Wiki time: Might and Magic VII: For Blood and Honor is a role playing game published in 1999 by 3DO and developed by New World Computing, and is the predecessor of Might and Magic VIII: Day of the Destroyer. It is the sequel to Might and Magic VI: The Mandate of Heaven and, in a way, Might and Magic III: Isles of Terra.
MM7 is played from a first person perspective and your group of 4 adventurers is displayed with little portraits at the bottom of the screen. They can get some pretty fugly faces with some of the status effects. The combat can be real time or changed to turn based at the press of a key. And the general amount of enemies in an area is well... let's just say you do a lot of goblin genocide.
Updates:Chapter 1: I'd buy that for a dollar!Chapter 2: Welcome to Flavor Country... with goblinsChapter 3: For Blood and Trading Cards
Some images of EverQuest era graphic goodness.
So, I've never done a LP and with the amount of choices to make in MM7 and my sheer joy at playing it I figured "Hey why not?" I ask if anyone knows of a good image host and way to take pictures (I will be defaulting on photobucket and shft-prtscr to paint because I am dense.)
So depending on the interest this generates let's see if we can get a starting party decided upon.
We have 4 slots to fill and they can be any combination of the following. Give me names, races, and class. I will figure out the stats and skills from there. Also I place this monumental decision upon you for Emerald Island. Do I unleash the firefly throng upon the citizens? Or do I take them down myself?
Races:
Human
Dwarf
Elf
Goblin
Classes:
Archer- A cross between the Knight and Sorcerer, well balanced in combat and spell casting, excelling in ranged attacks.
Cleric- Holy warriors concentrated in the art of healing and defense devoted to the self magics.
Druid- Cross of a Cleric and Sorcerer, master of elemental and self magics.
Knight- Excellent in battle, master of several weapons and armor. Can take punishment as well as dole it out.
Monk- Devoted in hand to hand combat a monk develops an amazing armor class.
Paladin- Combination of a Knight & Cleric. A holy crusader that is a better than average fighter and master of the self magics.
Ranger- A cross breed of the Knight and Druid who can expert elemental and self magics in time.
Sorcerer- Even though limited to the use of staff, dagger, bow, and leather armor the potential to devastate the opposition lies here. However, concentration on the magics leave little time for development of the body.
Thief- A good fighter, swift and deadly. Deft at removing your valuables.
Posts
- The Four Horsemen of the Apocalypse (2017, colorized)
I like the Knight/Ranger/Cleric/Sorcerer combo a lot. Covers all your bases and has all the specialists to do their thing. Race doesn't really matter, but I like Humans and Elves because of the war later on.
Let 'em eat fucking pineapples!
So 3 rangers and a thief gogo.
This is the kind of game where the pure magic users own faces. If you're good at the game (and can get past the beginning), you could roll a Cleric and three Sorcerers and it will feel like cheating. I like the Ranger too for the bow, perception, and backup magic. The Knight can use the sweet gear and haul your ass out when everyone else gets killed.
Let 'em eat fucking pineapples!
Human Female Paladin
Dwarf Male Knight
Elf Female Sorcerer
and Human Male Thief
1.Human Female Paladin
Dwarf Male Knight
Elf Female Sorcerer
and Human Male Thief
2. 3 rangers and a thief gogo.
3. Knight/Ranger/Cleric/Sorcerer Humans and Elves
Keep em coming and bring on some names as well. I will probably start this up Friday and hopefully have Emerald Island done that night. Also remember. Firefly horde flooding over the town or the noble way and slay them all myself?
I won't steal all the names, but for the Paladin: Serena.
And for image hosting at photobucket, you might want to establish an alt account, because a lot of images could easily kill your monthly bandwidth.
Name the thief Sebastian! He's a classy chap.
It's just a cut, but I need it fixed!
Ow!
It's just a cut, but I need it fixed!
Urgh
It's just a
Augh
It's just a cut, but I need
Auch
Ow!
It's just a cut, but I need it
Help!
on Emerald Island with a river of arrows.
That, and Fly. Fly singlehandedly... I want to say tripled the playtime of this game for me.
I was always a massive fan of Archers for their ability to use a Bow even if engaged in 'close combat', letting them stock up on +stat gear, but that was MM2 rules. Also, Dancing Sword.
Are druids capped on max-spell level like Paladins and Archers were in the previous games? (Pure spellcasters - Clerics and Sorcerors - could get all 9 spell levels, Archers and Paladins eventually capped out at 7, and I think they got their level 7 spells after pure casters got their level 9s).
Only four slots, and you used to get 6! That's a hard choice. Thieves are always useful, but I'd want to try a monk.
Ranger, Monk, Sorceror, Paladin? So little healing!
I believe Druids are capped on their alignment spells and have less magic power overall. You really do want a Cleric/Sorcerer, and at least one other caster for backup healing and utility. That's why I suggested a Ranger. You could also go
Monk/Druid
Thief/Druid
Knight/Druid
Paladin/Archer
as your other two.
And I am a huge fan of "Fly" as well.
Let 'em eat fucking pineapples!
Sorc 3 - 2
(At least in M&M2, I think.) Sorc 7 - 1 was my favorite.
Human Female Paladin Serena
Dwarf Male Knight
Elf Female Sorcerer
and Human Male Thief Sebastian
Which is going to strain the mana on that paladin for all the healing heh. But it's doable.
