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Game Developers hate Offline Multiplayer [Stop whining about the title]
So I own a PS3 with four fully functional controllers, but I can't find any games to play multiplayer with. Why are game developers removing offline splitscreen. To me that has always been the best part of videogames, but hits like Resistance 2 and Killzone 2 both have no offline multiplayer. It fucking blows. So, G&T why have game developers forsaken the best part about videogames?
They haven't forsaken it, they've just mostly started ignoring it on consoles with a focus on online multiplayer.
Personally I think some of it has to do with the complications of providing two viewports of the same ongoing game, which really does require a large increase in processing. If you want it done right you essentially have to run the full game twice simultaneously on the same console, which isn't an easy feat. Otherwise they can limit the distance that players can travel from each other to reduce the textures/geometry loaded in memory, or some games simply cut down on the pretty visuals which is largely counter productive to what many companies are trying to accomplish.
Local co-op is a wondrous thing. I can understand that some developers aren't supporting it in favor of putting development time heavily into a streamlined online experience, though.
Split screen multiplayer on FPS games, or any game that requires a split screen is always terrible.
The hundreds of hours I spent in co-op Halo 1/sixteen player (four per xbox) LANs disagrees good sir.
Ok fair enough, I should probably make myself a bit clearer. The games can still be fun, Motorstorm for example, but the implementation is almost always wrong.
RE5 with its bizarre split screen being a good recent example.
Splitscreen is one of the great strengths of of console gaming. If multiplayer devolves to simple annonymous online matches I might as well go back to playing these games on my PC. Console gaming adds an extra social layer that makes it special.
Split screen multiplayer on FPS games, or any game that requires a split screen is always terrible.
The hundreds of hours I spent in co-op Halo 1/sixteen player (four per xbox) LANs disagrees good sir.
It's still terrible. You just like playing terrible games, that's all! *rimshot* Just kidding.
There are a few games out there with Split Screen co-op, and quite a few games with same-screen co-op for the PS3. LittleBigPlanet and Pixeljunk games (Eden and Monsters) are recent examples of same-screen co-op. Doesn't Call of Duty: World at War have split-screen Co-op?
To be honest, I only liked splitscreen co-op on the N64 shooters and Time Splitters, and even then, it was because the options for online/LAN multiplayer were quite limited at the time. Not to mention that squinting at a tiny portion of a small TV was no picnic.
EDIT: Also, HAZE, Army of Two, Ghost Recon: Advanced Warfighter 2 might have split-screen co-op.
So I own a PS3 with four fully functional controllers, but I can't find any games to play multiplayer with. Why are game developers removing offline splitscreen. To me that has always been the best part of videogames, but hits like Resistance 2 and Killzone 2 both have no offline multiplayer. It fucking blows. So, G&T why have game developers forsaken the best part about videogames?
I think it is more a technology development that has made multiplayer more accessible.
Previously for a four player game you needed a multitap, four controllers and a game. Now all you need is an internet connection and you can play with up to 16 or more people at the same time.
As such, I can see why developers would decide to take the route of programming a online multiplayer portion of a game as opposed to a local splitscreen. What they lose out on in the extra controllers purchase, they will more than make up for with the fact that they now sell
4 consoles instead of one
4 copies of the game instead of one
Added peripherals (Headset, wireless adapter if Xbox)
And they have more than recouped their costs. It isn't all bad for us gamers either, as I can yell at my buddy when he shoots me from my own couch, with a full screen just for me to play in.
I will however concede that I don't want to see local split screen die. There is something fun about having 3/4 people playing in the same room, same as I used to do with my buddies on Goldeneye or Timesplitters, and hearing the instant reaction to a devious tactic or accusations of screen-watching. An old game winning tactic is to unplug their controller and hide it whilst you score that winning goal
Playing Resident Evil 5 split screen co-op, despite the reduction in quality of the smaller screen has been great fun for me recently and much more convenient than trying to organise an online game. It still makes me crack up with laughter when I can look over at my buddies screen and watch him running for his life, desperately flailing at his controls.
I think you could have an interesting discussion on this topic - however you really need to tidy up the inflammatory comments from your Original Post and Title.- rather than harass PS3 developers why don't you make it a thread about the benefits of local co-operative play?
Lucky for me my favourite local multiplayer games, fighting, are still intact and WAY better offline. This gen I've sunk more time into Soul Calibur IV and Brawl than anything else with my friends.
Ragnar Dragonfyre on
0
Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited April 2009
If a game has local/splitscreen multiplayer or not is one of the most important criteria when I'm buying a new game. If a game has online multiplayer, there's almost no excuse when there's no local multiplayer. You seriously can't expect that everyone I know that I play games with owns the same console and the same games for it.
