THE ORIGIN
Blood Bowl is an ultra violent team sport, based on the Warhammer fantasy world. Build up your team with Orcs, Elves, Dwarfs and many other fantasy creatures before jumping into the bloodiest arenas!
Blood Bowl was originally created by Jervis Johnson and Games Workshop in 1987. The board game, a parody of the Warhammer world and American Football, met with success in the 80s and the 90s. The world’s largest Tabletop Wargames company continues to sell the game's miniatures today. Also, its creator never stopped improving and enriching Blood Bowl’s game system and universe with several rule changes.
Today, Blood Bowl remains very popular around the world thanks to a large community of players and numerous dedicated fansites. As for old Blood Bowl players, they have unforgettable memories of all the passionate games they used to play. Throughout the years, the original Blood Bowl game has earned a legendary status.
THE GAME
The game is a combination of a Wargame and a sports game The basics are extremely simple: two teams, one ball. The team that carries the ball into the opponent's end zone scores a touchdown, the team with the most touchdowns at the end of the game is the winner. However, it’s how you decide to do this that makes things interesting, the ends justify the means! It’s not just the players you have at your disposal either. You can bribe the referee’s to look the other way as you cripple or trample annoying opponents and hire illegal wizards to give you a hand directly from the crowd… Blood Bowl severely tests the finest tacticians' strategies
There are many races to accommodate every player’s profile and even more strategies for experimenting. Winning a game requires a strong game-sense and a lot of self-control.
For the player's enjoyment, omnipresent humor and the use of spells, weapons, and other non-regulatory means place Blood Bowl outside of the classic sport simulation genre.
Sounds fun how can i get involved?
A few years back Games Workshop released the rules for Blood Bowl and several of their other specialist games to the general public. As a result of that some enterprising nerds took the rules and made
fumbbl an online java client allowing people to build persistent teams and play against other coaches from around the world.
After Cyanides Blood Bowl Beta sparked such interest amongst the penny-arcade forums we decided to carry on the group and formed a
fumbbl league of our own and are in the midst of hosting our first tournament, the Penny Ante Cup.
TOURNAMENT INFORMATION
The Penny-Ante Cup has been formed to help our coaches get a feel for Blood Bowl and compete on a level playing field with other rookie teams. The tournament will consist of a 5 round swiss tournament, in which coaches are awarded 2 points for a win, 1 point for a draw and 0 points for a loss. After the 5 rounds have been finished the top 8 teams will proceed to a knock out semi-finals leading up to a Grand Final. If the Grand Final ends in a draw the winner shall be decided by amount of points.
Posts
Paradisio, when do you want to do our game?
I've been having terrible luck at dice rolls in this game for days and days now. I'm guessing Nuffle the retardo god of this game hates me.
Also to Nion: I sent you a pm, but whenever you want to take on Vic's Vikes let me know. I'm on pacific time and available after 6 pm usually, and then of course all weekend any time you like.
http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6673
Also the Grog Boyz seem to be cheating as they already have a game under their belt.
NORSE VS NORSE, BLOOD FOR THE BLOOD GOD!
Get ready to suckle at the teet of halfling justice. The milk will be bitter indeed.
I made a fresh team it's Grog Boyzz with two zz's heh...
OP is non-existant so I can't blame you, but we're talking FUMBBL. The free Java based web Blood Bowl.
Are we just letting the one team have the significant advantage now?
Fortunately i can replace a team with another one, so go recreate the team in the right fucking group and show some creativity and pick a new fucking name so we don't have this problem again.
Game On!
My tourney game is scheduled for Weds. Bring it on!
Match report from the one that has happened?
I'm already busy putting off writing the OP, but I'll get around to not writing the report after i finish not writing the OP.
Sorry I'm not that creative
anyway new team is created in ranked and named "We'z 'Ere for Mushroom Beer!" ...
hope I did it right that time, I'm kind of a noob to the whole fumbbl thing. :P
You want to create a LEAGUE TEAM, so you can play in the penny-arcade LEAGUE. Three guesses which type of team you want to create.
jk okay this time I created a league team (appropriately) named "Wutz Bloodbowl"..
VeeVee, I'll be idling in the irc channel #pa whenenver I'm available, so feel free to shoot me a line there when you want to do this.
“Uglyâ€
1st Half
Zeppelin receives, blows the orks off the line and commits to the left. Not wasting time he retieves the balls with one hobgobolin and passes to a 2nd to bring the ball up to midfield on turn 1. Turn 2, he breaks through down the sideline with a bull centaur and brings the ball carrier up next to him, between the bull and the sideline. He then hands off to the BC (!). My turn 2 I blitz the ball loose onto the ground, where it spends most of the rest of the half as we scrum on the sideline. I lose a lineman (to a niggling injury), he loses a couple of dwarves for the game. My turn 6 I have a couple of guys standing over the ball when I foolishly decide to knock down a dwarf on top of it, imagining it bouncing into my black ork’s waiting arms. Instead it bounces clear of my orks altogether, allowing an opposing hobgoblin to scoop it up and waltz in for an uncontested score. Boo.
