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Mass Effect - More information about ME2 surfaces. FAQ in OP. Ashley still a woman.
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No, there's no real way to do that.
If you're worried about achievements and stuff though, you can just cheat those in. Probably equipment as well, although I've never tried. Otherwise, yeah, I'd say you need to stick with the 360 if you're going to continue the game from those saves.
While such a thing might be technically possible (360 to PC save conversion), MS would certainly frown on such a thing. I mean, what would stop it from going in the other direction and being converted into a kind of hack? (I mean, besides whether that would be technically feasible or not.) If you want ME2 for PC only (or just primarily), you're better off just getting ME1 for the PC and replaying it.
And I'm thinking the elevator reference was a wink-and-a-nod to people who've played the games. Nothing more than an inside joke.
Do not engage the Watermelons.
While the science is, for the most part, sound, Mass Effect is unequivocally Space Opera. For example, FTL travel. Oh, and space-magicks.
I'm going to go ahead and say that if they basically stole the combat from Rainbow Six, it would be worse than having to solve a 5-disc tower of hanoi each story of a 40-floor elevator.
This thread always makes me want to pop ME back into the ol' 360 and go through it for a fourth or fifth time.
I keep wanting to create a new Shepard to play through it, but I spend so long on character creation...
Or it would be like X-COM on a next gen engine with a wonderful story and it would be the best game ever?
FTL exists in plenty of hard sci-fi. It's just usually explained using relatively sound scientific principles. Also, generally given or made possible due to alien influence.Wiki says it's possible, but also generally results in some form of time-travel
Blue alien lesbians is being a tad bit narrow-minded; and said part is optional. There's something in here about adding something cool or sexy and then attempting to justify or, perhaps, rationalize it, ends up making it stand on its own, but I can't figure out the right way to word it.
I'm not sure if space-magicks refers to something I haven't seen yet, or biotics. If the latter, then psi-powers are very nearly a staple of sci-fi, hard and soft. If the former, I withdraw the response.
Exploring massive, planet-sized planets - while I'd love it - is somewhat impossible. More annoyingly, each planet kind of feels the same with a slightly different skin. Icy, Hot, lots of Rocky. Said bouncy vehicle is the same bouncy on all the planets (though I guess they can call that the Mass Effect effect) -- I'd still like differing gravities. Or maybe a flyer.
Alien lifeforms on planets are regulated to 'humanoid, hostile' and 'thresher-maw, om nom nom'. Where's the interesting flora and fauna. How about some alien deer running around? I'm not asking for an entire ecosystem, but something non-hostile would be nice. Maybe some birds?
It'll never happen, but I just killed everyone on a cargo ship and then just... let it drift? I'd like to be able to build a min[eo]r fleet.
I was looking around a moment ago, and found this. I don't fully agree, but it was entertaining. Your mileage will almost certainly vary.
The bolded parts are things I'd like to see. And, if any of this came across as harsh, that wasn't intentional. Just trying to discuss the game.
Mass Effect Ascension came out before the game, so it must have been a wink and nod to very few people. I'm going with my original theory, that it was put there to ease us into the game's elevators, and to establish in canon that elevators are slowed by mass effect fields, or something.
I don't see how it could be impossible to extract data from one save and then encode it in a different format, to let us transfer saves from 360 to PC, and I don't think that there's any reason that they wouldn't, except for MS wanting to keep a lot of purchases on the 360. Which is probably a good enough reason for them, so I'm not expecting it, but it would be nice.
P.S. I did mean biotics when I was talking about space-magicks.
Well, not by actually going FTL, but there have always been theories of technically traveling FTL by using wormholes and such, which does have root in science.
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That's not quite true. It's entirely possible that somehow matter can be accelerated faster than light, and we just don't know how yet. For example, we have no idea why matter has mass, as it doesn't seem to be a neccessary property. Electrons can be made to behave as if they have negative mass. If, for example, you made a spaceship where every particle had negative mass, who says that it would obey Einsteinian laws?
Our current understanding is that FTL is impossible, but there is enough that we don't know that means it might actually be possible, and a lot of hard scifi explores these possiblities, such as Mass Effect's mass effect fields.
Do not engage the Watermelons.
I don't remember the whole "left- and right-handed" organic molecules dilemma ever being addressed in Mass Effect. Is it a problem in places like the Citadel where certain foods can only be served to certain species, leading to a sort of unofficial segregation of restaurants?
I'm trying to play as an Adept, and I'm getting the pistol pew-pew right, but I just can't seem to control the crowd properly (at least at my low level). Some of the missions on the Citadel got a bit dicey: popping out of cover to hit the power usually ended up me getting shot to all hell. That said, I haven't died yet.
Is this how it's supposed to be? I heard you get bad-ass as you level up and unlock new powers...
EDIT: Also, can I just reiterate what a fucking crime it is that they're making Star Wars: The Old Republic, not Mass Effect Online: ZOMG THE NEON BURNS MY RETINAS WHILE THE SYNTH SOOTHES MY SOUL?
Krogans aren't from Earth, and i don't recall them being amphibians aside from their appearance (might be wrong)
KOTOR 2 had the Jekk Jekk Tar (sp?), where certain alien races breathed in toxic gas as a form of recreation. ME2 could have a bar where all the Quarians are just chilling out in a t-shirt and shorts, and those guys in the white/black outfits with the short-man complex could be there too.
