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Seriously, Why would Activision drop Ghostbusters

BrotherVoodooBrotherVoodoo Registered User regular
edited April 2009 in Games and Technology
First off, let me say I am completely impartial. I fucking love ghostbusters.
However, so does nearly everyone you run into. People love the flicks, the cartoons, the action figures. It's a great property.
2nd, this isn't some bootleg third world developer with crappy voice talent.
It's got the originals, and it's got writing by the originals too. Obviously Aykroyd and Ramis haven't been on huge hot streaks lately, but they're still capable. Plus they roped in Murray.

I just can not for the life of me see how this game could not do ridiculously well, unless it is really bad. We're talking like atrocious bad, I mean, I think if it's playable and gets semi decent reviews it'll be pretty great. I'm not saying it's gonna be Call of Duty/Gears of War/Halo 3 type shit, but I place it's chances of failure quite low.

Anyone else shocked that Activision would drop such a property, especially considering it seems ripe for sequels and with a supposed movie coming out in a few years time, another game and a great tie-in?

13669_988031669590_13908669_57296127_2429910_n.jpg
BrotherVoodoo on
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Posts

  • chamberlainchamberlain Registered User regular
    edited April 2009
    It could not be 'exploited' on an ongoing basis.

    Their words, not mine.

    chamberlain on
  • SheepSheep Registered User, __BANNED USERS regular
    edited April 2009
    Because you can't control it with a guitar shaped peripheral?

    Sheep on
  • JebralJebral The guy nobody pays attention to Down South in the land of free thinkingRegistered User regular
    edited April 2009
    It could not be 'exploited' on an ongoing basis.

    Their words, not mine.

    ....Really? They just came out and said it and didn't even give a shit?

    Jebral on
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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited April 2009
    Why did this subject come up, by the way? I thought this was old news. Activision did all of its announcing and dropping in July of 2008, also dropping 50 Cent: Blood in the Sand and Brutal Legend. The former obviously was released. Ghostbusters is being released by Infogrammes/Atari.

    Hahnsoo1 on
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  • cloudeaglecloudeagle Registered User regular
    edited April 2009
    It's very, VERY old news.

    Anyway, Activision dropped all the stuff Hahnsoo1 mentioned because they bought Vivendi pretty much purely for Blizzard's stuff, then dumped everything else it was publishing. Activision's reasoning, which I swear I'm not making up, is that they only want to publish titles that are guaranteed to sell bazillions and can make sequel after sequel. Which Ghostbusters, 50 Cent and Brutal Legend apparently couldn't, even if they'd pretty much make a guaranteed profit anyway since they were all largely complete already.

    Yeah, it was massively dumb, just like Activision's plan to release at least one new Guitar Hero game a month from here on out. I'm not making that up either.

    Activision's business plan is insane.

    Edit: Yes, Jebral, they really said that.

    cloudeagle on
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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited April 2009
    Sheep wrote: »
    Because you can't control it with a guitar shaped peripheral?
    This is the best possible response.

    Halfmex on
  • FireWeaselFireWeasel Registered User regular
    edited April 2009
    Halfmex wrote: »
    Sheep wrote: »
    Because you can't control it with a guitar shaped peripheral?
    This is the best possible response.

    Sure you could.

    ENTRANCE THE GHOSTS WITH YOUR ROCKIN' RIFFS WWEEEOOOWWWWW

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  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited April 2009
    What they didn't realize is that I would buy a plastic proton pack peripheral.

    Six on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    20071205.jpg

    How old is this? That's a 2007 comic.

    lowlylowlycook on
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  • exisexis Registered User regular
    edited April 2009
    Jebral wrote: »
    It could not be 'exploited' on an ongoing basis.

    Their words, not mine.

    ....Really? They just came out and said it and didn't even give a shit?
    With respect to the franchises that don’t have the potential to be exploited every year across every platform with clear sequel potential that can meet our objectives of over time becoming $100 million plus franchises, that’s a strategy that has worked very well for us.
    http://www.aeropause.com/2008/11/activision-only-wishes-to-publish-games-they-can-exploit-on-an-annual-basis/

    At least they were honest.

    exis on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited April 2009
    And now Activision are in a law suit for stopping the release of Scratch: The Ultimate DJ by trying to aquire the game and the developer, presumably so it won't beat DJ Hero to launch. I mean, I'm pretty much over music games, and I hate that sort of music anyway, but that's low. How about make your own game better, Activision? Really, you used to be cool.

