Old thread.
In death, the city stirs. Its borders still locked down after a sudden government quarantine three years ago, Malton's trapped civilians make their way through the derelict buildings, surviving the changing seasons to rebuild their fragmented society from the rubble upwards. Military cleanup squads patrol the empty streets, stationed in the city for the long haul, while embedded scientific groups continue the experiments that brought them here.
And the dead rise up and thrive, trailing through the ruined streets of the city, milling between buildings and clawing through makeshift barricades and diversions, reclaiming the city as their own.
Urban Dead is a "low tech" MMORPG that you play in your browser. It's the best brower game ever as it only takes 10-15 minutes a day to play. It is a post-apocalyptic zombie RPG with two sides to it: Survivors and Zombies. Survivors do just that: survive. They have no other fixed objective other then to try to live to see the next day. Zombies try to what every zombie loves best: eat Survivor brains. This is the best zombie game I've ever played. It is the closest thing that get's to all those people's "dream game" of simply surviving the zombie apocalypse. It's yourself, an open town, and a whole fuckload of zombies that want to eat
YOU.
Urban Dead takes place in the fictional city of Malton. Malton is located in no where specific. While it has a very American city feel, there are also places that show it could be located somewhere in Europe. The bars, for example, are all named in a European style. It has no relation to the two towns named Malton that exist in real life. Malton has been sealed off to the rest of the world due to a virus of unknown origin that has caused the dead to rise. The number of dead grew rapidly and now the remaining people in Malton are trying to survive until...well, some form of hope arrives. Until then, they need to deal with the dead that now populate the city. You are one surivor among many. When you start playing Urban Dead you can pick one of several classes of Survivor, and they all come in three catagories:
Military,
Scientist, and
Civilian.

Military classes represent the military forces left behind during the quarentine. They also have two of the better starting classes in the game and one of the worst. Survivors with the Military character class pay 75 XP for all Military skills, 150 XP for Science skills, and 100 XP for all other skills.
Private
Private's are the basic soldier. They start with
Basic Firearms Training which allows them to hit more often with all firearms, and a pistol with some ammo to start killing right away. It's a good starting class. However, one problem you'll be facing early on is that guns take ammo, and you will be spending a lot of time searching for more after you run out of your initial two clips. Like all Military classes, they also pay a hefty price for Science skills.
Medic
Medic's are healers, and the worst class to begin as in the Military tree. They only start with a pistol and a first aid kit, and there starting skill is
First Aid which is a loss of EXP early on. While you heal 5hp more then everyone else, you don't get any more EXP if you do. As a Medic you will spend a lot of time searching for first aid kits and wasting actions in combat because of your poor combat skills. I started as a Medic and I'm telling you NOT to start as one.
Scout
Scout's are a very fast moving class. They start out with the amazing
Free Running skill. This allows you to enter a building from other buildings, avoiding the streets all together. However, you have no combat skills. Because of your manuverability you have a better chance of surviving for a longer time then other characters tho. My reccomendation is to find a building you will have easy access to get into
always and use it to get back into hiding when your done fighting zombies outside.

Scientists are characters who worked for the mysterious NecroTech company that worked out of Malton. The two Scientist classes are so-so starting classes. EXP can come easy for them, but combat will still be hard. Survivors with the Scientist character class pay 75 XP for all Science skills, 150 XP for Military skills, and 100 XP for all other skills.
NecroTech Lab Assistant
Lab Assistants are decent to start with. They get good EXP by "tagging" zombies with there DNA Extractor, which they can only use at the begining because of the skill
NecroTech Employment. They have no combat skills however, and like all Scientists, Military skills are the most expensive. They will also have a hard time getting inside buildings since
Free Running is also a Military skill.
Doctor
So what is the difference between a Doctor and a Medic? A Doctor starts with the
Diagnosis skills, which lets him see the HP of all injured Survivors. It makes healing a lot easier since you don't have to waste actions checking everyone to see if they are injured like a Medic has to. They start with two first aid kits. They have the same weaknesses as the Lab Assistant.