I really had hoped they wouldn't do the "your decisions in the first game carry over to the sequel" bull, it's almost certain to make the game less good, because now Wrex can't play a vital role in the sequel, ashley/kaiden will have to be interchangable, and the council / udina / anderson bit at the end will have to be accounted for, i can't imagine it being anything other than extremely messy.
Biotics? Caused my mystery element zero deposits in an individuals nervous system that let them, among other things, create small black holes in their environment. At least EIGHT of the sentient races in the galaxy stand upright on two legs, have two arms, and forward facing eyes in a typical "human" layout. Humans, having no experience with interstellar warfare, are able to smack the shit out of races that have been doing it for centuries.
Some of this shit is awesome, but it doesn't make much sense. Mass Effect is basically just Star Trek with a bit more of a militaristic edge.
Sure there some stuff that doesn't really make sense when assumed that everything is entirely based on the realm of possibility and what we are capable doing now, but I don't think it's anywhere near as bad as say Star Trek in terms "science" and "lore."
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If you can't live for the now, at least live for the future.
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Apart from that I'm not sure exactly what makes me so sure it's a space opera, but it really is.
Remain hopeful. Maybe it just makes room for more awesome characters, I think the trailer shows a new krogan in a significant role.
I'm glad they're doing the carry over of your choices. Finally a game that's making ambitious gameplay choices instead of ambitious graphics choices, know? That and I never finished the Pool of Radiance D&D trilogy back in the day and they did the same thing, and damnit! I *WILL* finish a trilogy that lets you import characters over.
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Perfect excuse to start up a new game on my shiny new Bravia.
Let be honest here, any video game music based around the classic pure-electronic music of Blade Runner is going to be awesome. :winky:
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
That is the furthest thing from a crime. If they made an MMO based on Mass Effect we'd never see another single player Mass Effect.
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True, although I'll admit, when I first heard the style described, it didn't really appeal to me. But then the opening credits of the game and I was absolutely sold. I just love the main theme to bits.
Renegade choices rock so much harder.
The dialogue is indeed awesome. Most of the time, like you say, it mirrors my thoughts. Other times, it's hilarious (most of the Renegade options).
Whenever I think of Male Shepard doing the "Because it's a BIG. STUPID. JELLYFISH." line, I giggle.
http://www.youtube.com/watch?v=sy-eRfupYbA&feature=related
I Jerkface Shepard.
That was so great.
Seriously devs, take note. Great acting will sell your bullshit story. See: Captain Picard in First Contact.
i wonder if conrad will have some sort of role in ME2. Like if you gave him your autograph he steals your identity or something like that and gets killed. i also hope they fixed that one scripting action where people look to the side, then turn their head, THEN start walking away. every time theyre in a cutscene and leave they do the same motion.
A sort of paraphrased example
Shepard dialogue choices giving the illusion of choice:
a) Look, let's just get going
b) I don't have time for this shit, If you're not coming along, fine, but I'm out of here...
NPC response carefully constructed to fit both:
a) Okay okay! I'll come with, I just want to make it out of here alive.
Then again, if you're TRULY 'role playing' I guess what your character says and how he says it is the important and relevant thing...regardless of the NPC responses. But that's more meta stuff that I don't get too involved in. I'm more into my impact on others and how they respond to me, as far as RPG's go.
Yeah, I agree that the dialogue choices were awesome and frequently reflected exactly what I was thinking. My two favorite examples:
Feros:
"No one will miss a few colonists."
"No one will miss YOU either."
BDtS:
Engineer: "You let him go?"
Me: "You'd rather I let the hostages die?"
That fit my feelings absolutely perfectly. I made the only decision I could, but I still felt that I had made the wrong one. So when someone questioned me, my immediate response was to snap at him and deflect the question.
From what I could tell, most of the first council meeting is like this. The vast majority of times you radio Joker while on a planet are like this too.
Except Bioware has already stated that they intend for ME2 to be awesome without even using an ME1 save file. It will require certain choices from the first game to be made for you as a 'default' (as they said, to avoid a KOTOR2 style "so, tell us what happened last game" opening), but those who carry over a save won't be getting twice the game the rest of the peasantry do or anything.
As an aside, I'd like to note that I utterly loathe the "a buff for Person X is a nerf for Person Y" attitude that seems to be growing more and more common online. It's heavily prevailant in MMO's, it seems, but I've noticed it elsewhere as well.
There is nothing wrong with rewarding the people who put potentially dozens or even hundreds of hours into the first game with a few extra cutscenes or options. As long as it isn't pandering strictly to that crowd, or mean that people who haven't played the first game (or lost their saves) aren't getting shafted on content, I don't see what the problem is.
Also, it's $20 on Steam with the current DLC free and we might have up to a year or more until the second one comes out. If anyone has so much invested in the game that they're annoyed about not having a save to carry over, it's not like there isn't time to rectify that situation. Until we know more about how much or little previous choices make in ME2, it's all academic.
But for the record, I am wholeheartedly in favour of having choices made in ME1 have consequences or ramifications in ME2 and beyond. A sense of continuity beyond just the current game is something rarely done by companies, and even less frequently done well. I have faith it'll be handled well and the games will be stronger for it.
And a couple of times dude just decks someone out of left field. Half the time, "Renegade" just means "asshole." It's like I'm playing KOTOR again and the choices are "save orphan" or "torture kitten."