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Are video games disposable culture?

13

Posts

  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    That said, people thought games were just a fad in the 80's and would fade away. Now they're the most profitable form on entertainment in the world. Far from a fad.

    Gaming brings in a lot of revenue but there are a LOT of companies losing money these days. Nintntendo is making a fuckton of money but outside them I would wonder if the game industry is even profitable as a whole this gen, can everyone else make up for the billions that MS, Sony and EA, Eidos, etc. have lost?

    lowlylowlycook on
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  • RedShellRedShell Registered User regular
    edited April 2009
    'Disposable culture' gets a bad rap. Yes, I want a constant stream of new stuff. No, I do not want to just play/read/watch from the back catalog, even if I'm delighted that it's there for me.

    It's like orchestras that only play old music -- good luck finding quality composers to rise through the ranks if there isn't anywhere for them to make money or gain exposure.

    RedShell on
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  • BlindPsychicBlindPsychic Registered User regular
    edited April 2009
    That said, people thought games were just a fad in the 80's and would fade away. Now they're the most profitable form on entertainment in the world. Far from a fad.

    Gaming brings in a lot of revenue but there are a LOT of companies losing money these days. Nintntendo is making a fuckton of money but outside them I would wonder if the game industry is even profitable as a whole this gen, can everyone else make up for the billions that MS, Sony and EA, Eidos, etc. have lost?

    The world economy tanking then teetering on the edge of collapse certainly didn't help their fortunes. MS and EA put all their money into tentpole games just like the movie industry, and only colossal blockbusters make them money anymore. MS is in the 'red' from all the money they sunk into producing the 360 (and all the duds they've had to replace).

    BlindPsychic on
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited April 2009
    That said, people thought games were just a fad in the 80's and would fade away. Now they're the most profitable form on entertainment in the world. Far from a fad.

    Gaming brings in a lot of revenue but there are a LOT of companies losing money these days. Nintntendo is making a fuckton of money but outside them I would wonder if the game industry is even profitable as a whole this gen, can everyone else make up for the billions that MS, Sony and EA, Eidos, etc. have lost?

    Games have been consistently producing more revenue than Hollywood for years now. As far as whether they're as profitable this generation, I don't have the numbers.

    There's plenty of reasons as to why game companies are losing money, other than the poor economy. Piracy is still a big problem. However, I think the biggest problem this generation is shitty hardware and software (as with previous gens). Microsoft replacing failing hardware because they rushed the market with poor hardware composition is their own damn fault. Also, companies that continuously push out shovelware and cash-in sequels should have expected consumer apathy to set in eventually.

    The companies listed above really have themselves to blame for most of their money related woes.

    I think that we'll be worried about much bigger problems long before the gaming industry collapses, like where our next meal is going to come from.

    Ragnar Dragonfyre on
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  • FoodFood Registered User regular
    edited April 2009
    I think we're on the verge of entering an era when games will be considered a serious art form, but it's not going to come about because of big publishers like EA. There is definitely a growing current of art games in the indie scene and it's not going to stop anytime soon. Look at this year's IGF. There's a ton of shit going on there in games like The Unfinished Swan or Blueberry Garden that is really just as worthy of being called art as anything else. In fact, as there's really no dominant medium for art at the moment I wouldn't be surprised if within the next decade gaming takes over as one. After all, it has the potential to combine music, drawing, sculpture, literature, etc. into one cohesive whole, and that's what art has been progressing towards for a long time.

    Food on
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited April 2009
    Video games are never going to be good narrative art, like traditional movies, books, and plays. Because having a narrative that's detailed necessarily means making you an observer to the action. Even if the game you play is linear, like a traditional narrative, the way in which you approach a goal (even, to drill down, "bunny hopping" down a corridor instead of running down it) is hard. Also, characters in narratives grapple with complex narratives, emotions, and choices. This is possible for NPCs, if they're done very well (see Planescape: Torment at times), but essentially, YOU are the most important actor in most games, and that makes you fundamentally not a part of the audience.

    Books, movies, plays, etc. are all very different forms of entertainment. Most actiony-games are better compared to sports or action movies. Sometimes they can be very very entertaining and have pathos, but they're not going to be complex character studies.