    -Loki- on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2009
    See, "exploit" means something different in the context of businesses.

    exploit.png

    edit: adding the other two definitions just for fun. :P

    Echo on
  • LewiePLewieP Registered User regular
    edited April 2009
    Echo wrote: »
    See, "exploit" means something different in the context of businesses.

    It is still fun (and appropriate) to quote it out of context.

    LewieP on
  • BrotherVoodooBrotherVoodoo Registered User regular
    edited April 2009
    Hahnsoo1 wrote: »
    Why did this subject come up, by the way? I thought this was old news. Activision did all of its announcing and dropping in July of 2008, also dropping 50 Cent: Blood in the Sand and Brutal Legend. The former obviously was released. Ghostbusters is being released by Infogrammes/Atari.

    Yeah, I know it's old. But as if I wasn't really excited before, seeing all of the coverage makes me think it will be a very polished, very well done game. So the surprise is still there. Plus I just wanted to make the post now since I forgot too 8-10 months ago.

    It just seems to me Activison, despite putting out some top notch quality games is making incredibly stupid business decisions. I mean, guitar hero, call of duty and tony hawk were all original ideas at one point, that's what really helped them get back into top form (I know they bought the guitar hero franchise but I digress) but it just seems odd to ditch part of the formula that was working.

    BrotherVoodoo on
    13669_988031669590_13908669_57296127_2429910_n.jpg
  • BartholamueBartholamue Registered User regular
    edited April 2009
    How old is this? That's a 2007 comic.
    The date says December 5th, 2007.

    Bartholamue on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2009
    cloudeagle wrote: »
    It's very, VERY old news.

    Anyway, Activision dropped all the stuff Hahnsoo1 mentioned because they bought Vivendi pretty much purely for Blizzard's stuff, then dumped everything else it was publishing. Activision's reasoning, which I swear I'm not making up, is that they only want to publish titles that are guaranteed to sell bazillions and can make sequel after sequel. Which Ghostbusters, 50 Cent and Brutal Legend apparently couldn't, even if they'd pretty much make a guaranteed profit anyway since they were all largely complete already.

    Yeah, it was massively dumb, just like Activision's plan to release at least one new Guitar Hero game a month from here on out. I'm not making that up either.

    Activision's business plan is insane.

    Edit: Yes, Jebral, they really said that.

    It was the other way around. Vivendi bought out Activision.

    -SPI- on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited April 2009
    cloudeagle wrote: »
    It's very, VERY old news.

    Anyway, Activision dropped all the stuff Hahnsoo1 mentioned because they bought Vivendi pretty much purely for Blizzard's stuff, then dumped everything else it was publishing. Activision's reasoning, which I swear I'm not making up, is that they only want to publish titles that are guaranteed to sell bazillions and can make sequel after sequel. Which Ghostbusters, 50 Cent and Brutal Legend apparently couldn't, even if they'd pretty much make a guaranteed profit anyway since they were all largely complete already.

    Yeah, it was massively dumb, just like Activision's plan to release at least one new Guitar Hero game a month from here on out. I'm not making that up either.

    Activision's business plan is insane.

    Edit: Yes, Jebral, they really said that.

    They didn't drop ALL of Vivendi/Sierra's games, they still kept Prototype, Crash Bandicoot and Spyro the Dragon. So get prepared for Prototype 2 next year and then Prototype: Mars and Prototype: Crusades.

    SPI: Technically yeah, they did. And then Vivendi merged Sierra into Activision, who then proceeded to get rid of nearly everything Sierra was developing.

    Personally, I like the way things have turned out. Atari picked up Ghostbusters and Chronicles of Riddick, EA picked up Brutal Legend, Ubisoft picked up Massive Entertainment and World in Conflict and Codemasters picked up Swordfish Studios. All of them are far more likeable than Activision, even Atari, who seem to be pulling themselves out of the gutter.

