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Name some Wii games that are as good as their 360/PS3 Counterparts

2

Posts

  • LunkerLunker Registered User regular
    edited May 2009
    dispatch.o wrote: »
    I really like RE4 on the Wii, and I have a feeling Dead Space will be great on it as well. Quite honestly, RE4 Wii edition is one of the most fun games ever made in my opinion, and I can't imagine trying to play the game with any other aiming mechanic at this point.

    Not to go OT too much here, but in case you didn't know, Dead Space: Extraction (the Wii version) isn't going to play like RE4 or the original Dead Space at all. It's an on-rails light-gun game. It'll still have really good IR-pointer aiming, but it's not really comparable to the PS3/360 version since it's a very different beast entirely. Like comparing RE Darkside Chronicles to RE5.
    Seol wrote:
    Seriously, you're going to cite graphics for Rock Band/Guitar Hero? DLC arguments, fine; graphics arguments for, say, and FPS or driving game, I can buy that - but we're talking about coloured dots moving down the screen here. As long as they're clear, that's really all that matters there.

    Well, for one thing, if GH's fretboards stay as crazily patterned as they have been in recent iterations, sharper detail on the notes will make a noticeable difference. That's more of a nitpick, though.

    But ultimately, if you're a multiconsole owner and you're trying to make a decision, why wouldn't graphics be a viable point of comparison? You're still looking at the darned thing.

    Lunker on
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  • UncleSporkyUncleSporky Registered User regular
    edited May 2009
    Lunker wrote: »
    But ultimately, if you're a multiconsole owner and you're trying to make a decision, why wouldn't graphics be a viable point of comparison? You're still looking at the darned thing.
    Similarly, I don't see why price wouldn't be a viable point of comparison, as the OP poster is eliminating above.

    UncleSporky on
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  • LunkerLunker Registered User regular
    edited May 2009
    Lunker wrote: »
    But ultimately, if you're a multiconsole owner and you're trying to make a decision, why wouldn't graphics be a viable point of comparison? You're still looking at the darned thing.
    Similarly, I don't see why price wouldn't be a viable point of comparison, as the OP poster is eliminating above.

    Oh, I agree on prices too. You're still buying the darned thing. :) Though I ended up not really digging Tomb Raider Anniversary on Wii, I initially bought that over the 360 version because it was $15 versus $40.

    The GH/RB games are kind of a funny comparison point because they even take away the Wii's main strength, which is its motion and IR controls. Plastic peripherals work for everyone the same, so I think the Wii carries such big strength in that realm primarily due to install base and mainstream popularity of the franchises. It also helps that you'll probably want to play online with friends, and odds are that more of your friends will probably own a Wii over the other systems.

    Lunker on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited May 2009
    Scoota wrote: »
    So you're saying you'd rather have Xmen Origins: Wolverine for the Wii than the 360 or PS3, simply based on price?

    I'd rather not have XMen Origins: Wolverine, actually.

    And to be honest, yes, I'd also rather not own a PS3, simply based on price.

    If the developers put the same amount of effort into the Wii version of Wolverine as the 360 version? Yeah, I'd probably want it there. I can imagine some neat finishers ala No More Heroes.

    But alas, some no-name developer shat out a quick port to make a quick buck.

    maximumzero on
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  • ScootaScoota Registered User regular
    edited May 2009
    Lunker wrote: »
    But ultimately, if you're a multiconsole owner and you're trying to make a decision, why wouldn't graphics be a viable point of comparison? You're still looking at the darned thing.
    Similarly, I don't see why price wouldn't be a viable point of comparison, as the OP poster is eliminating above.

    I'm not eliminating price exactly, I was just using the Wolverine game as an example of a game that costs $10 less, but was super super bad compared to the 360/PS3 counterpart. So based on that price point of $10, and assuming you own all three consoles, I'm trying to figure out which games you'd rather have on the Wii than the other ones.

    Scoota on
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  • CherrnCherrn Registered User regular
    edited May 2009
    -Possibly More Fun due to motion controls.

    Is this really a good reason at this point? There are several great uses of motion control on the system, but most developers don't know how the fuck to utilize it properly, instead opting for inane waggle challenges that don't add anything to the game. This is especially true of multiplatform titles. At any rate, I would argue that, in general, any given example of motion control is shit until proven otherwise.

    The one genre that really is suited for motion control, FPS-games, is horribly underrepresented on the system, and severely lacking in quality titles to begin with. I guess there are plenty of rail shooters, though I personally find that genre very uninteresting.

