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Between that and the new glyphs (one of which I'm still missing--get Savage Roar, you damn scribes!) I can do like 3600 DPS on 5-man heroic bosses with naxx10/heroic/partially-tank-gemmed gear, when before I'd top out at, oh, 2500. Lovely.
I don't see how the 3.1 changes would account for a 40% increase in DPS. There's rip critting, which is going to be somewhere around a 5-7% DPS increase depending on your gear/rotation, there's 2% more strength and agility from imp MotW, which should be another 2% or so, and then there's Savage Roar going from 40% AP to 30% damage, which is hard to quantify since it depends a lot on your gear and stats, but being generous I'd say it's a 15% increase.
I was using NeedToKnow to track my debuffs/buffs for cat DPS, now the hunter pet rake has the same name as my usual rake. Anyway to differentiate between the two?
Sounds like most the mods that track enemy debuffs or friendly buffs (Quartz, NeedToKnow, etc.) are now picking up abilities other than your own. I'm hoping there's something in the API that allows mods to differentiate so they can be updated to the way they used to work.
It would be best if it were customizable, though, since I'd like to track if another person is putting up mangle or trauma.
The degree of whack-a-mole-itude varies from class to class. I've healed as a priest and a paladin and it's far more interesting as a priest with the 50 jillion different heals you get as opposed to mr. "lolololol spam flash of light" holy paladin.
I was under the impression the only reason you heal (any class) is because you thoroughly enjoy whack-a-mole.
Well my main spec is and always will be feral, but I've ended up with a relatively decent set of spell leather, being the only druid in naxx for so long, so I figured for my offspec I would go resto and be able to fill any role required of me.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I tanked heroic nexus on the druid yesterday. Savage defense seems decent enough and the undergeared paladin healer had little trouble keeping me up. I like how my bear does the standing up animation whenever it procs too - spamming the ohsolazynow swipe in a pack of mobs means I'm constantly RAWRTALLBEAR.
The thing about Primal Gore is it's another 51 point talent but disguised so no one else notices.
If it was still working with rake it would be, but just with rip/lac, nah.
It's not a very flashy 51 point talent, but it requires a 5 point talent that requires 45 points in the Feral tree, so you have to spend at least 51 points to get it.
I posted this in the Chat thread but didn't get much feedback - what's up with druids getting absolutely hammered by the nerf bat? Ferals have historically been the high hp, high armor tanks. Fine. Blizzard doesn't want the role anymore, because it creates an imbalance for certain encounters, fine. Nerf Druids.
But then we're raiding last night and our DK has 5k more hp than our BiS feral tank, more armor, more avoidance, more threat, and better cooldowns. WTF is that about? Why do DKs get to be the high hp tanks? Is Savage Defense really supposed to make up for that? That seems like a serious kick in the balls.
reVerseAttack and Dethrone GodRegistered Userregular
edited April 2009
Well, if you had played the game from the beginning, you would've figured out by now that Blizzard absolutely positively hates non-healing Druids (and Shamans). Get back there and heal some, you nature boy wimps.
I just don't want my friend to quit, so I hate seeing him like that. I think he's going to switch to cat dps, which is just going to make him more bitter about the Grim Toll he lost to me a few weeks ago :-/
Was the DK Blood Specced, if not then I have some questions about this alleged ~BiS gear and enchants.
Blood does get jacked Health so that may be a factor. My avoidance is 45.64% unbuffed and I've found this comparable to the average Feral, we lost 10% avoidance in the patch in exchange for extra %Damage Reduction. I don't claim to have all BiS but I'm pretty well geared.
Revlek on Sisters of Elune for those who are curious.
My guild runs with one of each in 25m Ulduar right now. I'm the DK tank, and I've found that I am running neck and neck with the other Tanks for Health, the Druid sits a bit higher (nowhere near before) the Warrior, the Pally, and I are about even. (The Pally may actually have higher health than us but I don't think so.)
Was the DK Blood Specced, if not then I have some questions about this alleged ~BiS gear and enchants.
Blood does get jacked Health so that may be a factor.
My guild runs with one of each in 25m Ulduar right now. I'm the DK tank, and I've found that I am running neck and neck with the other Tanks for Health, the Druid sits a bit higher (nowhere near before) the Warrior, the Pally, and I are about even. (The Pally may actually have higher health than us but I don't think so.)