    The "artsiest" games we can think of function more like performance art, sculpture or other design/aesthetics-oriented artistic experiences, rather than narrative experiences. Flower, for instance, would be right at home as a video installation or interactive exhibit in a gallery. Likewise, Geometry Wars is a quick, easily consumable experience with aesthetic merit. Neither of those games have a pretense to being book/movie-like in structure or goal.

    Gamers shouldn't try to claim that anything we'll produce has the complexity and characterization of a Shakespeare play - the format is inimical to it. A game, say Half Life 2 can be "as good a game" as Othello or Citizen Kane were plays or movies, but trying to say Half Life 2 has the same insight into the human condition as those other two works is silly. Half Life 2 can be fun and worthwhile without us having to stake out extreme claims.

    kaliyama on
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  • darksteeldarksteel Registered User regular
    edited April 2009
    I am going into this topic as a video game player with a competitive mindset. I therefore see games more as sports, something where you test one's skill against another's in a controlled environment with rules and mechanics. I realize that this isn't all that video games are, just that I play more games where competition and skill is the focus. Armed with that mindset, I will say that yes video games have had their Citizen Kanes and their Elvises and what have you. I call them Street Fighter 2, or Starcraft, or Guilty Gear, or Counter Strike, or Supreme Commander. These are games that are real tests of skill. One look at any of these titles and you can see that a newbie in these games looks like a clumsy oaf next to the experts, who are agile, clairvoyant, and godlike by comparison. This is as it should be. Moreover, these games (with the possible exception of Supreme Commander) have stood the test of time, and have developed large, sprawling, and dedicated communities that seek to share their knowledge of the game and test their skill against one another.

    This doesn't sound at all like Citizen Kane, but it doesn't need to. Because games are games. I'm not going to pretend and say that I've played a narrative as well-constructed as Dune's in a videogame. But I have played some harrowing matches. The right footwork before unleashing the Shoryuken that wins you the match, the fake base that diverts the enemy attention from your Ling/Ultra beatdown, the Burst move that gives you that much extra time to pull off that super, the AWP shot that nails the guy who's been holding back your teammates from a bomb site, the perfectly conducted ballet of base building and resource management. There is none of that in any book, movie, play, or musical piece that I've experienced, and THAT is what ultimately earns video games their immortality in my eyes. All of the games I mentioned (again, excepting SupComn), and more that I did not mention, have all been here long enough, and garnered enough of a dedicated community to be proof of that. And trust me when I say that they will be around long after Bioshock has been reduced to a bleak, cold memory in people's minds.

    I would have more to say about historically based strategy games, which is a bit in line with my first point, but that is for another post.

    darksteel on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited April 2009
    Involving the player in the narrative while dealing with the players emotions is definitely possible.

    SoTC for instance. I don't think anyone finished SoTC without any conflicting emotions about what they're doing.

    Hell look at the end of PoP. A lot of people didn't like it because of the Prince's actions, and they forced the prince to do it. In that case, the Character and the Players emotions and actions didn't need to completely line up... you had no choice because the Prince decided what he was doing.

    Khavall on
  • NaloutoNalouto Registered User regular
    edited April 2009
    So, we may not have our Shakespeare equivalent (game writing in general kind of impedes this from ever happening), but we have established several hundred universes/game "worlds" that exist solely in the realm of VIDEO GAME HISTORY:


    One to be born from a dragon
    Hoisting the light and the dark
    Arises high up in the sky to the still land.
    Veiling the moon with the light of eternity
    It brings another promise to Mother Earth
    With a bounty and mercy.


    Obviously, I don't even need to tell you what game this is from.

    to say that gaming culture is some kind of cultural fad that wont last is ridiculous. It's one of our most evolved forms of creation and it's something that is constantly changing and being innovated upon to much of our brain's delight.

    case closed. It's art!

    Nalouto on
    :winky:
  • GoombaGoomba __BANNED USERS regular
    edited April 2009
    Not to harsh on your jive, but JRPGs are the last things to use as examples of art. I'm assuming that's from a JRPG because it sounds really corny and trying too hard to be meaningful.

    Goomba on
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  • subediisubedii Registered User regular
    edited April 2009
    Khavall wrote: »
    Hell look at the end of PoP. A lot of people didn't like it because of the Prince's actions, and they forced the prince to do it. In that case, the Character and the Players emotions and actions didn't need to completely line up... you had no choice because the Prince decided what he was doing.