Fill in the names and maybe even the specific faces and we should be set.
As for the fly thing(still not entirely sure what that entails), go the noble way and take them all on.
Let 'em eat fucking pineapples!
Haha, that always gets me. I think my favorite is the dwarf that always says "It's just a flesh wound. Ow!"
Also, this game had some pretty great music. A lot of it is pretty creepy stuff, particularly the one that plays in Deyja.
or name your characters after the default party from MM2
Terwin III, Sir Felgar, Gene Eric, Cassandra, Sure Valla, The Hermit...
I just recently played the holy bejesus out of this one and 8. I think the only thing I missed was Clanker's Lab because I went too far in the main quest before I thought to check it out. I even killed the mega dragon!
True the thief and sorc can use alchemy as well, it is only the druid that can grandmaster it though.
Oh god thank you for reminding me about this, that was so hilarious.
Man I remember my buddy playing MM6 with his sweet ass new 266mhz rig, I was so jealous.
I saved up money so I could afford a 300mhz just to beat him, and so that I could get a sweet ass 3D acceleration graphics card so I could play FF7 (Eidos port to PC) in high res.
I always liked MM7 the best, not that 6 and 8 were bad.
did anyone else kill Q in MM6? Or uhh, Lurch? Q drops a horn that lets you know the exact HP of a monster and Lurch was just a big minotaur in a tiny closet.
I killed Q by getting him caught on a corner and beating the shit out of him while his death laser hit the wall.
female Elf Sorcerer:
and male Thief(Sebastian):
Assuming that's still the party of choice.
They're goddamn ear worms. I remember all this off by heart, with the inflections and accents and everything.
"Do you need healing? Go in peace."
"You wanna ride high? Ride with me."
"Can I help you with anything?"
"Penny pinching miser!"
"You need training?"
"Come ing! hhow may I hhelp you?"
Also... the opening scene, from memory:
King-guy: Oooh... how brave.
G: The elves fell back before the fury of our attack. We [unintelligible] our duty to defend our territory. We killed half a dozen of them before they knew what was happening. The rest ran like [something] from an axe. We gave chase, and I saw with my -
KG laughs.
G: What is so amusing, master?
KG: Nothing... [chuckles]... continue.
SCENE CUTS TO ELVES
Elf: Of course, as I was saying, we were chasing the goblins, shooting them in the back because they would not stand and fight honorably.
Good-king: Mmm... regrettable. But necessary.
E: Yes, your majesty. [Something about sea creatures wearing boxes]
SCENE CUTS TO GOBLINS
KG: Wait, what was that? Go back.
G: You mean the part where I personally slew two elves with a single arrow?
KG: No, no, after that lie! Tell me about the boxes!
SCENE CUTS TO ELVES
E: They were about an inch and a half on each side, and made of a curious black metal. I couldn't get a closer look.
... and that's about all I got.
Here we are, our illustrious heroes!
Serena the holier-than-thou paladin, Terwin III the ever drunk knight, Cassandra the supercilious sorceress, and Sebastian the womanizing thief.
Hrm, "gross violations of civilized behavior". We might have to put a sheet over Terwin and Sebastian then.
Our guide was quite the talkative one, that is until Terwin stared at her for 5 minutes straight and then broke wind. She was silent for the rest of our adventure here. For once Terwin's odd bodily noises are useful.
A wonderful contest is taking place here on Emerald Island.
And the reward sounds like quite the prize! Lord Markham is such a benevolent man!
It appears there are missing contestants. I think we should solve this mystery and claim the rewa... I mean we must find and rescue them!
Hrm this place doesn't look very dangerous.
OH GOD OH GOD OH GOD
Well that didn't go so bad now did it. And this Mr. Malwick sounds like a good guy to talk to.
See it only costs 50 gold to bring you back and yet we made 1000! Sebastian is always right in matters of money.
A dubious offer with certainly no negative future ramifications you say?
Sold!
Of course Terwin ran off into the swamp and started rambling on about something incoherent as usual, except it didn't attract the usual crowd...
Good thing Terwin comes equipped with drunken strength to get us out of these situations he gets us into.
Of course the fireballs left him without eyebrows. Man, is that weird looking.
We then met a fellow contestant.
He was a bit slow...
We didn't take them up on their trade which made them quite angry but we did take their tip and go searching in the temple of the moon.
Which was, of course, filled with 1 billion spiders, and rats (both regular and flying)
We even found a couple of thugs! But they were studying diligently so we didn't bother them.
That is until their ass hat of a leader decided to demand our stylish headgear.
Long story short. Don't try and steal from a paladin. She was literally lecturing them whilst smashing their faces with her mace. Scary stuff.
The final item required was an instrument... But where to get one.
Of course! The bard. And Sebastian even had the hots for her.
Watching him work... It was like a magician. I don't even know how he managed to get that lute from her... and her bra... and wallet... and all in just 5 minutes!
After all the dubious offers, amateur pest extermination, womanizing/theft, and singed corpses in dragon caves. We finally had all the items and won the contest!
!!!
Not too shabby "Lords of Harmondale"!
Markham you son of a bitch...:evil:
http://www.youtube.com/watch?v=daoV-LsINiA