This thread title is horrible. The 360 versions of games are also a little light on local co-op, at least when it comes to split-screen, anyway. I'm guessing the real reason is that programming split-screen is a pain in the ass.
cloudeagle on
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0
Dusdais ashamed of this postSLC, UTRegistered Userregular
Personally I think some of it has to do with the complications of providing two viewports of the same ongoing game, which really does require a large increase in processing. If you want it done right you essentially have to run the full game twice simultaneously on the same console, which isn't an easy feat. Otherwise they can limit the distance that players can travel from each other to reduce the textures/geometry loaded in memory, or some games simply cut down on the pretty visuals which is largely counter productive to what many companies are trying to accomplish.
This, especially when it comes to fancy shader effects and physics.
You could also chalk it up to the increasingly singular ownership thing. I feel like the whole concept of having your own Live profile sort of segues people into being comfortable with the idea of owning their own 360. Sure, the system handles multiple players and profiles seamlessly, but the majority of the time my friends and I would rather set up for a lan party than do things split screen.
I admit that I probably wouldn't have enjoyed RE5 as much as I did without local Co Op. Nothing beats realizing that the reason you can't quite see the screen is because it's morning.
It's because they push the graphics side as hard as they can because to the majority of the 'core' gamers it's the most important selling aspect. But then they can't be fucked to make alterations to downgrade the graphics for splitscreen while maintaining the same frame rate so they leave it out and point to the online multiplayer whenever someone asks.
Local coop for FPS's has been on the decline simply because these games are are using all the resources the console has just for a single viewpoint, they can't afford a second without a lot of extra game reworking.
However local coop has been pretty good for non fps especially when it comes to psn/xbla games. PJ Monsters, Eden, Wipeout HD, Bionic commando rearmed, flock! and the upcoming Trine etc etc.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
One reason that is perhaps overlooked is that with modern games pushing graphical fidelity to the limits of the hardware any option for local split-screen multiplayer or co-operative play would be unfeasible on the engine and probably impossible in the case of many shooters.
That said, Epic managed it all with Gears of War 2 and therefore it is possible and should be standard. Gears 2 remains my favourite game thus far because of this extra effort. Especially for co-op.
Oh man, I totally agree with the OP. I really wish more games these days supported splitscreen multi. Sometimes friends like to come over and just play some games together. Sometimes we like to play a variety of stuff, while we're here, rather than for some games being restricted solely to playing them together across the web.
I remember back when the N64 came out, and everyone was exclaiming: "Finally! Consoles are getting powerful enough that we can have viable 3D games running in 4-way split screen for 4-player local multi!" Sadly, each subsequent generation since then has seen a progressive retracting of 4 player or even 2 player split screen multiplayer. Despite the processing and RAM advantages, despite the resolution advantages.
I love online multi and thankfully it's getting better all the time.
But don't forsake splitscreen, especially now that we have HD systems to support 4 quadrants of reasonably resolute split screens.
I know it's 360 but I had a damn good split-screen game of Left 4 Dead the other day. Played a mate of mine online whilst two of us sat in my living room. Ran brilliantly. Admittedly it's much easier now I've got a large tv.
Call of Duty: World at War also does the annoying "offset, and fill with black" thing that RE5 split-screen does.
It's absolute bullshit for anyone lacking an internet connection.
I don't mind that so much. It's a lot like letterboxing on non-HD TVs and the widescreen format. There are so many folks out there who would rather have fullscreen than widescreen, even though you are often seeing LESS of the film in that format, though.
Also, they're obviously doing it to sell more units. Xbox has the same problem, other than Halo and Gears, there aren't very many must-have, or even enjoyable, split screen titles.
The thread title still sucks, because there's no reason to think developers have stopped doing split-screen multiplayer due to spite. There's no reason to think ANY developer does ANYTHING because "they hate us," but thousands of goobers claim this on a regular basis anyway.
Splitscreen is one of the great strengths of of console gaming. If multiplayer devolves to simple annonymous online matches I might as well go back to playing these games on my PC. Console gaming adds an extra social layer that makes it special.
This sums up my feelings on the matter entirely.
DeaconKnowledge on
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ZoelI suppose... I'd put it onRegistered Userregular
edited April 2009
So I own a PS3 with four fully functional controllers, but I can't find any games to play multiplayer with. Why are game developers removing offline splitscreen. To me that has always been the best part of videogames, but hits like Resistance 2 and Killzone 2 both have no offline multiplayer. It fucking blows. So, G&T why have game developers forsaken the best part about videogames?