    So, while I'm looking forward to motion+, it ultimately does come down to the developers rather than the hardware. Third parties are lacking in ambition, though I'm really glad some of the bigger studios, like EA, are finally embracing the system.

    Cherrn on
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  • Hockey JohnstonHockey Johnston Registered User regular
    edited May 2009
    COD:WAW on the Wii doesn't end up feeling like 'Oh I've played this same game a million times' because of the controls.

    I found it totally forgettable on the 360.

    Hockey Johnston on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited May 2009
    If done properly FPS (Even if I hate the genre) can be much more fun. COD : WAW and MOH: Heroes 2 were both fantastic control wise from what I understand.

    The Conduit looks fantastic, and I personally adore the Metroid Prime series...especially MP3 which controlled like a dream.

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  • Hockey JohnstonHockey Johnston Registered User regular
    edited May 2009
    Cherrn wrote: »
    -Possibly More Fun due to motion controls.

    The one genre that really is suited for motion control, FPS-games, is horribly underrepresented on the system, and severely lacking in quality titles to begin with.

    None of the FPS games use motion much. You probably meant pointer-based FPS games?

    Hockey Johnston on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited May 2009
    Cherrn wrote: »
    -Possibly More Fun due to motion controls.

    Is this really a good reason at this point? There are several great uses of motion control on the system, but most developers don't know how the fuck to utilize it properly, instead opting for inane waggle challenges that don't add anything to the game. This is especially true of multiplatform titles. At any rate, I would argue that, in general, any given example of motion control is shit until proven otherwise.

    The one genre that really is suited for motion control, FPS-games, is horribly underrepresented on the system, and severely lacking in quality titles to begin with. I guess there are plenty of rail shooters, though I personally find that genre very uninteresting.

    So, while I'm looking forward to motion+, it ultimately does come down to the developers rather than the hardware. Third parties are lacking in ambition, though I'm really glad some of the bigger studios, like EA, are finally embracing the system.

    The best use of motion controls, in my opinion, is Donkey Kong Jungle Beat.

    Edit: With Mario Kart being a close second because of how well it did the whole steering wheel thing.

    maximumzero on
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  • Hockey JohnstonHockey Johnston Registered User regular
    edited May 2009
    This thread needs a little 'name me a multiplatform game that isn't better on the PC' action.

    Hockey Johnston on
  • apotheosapotheos Registered User, ClubPA regular
    edited May 2009
    The Wii is about the platform exclusives. And those games., well the good ones, are incomparable to other platforms offerings.

    And so good. No More Heroes should sell consoles, people.

    apotheos on


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  • CherrnCherrn Registered User regular
    edited May 2009
    Cherrn wrote: »
    -Possibly More Fun due to motion controls.

    The one genre that really is suited for motion control, FPS-games, is horribly underrepresented on the system, and severely lacking in quality titles to begin with.

    None of the FPS games use motion much. You probably meant pointer-based FPS games?

    Well, yeah, obviously. I still think Metroid Prime 3 has some of the best controls of any console FPS ever*. Though I never was too fond of twin-stick scheme.

    *And don't start with "ITS A FPA"

    Cherrn on
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  • LunkerLunker Registered User regular
    edited May 2009
    Cherrn wrote: »
    -Possibly More Fun due to motion controls.

    Is this really a good reason at this point? There are several great uses of motion control on the system, but most developers don't know how the fuck to utilize it properly, instead opting for inane waggle challenges that don't add anything to the game. This is especially true of multiplatform titles. At any rate, I would argue that, in general, any given example of motion control is shit until proven otherwise.

    The one genre that really is suited for motion control, FPS-games, is horribly underrepresented on the system, and severely lacking in quality titles to begin with. I guess there are plenty of rail shooters, though I personally find that genre very uninteresting.

    So, while I'm looking forward to motion+, it ultimately does come down to the developers rather than the hardware. Third parties are lacking in ambition, though I'm really glad some of the bigger studios, like EA, are finally embracing the system.

    The best use of motion controls, in my opinion, is Donkey Kong Jungle Beat.

    Edit: With Mario Kart being a close second because of how well it did the whole steering wheel thing.

    This is supporting his point, though; most developers do a pretty terrible job (or, at best, a mediocre job) implementing motion controls into their multiplatform games. You gave him Wii-exclusive titles developed by Nintendo, which is the polar opposite.