    I was confused for a second there. You talking the Sands of Time, or the latest, cell shaded PoP? Or even the original 1989 original? Gah, we need a way to differentiate the different generations.

    I haven't played the latest one, so I presume you're talking about that one.

    subedii on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited April 2009
    subedii wrote: »
    Khavall wrote: »
    Hell look at the end of PoP. A lot of people didn't like it because of the Prince's actions, and they forced the prince to do it. In that case, the Character and the Players emotions and actions didn't need to completely line up... you had no choice because the Prince decided what he was doing.

    I was confused for a second there. You talking the Sands of Time, or the latest, cell shaded PoP? Or even the original 1989 original?

    I haven't played the latest one, so I presume you're talking about that one.

    The latest one.

    Khavall on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited April 2009
    I think the larger point is that the industry is dominated by "stunted adolescents" because, in all honesty, the majority of the people who make and purchase video games share a similar mindset.

    Upon further reflection, I think the point of the articles I linked in the OP reflects a certain... lack of understanding about what makes things classics. Ulysses, the Odyssey, Romeo & Juliet, Citizen Kane, Platoon, Elvis (or name any other cultural milestone here) are memorable because they provoke emotional reactions across the spectrum. They are classics not because they're old, not because they were definitive in their era (some classics now were definitive, but most weren't), but because they continue to evoke reactions from the audience decades or centuries after their creation. Shakespeare is still relevant because his plays addressed a fundamental aspect of human nature, and in that regard took on a timeless quality.

    There are certainly timeless video games, I think, but not in the realm of narrative. I'm a competitive gamer much like darksteel, and I can't imagine people not playing DOOM or StarCraft or Unreal or Street Fighter. The games that promote interaction between other people are the ones that stand the test of time. In these most timeless of games, the player isn't really interacting with a story but is instead interacting with another person through the avenue of the game. These interactions are singular and powerful events, testing one person's skill against another, and the outcome of these interactions evoke powerful emotions. The agony of defeat is oft written of and, in the world of video games, experienced millions of times a day across dozens of different games.

    The stories and art that video games evoke are now disposable, I think. Even the biggest blockbusters can't seem to stay int he public consciousness longer than a few months, and fewer still make any sort of lingering impact. However, through interactivity, games can and will obtain a different sort of timelessness.

    LibrarianThorne on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2009
    I think the larger point is that the industry is dominated by "stunted adolescents" because, in all honesty, the majority of the people who make and purchase video games share a similar mindset.

    Upon further reflection, I think the point of the articles I linked in the OP reflects a certain... lack of understanding about what makes things classics. Ulysses, the Odyssey, Romeo & Juliet, Citizen Kane, Platoon, Elvis (or name any other cultural milestone here) are memorable because they provoke emotional reactions across the spectrum. They are classics not because they're old, not because they were definitive in their era (some classics now were definitive, but most weren't), but because they continue to evoke reactions from the audience decades or centuries after their creation. Shakespeare is still relevant because his plays addressed a fundamental aspect of human nature, and in that regard took on a timeless quality.

    There are certainly timeless video games, I think, but not in the realm of narrative. I'm a competitive gamer much like darksteel, and I can't imagine people not playing DOOM or StarCraft or Unreal or Street Fighter. The games that promote interaction between other people are the ones that stand the test of time. In these most timeless of games, the player isn't really interacting with a story but is instead interacting with another person through the avenue of the game. These interactions are singular and powerful events, testing one person's skill against another, and the outcome of these interactions evoke powerful emotions. The agony of defeat is oft written of and, in the world of video games, experienced millions of times a day across dozens of different games.

    The stories and art that video games evoke are now disposable, I think. Even the biggest blockbusters can't seem to stay int he public consciousness longer than a few months, and fewer still make any sort of lingering impact. However, through interactivity, games can and will obtain a different sort of timelessness.

    Indeed, the strength of the video game is in the game aspect. You forgot Tetris in there, too. It need not even be against another player.

    DisruptorX2 on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited April 2009
    If I might open up a can of worms, building off of the idea of "the timelessness is in the game aspect" line of thought...I think EVE stands to be a game that's remembered for a long time to come. It's not the kind of game I'd play myself, but it's still one of the most interesting things made in my opinion. The brutality, politics, and sheer skullduggery are fairly unprecedented. And the propaganda. Oh the propaganda.