The things you say, as far as I can see, only really apply to first person shooters. Additionally, you should keep in mind that a rather absurd amount of shelf space is taken up by rockband and guitar hero, perhaps 50% in some retail outlets, so I am kind of befuddled at your assertion that there are no four player games.
I guess you mean there aren't very many good four player games that use standard controllers for the playstation 3 or xbox 360, which likely just means you don't know about them. I don't own a playstation 3 myself, but there is a catalogue of games for 360 in xbla that allow offline multiplayer including Castle Crashers and N+, and even without an internet connection you still have gems like Tales of Vesperia.
There are just no four player games for ps3?
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
I've never cared for online multiplayer on consoles. The rift in communication just makes it pointless, in my opinion. Voice chat is horrendous across all systems, and text chat is an exercise in futility.
Sitting in the same room with someone will always be preferable. I can cope if a game has a proper text chat system (such as MMOs), but otherwise online games can't hold my attention for more than a week or two at a time. Recently I've been playing some King of Fighters '98 UM with my best friend, and compared to these sessions, random matches in CoD 4 or even in cooperative games like Left 4 Dead are about as interesting to me as a 12-hour Oprah marathon.
Local multiplayer 4 lyfe.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
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Dusdais ashamed of this postSLC, UTRegistered Userregular
Traditionally, having four player anything for Playstation systems has always been kind of a rarity, the whole Multitap thing and all. Even though the PS3 doesn't have this limitation, I have never even considered playing anything but single player games on it.
I'm not sure how to explain that frame of mind.
e: Cherrn, what is it about voice chat that throws you off? I chat for hours on Live or vent with friends sometimes, even when I'm not playing anything.
Maybe if Katholic hadn't made an intentionally inflamatory and patently stupid title like "Game Developers Hate PS3 Owners" then people wouldn't complain about it..
I love local multi because I can taunt and victory dance right in front of my friends and show them how bad they are at the game through interpretive movements of my body.
I've never cared for online multiplayer on consoles. The rift in communication just makes it pointless, in my opinion. Voice chat is horrendous across all systems, and text chat is an exercise in futility.
Sitting in the same room with someone will always be preferable. I can cope if a game has a proper text chat system (such as MMOs), but otherwise online games can't hold my attention for more than a week or two at a time. Recently I've been playing some King of Fighters '98 UM with my best friend, and compared to these sessions, random matches in CoD 4 or even in cooperative games like Left 4 Dead are about as interesting to me as a 12-hour Oprah marathon.
Local multiplayer 4 lyfe.
I completely agree. Of course I make an exception for cool people I know playing online, like so I don't have to drive down the road to my friend's house and can just call him and jump in. Or like playing with PA guys.
Posts
Personally I think some of it has to do with the complications of providing two viewports of the same ongoing game, which really does require a large increase in processing. If you want it done right you essentially have to run the full game twice simultaneously on the same console, which isn't an easy feat. Otherwise they can limit the distance that players can travel from each other to reduce the textures/geometry loaded in memory, or some games simply cut down on the pretty visuals which is largely counter productive to what many companies are trying to accomplish.
EDIT: Isn't the thread title a bit misleading? Xbox 360 owners suffer this too.
The hundreds of hours I spent in co-op Halo 1/sixteen player (four per xbox) LANs disagrees good sir.
Anyway I googled this briefly and I'm seeing Wipeout and Tony Hawk as two modern PS3 examples.
Ok fair enough, I should probably make myself a bit clearer. The games can still be fun, Motorstorm for example, but the implementation is almost always wrong.
RE5 with its bizarre split screen being a good recent example.
There are a few games out there with Split Screen co-op, and quite a few games with same-screen co-op for the PS3. LittleBigPlanet and Pixeljunk games (Eden and Monsters) are recent examples of same-screen co-op. Doesn't Call of Duty: World at War have split-screen Co-op?
To be honest, I only liked splitscreen co-op on the N64 shooters and Time Splitters, and even then, it was because the options for online/LAN multiplayer were quite limited at the time. Not to mention that squinting at a tiny portion of a small TV was no picnic.
EDIT: Also, HAZE, Army of Two, Ghost Recon: Advanced Warfighter 2 might have split-screen co-op.
I think it is more a technology development that has made multiplayer more accessible.
Previously for a four player game you needed a multitap, four controllers and a game. Now all you need is an internet connection and you can play with up to 16 or more people at the same time.