    And I do have to check out the new Jungle Beat, but I'm wagering that if you like the "waggle to rock the shit out of bosses with punches" thing, you would simply adore wailing on the bongos from the GC version.

    Lunker on
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  • Spicy_RevSpicy_Rev Registered User regular
    edited May 2009
    I liked the motion-controlled madden after years of the same ol same ol, but my real response is:

    SHAUN FREAKIN WHITE. That game is pointless without the balance board and then suddenly becomes extremely cool with it.

    Spicy_Rev on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited May 2009
    Lunker wrote: »
    Cherrn wrote: »
    -Possibly More Fun due to motion controls.

    Is this really a good reason at this point? There are several great uses of motion control on the system, but most developers don't know how the fuck to utilize it properly, instead opting for inane waggle challenges that don't add anything to the game. This is especially true of multiplatform titles. At any rate, I would argue that, in general, any given example of motion control is shit until proven otherwise.

    The one genre that really is suited for motion control, FPS-games, is horribly underrepresented on the system, and severely lacking in quality titles to begin with. I guess there are plenty of rail shooters, though I personally find that genre very uninteresting.

    So, while I'm looking forward to motion+, it ultimately does come down to the developers rather than the hardware. Third parties are lacking in ambition, though I'm really glad some of the bigger studios, like EA, are finally embracing the system.

    The best use of motion controls, in my opinion, is Donkey Kong Jungle Beat.

    Edit: With Mario Kart being a close second because of how well it did the whole steering wheel thing.

    This is supporting his point, though; most developers do a pretty terrible job (or, at best, a mediocre job) implementing motion controls into their multiplatform games. You gave him Wii-exclusive titles developed by Nintendo, which is the polar opposite.

    And I do have to check out the new Jungle Beat, but I'm wagering that if you like the "waggle to rock the shit out of bosses with punches" thing, you would simply adore wailing on the bongos from the GC version.

    The difference is I can imagine pounding on bongos hurting alot sooner than shaking the remote & nunchuck.

    maximumzero on
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  • Hockey JohnstonHockey Johnston Registered User regular
    edited May 2009
    Boom Blox obviously couldn't exist on the other platforms. That's a third party game with great motion controls.

    Hockey Johnston on
  • UncleSporkyUncleSporky Registered User regular
    edited May 2009
    Scoota wrote: »
    Lunker wrote: »
    But ultimately, if you're a multiconsole owner and you're trying to make a decision, why wouldn't graphics be a viable point of comparison? You're still looking at the darned thing.
    Similarly, I don't see why price wouldn't be a viable point of comparison, as the OP poster is eliminating above.

    I'm not eliminating price exactly, I was just using the Wolverine game as an example of a game that costs $10 less, but was super super bad compared to the 360/PS3 counterpart. So based on that price point of $10, and assuming you own all three consoles, I'm trying to figure out which games you'd rather have on the Wii than the other ones.

    How do you know it's super bad? Have you played it as well as the HD version? Is it greater than $10 worse?

    UncleSporky on
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  • MoioinkMoioink Registered User regular
    edited May 2009
    The Wii is exclusively for exclusives, 720p and Dolby Digital are too good to give up for some slapped on waggle because the developer couldn't be bothered to re-design the game around the Wiimote. More Wii multiplatform games need to be like Ghostbusters and Pro Evo instead of just ported over PS2 code rushed out of the door.

    Moioink on
  • RamiRami Registered User regular
    edited May 2009
    Moioink wrote: »
    The Wii is exclusively for exclusives, 720p and Dolby Digital are too good to give up for some slapped on waggle because the developer couldn't be bothered to re-design the game around the Wiimote. More Wii multiplatform games need to be like Ghostbusters and Pro Evo instead of just ported over PS2 code rushed out of the door.

    That's so wrong.

    If the devs deal with the controls properly it's more than worth it. For example, I would sell my 360 version of RE5 to buy a graphically inferior Wii port if it had motion controls as good as RE4 Wii Edition. Same for any console FPS, I'd take MP3 quality motion controls over any amount of awesome graphics and surround sound.

    Of course, if nobody actually bothers what do you expect. Ghostbusters will be interesting, if it has great motion controlled shooting and ghost wrangling I will definitely get that version over the 360 one.

