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[D&D 4e Game] Forged by Fire - Now with Equal Opportunity Impalement!
Did you take into account my damage reduction vs. bloodied enemies? Just checkin'
Yeah, it was the Tortured Presence that got you and Tristan nailed. But there won't be any more of those burst attacks, so you shouldn't have as much trouble after this.
Tristan rising to his feet, seizes an opportunity and lashes out at the two foes in front of him, swinging hard with his sword and cutting through one foe and into the next. Using the momentum of the strikes to turn him around completely, Tristan attacks his foes again dealing vicious blows to each.
Move action: Stand Cleave D1 Cleave (1d20+9=15, 1d12+6=9)HIT
D1 takes 9/ Half damage for insubstantial = 4
D2 takes STR mod damage 5/ half damage for insubstantial = 2
ACTION POINT
Passing Attack against D1 and D2 1d20+9=23, 1d20+11=31 Hit! against D1 Crit! against D2
The ghostly Abbey quakes and pulses as the religious energies are released and batter it's very essence. The pulsing transforms into a shriek of pain, which then narrows itself from the entire "building" to two faces that appear from the flaming walls and emerge into the chamber.
The tortured spirits turn to face the group of adventurers, reaching out charred hands for fresh souls.
As the Abbey continues to tremble, spectral rubble falls from the unnatural ceiling, crashing to the floor with a dull echo from the past. It remains, shimmering eerily upon the ground, pulsing with the psychic residue of pain long past.
TS1 appears at B5
TS2 appears at E2
Spectral Rubble falls at F3, F4, G3, G4. Entering those squares counts as rough terrain and deals 1d4 psychic damage.
A Successful Religion check will also deal the damage to the Tortured Spirits as well as the Damned Monks. A Successful Arcana check will dispel the spectral rubble.
Updated Map and Stuff Behind the Spoiler
MAP
Orange is fire. 1d6 damage for entering or beginning your turn there. Also you become on fire and suffer 1d6 fire at the start of your turn (save ends).
D1 3/24hp AC 15; Fort 15, Ref 15, Will 16 (H7): Insubstantial, Tortured Presence, Vulnerable 5 Radiant, "Bloodied"
D2 5/24hp AC 15; Fort 15, Ref 15, Will 16 (E7): Insubstantial, Tortured Presence, Vulnerable 5 Radiant, "Bloodied"
D3 17/24hp AC 15; Fort 15, Ref 15, Will 16 (H6): Insubstantial, Tortured Presence, Vulnerable 5 Radiant
T 1hp AC 15; Fort 13, Ref 14, Will 13 (F5)
TS1 1hp AC 15; Fort 15, Ref 15, Will 15 (B5)
TS2 1hp AC 15; Fort 15, Ref 15, Will 15 (E2)
Insubstantial: Creature takes half damage from attacks. Tortured Presence: All enemies adjacent to the Damned Monk suffer -2 to all defenses.
PARTY STATUS
Morrigan 9/24 (G8): Bloodied, Prone
Tristan 14/29 (F7): Tortured Presence (-2 to all defenses)
Scar 3+16/31 (G7): Tortured Presence (-2 to all defenses)
Ansis 1/24 (F8): Tortured Presence (-2 to all defenses), Bloodied, Prone
Daiereth 30/30 (H8)
Gentleman Caller 1/1 (H7): Tortured Presence (-2 to all defenses)
Special Challenge Info
Alright, so this area is also partially a skill-challenge.
Finding Sarah: To get closer to finding Sarah, you'll need to make either a Dungeoneering, Nature, or Perception check.
Fighting the Abbey: To battle the Abbey itself, you have a few options:
Religion Check by a Divine Class (Full Action) (DC20): This will not only score you a victory, but it will also let you deal 1d10 damage to all Damned Monks in the room, ignoring their Insubstantial trait. Missing the DC has some consequences.
Arcana Check by an Arcane Class (Full Action) (DC25): This will not only score you a victory, but it will also let you push all enemies/enemy zones 2 squares. Missing the DC has no consequences.
A Minor Action Arcana/Religion check (DC15) can be used to grant someone a +2 to their Full Action check. Failing the Religion check will have some consequences.