Civilians represent the every day citizens of Malton. Some are civil servants while others are just people. Civilians have two GREAT starting classes and one TERRIBLE one. Worse then the Medic.
Civilians pay 100 XP for all skills, a huge advantage in the long run.
Cop
Cop's are up there with the three best starting classes. They start with the skill
Basic Firearms Training and start with a pistol, flak jacket, and a radio. They come combat ready, but suffer the same problem as the Private: they need ammo. They are more flexable then the Private, however, because all skills for them cost 100 XP.
FirefighterThe Firefighter is the best starting class in the game. Your starting skill gives you the most combat ready and easiest to use character. Firefighter's start with
Axe Proficiency which makes it easter to his with his starting weapon, the fire axe, which is the best melee weapon in the game. They don't need to find ammo like a Private or a Cop, and they can level up within two days to get
Hand To Hand Combat which makes them a zombie chopping machine. If you are just starting in Urban Dead,
pick a Firefighter.Consumer
Consumers are so bad I forgot to talk about them when I posted this. They have the starting skill
Shopping, which lets you find things in malls easier but that is about it. They have no combat ability, a random melee weapon to start with, and a cell phone which you can't even use right away because if your new, you don't know anyone to call. Don't be a Consumer.

Zombies are the enemy. Most of the time. You can also start out as a zombie! Zombies have a completly seperate set of skills open to them. You should get to know them since, at some point, you may find yourself as one of them. Zombies have access to the zombie skills tree, and pay 100 XP for all zombie skills. Click the image above for a full read on what the starting zombie can do.
Now, you may have seen me toss around a few terms like skills and EXP. Well, now I'll explain all that to you with a screenshot of the game.

