Hi folks,
Thinking about running a one-shot, short dungeon crawl for
two players using the Hybrid Playtest article from DDI.
Having the Hybrid Playtest from wizards.com/dnd is a requirement for playing this game.I will not under any circumstances distribute this article to anyone. Don't ask me to do this, and also don't offer to do so or solicit such a thing in the thread.
The playtest rules are for PHB Classes and also Swordmage. The only material available to players will be from the Player's Handbook and the Forgotten Realms Player's Guide.
Don't bitch about this. You're big boys and girls now.
The adventure is likely to be a variation of a Dungeon Mag article or a handful of encounters from some other published adventure that I happen to own.
Please declare interest, and if you're willing to put your back into it, post a character sheet using the playtest rules from the book.
Don't ask me rules questions. If you can play, you can read the rules and understand them just fine.
If you're
really really interested:
Do have access to the Hybrid Playtest from wizards.com
Do post a background. Do write a concise one that tells me what I need to know about this dude. Or just a series of bullet points. I like those too. Don't make this a long treatise that tells the story of their whole damn life. It's not necessary for a one-shot and I won't read it.
Do list other games you played in and are playing in. Also reference a single post that you think makes you look good. A post that shows how you can roleplay and handle combat at the same time is the sort of thing I like. Don't do this for every game you've played in, I only want to see one.
Do declare how many times per day you typically post in a game thread. Don't be someone who flakes out, or who thinks you might. That sort of thing irritates me.
If you think playtesting something new and nifty with a somewhat abrasive and nefarious DM at the helm sounds like the bee's knees, the cat's pajamas, or some other (insert animal) (insert article of human clothing or anatomy), then maybe you're the type of person who would like this.
So with that, interest on.
PS: also
don't signup in lime or any shit like that. It's a pet peeve of mine. This ain't no
Phalla.
PPS: level 5, standard 22 pt. buy -- game will be a Play-By-Post
Posts
thanks, Pope.
Oh well. I'll at least be watching this with interest.
PSN: SAW776
What are you thinking about making? Right now, I'm leaning Swordmage/Warlock or Warlord/Warlock. It seems like Defender/Striker or Defender/Leader is a good route to go.
Edit: Actually, maybe Warlord/Paladin, since I like the idea of us going toe to toe with the baddies, bashing their faces in hardcore-style up-close.
Why not warlord/swordmage? Both classes can be played as str/int, and the hide proficiency from warlord means you don't have to blow a feat on it as a swordmage.
Although I guess it comes down to whether you want to be a dragonborn or genasi, at least from an optimization standpoint. And frankly, if you guys are going to be 2-manning shit, you probably need every advantage you can get.
"Go up, thou bald head." -2 Kings 2:23
I thought with hybrids you only got the armor that is shared by both classes? So if you pick wizard/paladin, you don't automatically get plate?
PSN: SAW776
I thought you only get armor proficiencies for those that the two hybrids share? Or am I thinking weapons?
EDIT: Beated. Barely.
Exactly why you can't use a shield. Anyway here is my dude.
Init +6;Senses Perception +4 (Passive 14)
AC 19 Fort 17 Reflex 15 Will 15 Speed 5
HP 44; Bloodied 22; Surge Value 11; Surges/Day 8
Speed 5 Squares
Melee Basic Flaming Halberd+1, +9 vs AC (1d10+7)
Atk Options Divine Challenge (Hybrid)
Special Actions Action Point, Second Wind
At-Will Powers Righteous Brand (Cleric), Holy Strike (Pally), Lay on Hands (2/day Pally), Flaming Halberd (Item)
Encounter Powers Dragon Breath (Fire), Healing Word (2/encounter Cleric), Healing Strike (Cleric), Righteous Smite (Pally)
Daily Powers Paladin's Judgment (...), Weapon of the Gods (Cleric)
Utility Powers Cure Light Wounds (1/day Cleric)
Daily Item Powers Flaming Halberd+1, Dwarven Armor+1, Symbol of Life+1
Abilities Str 18, Con 11, Dex 14, Int 8, Wis 14, Cha 16
Feats Weapon Focus (Axes), Hybrid Talent (Lay on Hands), Astral Fire
Skills Diplomacy +10, Heal +9, Insight +9, Religion +6
Possessions Flaming Halberd+1, Dwarven Armor+1, Symbol of Life+1, Bracers of Mighty Striking, Horned Helm, Crossbow, 100 bolts, Adventurer's Kit, 55g
Cleric + Pally = Super religious zealot. I think that's enough backstory.
I traded the level 4 item in for an equivalent value of level 2's. If that's no good I'll get other stuff.
Level 5 Human Wizard/Swordmage (Hybrid)
Init +2; Senses Perception +2 (passive 12)
Defenses AC 20, Fortitude 16, Reflex 18, Will 17
HP 54; Bloodied 27; Surge Value 13; Surges/Day 10
Speed 5 squares
Melee Basic Quarterstaff, +5 vs AC (1d8 + 1) or
Melee Basic Unarmed, +2 vs AC (1d4)
Special Actions: Action Point (See Action Surge), Second Wind 1/enc
At Will Spells:
Thunderwave (+7 v Fort, Close Blast 3, 1d6 + 5 damage, 3 square knockback)
Scorching Burst (+7 v Reflex, Burst 1 Within 10, 1d6 + 5 Fire)
Booming Blade (+9 v AC Melee, 1d6 + 5 damage, 1d6 + 4 if the target starts adjacent and moves away)
Encounter Spells:
Transposing Lunge (+9 v AC Melee, 2d6 + 5 damage and teleport target adjacent. Usable with Aegis of Sheilding Interrupt)
Burning Hands(+7 v Reflex, Close Blast 3, 2d6 + 5 damage)
Daily Spells:
Frost Backlash: (+9 v Reflex, Immediate Interrupt 3d6 + 5 cold damage)
Web: (+7 v Reflex, Burst 2 within 20, Target Immobilized, area difficult, end turn within immobilized)
Utility Spells:
Shield: +4 to AC and Reflex, 1 round.
Swordmage Features:
Aegis of Sheilding (Once per encounter, recharges upon target reaching 0 hp or another mark superceeding it)(Mark / If attack hits reduce damage by 8 as Immediate Interrupt)
Wizard Features
Staff of Defense (See Hybrid Talent. +1 to AC (passive), +3 to AC as Immediate Interrupt 1/Enc)
Abilities Str 10, Con 17, Dex 10, Int 19, Wis 11, Cha 8
Feats:
Hybrid Talent: Staff of Defense
Armor Proficiency: Leather
Retributive Shield (+2 To attacks against triggerer of Aegis of Shielding)
Action Surge
Skills Acrobatics +2, Arcana +11, Athletics +2, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance: +10, Heal +2, History +6, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion: +11, Stealth +2, Streetwise +1, Thievery +2
Possessions Adventurer's Kit, Staff of Storms +1, Bloodcut Leather Armor +1, Amulet of Protection +2, 8x Potion of Healing, 460 gp
I work at my computer and always am on it in class, so I can post pretty much real-time during the day and a couple times a night.