In my experience, I get absolutely sh*t on by other tanks for HP. In our raids the DK and Druid were typically well over 40k hp (45-47k), and I was sitting at 36k hp. So now I'm arms.
I posted this in the Chat thread but didn't get much feedback - what's up with druids getting absolutely hammered by the nerf bat? Ferals have historically been the high hp, high armor tanks. Fine. Blizzard doesn't want the role anymore, because it creates an imbalance for certain encounters, fine. Nerf Druids.
But then we're raiding last night and our DK has 5k more hp than our BiS feral tank, more armor, more avoidance, more threat, and better cooldowns. WTF is that about? Why do DKs get to be the high hp tanks? Is Savage Defense really supposed to make up for that? That seems like a serious kick in the balls.
Turn him resto. We're still OP. Boomers are good DPS too.
Well, if you had played the game from the beginning, you would've figured out by now that Blizzard absolutely positively hates non-healing Druids (and Shamans). Get back there and heal some, you nature boy wimps.
Seriously though I'm actually having fun with the feral changes. Sure my armor and health got dinged, but savage defense adds an interesting new layer and my overall survivability didn't go down much.
As far as your druid friend goes- I hope that's not his tanking spec/gear. Looks like he's already gone cat? None of his talents or gear point towards tanking.
Seriously though I'm actually having fun with the feral changes. Sure my armor and health got dinged, but savage defense adds an interesting new layer and my overall survivability didn't go down much.
As far as your druid friend goes- I hope that's not his tanking spec/gear. Looks like he's already gone cat? None of his talents or gear point towards tanking.
Yeah, he's cat now. Did some dummy tests, 4k self buffed, 4.7k when i put sunder and trauma up. Sustained over ~10 min or so. Not too bad.
My 75 cat drood went bear for a second spec, and I had a related question; for tanking multiple mobs, since lacerate crits seem to proc savage defense now (from the limited testing i've done), is the idea to maintain lacerate on as many mobs as I can reach to maximize savage defense procs, and using mangle/maul/swipe in between to keep threat up?
Anyway, what resto glyphs are people going with now besides the obvious Regrowth? Obviously the Lifebloom one isn't as useful now that you don't really want to roll them.
Regrowth's replaced by Nourish, or will be when Nourish is known by more people so it's not selling for ridickulcockulous cash. I'm using Swiftmend and Innervate with Regrowth right now, though. Once I have enough mana regen Innervate's swapping out for Wild Growth (same thing with the above on cost as well).
reVerseAttack and Dethrone GodRegistered Userregular
edited April 2009
My friend loves the Rejuvenation glyph. I keep telling him that it's lousy and pretty much any other glyph would be better, but he's all like "OMG BUT IT HEALS SO MUCH" and then I call him stupid which he responds brilliantly with "OMG BUT IT HEALS SO MUCH".
One thing I've found that keeps me topping the healing meters consistently: I use pretty much every spell available to resto when I am healing. This means I'll drop a Regrowth, Rejuv after I roll LB and WG then top off with Nourish/Swiftmend as needed and NS is my panic button. Regrowth while nurfed provides an extra 5% healing for nourish and a noticeable HoT as well, I rarely use this on anything other than tanks/ot or another healer who takes tons of dmg. Living seed has provided a nice bit of bonus healing and all these together add up to a significant amount of HPS. Also while regrowth has been nurfed it still has a decent chance to crit and provides a nice chunky heal to pick up a tank for a NS in a pinch.
Rejuv isn't bad for PvP, but pretty limited in raids.
Rejuv has its place. Mainly if you *know* that some major raid wide DPS is coming (malygos/decon, etc) you can drop a lot of those around on the raid and their ticks provide some nice healing during vortex/tantrum/etc etc. Swiftmend also procs for the same if you use it at the end of rejuv or start so thats a huge advantage right there as well.
So I just started leveling my druid as Moonkin, hit 71 last night.
-What's a good leveling spec? Something like Nature's Grace doesn't seem super useful for leveling, especially since they changed it to be more of a sustained dps talent.
-What's a farming/leveling cast sequence? Should I be using dots at all? Should I be mainly chaining Wraths or Starfires?
-Is it normal for me to be absolutely pissing through mana? My gear kinda really sucks (~15% crit in Moonkin form).
-Should I trade out the S2 mace with spellpower + the S4 offhand for the Last Rites staff? I lose about 100 SP, gain about 1% crit and a bunch of hit.