    I find it remarkable that such an...ecosystem has been created in a videogame, and it's something that could stand to get some more recognition for good or ill.

    Fiaryn on
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  • SpindriftSpindrift Registered User regular
    edited April 2009
    Nalouto wrote: »
    So, we may not have our Shakespeare equivalent (game writing in general kind of impedes this from ever happening), but we have established several hundred universes/game "worlds" that exist solely in the realm of VIDEO GAME HISTORY:


    One to be born from a dragon
    Hoisting the light and the dark
    Arises high up in the sky to the still land.
    Veiling the moon with the light of eternity
    It brings another promise to Mother Earth
    With a bounty and mercy.


    Obviously, I don't even need to tell you what game this is from.

    to say that gaming culture is some kind of cultural fad that wont last is ridiculous. It's one of our most evolved forms of creation and it's something that is constantly changing and being innovated upon to much of our brain's delight.

    case closed. It's art!

    http://www.sophiehoulden.com/games/thelinearrpg/

    FF4 is a great game and has artistic merit but it is emphatically not art.

    Spindrift on
  • CouscousCouscous Registered User regular
    edited April 2009
    FF IV is art, it is just shitty art.

    Couscous on
  • tbloxhamtbloxham Registered User regular
    edited April 2009
    You know that you are not allowed to say what is and is not art right? Art is a personal thing in the eyes of the creator and the observer. I think the only thing you can say about what is and isn't art is that it must be at least created or prepared by someone. If you see a beautiful mountain walking along, its not art, but if you then bring someone back to that exact spot and carefully show them just what you saw and reconstruct the experience for them it becomes art.

    I say that even the best albums are probably terrible examples of paintings, and the Mona Lisa is a terrible movie. I say that the Empire State building is an absolutely abysmal song, and that Seven is a terrible book. All of the best examples of any media fail when judged by the standards of another. The purpose of art is to entertain, inform, and to share some experience with the observer from the creator. Even if that experience is just Mario Kart, it doesn't stop it being valid. Games are absolutely Art, we have had numerous classics.

    I suppose a problem we do have is that games are effectively always being 'translated'. Crime and Punishment for example is a grueling read when translated into English, so is 'War and Peace'. The message is still there and amazing, but in its original language its a perfect experience of language and story, in English its simply an epic story. Games have this problem month to month. Civilization 2 used to be an epic achievement both graphically and in terms of gameplay, 'translated' to modern eyes all that remains is the gameplay.

    However this woman is fundamentally wrong, her point is totally invalid, and its simply an example of her 'not getting it'. Hell, she has bikini assasin force as her example of a game. A game the game industry agrees is shit!

    tbloxham on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2009
    Civ 2 was not amazing by 1996 graphics. At all. It didn't even use sprites.

    DisruptorX2 on
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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited April 2009
    kaliyama wrote: »
    Video games are never going to be good narrative art, like traditional movies, books, and plays. Because having a narrative that's detailed necessarily means making you an observer to the action. Even if the game you play is linear, like a traditional narrative, the way in which you approach a goal (even, to drill down, "bunny hopping" down a corridor instead of running down it) is hard. Also, characters in narratives grapple with complex narratives, emotions, and choices. This is possible for NPCs, if they're done very well (see Planescape: Torment at times), but essentially, YOU are the most important actor in most games, and that makes you fundamentally not a part of the audience.

    Including the viewer as part of the art happens in other mediums. Every year in Toronto we have a night called Nuit Blanche. The goal is to create living art. All the best pieces involve the public there to watch the show in some way.

    http://www.scotiabanknuitblanche.ca/

    I don't really understand how you could say that video games will never be good narrative art. That almost seems like a fallacy. A screenplay or movie script is on average 100-125 pages. A video game averages 600 pages. Any video game that wants to have a strong narrative has more dialogue than a movie. A video game holds far more potential for a strong narrative than a movie. It's simply not realized the majority of the time.

    Ragnar Dragonfyre on
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  • tbloxhamtbloxham Registered User regular
    edited April 2009
    Civ 2 was not amazing by 1996 graphics. At all. It didn't even use sprites.