Starting with the right side of the screen on the top, you have your area description. Pretty self-explanatory. Down from there are your actions for the immediate area. Down from there is your characters inventory. Unless your a pack rat, you probably won't be carrying around that much stuff. On the left side starting on top is a grid of the city. You play on that. The top bar is the name of the suburb you are in. The building in the middle is always the building you are at. You can move to any of the buildings in that 6x6 grid and when you do the view will move and you will find more buildings. Under that if your characters status. Every character in the game starts with 50 HP and you can gain 10 more from a skill (
Body Building). Your EXP is counted in this box too. The most important thing here, more then your HP, is your Action Points (AP). You have a max of 50 AP and it regenerates at one every half hour. Every time you move, shoot, heal, talk, reload, enter, exit,
do something, you use at least one AP. Under that are some menu options, but the most important in the Buy Skills menu. Here you can buy more skills for EXP. Any character can use any skill, you just need the EXP for it. If you start as a Scientist, you can still buy Military skills, etc. The second most important link is the Wiki button. The Wiki has EVERYTHING. If you want information on the suburb you are in, go to the wiki. If you want info on a certain group of people, check the wiki. It's all there.
So, now that I've presented you with everyone you need to know before playing Urban Dead, what about when you first start? Well, there are some things already written about that.
First Day in Malton is a good guide to check out. The
Urban Dead Wiki has a guide section right on the front page. As said before, it's the best place for Urban Dead information.
I'm done talking. Click the logo at the top to get to Urban Dead. Go kill some zombies.
--
I'm no longer keeping a list of names here because, at 75 members, it's just too big.
Looking for some P-A'ers? To add contacts use
http://profiles.urbandead.info/ to look up their UD ID#. Enter the person's name, and click on it once the search comes up positive to get to their profile.
Where are we?
We've set up a group called
We Are Nice Guys.
To join, just go to Settings and type our name into the Group box. Click on that link to find our revive point policy and radio frequency. We are establishing a new base in
Mockridge Heights at
the Mycock Building.
As a reminder to everyone, the group name is We Are Nice Guys, NOT WANG.Suburb Notes
The Mycock Building is EHB, so we have two entry points. One is the Perriott Museum, directly east, and the other is Club Androwes, southwest.
The closest mall is in Stanbury Village. Stanbury Village is one suburb northeast of us.
While zombie activity is somewhat low in Mockridge Heights, if you go east or northeast you can find plenty of activity, more then Scarletwood.
Our revive point is the graveyard 2 steps east of Mycock and 1 step north of a hospital.
--
How to make your game awesome if you are using Firefox:
1. Go to
http://udtoolbar.mozdev.org/
2. Install udtoolbar
3. Shoot Zombies.
That is an older screenshot however, and the inventory won't look like that. Credit to Nocren for the find.
There is also
UDBrain, a MySQL database to keep track of the barricade status of all the buildings in Malton.
A handy little map I found one late night. It has a location finder, route planner, and notations of locations in suburbs. Not a Firefox addon.
City of Malton
Posts
Ayliana Moonwhisper Ecksus Cerazal
Yeah I've been trying to keep a balance between "enough guns to avoid reloading in combat" and "not too many guns that I'm bogged down with eight shotguns and can't keep extra ammo on hand".
MAYBE 3 days at most. Just remember to start looking for a building to go inside when you are down to about 10AP, so you're not stuck outside.
You can get here in a day with AP to spare if you start at a full 50. This is assuming your at the Sayce Building (I just picked a random building to use with the Route Finder).
On that note, check the new tool in the OP under the Firefox addons. 8-)
St Anselm's Church at the moment.
Ayliana Moonwhisper Ecksus Cerazal
Yeah, I vastly overestimated the distances. Doesn't seem anywhere near as bad now.
Ayliana Moonwhisper Ecksus Cerazal
XBL
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
I think it's come down to "If you think you can survive stay, but otherwise get the hell out."
XBL
Shotgun, pistol, loads of ammo, binocs, mobile phone, and a FAK or two. Need alot more shotgun shells though but those 2 shopping skills are paying off.
Pole is definitely the place to grab supplies. I find more FAK's there then in hospitals. Shopping and Bargain Hunting are great for late skills.
Policeman.
I hung there for three days and I only saw one PK.
I assume that all malls are a huge attraction for PKers because there are usually 150+ people.
Ayliana Moonwhisper Ecksus Cerazal
Yes, though it rarely happens since you will mostly be killing people who aren't logged in. Well i did have this problem when playing on my iphone before, it was a zombie I could have easily killed but I was simply loading too slow so I had to run away.
Tomorrow I'm going over to Stark and begin the repair process.
EDIT: Also, is it possible to get the favicon icon for Urban Dead? You know, the little UD that shows in the URL bar?
DOUBLE EDIT: Nevermind, I just photocroped it.
Stark has regularly been losing its barricades since the Mall Tour first hit. Garniss, as of yesterday, had 7 zombies inside and 21 outside. Our only ally in Scarletwood, the Garniss Border Patrol, has fled the suburb entirely. Most of the buildings in the suburb are without barricades. The streets were littered with zombies as well. Scarletwood isn't particularly rich on resources, and has no Malls that are particularly close. We can't push the zombies out, their numbers are too close to ours. You spend a day's worth of AP kill one, and they stand back up for 1 AP, 6 if you have headshot. You spend just as much, maybe more AP building up barricades as they do bringing them down.
Why the hell do you people want to stay?
The best options, in my opinion, are the Mycock Building in Mockridge Heights (best building name for our group, and the suburb is great) or somewhere closer to a Mall. This isn't a fight we're going to "win".
Okay then setup the Mycock Building for us. But more important we need to res WANGs that got hit by the mall tour.
Quick show of hands... I mean posts. How many people still waiting for res?
Yup, you can identify friends in a group of zombies or corpses. You can change the color of people on your contact list so you can even use it to identify enemies.
Btw, adding contacts is also really useful for reviving people, as you can select people on your contact list rather than blindly using syringes on a random zombie in the stack.
You don't want to fight an active zombie. As soon as you kill him he'll get up again and start clawing at your face.
@gamefacts - Totally and utterly true gaming facts on the regular!
Now I'll probably be zombie bait as I sleep in the gutters.
Ayliana Moonwhisper Ecksus Cerazal
I'm currently in Danversbank with FAK's and syringes. How many people are making the move to Hollomstown?
I was going to keep operating out of the NT building I was holed up in in Danversbank, but it started to get hit with zombies so I moved away a bit.
Either way, I'll be rejoining the lot of you fairly soon. Rotter's Relief will soon bring my festering hide back to life, and once my AP builds up I'll head on over to wherever WANG is stationed.
Think about it though. We could say WANG is at Mycock. Think about it.
By the way, you could make the run to The Perriott Museum(the entry point for Mycock) from Scarletwood if you saved up pretty much your entire day's AP.
What's up with that? I know he's a WANGer.
And a mall is much closer. One suburb to the east.