloading Lincity-NG at the moment. Anyone got any reccomendations for something else on the list I may like, or any you have played that you have enjoyed? Are FeeCiv and Lincity quality games?
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
It might not count as open source (although there is plenty of modding one can do in the init files), but take a look at Dwarf Fortress if you haven't already.
Open Source != Free. There are a lot of Free games out there that aren't Open Source. Do you want it to be Open Source so that you can hunt bugs and tinker with it? Or do you just want fun and free games? Because the list of Free games is much much bigger than that.
Open Source != Free. There are a lot of Free games out there that aren't Open Source. Do you want it to be Open Source so that you can hunt bugs and tinker with it? Or do you just want fun and free games? Because the list of Free games is much much bigger than that.
Its not open source, and I don't think its free (I might be abandonware, I dunno) but you mention Xcom and Silent Storm... but no Jagged Alliance 2. You've probably played it, but if you haven't, go get it now.
It's a WWII-ish, turn based, hex map strategy game with a ton going on under the hood.
Here's a little copy/paste action from the website to whet your appetite.
Devious turn-based strategy explodes on to the scene with
People's Tactics... A wargame in the spirit of Empire or
Panzer General, but more than both of those titles. Combine
furious hex-based mayhem, research and production trees,
the ability to command land, air and sea forces and up to
10 players over hot-seat or PBEM and you have the most
serious test of your strategic acumen ever!
People's Tactics is being distributed as freeware by its
creators, the only thing that can stand in your path
to total domination is cowardice -- will you give
in? download PT now!
These are the guys who put out the critically acclaimed (in grognard wargamer circles, anyway) game, Advanced Tactics, published by Matrix Games.
It's very good. You can play it using just the mouse and the Shift and Control keys most of the time, but it's not dumbed down or anything, just very accessible. Try playing an Hill Orc Priest sometime, they will recruit 'wild' orcs automatically by the time you'll see them. Storming the elven halls with your orc army is fun and mayhem. They can pick up new armor and weapons by themselves if you tell them to with Ctrl-T.
I've been watching it for over a year now, and while it's moving really, really slowly, FreeOrion is shaping up to be really cool. It's essentially Masters of Orion 1 and 2 in updated form. Looks slick. Their current release is playable, but very incomplete. Give you a good feel for what is to come, though.
It's very good. You can play it using just the mouse and the Shift and Control keys most of the time, but it's not dumbed down or anything, just very accessible. Try playing an Hill Orc Priest sometime, they will recruit 'wild' orcs automatically by the time you'll see them. Storming the elven halls with your orc army is fun and mayhem. They can pick up new armor and weapons by themselves if you tell them to with Ctrl-T.
Piling on the appreciation for this game. Main attraction for me was the availability of ingame sprites/tiles (as opposed to ASCII). Being able to play via mouse is a huge bonus too. It's the only one I've played outside of Shiren and Chocobo's Dungeon Wii.
I am somewhat used to playing the warrior archetype in most singleplayer games and virtually all of them just involve hitting stuff/chugging down potions. Well, in Crawl(and most roguelikes), melee classes have to consider factors like hunger, weapon debuffs and an ever-shrinking cache of assorted expendables. The Gods system in Crawl is a simple but interesting mechanic where you can earn skills/rewards based on performing actions that your chosen god deems worthy.
Main dungeon structure fans out into a variety of subdungeons - each with their own rewards and hazards. In order to gain access to the final levels of the main dungeons, the player would have to collect Runes located on at least 3 separate branches.
(Oh, and dang those Greater Nagas/Naga Mages that took me out at the bottom of Snake Pits. I had 9 charges of disintegration on a wand that I didn't even make use of. That was my best run clocking in at 3h 48min 52s.) **loads up new game as a Minotaur Fighter immediately**
FreeSpace 2 is one of the best space shooters of all time, and after some acquisitions and what not, its source code was completely released. You can head here to find some details and where to download it. When I build a new computer again I plan on putting this game up on the TV again
Some of the most notable "open source" games from history (and have not already been mentioned) would be netrek and freeciv. They're pretty amazing projects, though I can't promise the play they offer will hold modern interests.
bzflag is another early success, though I never played it myself.