    Nonsense, when I played Civ 2 I said, WOW, look it's the whole planet right there on screen looking cool!

    tbloxham on
    "That is cool" - Abraham Lincoln
  • DuffelDuffel jacobkosh Registered User regular
    edited April 2009
    I'm sorry, because I enjoy playing them, but JRPGs (or at least the ones I'm familiar with) are probably the worst genre to try to pull examples of good plot or narrative from. It's usually pretty obvious that the plots were just written as the developers went along. The problem lies with the game format itself; it's tough to have a coherent narrative that keeps going along for 80 hours or more. That's several seasons of your average TV series, and even if only 10 or so of that is actual plot instead of gameplay/battles, you're still talking about something five times longer than the average movie. No wonder they don't make sense about half the time. They're fun games, but I've never played one I though approached "artistic". I'll admit, though, I haven't regularly played JRPGs for two or three years.

    Also, it seems like the more "artistic" a game gets the less it seems like a game. SoTC has been mentioned many times; think of how radically different that game is. No items you don't start out with, no inventory, no fighting moves, very little dialogue, very little exposition. It seems more like an experience than a game to me.

    Also, it's possible that someday we'll have games as well-made and well-written as a Shakespearean play. However, you'd have to have a writer as good as Shakespeare writing it, and a similarly gifted team of developers who were able to convey that experience into a game form somehow. Shakespeare is more difficult to pull off than, say, even great prose, since you need the director and the actors and set designers/costumers/etc. all on the same board to make it work. A video game would be even more difficult. Could it be done? Maybe. Will it be done? I'm not holding my breath. True creative genius is very rare.

    Duffel on
  • SueveSueve Registered User regular
    edited April 2009
    Lots of people look at the video games as art argument and then jump to this comparison:

    super-mario-bros.jpg

    vs.

    6a00d83451f9ca69e20112791c9ecf28a4-500wi


    and laugh...

    But when you realize the progress..

    1957:

    Tennis_for_Two_-_Screen.png

    2008:
    call_of_duty_4_pc_06.jpg

    Thats... 51 years. That is really pretty incredible progress.

    Early painting was incredibly linear, depicting hunt scenes with little to no deeper meaning. It took thousands of years for it develop into what we now consider fine art.


    Maybe thats a valid point...

    Sueve on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited April 2009
    heh


    heh



    statue donger

    Khavall on
  • BlindPsychicBlindPsychic Registered User regular
    edited April 2009
    The Lascaux cave paintings are actually really skilled observational drawings. Well, except for the humans. How they got them in a cave is another thing entirely.

    BlindPsychic on
  • unknownsome1unknownsome1 Registered User regular
    edited April 2009
    I wouldn't say there's "stunted adolescence" in the gaming industry. Other than the fact there are titles that deal with themes like extinction and loss, a game just needs to be fun. People play games to have a good time. A game doesn't need "Shakespearean" writing to be suitable for mature players. As I probably mentioned before in some other thread, gameplay is the most important aspect of a game. If a developer puts so much emphasis on story and other aspects outside of gameplay that the gameplay ends being crappy, then the developer should have just made a movie or written a book instead.

    Also, some games that people might not think have deep themes or storylines actually do. Gears of War and Gears of War 2 dealt with extinction and war and Gears of War 2 dealt with longing for a loved one. The Halo series, in a way, dealt with religious extremism and had a pretty good backstory. Plus, when some games try to have deep storylines, they may end up being too over-the-top.

    People should also keep in mind that what some people call "art" may not necessarily be art to someone else. For example, some people say those statues of naked young men the Greeks made were art but to me, they were just statues of guys who forgot to put on some pants. People talk about putting "Shakespearean" writing in games and making games more like Citizen Kane but I personally do not like Shakespeare and wouldn't even bother watching Citizen Kane when I could watch a good action movie instead. I actually see the action movie Rambo (the latest one) as art and it dealt with themes like genocide while someone who is into Shakespeare would probably call it garbage.

    unknownsome1 on
  • kedinikkedinik Registered User regular
    edited April 2009
    Spindrift wrote: »
    Nalouto wrote: »
    So, we may not have our Shakespeare equivalent (game writing in general kind of impedes this from ever happening), but we have established several hundred universes/game "worlds" that exist solely in the realm of VIDEO GAME HISTORY:


    One to be born from a dragon
    Hoisting the light and the dark
    Arises high up in the sky to the still land.
    Veiling the moon with the light of eternity
    It brings another promise to Mother Earth
    With a bounty and mercy.