    Unco-ordinated on
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  • UnluckyUnlucky That's not meant to happen Registered User regular
    edited April 2009
    even Atari, who seem to be pulling themselves out of the gutter.
    Finally. Seriously, I thought these guys had gone bankrupt years ago before they bought out the Tomb Raider series. (It IS Atari who's doing that, right?)

    Unlucky on
    Fantastic
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited April 2009
    cloudeagle wrote: »
    It's very, VERY old news.

    Anyway, Activision dropped all the stuff Hahnsoo1 mentioned because they bought Vivendi pretty much purely for Blizzard's stuff, then dumped everything else it was publishing. Activision's reasoning, which I swear I'm not making up, is that they only want to publish titles that are guaranteed to sell bazillions and can make sequel after sequel. Which Ghostbusters, 50 Cent and Brutal Legend apparently couldn't, even if they'd pretty much make a guaranteed profit anyway since they were all largely complete already.

    Yeah, it was massively dumb, just like Activision's plan to release at least one new Guitar Hero game a month from here on out. I'm not making that up either.

    Activision's business plan is insane.

    Edit: Yes, Jebral, they really said that.

    From a business standpoint, it's absolute gold for the short term.

    Problem is, when you're shitting out sequels at the rate of 1 per month, people are eventually going to get tired of them and stop buying them. And when you've sold off/completely ignored other games solely for the fact that they could not be "exploited", you've got nothing else to release to recoup your losses.

    SyphonBlue on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    SyphonBlue wrote: »
    cloudeagle wrote: »
    It's very, VERY old news.

    Anyway, Activision dropped all the stuff Hahnsoo1 mentioned because they bought Vivendi pretty much purely for Blizzard's stuff, then dumped everything else it was publishing. Activision's reasoning, which I swear I'm not making up, is that they only want to publish titles that are guaranteed to sell bazillions and can make sequel after sequel. Which Ghostbusters, 50 Cent and Brutal Legend apparently couldn't, even if they'd pretty much make a guaranteed profit anyway since they were all largely complete already.

    Yeah, it was massively dumb, just like Activision's plan to release at least one new Guitar Hero game a month from here on out. I'm not making that up either.

    Activision's business plan is insane.

    Edit: Yes, Jebral, they really said that.

    From a business standpoint, it's absolute gold for the short term.

    Problem is, when you're shitting out sequels at the rate of 1 per month, people are eventually going to get tired of them and stop buying them. And when you've sold off/completely ignored other games solely for the fact that they could not be "exploited", you've got nothing else to release to recoup your losses.

    The short term is already over. If Activision is still making money it's because of WoW only.

    lowlylowlycook on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited April 2009
    Unlucky wrote: »
    even Atari, who seem to be pulling themselves out of the gutter.
    Finally. Seriously, I thought these guys had gone bankrupt years ago before they bought out the Tomb Raider series. (It IS Atari who's doing that, right?)

    Nope, Square Enix are the ones that are buying out Eidos (who still own Tomb Raider).

    Infogrames (who own Atari) just restructured themselves last year, so we may not see the results of that for a little while longer. I'm interested in seeing what they do though.

    lowlylowlycook: Don't be ridiculous. Guitar Hero sales may be falling but they still sell millions of units and that isn't even including DLC. They've got Call of Duty too.

    Unco-ordinated on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    lowlylowlycook: Don't be ridiculous. Guitar Hero sales may be falling but they still sell millions of units and that isn't even including DLC. They've got Call of Duty too.

    It's not clear cut and I'm no accountant, but last quarter they lost money according to normal accounting rules (GAAP) but made a little money with some changes involving deferred revenue they were mildly profitable. That deferred revenue seems to be WoW related or perhaps even mostly having to do with WotLK.

    lowlylowlycook on
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  • SeolSeol Registered User regular
    edited April 2009
    SyphonBlue wrote: »
    Problem is, when you're shitting out sequels at the rate of 1 per month, people are eventually going to get tired of them and stop buying them. And when you've sold off/completely ignored other games solely for the fact that they could not be "exploited", you've got nothing else to release to recoup your losses.
    They're not against new IPs - it's that they want those new IPs to be easily sequelable. Which doesn't apply to Ghostbusters (or Brutal Legend).