    Rami on
  • jclastjclast Registered User regular
    edited May 2009
    This thread needs a little 'name me a multiplatform game that isn't better on the PC' action.
    Viva Pinata is better on 360, and I - personally - enjoy FPS more with a controller than KBM. Last Remnant as well.

    jclast on
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  • pslong9pslong9 Registered User regular
    edited May 2009
    jclast wrote: »
    This thread needs a little 'name me a multiplatform game that isn't better on the PC' action.
    Viva Pinata is better on 360, and I - personally - enjoy FPS more with a controller than KBM. Last Remnant as well.

    What? I've heard from many people that Last Remnant is much, much better on PC than it is on the 360.

    pslong9 on
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  • jclastjclast Registered User regular
    edited May 2009
    pslong9 wrote: »
    jclast wrote: »
    This thread needs a little 'name me a multiplatform game that isn't better on the PC' action.
    Viva Pinata is better on 360, and I - personally - enjoy FPS more with a controller than KBM. Last Remnant as well.

    What? I've heard from many people that Last Remnant is much, much better on PC than it is on the 360.
    The Steam demo (unless I'm thinking of the wrong game) pretty much screamed "I'm a 360 game! Why aren't you using a 360 controller?"

    jclast on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited May 2009
    Scoota wrote: »
    Lunker wrote: »
    But ultimately, if you're a multiconsole owner and you're trying to make a decision, why wouldn't graphics be a viable point of comparison? You're still looking at the darned thing.
    Similarly, I don't see why price wouldn't be a viable point of comparison, as the OP poster is eliminating above.

    I'm not eliminating price exactly, I was just using the Wolverine game as an example of a game that costs $10 less, but was super super bad compared to the 360/PS3 counterpart. So based on that price point of $10, and assuming you own all three consoles, I'm trying to figure out which games you'd rather have on the Wii than the other ones.

    How do you know it's super bad? Have you played it as well as the HD version? Is it greater than $10 worse?

    The Wii version is pretty much the same as the PS2 game.

    I have played the version of Wolverine for PS2, and it is awful. Like, really, really bad.

    Also, I'm not quite sure what maximumzero is saying about being able to make out things better at a low resolution? Unless you're playing on an SDTV or something, then I suppose I could understand that. But on an HD, and I'll give an example here, Spider-Man 3. Not a great game, but it at least looked good enough on PS3/360, where on the Wii it was a muddled mess and I couldn't even tell what was going on on-screen a lot of the time. Even some of the better-looking Wii games still don't look quite right in 480p (hello there No More Heroes).

    UnbreakableVow on
  • ScootaScoota Registered User regular
    edited May 2009
    I have played the version of Wolverine for PS2, and it is awful. Like, really, really bad.

    I rented the Wii Wolverine game because I saw everyone was having a great time with the 360/PS3 versions, and its bad. It almost feels like a bad tech demo for the Wii. The game keeps yelling the same thing at you every 3 seconds, and its a barrage of the same model lumberjack attacking you over and over.

    Scoota on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2009
    This thread needs a little 'name me a multiplatform game that isn't better on the PC' action.

    Resident Evil 4? And all of Capcom's PC ports?

    At least, this is what everyone tells me. On these forums, it's been repeatedly brought up that the Gamecube version has various graphical finishes that are lacked in the PC version (and obviously the PS2 version).

    The early PAL release basically has the PS2's visuals (though it's been patched up to the North American release, bringing back several lighting effects and whatnot). Of course, the PC version also has much higher resolution support (than again, anything is higher than the GC's 480i, I suppose), and can also be modded for much higher textures--but that requires mods be installed.

    Personally, I'll take higher resolutions, higher textures, mod support and, well, extra game content (everything from the PS2 version) over some graphic finishes people claim are there. However, most people generally agree that Capcom's PC ports suck. Apparently, the PC-port of Devil May Cry 3 also sucked? I never played it.

    Resident Evil 5, apparently, is also going to be ported over (which will be a nice way to fix some of those Gamecube-quality textures that inexplicably made it over). Given that RE4's PC controls sucked, however, this might just be another case of it sucking. Same goes for Devil May Cry 4.

    Still, I suppose it's better than not trying at all.

    Synthesis on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited May 2009
    RE4 GCN ran in 480p as well.

    Yes, the PC version uses the lesser PS2 visuals as a base. Especially noticable in the lighting department.

    Xenogears of Bore on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2009
    RE4 GCN ran in 480p as well.

    Yes, the PC version uses the lesser PS2 visuals as a base. Especially noticable in the lighting department.

    It got 480p? I stand corrected, I wasn't aware of that being available on the Gamecube.

