The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
We now return to our regularly scheduled PA Forums. Please let me (Hahnsoo1) know if something isn't working. The Holiday Forum will remain up until January 10, 2025.
[OOC] Mage: The Awakening | Higher Education
Posts
Wits + composure -2 = 5d10.hitsopen(8,10) = 1 successs
I was also partially waiting on Skid's response, so that works too.
Delaying action.
I have sent you a PM, CJ. I just wanted to verify a thing or two before I take my action.
Because...oh my.
Initiative = 12
Are you still delaying, Erich?
Uh.
This is now beyond my ability to control, sorry flatfoot joe.
Dexterity+Athletics 2
I had thought that it worked as follows: I roll the attack, and count my successes minus the defender's defence. If I have more net suceesses, they are added to the base damage to give the total damage, minus her armour.
So in this case, 4 successes minus defense successes, if she got 1 success it would be 4-1+5= (8-armour) damage.
Is that what happened, or do I have it wrong?
Combat works by the attacker first pooling what his dice pool is. In this case, since your attack was a thrown attack, it would be Dexterity+Athletics+any equipment bonuses+miscellaneous stuff (spell effects, etc.). The defender then reduces your dice pool, with her Defense and (since it was a ranged attack) Armor. Therefore, Defense and Armor do not reduce your damage once it is rolled, but reduce your dice pool before it is rolled.
Take note that when a Mage is performing sympathetic casting (i.e. Scrying), he loses his Defense for that turn.
As for the negative dice pool thing...Oh. That makes sense too- I guess I need to go about asking for defense ratings and such before I go attacking people. On the other hand, IC is nice because it shows you the order you rolled things- So CJ can see what dice I threw in order, and if there was armour/defence involved, just pretend I rolled fewer dice. Or ask me to reroll the proper number. Or whatever :P
No worries, simple misunderstanding. You are indeed right that Dex+Weaponry is the dice pool because of your weapon finesse. Minus the armor bonus that Entropic Guard grants your opponent (I'm assuming it was 3) and your dice pool should have been 5.
Also, two Mage Shields cannot stack. Only take the highest for the purpose of subtracting an opponent's dice pool.
EDIT:That's how combat works. good, my other interpretation was stupid.
EDIT: Also, wtf cane swords are awesome, why the hell didn't I think of that?
You have to have the gravitas to pull it off. It's okay, I don't hold it against you that you can't pull it off....not many of us can :P
Erika's defense is 2, and she has an Entropic Guard(3), so she takes no damage?
Also, forgot that Matter/Death barriers don't stack, my mistake. (Though I believe one that misdirects a blow can be added onto a physical barrier)
And I don't think conjuring a Twilight Gate counts as sympathetic magic, so her defense should still be intact.
I gather I roll 5 fewer dice. Since my pool was 8, I would roll 3, and if any of those hit she would take 5 damage (or 5 + number of successes damage?) anyway, let me know if you want me to reroll, or just use the first 3 dice I already rolled for this, and we can figure out what actually happened.
I believe the number of successes you roll(ed) determines the damage.
Which means she took three damage(10, 9, 9). Updated the IC post accordingly.
I have 8 dice base to attack with, and my target has 2 defence dice and 3 armour. My weapon has no penetration, so that's fine. # dice rolled would therefore be (pool - defence) = (8-5) = 3 dice.
So I'm rolling 3 dice looking for at least one success. If I get that, I believe I do (base weapon damage) + (number of successes) damage, type depending on the kind of weapon I use (Lethal, in this case).
So if I were to use the first three dice of my original roll as an example, I would get 3 successes (yikes) + 5 base damage = 8 total damage. At least that's what I got from Darksteel's explanation.
So that would give Thurston eight die to attack with, but it's reduced to three due to her armor, so the maximum damage he could inflict would be three(exceptional successes aside).
I don't see anything that suggests it's a guaranteed extra five damage.
So... that roll is unchanged, as are its results: she takes four damage.
Also, after the resolution of the ongoing scenes, there are other pending events to (hopefully) bring the other PCs back into play.
Though one scene is currently dormant due to lack of IC response... (Referring to the one with Landing)
Yeah. I'm not sure where I am with that. Sky is waiting for the other 2 to discuss... something, anything really.
It'll be moved along in some form or another, since it doesn't seem to be leading anywhere.
(Herbology gets no love )
Failure.
Which is why I put (flowerdude) there instead of (Attempting to mindrape Skid's dude)
Gah.
I believe they went out of earshot before you said that.