    Obviously, I don't even need to tell you what game this is from.

    to say that gaming culture is some kind of cultural fad that wont last is ridiculous. It's one of our most evolved forms of creation and it's something that is constantly changing and being innovated upon to much of our brain's delight.

    case closed. It's art!

    http://www.sophiehoulden.com/games/thelinearrpg/

    FF4 is a great game and has artistic merit but it is emphatically not art.

    Your link is commentary on the genre expressed as an artistic faux-game; interesting.

    kedinik on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 2009
    I think that the opinions of "professional" art critics should be entirely ignored when it comes to determining the artistic merit of video games. Save for a relatively tiny number of titles, games are made to make money. While some of them truly have artistic value, they're meant to be played and enjoyed. Unlike other brands of art, you aren't supposed to have studied them to appreciate them. Without critics to hail the Mona Lisa as this Great Work, would it be anything save a painting of woman? Would Shakespeare's body of work be considered anything more than some old plays?

    Unlike other classical forms of art, lasting games have to be so good as to keep people playing who have utterly no clue about games in general. In this regard, comparing games to classical art is a waste of time. If someone had to explain to you in bullet points why a game is good before you're actually able to enjoy it, well, it's not really a very good game, is it? I think modern critics are naturally prejudiced against perceiving games as art for the simple reason that you don't have to learn a bunch of extra bullshit in order to judge the game as garbage or as something incredible.

    Games stand on their own merit or they don't. How much of what is considered "art" by educated critics can make the same claim?

    Also, games are still really a very young medium. True, they've been around for decades now, but only in the last 15-20 years has technology allowed for games which could be considered art. Before then, the technology simply didn't exist to make much more than what we would consider a minigame today. On top of the technology issue, we now finally have devs who played video games as kids and want to make great games themselves.

    If anything, I feel the modern world of art feels threatened by video games. Even with movies, you can only watch what is happening. War may an overused subject of games, but a couple of the variations of the Omaha beach landings I've played make the same scene in Saving Private Ryan feel pretty weak. There's a whole world of difference between watching people get shot at in a movie and personally having to seek cover from machine gun nests and mortar fire. Paintings can try to capture a scene or moment, but devs can create entire miniature worlds, complete with weather systems and wildlife.

    I don't think video games will ever make classical art forms outmoded, games can combine a wide variety of art forms in ways which the old forms have no means of competing with.

    Ninja Snarl P on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2009
    All classical art was made to make money. The artists didn't just sit down and paint/sculpt for the sake of art, they did it because wealthy nobles/clergy/governments commissioned them.

    DisruptorX2 on
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  • PancakePancake Registered User regular
    edited April 2009
    I'm going to come right out and say I think the industry is being held back by "stunted adolscents."

    I don't think it's the developers themselves necessarily. I think videogames have vast potential for eliciting emotional responses in players. I think that's where the real potential of the medium lies. Blending player interaction with your narrative opens up far more room for involvement and emotional attachment that I don't think literature or film can touch. I'm also an editor by trade, concerned every day of my life with quality writing, and I'm not trying to minimize either medium or what they can and have accomplished.

    But I think the mindset of the average mainstream gamer is blind to quality narratives or real emotional attachment and is mostly apathetic about the real power of the interactive experience. I think what we see is what they really do appreciate most of all. Ham-fisted attempts at elliciting emotion from their uncaring audience that's just there for the explosions and the gun fire.

    If I make it sound like this is different from film or literature, it's not. Summer blockbuster action movies perform extremely well compared to better films. Shitty pulp novels sell infinitely better than anything with substance. This industry is held back by its stunted adolescent audience. We're speaking of a mindset here, not an age range, and I, at least, am not presuming this to be positive or negative. But this follows in the footsteps of every other industry out there. It will always cater to its most lucrative market.

    Pancake on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2009
    You know, as far as film goes, hardly any of my favorite films are considered "arty". My favorite genre of film, the epic, is hardly considered "arty". Films that I enjoyed that are seen as such, say Citizen Kane or Chinatown, probably didn't set out to have critics wank off over them.

    Many of my favorite video games contain no narrative, and are entirely simulation or gameplay based in nature. Say, Total War. Or Doom.

    Narrative storytelling is not something that is required in the video game genre to make it something "serious". There is certainly room for it, as video gaming has a huge scope, and there is certainly room for improvement in that regard, but I am disturbed by the notion that video games have to some how be like literature or film in order to be a valid and mature medium.

