Cause it's gonna be the future soon
And I won't always be this way
When the things that make me weak and strange
get engineered away
Let's gaze into the hazy crystal ball and see what the future holds for druids. This will be in order of most distant to imminent.
Oh yes...the expansion draws closer. Information is always liable to change. A dash (-) is currently fact and a Squiggle (~) is something without firm details or conviction from the developers.
Universal
-Attack Power, as a stat on gear, is gone. Agility will give two AP to druids now.
-Spell Power, as a stat on gear, is gone. Intellect will give SP to druids now.
-Mana per Five Seconds, as a stat on gear, is gone. Spirit will be the mana regen stat.
-Armo Penetration blah blah blah, is gone.
-Stamina will be upped to match that of non-tank plate wearers.
-Haste will increase rage and energy generation.
-Resilience will no longer affect chance to be crit or mana drains.
Druid
-Trolls can now be druids.
-Balance Druids will have a talent that converts spirit to hit.
-Leather will offer a small amount of bonus mastery to encourage druids to stay in their armor classes.
-Leather armor will be increased to narrow the gap between armor classes.
-Bear Form scaling will be nerfed to account for natural increases in stamina and armor.
-Bear Form will be buffed to compensate for changes to block.
-
-Bear Form will eliminate chance to be crit by boss-grade mobs.
~Tree of Life Form isn't quite cutting it. It may be a limited-time cooldown similar to Warlock's Metamorphosis.
~Epic Travel Form is possible. Most likely a unique ground mount for druids.
~Moonkin Form may get the ability to cast healing spells in some capacity.
~Developers want druids to shapeshift more.
Patch 3.3.5: Assault on the Ruby Sanctum
No details yet beyond this being an Onyxia-styled raid encounter.
Patch 3.3.3: Minor Patch
-Nature's Grasp has three charges. Roots procced by this skill do not share the one target limit of Entangling roots.
-The damage and coefficient of Starfall has been dramatically increased.
-The Mangle debuff now lasts one minute.
-Glyph of Mangle has been changed to increase the damage of Mangle by 10%.
-Typhoon now costs 25% of base mana (down from 32%).
-Glyph of Focus now increases Starfall damage by 10% (down from 20%).
Posts
For everyone else going resto with their off-spec like me, I found this page useful.
http://restokin.com/?page_id=409
The harder the rain, honey, the sweeter the sun.
Also, fuck you blizz, I was almost free.
Blizzard's solution to fix Balance's PvP issues? A 3 second daze on Typhoon. Aaaaand that's it.
Don't forget Oomkin form Survival Instincts. That'll do the trick!
I don't think the Survival Instincts change ever made it in. You wouldn't have taken it anyways.
I mean, I appreciate that they're trying to do something and those are all nice PvE buffs, but uh, maybe some PvP buffs would be nice, aswell?
Oh mangle, I've missed you so . . .
What sort of feral spec? For DPS, you pretty much have to take HotW. You can't make it to Mangle without taking every DPS talent besides Feral Aggression if you're skipping all the pure tanking talents like Natural Reactions or Thick Hide. For tanking, what is he putting in that place that would be better than 10% stam?
This is my cat spec (with my preferred glyphs, once I can get my hands on a SR glyph, edited since I forgot about Shred), and this is my bear spec and glyphs (maybe Challenging Roar instead of Aquatic Form, but I can't think of any situation where a 30 second shorter CR cooldown would make one damn bit of difference). As much as I've bitched in the past about Feral bloat, they both fit pretty neatly, with my only wish being that Primal Gore would show up before Mangle in the tree so I could get 5/5 Furor instead of Survival Instincts in my cat spec.
Ah. Good luck with your pvp then. I hate it, I ignore it outside of Wintergrasp and ganking people picking my flowers (which is why AJ failed to register with me), and they don't give me enough specs to seriously consider dabbling in it.