    Seol on
  • chamberlainchamberlain Registered User regular
    edited April 2009
    So is Activision the old EA and the new EA is the old Activision?

    chamberlain on
  • DaedalusDaedalus Registered User regular
    edited April 2009
    So is Activision the old EA and the new EA is the old Activision?

    and this switch happened exactly when Activision beat EA as #1 selling publisher, yes.

    Daedalus on
  • SheepSheep Registered User, __BANNED USERS regular
    edited April 2009
    Seol wrote: »
    SyphonBlue wrote: »
    Problem is, when you're shitting out sequels at the rate of 1 per month, people are eventually going to get tired of them and stop buying them. And when you've sold off/completely ignored other games solely for the fact that they could not be "exploited", you've got nothing else to release to recoup your losses.
    They're not against new IPs - it's that they want those new IPs to be easily sequelable. Which doesn't apply to Ghostbusters (or Brutal Legend).

    I don't see how Brutal Legend couldn't be whored out.

    Hell.

    There could have been a Brutal Legend Guitar Hero crossover game.

    Sheep on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited April 2009
    Daedalus wrote: »
    So is Activision the old EA and the new EA is the old Activision?

    and this switch happened exactly when Activision beat EA as #1 selling publisher, yes.

    Activision still releases good games that aren't "Sports n+1" every year. Not that I dislike FIFA or NHL or anything but that's the only thing they do that fits my taste anyway. I would never in the life of me buy a FIFA game every year though because seriously they don't fix those games up enough to justify it as a brand new game to me.

    So EA is still the devil.

    Honk on
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  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    edited April 2009
    Honk wrote: »
    Daedalus wrote: »
    So is Activision the old EA and the new EA is the old Activision?

    and this switch happened exactly when Activision beat EA as #1 selling publisher, yes.

    Activision still releases good games that aren't "Sports n+1" every year. Not that I dislike FIFA or NHL or anything but that's the only thing they do that fits my taste anyway. I would never in the life of me buy a FIFA game every year though because seriously they don't fix those games up enough to justify it as a brand new game to me.

    So EA is still the devil.

    Right, because sports games are the only thing EA ever does.

    One Thousand Cables on
  • Inquisitive InquisitorInquisitive Inquisitor Registered User new member
    edited April 2009
    Honk wrote: »

    Activision still releases good games that aren't "Sports n+1" every year. Not that I dislike FIFA or NHL or anything but that's the only thing they do that fits my taste anyway. I would never in the life of me buy a FIFA game every year though because seriously they don't fix those games up enough to justify it as a brand new game to me.

    So EA is still the devil.

    That's because some developers have to make a deal with the devil (be it Activision-Blizzard or EA) in order to see widespread release and gain some form of marketting support. Most of the "good" games that I see coming out of either AB or EA are strictly in the form of a developer-distributor relationship. The games that come from in house, with the exception of Blizzard, all tend to generally suck. I think that's why EA does so many sports games. You don't have to be creative, you just have to put together decent mechanics and license the content from *insert sporting league here*.

    Inquisitive Inquisitor on
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited April 2009
    Honk wrote: »
    Daedalus wrote: »
    So is Activision the old EA and the new EA is the old Activision?

    and this switch happened exactly when Activision beat EA as #1 selling publisher, yes.

    Activision still releases good games that aren't "Sports n+1" every year. Not that I dislike FIFA or NHL or anything but that's the only thing they do that fits my taste anyway. I would never in the life of me buy a FIFA game every year though because seriously they don't fix those games up enough to justify it as a brand new game to me.

    So EA is still the devil.

    You didn't like Dead Space or Mirror's Edge?

    Six on
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  • cloudeaglecloudeagle Registered User regular
    edited April 2009
    Six wrote: »
    Honk wrote: »
    Daedalus wrote: »
    So is Activision the old EA and the new EA is the old Activision?

    and this switch happened exactly when Activision beat EA as #1 selling publisher, yes.

    Activision still releases good games that aren't "Sports n+1" every year. Not that I dislike FIFA or NHL or anything but that's the only thing they do that fits my taste anyway. I would never in the life of me buy a FIFA game every year though because seriously they don't fix those games up enough to justify it as a brand new game to me.