    DisruptorX2 on
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 2009
    All classical art was made to make money. The artists didn't just sit down and paint/sculpt for the sake of art, they did it because wealthy nobles/clergy/governments commissioned them.

    Yes, but these older items couldn't be really classified as commodities in the same fashion as video games (or movies, music, and literature, for that matter). Plus, the reason older pieces are valued is because of the arbitrary value placed on them by critics and other artists. Famous paintings can sell for millions of dollars, but without people who dedicate their lives to telling everyone else about the importance of a given piece, is it really worth more than if the same piece was produced today by a no-name artist?

    The dead artists certainly don't get to see their paintings get sold for that kind of money, so comparing the modern economics of video games with the old commissioned versus perceived modern values of classical art doesn't really work. Additionally, there's a major difference between objects designed to be art and a product designed to be sold but contains the potential to be something artistic.

    Ninja Snarl P on
  • DuffelDuffel jacobkosh Registered User regular
    edited April 2009
    People should also keep in mind that what some people call "art" may not necessarily be art to someone else. For example, some people say those statues of naked young men the Greeks made were art but to me, they were just statues of guys who forgot to put on some pants.

    Do you have any idea how much skill and knowledge it takes to pick up a gigantic piece of rock, go to work on it with handheld tools and have the end result be a functionally perfect representation of a human being - the proportions exact, the musculature, the appearance of skin, the facial expression, the posture - everything that make statues like David famous?

    Not to mention the knowledge of stonework itself that is required - make one wrong move while sculpting that thing, and it will cleave the wrong way and the whole thing is ruined.

    2108071398_cd3eb2f481.jpg

    This thing is made of stone. That ought to be "art" to anyone.

    Duffel on
  • SpindriftSpindrift Registered User regular
    edited April 2009
    Duffel wrote: »
    This thing is made of stone. That ought to be "art" to anyone.

    No. The value of art is in no way proportional to the degree of skill and knowledge required to create it.

    Spindrift on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited April 2009
    Duffel wrote: »
    People should also keep in mind that what some people call "art" may not necessarily be art to someone else. For example, some people say those statues of naked young men the Greeks made were art but to me, they were just statues of guys who forgot to put on some pants.

    Do you have any idea how much skill and knowledge it takes to pick up a gigantic piece of rock, go to work on it with handheld tools and have the end result be a functionally perfect representation of a human being - the proportions exact, the musculature, the appearance of skin, the facial expression, the posture - everything that make statues like David famous?

    Not to mention the knowledge of stonework itself that is required - make one wrong move while sculpting that thing, and it will cleave the wrong way and the whole thing is ruined.
    2108071398_cd3eb2f481.jpg

    This thing is made of stone. That ought to be "art" to anyone.

    This is the wrong argument to make to counter the premise that 'shame' should be a defining factor in determining what is and isn't art.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited April 2009
    Spindrift wrote: »
    Duffel wrote: »
    This thing is made of stone. That ought to be "art" to anyone.

    No. The value of art is in no way proportional to the degree of skill and knowledge required to create it.

    Do you use this same argument when, say, a figure skater or a dancer performs a complicated routine?

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    All classical art was made to make money. The artists didn't just sit down and paint/sculpt for the sake of art, they did it because wealthy nobles/clergy/governments commissioned them.

    Also all those classical buildings and statues were painted bright colors. Maybe games will only become art when played on systems that imperfectly reproduce the original experience.

    lowlylowlycook on
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    (Please do not gift. My game bank is already full.)
  • DuffelDuffel jacobkosh Registered User regular
    edited April 2009
    Spindrift wrote: »
    No. The value of art is in no way proportional to the degree of skill and knowledge required to create it.
    It's not just the skill and knowledge, it's a combination of creative vision and talent necessary to bring that vision into reality.

    Duffel on
  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    I think trying to define art is an exercise in futility

    Zombiemambo on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2009
    All classical art was made to make money. The artists didn't just sit down and paint/sculpt for the sake of art, they did it because wealthy nobles/clergy/governments commissioned them.

    Also all those classical buildings and statues were painted bright colors. Maybe games will only become art when played on systems that imperfectly reproduce the original experience.

    I was more talking about Renaissance art, but yes, thats a good point. The Greeks painted their statues and art in bright colours we would consider very tacky.

    DisruptorX2 on
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