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Edit: I guess that isn't in your list. In this case, I suggest Aleph One.
http://en.wikipedia.org/wiki/Vega_Strike
Because I'm suddenly interested.
Torus Trooper is pretty cool, didn't know it was open source until just now though...
Neither of these games really fit the mood you are in right now, but both are pretty great.
Free games mostly
I gave it a try couple years ago, wasn't too impressed. Was kind of empty and slow. Those screenshots are looking much fancier than I remember though.
Free
You, sir, want Dwarf Fortress.
Tried multiple times and failed to understand it... multiple times
Absolutely amazing guide was linked on the front page a month ago or so.
It's a WWII-ish, turn based, hex map strategy game with a ton going on under the hood.
Here's a little copy/paste action from the website to whet your appetite.
These are the guys who put out the critically acclaimed (in grognard wargamer circles, anyway) game, Advanced Tactics, published by Matrix Games.
Indeed, I myself never could get my mind around what the hell I'm suppose to do untill I read the guide, which is [url=http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/[/url]Here[/url]
http://forums.penny-arcade.com/showthread.php?t=79166
EDIT: Also, you want Spelunky. It's like a side-scrolling Nethack.
Also, If you haven't played Cave Story yet, it's a classic.
Tiny URL fix for a fantastic resource.
It's very good. You can play it using just the mouse and the Shift and Control keys most of the time, but it's not dumbed down or anything, just very accessible. Try playing an Hill Orc Priest sometime, they will recruit 'wild' orcs automatically by the time you'll see them. Storming the elven halls with your orc army is fun and mayhem. They can pick up new armor and weapons by themselves if you tell them to with Ctrl-T.
Piling on the appreciation for this game. Main attraction for me was the availability of ingame sprites/tiles (as opposed to ASCII). Being able to play via mouse is a huge bonus too. It's the only one I've played outside of Shiren and Chocobo's Dungeon Wii.
I am somewhat used to playing the warrior archetype in most singleplayer games and virtually all of them just involve hitting stuff/chugging down potions. Well, in Crawl(and most roguelikes), melee classes have to consider factors like hunger, weapon debuffs and an ever-shrinking cache of assorted expendables. The Gods system in Crawl is a simple but interesting mechanic where you can earn skills/rewards based on performing actions that your chosen god deems worthy.
Main dungeon structure fans out into a variety of subdungeons - each with their own rewards and hazards. In order to gain access to the final levels of the main dungeons, the player would have to collect Runes located on at least 3 separate branches.
(Oh, and dang those Greater Nagas/Naga Mages that took me out at the bottom of Snake Pits. I had 9 charges of disintegration on a wand that I didn't even make use of. That was my best run clocking in at 3h 48min 52s.) **loads up new game as a Minotaur Fighter immediately**
not only that, but it's being improved upon pretty consistently.
PSN: TheScrublet
Total Annihilation: Spring
There was actually quite a community going a few years ago.
I haven't even finished downloading this and I know that this is most likely going to eat my life...
Here's a link, since Royce is apparently too fucking lazy. Made me have to google and shit, damn.
The link Royce should have made.
bzflag is another early success, though I never played it myself.
http://ufoai.sourceforge.net/?page=Home
It's improving all the time, and is already quite good. In my opinion just as good as the retail XCOM clone offerings.
Terminus
http://ifh.babylonfive.ru/
Babylon 5: I've found her
http://scp.indiegames.us/
Freespace OpenSource but you should really buy it from GoG. to get it working perfectly.
http://www18.big.or.jp/~hikoza/Prod/
Warning Forever
Don't read the japanese, SHOOT NOW!
Drake, would you kindly go fuck yourself?
edit: Did you know Firefox has Klingon Language Packs?