    The PC version goes up to 1900x1200 (I myself played it at 1680x1050), and as one might expect, has the black bars (though these can be modded out, it requires different HUD textures). There is also customized HDR/Bloom effects, which in my opinion are much better than anything on the Gamecube (I originally played the game through a borrowed Gamecube), but would probably not impress the "Bloom sucks!" crowd, especially given that it requires fine tuning based on how people want it.

    At the higher resolutions, the custom mods become necessary, because the Gamecube textures (which were ripped and packaged shortly after the game was released on PC) really do look like crap at 1680x1050 (especially 1680x1050 when you're about a 25cm from your display). ame thing for anti-aliasing--it can be forgiven on a TV at 480p/480i from a few feet away, but it's a crime on a PC monitor (thankfully, FSAA works fine for both ATi and Nvidia).

    Video capture of the Gamecube's cinematics are used, since you'd otherwise be stucked with the grainy, artifact-ridden film from the PS2 (very odd--just sloppiness on Capcom's part? Cinematics can look great on the PS2).

    Some people are still trying to implement in-game cinematics. I don't see that going anywhere, even after these years.

    Synthesis on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited May 2009
    Capcoms games were all horrible horrible ports.
    Stuff that was made that never had the PC in mind (which is one of the main problems with the Wii as we've all mentioned) but also the fact that the port jobs were just sloppy.
    However, you mentioned DMC4 randomly at the end there? That was a fantastic port, better then the PS3 and 360 version with improved visuals. It was a fantastic port that Capcom clearly thought about and hopefully now they're thinking about the next few they have lined up. (Resident Evil, Street Fighter or whatever they've been mentioning).

    I've been hoping that developers will start catching on and porting things properly to the Wii.
    But since nearly every developer does a quick and dirty job just to have it on all three current consoles it doesn't matter to them. It's a quick buck. It's a sea of garbage for the Wii.

    As somebody mentioned earlier, the Wii is all about the exclusive titles.
    If you own a Wii and you don't have a pile of exclusives people will look at you like you're crazy, no?

    Mmmm... Cocks... on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2009
    Capcoms games were all horrible horrible ports.
    Stuff that was made that never had the PC in mind (which is one of the main problems with the Wii as we've all mentioned) but also the fact that the port jobs were just sloppy.
    However, you mentioned DMC4 randomly at the end there? That was a fantastic port, better then the PS3 and 360 version with improved visuals. It was a fantastic port that Capcom clearly thought about and hopefully now they're thinking about the next few they have lined up. (Resident Evil, Street Fighter or whatever they've been mentioning).

    I was not aware that DMC4 had already been released on PC, so it was pure speculation. Good to know it didn't totally suck (especially given that DMC4, in of itself, was something of a let-down).

    I really hope RE5 on the PC doesn't suck (or, at least, has decent mouse controls, unlike RE4's ungodly insistence on gamepads). Especially given that there seem to be many more opportunities for modding that in RE4.

    Synthesis on
  • slash000slash000 Registered User regular
    edited May 2009
    Capcom's going through a lot of trouble with current-gen ports from the HD systems to the PC. Part of the reason is that they have a set of tools that facilitate porting between PC, 360, and PS3 more easily.

    As a result, DMC4 was in fact an extremely good port. It looks and plays great, and it runs shockingly well on even a low-end system.

    Capcom is also jumping through hoops to make sure that SF IV on PC is a fantastic, worthy port; they're even including additional features. They're treating Bionic Commando and RE5 just as well too.

    This gen Capcom isn't constrained with their up-porting from the 360/PS3 to the PC like they were constrained by the PS2 last gen.

    slash000 on
  • SageinaRageSageinaRage Registered User regular
    edited May 2009
    My two picks were already mentioned, Geometry Wars Galaxies and the Williams Pinball Collection.

    Galaxies is THE definitive Geometry wars. It has a ton of modes, more enemies, and the little helper bot to add more strategy. But, that's not really a fair comparison since it's technically a different game.

    Williams pinball however, actually feels like pinball. Like, exactly. You can hold the controllers in the same positions, and you actually jostle the remote/chuck in the same way you would tilt the machine. It's the best pinball game I've ever played.

    Somebody mentioned Marvel:UA and I've got to tell you, you're dead wrong. The wii controls are total shit, I actually rebought it for the 360 so I wouldn't have to deal with it. It's entirely possible to make good intuitive wii controls, but this game doesn't have them.