Daiereth reaches around him, channeling the arcane energies of this place. In his hands, an orb begins to take shape. It is clear and perfectly spherical. He looks at one of the damned monks, and without a movement, the orb springs from his hands. The orb crashes into the creature, knocking it dead, and bounces towards the next monk. This one is prepared however, as the orb glides harmlessly through its form and dissipates.
standard action: Force Orb vs D3 (1d20+5=16, 2d8+5=12) - hit! 6 damage! D2 is dead! EDIT: whoops.. i put the wrong one in IC.. my bad.. meant to attack D2 to get the secondary vs D1
secondary attack: secondary attack (1d20+5=14, 1d10+5=8) miss! by 1! too bad, cause that would have killed D1...
minor: cast mage hand and have it flip off the tortured spirits :P
standard action: Force Orb vs D3 (1d20+5=16, 2d8+5=12) - hit! 6 damage! D2 is dead! EDIT: whoops.. i put the wrong one in IC.. my bad.. meant to attack D2 to get the secondary vs D1
secondary attack: secondary attack (1d20+5=14, 1d10+5=8) miss! by 1! too bad, cause that would have killed D1...
minor: cast mage hand and have it flip off the tortured spirits :P
I don't know why, but i'm picturing that as the hamburger helper hand.
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited April 2009
Rising to her feet, Morrigan concentrates her energies on an attack, now. Her hatred of undead being both divinely and personally there, now, she decides to turn these undead creatures away from the party. Clutching her prayer beads tightly, a burst of divine radiance pours out and hits her foes. Two of them fade away entirely after the light fades, and the other is driven away from the party.
Standard action to use Turn Undead: Attack rolls versus D1, D2 and D3 - (1d20+3 times 3 = 8, 23, 15) - MISS, HIT, HIT.
Damage roll (1d10+3) = 7 damage, plus 5 radiant for a total of 14 damage per monk.
D1 and D2 are dead, D3 is pushed to H1, immobilised until the end of my next turn and on 3HP.
Immediate free action to use Raven Queen's Blessing on Ansis - he can spend a healing surge.
Minor action to use Healing Word on Ansis. He can spend another healing surge and gain an additional 4 hit points.
Ansis hops to his feet and surveys his surroundings. Though wounded, he concentrates and feels life surge back into him, echoes of a voice rushing through his head. Looking around at the remaining monk and the spirits, Ansis again prays in his head, concentrating deeply. He seems to glow inwardly for a moment and several of the spirits around the room evaporate into the air.
Move, stand up.
Will use two healing surges, plus the 4 hit points from Healing Word to gain 16 health back. I have 5 surges remaining.
Religion check: Religion check (1d20+9=20) Success by the skin of my teeth. The tortured spirits would take 1d10, meaning they are automatically dead, right? And the D3 monk takes...Damage to D3 Monk (1d10=9), and is dead!
Well, I guess I shouldn't have weakened the encounter. Oh well, I'll get the hang of this yet. :P Combat over!
As the last of the spirits are forced back into their eternal unrest, the floating sphere of flame and pain pulses wildly before darting off and away. The orb vanishes down the stairway in the blink of an eye. Unnatural flames remain, coating the walls, but things seem largely restrained for the moment.
"Thank the Gods," stammers the bandit, "you saved me!" Without a moment's hesitation, he hugs the eladrin tightly. "Thank you. Thank you!"
SAW776 on
[SIGPIC][/SIGPIC]
PSN: SAW776
0
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited April 2009
So the Religion check to try and purge this place is still in effect?
EDIT: By that I mean the Diplomacy check that can be done after the Religion check. Wait, scratch that, it is an impossible check. Even if I took 20, I'd still only hit 28. What.
So the Religion check to try and purge this place is still in effect?
Well, you're not really trying to purge it as much as... hold it back momentarily. You can tell that there is far too much magic and ill-will here for you to deal with in any short amount of time. For the moment though, things seem stable enough for you to go after Sarah, but you could continue to make religion checks if you wanted to further weaken the Abbey--just realize that failures would lead to more consequences.