As such, I can see why developers would decide to take the route of programming a online multiplayer portion of a game as opposed to a local splitscreen. What they lose out on in the extra controllers purchase, they will more than make up for with the fact that they now sell
4 consoles instead of one
4 copies of the game instead of one
Added peripherals (Headset, wireless adapter if Xbox)
And they have more than recouped their costs. It isn't all bad for us gamers either, as I can yell at my buddy when he shoots me from my own couch, with a full screen just for me to play in.
I will however concede that I don't want to see local split screen die. There is something fun about having 3/4 people playing in the same room, same as I used to do with my buddies on Goldeneye or Timesplitters, and hearing the instant reaction to a devious tactic or accusations of screen-watching. An old game winning tactic is to unplug their controller and hide it whilst you score that winning goal
Playing Resident Evil 5 split screen co-op, despite the reduction in quality of the smaller screen has been great fun for me recently and much more convenient than trying to organise an online game. It still makes me crack up with laughter when I can look over at my buddies screen and watch him running for his life, desperately flailing at his controls.
I think you could have an interesting discussion on this topic - however you really need to tidy up the inflammatory comments from your Original Post and Title.- rather than harass PS3 developers why don't you make it a thread about the benefits of local co-operative play?
This, especially when it comes to fancy shader effects and physics.
You could also chalk it up to the increasingly singular ownership thing. I feel like the whole concept of having your own Live profile sort of segues people into being comfortable with the idea of owning their own 360. Sure, the system handles multiple players and profiles seamlessly, but the majority of the time my friends and I would rather set up for a lan party than do things split screen.
naknaknaknaknak
However local coop has been pretty good for non fps especially when it comes to psn/xbla games. PJ Monsters, Eden, Wipeout HD, Bionic commando rearmed, flock! and the upcoming Trine etc etc.
Let me tell you about Demon's Souls....
That said, Epic managed it all with Gears of War 2 and therefore it is possible and should be standard. Gears 2 remains my favourite game thus far because of this extra effort. Especially for co-op.
I remember back when the N64 came out, and everyone was exclaiming: "Finally! Consoles are getting powerful enough that we can have viable 3D games running in 4-way split screen for 4-player local multi!" Sadly, each subsequent generation since then has seen a progressive retracting of 4 player or even 2 player split screen multiplayer. Despite the processing and RAM advantages, despite the resolution advantages.
I love online multi and thankfully it's getting better all the time.
But don't forsake splitscreen, especially now that we have HD systems to support 4 quadrants of reasonably resolute split screens.
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It's absolute bullshit for anyone lacking an internet connection.
Even I think the thread title might be going too far.
(Please do not gift. My game bank is already full.)
Also, they're obviously doing it to sell more units. Xbox has the same problem, other than Halo and Gears, there aren't very many must-have, or even enjoyable, split screen titles.
Apparently I'm the only one that thinks this way.
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Mario Strikers is another brilliant one if you have enough Wii-motes and are willing to push through the learning curve.
I got about halfway through the single player and realized that multiplayer is about all the game is good for.
Fortunately it also has a quite good online mode (with leaderboards and everything IIRC)...good luck finding people to play with though.
This sums up my feelings on the matter entirely.
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The things you say, as far as I can see, only really apply to first person shooters. Additionally, you should keep in mind that a rather absurd amount of shelf space is taken up by rockband and guitar hero, perhaps 50% in some retail outlets, so I am kind of befuddled at your assertion that there are no four player games.
I guess you mean there aren't very many good four player games that use standard controllers for the playstation 3 or xbox 360, which likely just means you don't know about them. I don't own a playstation 3 myself, but there is a catalogue of games for 360 in xbla that allow offline multiplayer including Castle Crashers and N+, and even without an internet connection you still have gems like Tales of Vesperia.
There are just no four player games for ps3?
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
Sitting in the same room with someone will always be preferable. I can cope if a game has a proper text chat system (such as MMOs), but otherwise online games can't hold my attention for more than a week or two at a time. Recently I've been playing some King of Fighters '98 UM with my best friend, and compared to these sessions, random matches in CoD 4 or even in cooperative games like Left 4 Dead are about as interesting to me as a 12-hour Oprah marathon.
Local multiplayer 4 lyfe.
I'm not sure how to explain that frame of mind.
e: Cherrn, what is it about voice chat that throws you off? I chat for hours on Live or vent with friends sometimes, even when I'm not playing anything.
naknaknaknaknak
I completely agree. Of course I make an exception for cool people I know playing online, like so I don't have to drive down the road to my friend's house and can just call him and jump in. Or like playing with PA guys.
But local is still the most fun.