Posts
Rejuv, Regrowth, and Lifebloom tended to keep the tank going most of the time, I didn't really need to pull out Nourish except in extreme situations.
I wish Wild Growth had a bit more range to it though. Would make healing the rest of the party less of a whack-a-mole situation.
The harder the rain, honey, the sweeter the sun.
It would be best if it were customizable, though, since I'd like to track if another person is putting up mangle or trauma.
Rejuv, Regrowth, and Lifebloom tended to keep the tank going most of the time, I didn't really need to pull out Nourish except in extreme situations.
I wish Wild Growth had a bit more range to it though. Would make healing the rest of the party less of a whack-a-mole situation."
I was under the impression the only reason you heal (any class) is because you thoroughly enjoy whack-a-mole.
http://www.youtube.com/watch?v=QDy-pbci6_g
All druid 10-naxx
Well my main spec is and always will be feral, but I've ended up with a relatively decent set of spell leather, being the only druid in naxx for so long, so I figured for my offspec I would go resto and be able to fill any role required of me.
The harder the rain, honey, the sweeter the sun.
If it was still working with rake it would be, but just with rip/lac, nah.
It's not a very flashy 51 point talent, but it requires a 5 point talent that requires 45 points in the Feral tree, so you have to spend at least 51 points to get it.
But then we're raiding last night and our DK has 5k more hp than our BiS feral tank, more armor, more avoidance, more threat, and better cooldowns. WTF is that about? Why do DKs get to be the high hp tanks? Is Savage Defense really supposed to make up for that? That seems like a serious kick in the balls.
Blood does get jacked Health so that may be a factor. My avoidance is 45.64% unbuffed and I've found this comparable to the average Feral, we lost 10% avoidance in the patch in exchange for extra %Damage Reduction. I don't claim to have all BiS but I'm pretty well geared.
Revlek on Sisters of Elune for those who are curious.
My guild runs with one of each in 25m Ulduar right now. I'm the DK tank, and I've found that I am running neck and neck with the other Tanks for Health, the Druid sits a bit higher (nowhere near before) the Warrior, the Pally, and I are about even. (The Pally may actually have higher health than us but I don't think so.)
Yeah.
DK - http://www.wowarmory.com/character-sheet.xml?r=Dragonmaw&n=Vrtra
Druid - http://www.wowarmory.com/character-sheet.xml?r=Dragonmaw&n=Broseph
In my experience, I get absolutely sh*t on by other tanks for HP. In our raids the DK and Druid were typically well over 40k hp (45-47k), and I was sitting at 36k hp. So now I'm arms.
Turn him resto. We're still OP. Boomers are good DPS too.
I look at my mana....im sitting at fucking 95% hovering around top HPS and top healing done....no real change in play style regarding lifebloom
the only difference I've seen for resto is regrowth sucks now and is replaced by nourish.
thats it, pretty much
HPS numbers on rolling HoTs is a *little* lower but not by much.
http://www.youtube.com/watch?v=QDy-pbci6_g
All druid 10-naxx
Seriously though I'm actually having fun with the feral changes. Sure my armor and health got dinged, but savage defense adds an interesting new layer and my overall survivability didn't go down much.
As far as your druid friend goes- I hope that's not his tanking spec/gear. Looks like he's already gone cat? None of his talents or gear point towards tanking.
On the other hand, Nourish got +25% chance to crit.
Yeah, he's cat now. Did some dummy tests, 4k self buffed, 4.7k when i put sunder and trauma up. Sustained over ~10 min or so. Not too bad.
PSN: LucidStar_BC
will prob swap out lb for nourish when i can find one
http://www.youtube.com/watch?v=QDy-pbci6_g
All druid 10-naxx
I do not use HT, ever really.
http://www.youtube.com/watch?v=QDy-pbci6_g
All druid 10-naxx
http://www.youtube.com/watch?v=QDy-pbci6_g
All druid 10-naxx
-What's a good leveling spec? Something like Nature's Grace doesn't seem super useful for leveling, especially since they changed it to be more of a sustained dps talent.
-What's a farming/leveling cast sequence? Should I be using dots at all? Should I be mainly chaining Wraths or Starfires?
-Is it normal for me to be absolutely pissing through mana? My gear kinda really sucks (~15% crit in Moonkin form).
-Should I trade out the S2 mace with spellpower + the S4 offhand for the Last Rites staff? I lose about 100 SP, gain about 1% crit and a bunch of hit.