Ansis shoves the bandit off of him with his eyes and looks toward the man. "What in the hells were you doing in here? What do the gentlemen want with Lady Sarah, and by Erathis if you try to draw steel on any of us I'll give you to the spectres myself. Explain yourself as we walk or we'll see how badly those flames over there hurt."
Ansis begins to follow Scar, motioning for the bandit to move in front of him.
The bandit was hugging Daiereth, not Ansis. You're a deva. :P
The bandit, at the assault by the avenger, looks helpless.
"We saw the girl," he said, "we approached her, and then all of a sudden, she was gone, and those damned..." the bandit pauses for a second "things were all around us. But she was just gone."
Ansis continues moving towards the stairs to follow Scar, shoving the bandit along in front of him. "Then tell me, why we should let you live? What useful purpose do you serve now?"
The Gentleman casts Ansis with a distasteful look. There are certain things that he and his fellows can't stand, and this adventurer seems to be the model for all of it.
"And here I thought I was supposed to be the ruthless killer, and you were supposed to be the noble defender of..." the bandit pauses long enough to assess the Avenger's symbol "Justice and Civilized behavior. Beyond that, you're one of them that come back--aren't you lot supposed to have hearts of gold and all that?"
Overhearing the banter happening behind him Scar turns to face the Gentleman.
“Do you see anything about Scar that says I will not cleave you in two?
No?
We have a girly to find and Scar does not need dead weight slowing him down, so answer the man’s questions or Scar will make sure that the dead weight is left to the ghosts in pieces.”
"What in the nine hells do you want me to say? Eh?" the bandit shouts at the minotaur, obviously stricken by the stress. "Tell me, do you know why people do things if they don't tell you? Eh? Why don't you know why He wants her? Why do you expect me to?" He shakes his head. "I just follow orders. I don't get to be privvy to the way the man's mind works. Imagine that."
“Finally Scar hears something sensible out of one of you Gentlemen.
Following orders is it? Like a regular soldier and here I thought you runts were all fancy boys playing at being bandits, but if you are a soldier in that man’s army then you may be of use to us yet.
Once Scar finds the girly you will tell us where you get your orders from and where your leader is.
For now we have our orders and that is to keep the girly safe.”
Scar leaves the unproductive conversation to the others and returns to his search.
Let me know if you need another check. I don’t think I have gotten any thing off my last check yet.
I was just waiting until more people post before I carried on from you walking downstairs. You got what you needed, I just didn't want to leave too many people without a chance to play.
Totally understood. Scar has said his part and will wait patiently to head down stairs
Dajian on
0
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited April 2009
Morrigan smiles as the others talk, but quickly replaces it with a tight-lipped frown. She does not know what she can do to wrestle this place away from the curse of undeath, but time should enlighten her. Until then, she keeps clacking away at her prayer beads - thinking and hoping to find an answer. The Raven Queen will provide for her, no matter how the assistance may come.
She glances around and waits for the other people to make a move down the stairs.
Morrigan will spend 2 healing surges to make it back to 21HP.
Daiereth seems shocked when the gentleman grabs him. He is about to begin saying something comforting to the bandit, when Ansis begins his rant. I'm beginning to wonder if I'm on the right side. At least these Gentlemen have manners, unlike some members of this party. As Scar (who would have thought that) breaks up the interruption, Daiereth heads towards the stairs and peeks down.
"We should establish a marching order - maximize efficiency and all that. Whoever ends up in the lead, I will cast a light on your weapon."
Daierth has no hard feelings for the gentleman because he kept me from getting a scratch. Im surprised he made it out, being a minion.
Alright, so, waited long enough, I suppose. Moving on.
Heading down the stairs, the group takes directions from the minotaur who guides them skillfully down the twisting corridors. The walls seem to occasionally come alight with unnatural flame, but it quickly sputters and dies as the party moves by, the Abbey being momentarily restrained.
Scar's ears are able to gauge the continuing screams and sobbing well enough, and he soon brings the group to an apparition of a large set of doors. They are completely opaque, but the sound of Sarah's weeping can be heard from just beyond them.