    So EA is still the devil.

    You didn't like Dead Space or Mirror's Edge?

    Or Henry Hatsworth?

    cloudeagle on
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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited April 2009
    Crysis and the Console L4D were published by EA? Correct?

    Also, Battlefield: Bad Company

    MagicPrime on
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  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited April 2009
    honestly, anyone who is still crapping all over EA hasn't been paying attention for the last couple years.

    EA made some serious changes once they got that new CEO and those changes trickled down from using EA sports to fund EA sports and pocketing extra, to using EA sports to fund EA sports and fund some "new" games, and pocketing extra.

    I'm sure there's more to be said but it's probably beating a dead horse.

    acidlacedpenguin on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited April 2009
    Mirror's Edge and Dead Space and List Wars.

    Sheep on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    honestly, anyone who is still crapping all over EA hasn't been paying attention for the last couple years.

    EA made some serious changes once they got that new CEO and those changes trickled down from using EA sports to fund EA sports and pocketing extra, to using EA sports to fund EA sports and fund some "new" games, and pocketing extra.

    I'm sure there's more to be said but it's probably beating a dead horse.

    EA isn't pocketing anything. They are losing money big time. Unlike Activision there is no ambiguity in this case.

    lowlylowlycook on
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  • RentRent I'm always right Fuckin' deal with itRegistered User regular
    edited April 2009
    Sheep wrote: »
    Seol wrote: »
    SyphonBlue wrote: »
    Problem is, when you're shitting out sequels at the rate of 1 per month, people are eventually going to get tired of them and stop buying them. And when you've sold off/completely ignored other games solely for the fact that they could not be "exploited", you've got nothing else to release to recoup your losses.
    They're not against new IPs - it's that they want those new IPs to be easily sequelable. Which doesn't apply to Ghostbusters (or Brutal Legend).

    I don't see how Brutal Legend couldn't be whored out.

    Hell.

    There could have been a Brutal Legend Guitar Hero crossover game.

    That idea is beyond awesome.
    to the max.

    Rent on
  • cloudeaglecloudeagle Registered User regular
    edited April 2009
    Yup. EA's honestly switched from over-reliance to yearly sequels and licensed games to original games, yet they're losing more money than ever.

    Then again, Activision's strategy caused them to somehow lose money over Christmas, despite the release of Guitar Hero, Call of Duty and WoW stuff.

    cloudeagle on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited April 2009
    Honk wrote: »
    Daedalus wrote: »
    So is Activision the old EA and the new EA is the old Activision?

    and this switch happened exactly when Activision beat EA as #1 selling publisher, yes.

    Activision still releases good games that aren't "Sports n+1" every year. Not that I dislike FIFA or NHL or anything but that's the only thing they do that fits my taste anyway. I would never in the life of me buy a FIFA game every year though because seriously they don't fix those games up enough to justify it as a brand new game to me.

    So EA is still the devil.

    You'd have to be blind or living in a cave to ignore how much EA has changed over the last couple of years. There's a reason why a lot of independant companies (like Valve and id software) are shacking up with EA, some of which (including Valve and id) left Vivendi or Activision.

    Activision, meanwhile, pumps out Call of Duty, Guitar Hero and Tony Hawk games every year (more than 1 a year in Guitar Hero's case).

    lowlylowlycook: I'm going to guess those were restructuring costs. There's no way Guitar Hero wasn't profitable, or Call of Duty: World at War.

    Btw, Burnout Paradise mofos.

    Unco-ordinated on
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  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited April 2009
    alright so they're paying penance for their old behavior. . . I guess what I said before may have been workable if the economy were the same as it was back when EA was being EvilA.

    acidlacedpenguin on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    alright so they're paying penance for their old behavior. . . I guess what I said before may have been workable if the economy were the same as it was back when EA was being EvilA.

    Actually their revenue is higher than ever. The problem that all of these companies have is that costs are out of control, especially for PS360 games. It really has nothing to do with the recession.

    Unco-ordinated: Maybe when the annual reports start hitting I'll put together a big thread on industry financials. But to my (limited) knowledge, there were no large charges at Activision, certainly in explaining their loss the execs didn't mention anything like that.

    lowlylowlycook on
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