    SageinaRage on
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  • agoajagoaj Top Tier One FearRegistered User regular
    edited May 2009
    I found the Wii controls to be better on Marvel:UA, as long as you didn't use shake for your neutral attacks and press A instead. Also, never use the motion for the special moves, just press A.
    The good thing about the Wii version is that you have access to all your powers though a quick list in the corner, and all your special attacks through three waggle moves.

    agoaj on
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  • slash000slash000 Registered User regular
    edited May 2009
    Someone mentioned it, but for me, I play the Treyarch Call of Duties on the Wii and the Infinity Ward Call of Duties on the PC. The reason is that I really like how Treyarch implemented Wii controls into the game and I think it really adds something; also, the games (the wii treyarch cods re the other treyarch cods) are basically the same as far as gameplay/levels and so forth. And yes, I know the Inf. Ward CODs are not on the Wii, but if they were, I'd buy them for the PC anyway, since that is IW's obvious focus. But my point is that the Wii interface implementation makes the Treyarch CODs quite fun for me.

    I also happen to enjoy the other good FPSs on the Wii and typically find the Wii controls to add something enjoyable to them. But of course YMMV.

    slash000 on
  • MoioinkMoioink Registered User regular
    edited May 2009
    Rami wrote: »
    Moioink wrote: »
    The Wii is exclusively for exclusives, 720p and Dolby Digital are too good to give up for some slapped on waggle because the developer couldn't be bothered to re-design the game around the Wiimote. More Wii multiplatform games need to be like Ghostbusters and Pro Evo instead of just ported over PS2 code rushed out of the door.

    That's so wrong.

    No it's not :P You and I just have different priorities. Better graphics and sound make for better games. Hearing games like Uncharted, Dead Space and Bioshock blaring out of my speakers in DTS is a huge part of my enjoyment.
    Of course, if nobody actually bothers what do you expect.

    Which makes it all moot :/ Developers need to realise that the Wiimote's strength is in pointer controls and subtle motion sensing (like NMH finishing attacks) rather than the ridiculous "waggle to wave sword".
    Ghostbusters will be interesting, if it has great motion controlled shooting and ghost wrangling I will definitely get that version over the 360 one.

    As will I :whistle:

    Moioink on
  • RainbowDespairRainbowDespair Registered User regular
    edited May 2009
    Galaxies is THE definitive Geometry wars. It has a ton of modes, more enemies, and the little helper bot to add more strategy. But, that's not really a fair comparison since it's technically a different game.

    Really? The general impression I got from review scores & impressions was that Geometry Wars 2 (one of my all time favorite games BTW) was the definitive Geometry Wars. It's the reason why I haven't picked up Galaxies yet despite the game being dirt cheap everywhere; why bother with a lesser version?

    RainbowDespair on
  • UncleSporkyUncleSporky Registered User regular
    edited May 2009
    Galaxies is THE definitive Geometry wars. It has a ton of modes, more enemies, and the little helper bot to add more strategy. But, that's not really a fair comparison since it's technically a different game.

    Really? The general impression I got from review scores & impressions was that Geometry Wars 2 (one of my all time favorite games BTW) was the definitive Geometry Wars. It's the reason why I haven't picked up Galaxies yet despite the game being dirt cheap everywhere; why bother with a lesser version?

    Galaxies is definitely the version to own. Bot customization, lots of content to play through, you can't lose.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • LunkerLunker Registered User regular
    edited May 2009
    Galaxies is THE definitive Geometry wars. It has a ton of modes, more enemies, and the little helper bot to add more strategy. But, that's not really a fair comparison since it's technically a different game.

    Really? The general impression I got from review scores & impressions was that Geometry Wars 2 (one of my all time favorite games BTW) was the definitive Geometry Wars. It's the reason why I haven't picked up Galaxies yet despite the game being dirt cheap everywhere; why bother with a lesser version?

    I have the DS version of Galaxies, and I've heard the basic setup is pretty much the same for the Wii version; it's a very different beast than Geo Wars 2. If you like Geo Wars it's probably worth it to pick up both; the Wii version of Galaxies can probably be had for a song nowadays. The DS version is adequate, but 1) it's really easy, and 2) obviously doesn't have all of the flash and adrenaline of the console GWs.

    Galaxies has a couple of cool riffs on the same basic premise (remixes/permutations of Evolved mode), but GW2 feels like the actual sequel.

    I'm pissed at myself for not getting the Wii version of Galaxies when I saw it for $7 at a Blockbuster by me. :(

    Lunker on
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  • edited May 2009
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  • CherrnCherrn Registered User regular
    edited May 2009
    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
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