Also fun story from SM last night, our team went in and took out one group, then we accidentally pulled a patrol right as the tank went off to grab another group, no worries, healer's great so we just burn down the pat. Only problem was at low health they ran off in fear and got their friends, right as the tank's group also ran off. Long story short we pulled half of the cathedral right as the tank died. So I switch to bear form, pop enrage and just try to grab everything before they do horrible things to the healer. Unfortunately that many elites hammering my poorly geared self made the healer OOM before we downed them all. Felt like a god suddenly jumping in to save the group while it lasted though
If I have the patience to get him to max level and gear him up I may have found my new main
Enough nostalgia. I'm excited to actually have to learn to heal instead of just lifebloom, lifebloom, lifebloom, rejuv (+swiftmend if bursty damage). So, question: for PvE, is it still wise to keep full LB stacks up for any threatening fight, or is it for certain situations only? I'm finally getting back into instances (I have the slowest group of guildmates ever when it comes to leveling) and wasn't sure what the protocol is now.
http://www.youtube.com/watch?v=QDy-pbci6_g
All druid 10-naxx
technically yea, but there are achievements for maxing weapon skills
I want to go back on my druid, but I don't want to back on my druid. My guild pretty much jumped for joy when I start playing again. They were like, "yay, we got our moonkin back!"
But I wanted to be feral mainly when I came back. I can probably still switch since there are other moonkins. My moonkin gear isn't top notch or anything, but I have spent a whole whopping 2 weeks gearing up.
They will get over it. Dual spec is the thing that will ease this transition. yay!
My feral gear isn't the best, but I managed to collect a few things out of Naxx to make it cool. I think I'm going to give kitty dps a run for awhile, and hope it brings back some of the spark that seems to have faded for me in WoW. Because while levelling, feral was really a blast.
I could solo group quests with both specs, but it was much more entertaining as feral. In moonkin I would just stay in caster form and heal myself while laying down dots and trees. In feral I would have to pop everthing sometimes just to stay above 50%.
I should have taken all that discarded feral gear in my last naxx run, but then I would felt like a loot whore.
make a new macro
/cancelaura Lifebloom
Then run around healing yourself with one lifebloom and spam that macro.
Also, why is Furor still a partially broken vanilla designed talent?
Also, I'm really going to miss Infected Wounds in my cat spec.
Also, why do ret paladins get every single DPS talent available with only 59 points while ferals (and some other specs) actually have to make sacrifices?
In the non-complaint department, I can't decide which glyph to give up, Mangle or Rip.
Edit: Additional, completely valid gripe. They fucked up the naming convention of both mangle abilities as well as bear swipe (instead of just fixing cat swipe's name), and now none of them work in macros unless you also put in the rank #.
Mangle (Cat)()
It's funny, the dash convention was put in specifically to fix needing to do that, obviously some wires got crossed.
That was my thought. The mangles had dashes and worked fine for 2+ years. Then they added cat swipe and used parentheses instead of the dash. Oops. Oh well, surely they'll fix that in 3.1. "Hey we need to fix the bear/cat ability inconsistencies." And then they did it the wrong way.
/facepalm
Hey, my rant is still correct if you replace "2+ years" with "6 months"!
I think I'll give the OP a medal by hammering it through his skull.
The harder the rain, honey, the sweeter the sun.
Ha! Awesome, will try that tonight if it isn't hotfixed.
I didn't get to do much healing last night, but here are my thoughts (thanks SERVER BLOWUP)
Lifebloom - new cost is neglible - but yes, spamming 3x on 4 targets is over. I can live with that.
5SR Regn - is fine, in my spirit set (about 1350 SPI) I noticed a slight dropoff
NINNERVATE - got nerfed to shit - what used to give me 120% mana WHILE SPAMMING REGROWTH now gives me half a bar STANDING STILL.
But who gives a shit dual spec means that I can finally quest with ease. Swap spec, closetgnome my boomer set, ASPLODE!
Between that and the new glyphs (one of which I'm still missing--get Savage Roar, you damn scribes!) I can do like 3600 DPS on 5-man heroic bosses with naxx10/heroic/partially-tank-gemmed gear, when before I'd top out at, oh, 2500. Lovely.