SAW776 on
[SIGPIC][/SIGPIC]
PSN: SAW776
0
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited April 2009
Morrigan glances at the doors, then the party, then at the doors again. She casually scratches her neck for a moment. "I think we should send the Gentleman through first," she says with no audible emotion attached. It's a solid plan, in her mind. After all, he had been looking for her for quite some time...
The Gentleman casts the cleric a sidelong, sneering look.
"Right," he snaps, "your kind, always spouting about how death comes to everyone--but when death might be right around the corner, you sure as the hells ain't going first, eh?" He shakes his head. "What kind of world is it when the demon spirits of dead monks are friendly then the so-called heroes?"
SAW776 on
[SIGPIC][/SIGPIC]
PSN: SAW776
0
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited April 2009
Raising an eyebrow, Morrigan stares right back at the Gentleman.
"No," she says coldly, "I do not know when your time to go is. Perhaps it is right around the corner. Perhaps it isn't for another sixty years. But, as for myself? The Raven Queen has already spun my fate, child. And it is most assuredly not my time to shed this mortal coil yet."
She draws her sword and points it directly at the man, narrowing her eyes. "Do not ever joke about the restless spirits and hungry ghosts around me again, or so help me I will spin your fate myself," she speaks in hushed tones. Then she places her sword back onto her shoulder and sighs. "If anyone has any better ideas, though, feel free to suggest one."
"Yeah," he snarls, "s'what I thought. You're so sure it ain't your time, but you aren't heading through that door first. So much faith in your Goddess' plan for you, let's see you walk on in there then, eh? If you're so sure, what could possibly go wrong, Priestess? Why send someone who might die when you're so positive you won't?"
SAW776 on
[SIGPIC][/SIGPIC]
PSN: SAW776
0
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited April 2009
Can Morrigan grab the Gentleman and throw him at the doors to open them? Because that would kill two birds with one stone.
The ghostly doors burst open as the man collides with them, a sudden shout escaping from his lips as he stumbles through them. He hits the ground with a thud, skidding a few more feet across the stone floor.
The sight revealed, however, is not particularly pleasant.
Sarah resides in the middle of the room, floating, tears running down her face. The floating sphere from your previous encounter--or one that looks just like it, at the least--hovers before her, tendrils of memory and fire reaching out and caressing the woman's skin. Her dress is torn and charred in various places, along with her exposed skin.
She seems almost in a trance, staring forward into the orb that embraces her.
As the Gentleman shouts in surprise and makes a decent amount of noise on impact, however, the thing's grip on her is released and she drops five feet to the unforgiving ground.
Before anyone can react, the collection of Tortured Memories darts off, vanishing in the flames that coat the walls of the chamber.
As the group enters the room and surrounds Sarah, they don't notice anything charging in. However, there also doesn't seem to be an obvious way out, except the way they came.
Posts
PSN: SAW776
Cleave D1
Cleave (1d20+9=15, 1d12+6=9) HIT
D1 takes 9/ Half damage for insubstantial = 4
D2 takes STR mod damage 5/ half damage for insubstantial = 2
ACTION POINT
Passing Attack against D1 and D2
1d20+9=23, 1d20+11=31
Hit! against D1
Crit! against D2
Damage roll: 1d12+6=11, 1d12=12
D1 takes 11/ half damage for insubstantial = 5
D2 takes 30/ Half damage for Insubstantial = 15
Total Damage vs D1 = 9
Total Damage vs D2 = 17
The tortured spirits turn to face the group of adventurers, reaching out charred hands for fresh souls.
As the Abbey continues to tremble, spectral rubble falls from the unnatural ceiling, crashing to the floor with a dull echo from the past. It remains, shimmering eerily upon the ground, pulsing with the psychic residue of pain long past.
TS2 appears at E2
Spectral Rubble falls at F3, F4, G3, G4. Entering those squares counts as rough terrain and deals 1d4 psychic damage.
A Successful Religion check will also deal the damage to the Tortured Spirits as well as the Damned Monks. A Successful Arcana check will dispel the spectral rubble.
Updated Map and Stuff Behind the Spoiler
Orange is fire. 1d6 damage for entering or beginning your turn there. Also you become on fire and suffer 1d6 fire at the start of your turn (save ends).