2nd Half
I bring the ball up to midfield but get unexpectedly blitzed by a sprinting BC. A turn later he scoops the ball up with a hobgoblin and passes it down field to waiting BC, who drops it. But as a result, most of the rest of the half is spent with the ball deep in my own half. I’m able to keep his dwarves on the ground for the most part, but not able to advance the ball. My turn 7 I pick the ball up with a line ork, advance, and attempt to pass it to another line ork a little ways in to the opposing half, who drops it. It looks like a 1-0 loss until a dwarf throws a 1 die block against an ork bitzer standing 8 squares away from the end zone (the only ork that can conceivably score). He rolls a skull, the failed ork receiver picks up the ball, runs forward to hand it off to the blitzer, who GFIs twice to score on turn 8.
Result : 1-1 draw, Zepplin loses 1 dwarf for next game (niggling), Method loses 2 linemen (1 niggle). No deaths.
1st Half
Through blind luck the Chefs end up with the ball deep in Lustria's territory. Not believing his good fortune, Stephen Gingerbread runs it in. This would mark the end of Lady Luck's affections. All that remains is a blur of pain and blood. One after another, brave, stupid halflings are ground into the turf. The great trio of ents flail their branches and send dinosaurs sprawling, but it is to little avail. With blazing speed behind their diminutive skinks, Lustria scores with impunity.
2nd Half
From bad to worse. The Chefs are completely unable to counter the combination of terrifyingly fast skinks and their brutish saurus blockers. In short order, Lustria marches down the field again. The ents rally, sending several of the great beasts off the pitch, but it is much too late. The Chefs are unable to make a play and sputter and fail.
Result : 2-1 loss. Wes, the bravest halfling there ever was died in a tragic dodging accident. He will be missed.
Analysis: Can't say I'm much surprised by this. This was my first try with a halfling team and Cynic outplayed me up and down the field. I had some definite fun stealing rerolls and fielding the big three in the center, but I've got a lot to learn about playing stunties in the big league. A few blatant tactical errors aside, I need to readjust my strategy for ball advancement and field control.
1st Half
As the skaven bravely swarmed the dwarven lines the dwarfs resorted to below the belt tactics. On turn 3 the rat ogre that was shoring up the middle of the defense was fouled and sent to the SI bin with a niggling injury. The dwarfs slowly marched up the rest of the field, knocking down players as they went and scored on turn 8 with 3 rats resting in various places on the sideline.
2nd Half
The skaven quickly out ran their opponents and scored a touchdown in turn 4. With the dwarfs back to receive everything started well with the normal amount of smashing until the ball carrier decided to go for it and tripped and fell on his face. A gutter runner then managed to wriggle through 4 tackle zones to get to the ball and score shortly after. The dwarfs then began a last attempt to score which failed miserably when the ball was fumbled on a handoff.
Overall a good game, I'm a little mad at the amount of dodging through tackle zones but it was fine. 1 dead lineman and a SI rat ogre means that the Rattail Reapers might have more trouble in the future.
1st Half
Things were going so-so on both sides until the Khaza Trol fouled my Rat Ogre and shattered his hand, a niggling injury that kept him out of the game for the rest of the match. I was successfully stalling the Khaza Trol Dwarves, keeping a steady wall of Linerats to keep him from pushing onto my side of the pitch. However, my luck was not to last and with some strategic blocks and some under-the-table fouling, Triskel had cleared a hole to put that beard attached to the ball through. Despite further efforts to delay the ball-carrier, he managed to score right before the end of the half. If my gutter runner only had sprint I would have scored in my last ditch effort to score in the single turn I had, but alas I was one move away from that consolation.
2nd Half
The Second half seemed to be proceeding more smoothly, I had gotten the ball and tossed it successfully to a gutter runner who I started moving upward before heading to his side of the pitch. I managed to array some of my linerats, a stormvermin, and the other gutter runner into a rough block. As I went to proceed however, luck once more reared her ugly face. With a block from I believe a longbeard, another one of my players went down. This time it was just a linerat, however it proved to be much more fatal than a smashed hand. Deadly fatal. I continued to move up however, until I was able to make a final dash for a touchdown. When Triskel received the ball, all seemed to be going well, his blockers were clearing a path, his catcher had managed not to impale his face on the spiky ball, however by now he had run out of rerolls, and after an ill-advised "go for it" he dropped the ball and was knocked prone. Quickly springing into action, my gutter runner scurried forward, dodging his dorfs like it wasn't no thang (if you know what I mean). Deftly picking up the ball he continued scurrying toward the touchdown line. As the catcher got up, he attempted to blitz my gutter runner, but he only managed to push him. After my gutter runner had scored my second touchdown. When the Khaza Trol got the ball for the second time (or is it third) he didn't make the same mistake, however in an attempt to pass he, quite frankly, dropped the ball. Though my gutter runner did not have the agility to score a third touchdown, we were both out of time, and I finished ahead.
Result: 2-1 victory. However, with the death of a linerat (who I can't replace) and a Rat Ogre I won't have until two games from now, I'm afraid even in victory I've been dealt a potentially crippling blow.