INITIATIVE
Morrigan
Ansis
Daiereth
Damned Monk 1
Damned Monk 2
Damned Monk 3
Tortured Memories
Tortured Spirit 1
Tortured Spirit 2
Gentleman Caller
Tristan
Scar
ENEMY STATUS
D2 5/24hp AC 15; Fort 15, Ref 15, Will 16 (E7): Insubstantial, Tortured Presence, Vulnerable 5 Radiant, "Bloodied"
D3 17/24hp AC 15; Fort 15, Ref 15, Will 16 (H6): Insubstantial, Tortured Presence, Vulnerable 5 Radiant
T 1hp AC 15; Fort 13, Ref 14, Will 13 (F5)
TS1 1hp AC 15; Fort 15, Ref 15, Will 15 (B5)
TS2 1hp AC 15; Fort 15, Ref 15, Will 15 (E2)
Insubstantial: Creature takes half damage from attacks.
Tortured Presence: All enemies adjacent to the Damned Monk suffer -2 to all defenses.
PARTY STATUS
Tristan 14/29 (F7): Tortured Presence (-2 to all defenses)
Scar 3+16/31 (G7): Tortured Presence (-2 to all defenses)
Ansis 1/24 (F8): Tortured Presence (-2 to all defenses), Bloodied, Prone
Daiereth 30/30 (H8)
Gentleman Caller 1/1 (H7): Tortured Presence (-2 to all defenses)
Special Challenge Info
Finding Sarah: To get closer to finding Sarah, you'll need to make either a Dungeoneering, Nature, or Perception check.
Fighting the Abbey: To battle the Abbey itself, you have a few options:
Religion Check by a Divine Class (Full Action) (DC20): This will not only score you a victory, but it will also let you deal 1d10 damage to all Damned Monks in the room, ignoring their Insubstantial trait. Missing the DC has some consequences.
Arcana Check by an Arcane Class (Full Action) (DC25): This will not only score you a victory, but it will also let you push all enemies/enemy zones 2 squares. Missing the DC has no consequences.
A Minor Action Arcana/Religion check (DC15) can be used to grant someone a +2 to their Full Action check. Failing the Religion check will have some consequences.
Any questions, let me know!
Up Next: Morrigan, Ansis, & Daiereth!
PSN: SAW776
Daiereth reaches around him, channeling the arcane energies of this place. In his hands, an orb begins to take shape. It is clear and perfectly spherical. He looks at one of the damned monks, and without a movement, the orb springs from his hands. The orb crashes into the creature, knocking it dead, and bounces towards the next monk. This one is prepared however, as the orb glides harmlessly through its form and dissipates.
EDIT: whoops.. i put the wrong one in IC.. my bad.. meant to attack D2 to get the secondary vs D1
secondary attack: secondary attack (1d20+5=14, 1d10+5=8) miss! by 1! too bad, cause that would have killed D1...
minor: cast mage hand and have it flip off the tortured spirits :P
Damage roll (1d10+3) = 7 damage, plus 5 radiant for a total of 14 damage per monk.
D1 and D2 are dead, D3 is pushed to H1, immobilised until the end of my next turn and on 3HP.
Immediate free action to use Raven Queen's Blessing on Ansis - he can spend a healing surge.
Minor action to use Healing Word on Ansis. He can spend another healing surge and gain an additional 4 hit points.
Do the undead take damage for that fire stuff?
Will use two healing surges, plus the 4 hit points from Healing Word to gain 16 health back. I have 5 surges remaining.
Religion check: Religion check (1d20+9=20) Success by the skin of my teeth. The tortured spirits would take 1d10, meaning they are automatically dead, right? And the D3 monk takes...Damage to D3 Monk (1d10=9), and is dead!
As the last of the spirits are forced back into their eternal unrest, the floating sphere of flame and pain pulses wildly before darting off and away. The orb vanishes down the stairway in the blink of an eye. Unnatural flames remain, coating the walls, but things seem largely restrained for the moment.
"Thank the Gods," stammers the bandit, "you saved me!" Without a moment's hesitation, he hugs the eladrin tightly. "Thank you. Thank you!"
PSN: SAW776
EDIT: By that I mean the Diplomacy check that can be done after the Religion check. Wait, scratch that, it is an impossible check. Even if I took 20, I'd still only hit 28. What.
PSN: SAW776
If this is a short rest, Scar will spend 2 HS to get back to 30/31 HP
Ansis begins to follow Scar, motioning for the bandit to move in front of him.
The bandit, at the assault by the avenger, looks helpless.
"We saw the girl," he said, "we approached her, and then all of a sudden, she was gone, and those damned..." the bandit pauses for a second "things were all around us. But she was just gone."
PSN: SAW776
"Well why do you want her? Or do you want me to go get the ghosts again?"
PSN: SAW776
"And here I thought I was supposed to be the ruthless killer, and you were supposed to be the noble defender of..." the bandit pauses long enough to assess the Avenger's symbol "Justice and Civilized behavior. Beyond that, you're one of them that come back--aren't you lot supposed to have hearts of gold and all that?"
PSN: SAW776
“Do you see anything about Scar that says I will not cleave you in two?
No?
We have a girly to find and Scar does not need dead weight slowing him down, so answer the man’s questions or Scar will make sure that the dead weight is left to the ghosts in pieces.”
PSN: SAW776
Following orders is it? Like a regular soldier and here I thought you runts were all fancy boys playing at being bandits, but if you are a soldier in that man’s army then you may be of use to us yet.
Once Scar finds the girly you will tell us where you get your orders from and where your leader is.
For now we have our orders and that is to keep the girly safe.”
Scar leaves the unproductive conversation to the others and returns to his search.
PSN: SAW776
She glances around and waits for the other people to make a move down the stairs.
"We should establish a marching order - maximize efficiency and all that. Whoever ends up in the lead, I will cast a light on your weapon."
Heading down the stairs, the group takes directions from the minotaur who guides them skillfully down the twisting corridors. The walls seem to occasionally come alight with unnatural flame, but it quickly sputters and dies as the party moves by, the Abbey being momentarily restrained.
Scar's ears are able to gauge the continuing screams and sobbing well enough, and he soon brings the group to an apparition of a large set of doors. They are completely opaque, but the sound of Sarah's weeping can be heard from just beyond them.
PSN: SAW776
"Right," he snaps, "your kind, always spouting about how death comes to everyone--but when death might be right around the corner, you sure as the hells ain't going first, eh?" He shakes his head. "What kind of world is it when the demon spirits of dead monks are friendly then the so-called heroes?"
PSN: SAW776
"No," she says coldly, "I do not know when your time to go is. Perhaps it is right around the corner. Perhaps it isn't for another sixty years. But, as for myself? The Raven Queen has already spun my fate, child. And it is most assuredly not my time to shed this mortal coil yet."
She draws her sword and points it directly at the man, narrowing her eyes. "Do not ever joke about the restless spirits and hungry ghosts around me again, or so help me I will spin your fate myself," she speaks in hushed tones. Then she places her sword back onto her shoulder and sighs. "If anyone has any better ideas, though, feel free to suggest one."
PSN: SAW776
PSN: SAW776
As she grabs the man's collar, she hisses, "But you will be helping me," and then throws him at the opaque doorway.
The sight revealed, however, is not particularly pleasant.
Sarah resides in the middle of the room, floating, tears running down her face. The floating sphere from your previous encounter--or one that looks just like it, at the least--hovers before her, tendrils of memory and fire reaching out and caressing the woman's skin. Her dress is torn and charred in various places, along with her exposed skin.
She seems almost in a trance, staring forward into the orb that embraces her.
As the Gentleman shouts in surprise and makes a decent amount of noise on impact, however, the thing's grip on her is released and she drops five feet to the unforgiving ground.
Before anyone can react, the collection of Tortured Memories darts off, vanishing in the flames that coat the walls of the chamber.
PSN: SAW776
"Oh god," she whispers, "Oh god--" renewed tears choke her words for a moment--"so horrible. The fire. The screams. In my head."
PSN: SAW776
PSN: SAW776