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Revival of the Classic Games Thread - OP on Chrono Trigger.

JamesKeenanJamesKeenan Registered User regular
edited June 2009 in Games and Technology
So I just started playing Chrono Trigger for the first time recently. SNES version.

I always felt like that guy who had never seen Star Wars.

"Chrono Trigger is the greatest game ever! You don't know what you're missing!"





Now that I'm playing it, and over half-way through according to a walkthrough, I gotta say, I'm not that impressed. It's fun, and I'll probably finish it, but there were just better games out.

I mean:

1. This game is ludicrously easy.

2. The characters aren't that fantastic, the writing is bad. Not the overall plot, but just the smaller things here and there. There's like no characters in it, really. Even the ones that are there are weak. I can't pretend to care about any of these guys. We meet Robo, and he's getting the shit beat out of him by other robots soon enough, and it's supposed to be sad I guess, but... I just met the guy. And he hasn't done anything. It's hard to feel what I'm clearly supposed to feel. Same goes for... everything else.

3. All the dungeons and areas are kindergarten level, and getting loot doesn't feel really accomplishing at all. I'm not a Rogue-Like kinda guy, but it feels like Chrono Trigger went a little overboard on trying hard to go the opposite direction of one.





The combat design, however, is awesome. And so is Frog.

It's not a bad game. It just plays as very, very... middle of the road. That's what it is. Chrono Trigger isn't bad really. It's just... mediocre. I was expecting something more from a game this hyped, even an old SNES one.

Maybe I was spoiled on games like Illusion of Gaia, or Secret of Mana. And FF3 or 6.





Anyways, thoughts? Other games? Etc.

JamesKeenan on

Posts

  • BrianBrian Registered User regular
    edited June 2009
    Actraiser

    Nuff said

    Brian on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2009
    ...Have you REALLY taken a close look at the writing in SoM or Illusion of Gaia recently? Both are lackluster compared to Chrono Trigger, which has very good writing especially for its time. Not quite FF III good, but not terrible either.

    Secret of Mana has points that are borderline unintelligable.

    Chrono Trigger is an easy game unless it is one of your very first RPGs, then I'd say it would be closer to medium.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • OhtsamOhtsam Registered User regular
    edited June 2009

    1. This game is ludicrously easy.

    I can't really argue with this one, only time I've had trouble is going against the final boss earlier than normal.
    2. The characters aren't that fantastic, the writing is bad. Not the overall plot, but just the smaller things here and there. There's like no characters in it, really. Even the ones that are there are weak. I can't pretend to care about any of these guys. We meet Robo, and he's getting the shit beat out of him by other robots soon enough, and it's supposed to be sad I guess, but... I just met the guy. And he hasn't done anything. It's hard to feel what I'm clearly supposed to feel. Same goes for... everything else.
    A lot of this was helped with a better translation job in the DS version but the original was excellant for its time.



    Recently started playing Conker's Bad Fur day I cannot believe that game was released on the N64 and before GTA3 came along. Hilarious as heck though.

    Ohtsam on
  • JamesKeenanJamesKeenan Registered User regular
    edited June 2009
    The overall premise is fine.

    It beats the flat "Hero finds a big evil that destroys the world. He beats him with a legendary weapon."

    Now it's "Hero goes to the future and finds a big evil that destroys the world, so he goes to the past to beat him with a legendary weapon."

    Mind you, I haven't beaten the game yet.



    Yes, that weapon is Masamune. How often has that weapon been used? Always? I won't rail on that. It's more like an endearing trope I hope never goes away completely. I want my Masamune and my airship please, forever.




    Anyway. Yes, the basic premise is good, but... Maybe I'll have to look back. I played SoM 3 recently. Fan translation I think. :|

    JamesKeenan on
  • BrianBrian Registered User regular
    edited June 2009
    The overall premise is fine.

    It beats the flat "Hero finds a big evil that destroys the world. He beats him with a legendary weapon."

    Now it's "Hero goes to the future and finds a big evil that destroys the world, so he goes to the past to beat him with a legendary weapon."

    Mind you, I haven't beaten the game yet.



    Yes, that weapon is Masamune. How often has that weapon been used? Always? I won't rail on that. It's more like an endearing trope I hope never goes away completely. I want my Masamune and my airship please, forever.




    Anyway. Yes, the basic premise is good, but... Maybe I'll have to look back. I played SoM 3 recently. Fan translation I think. :|

    Also keep in mind that these games were basically building blocks for our childhoods. As bad as they are they got grandfathered in and hold a special place. Sadly your foundation did not include CT.

    Also how about Secret of Evermore and Earthbound. Evermore is pretty much SoM with a dog instead of the other 2 people.

    Brian on
  • JamesKeenanJamesKeenan Registered User regular
    edited June 2009
    Brian wrote: »
    Also keep in mind that these games were basically building blocks for our childhoods. As bad as they are they got grandfathered in and hold a special place. Sadly your foundation did not include CT.

    I wish I had played it, really.

    It's still fun.

    I don't know what I'll do when I beat it. Find something.

    [strike]Terranigma?[/strike]



    Scratch that. I just remembered I never ever beat Earthbound.

    :(

    JamesKeenan on
  • BrianBrian Registered User regular
    edited June 2009
    Brian wrote: »
    Also keep in mind that these games were basically building blocks for our childhoods. As bad as they are they got grandfathered in and hold a special place. Sadly your foundation did not include CT.

    I wish I had played it, really.

    It's still fun.

    I don't know what I'll do when I beat it. Find something. Terranigma?

    I liked Terranigma as well.

    Brian on
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited June 2009
    Thing that bugs me are the character designs. Mostly Crono. Cringe everytime I see a picture of him

    Asamof the Horrible on
  • JamesKeenanJamesKeenan Registered User regular
    edited June 2009
    Thing that bugs me are the character designs. Mostly Crono. Cringe everytime I see a picture of him

    o_O

    O_o
    Just kidding.
    crono1.jpgcrono1.jpgcrono1.jpgcrono1.jpg
    crono1.jpgcrono1.jpgcrono1.jpgcrono1.jpg
    crono1.jpgcrono1.jpgcrono1.jpgcrono1.jpg

    JamesKeenan on
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited June 2009
    eugh

    Asamof the Horrible on
  • BrianBrian Registered User regular
    edited June 2009
    Ha! Eat that Mr. I'm-too-good-to-like-DBZ!

    Brian on
  • AntihippyAntihippy Registered User regular
    edited June 2009
    I always find it weird that CT and DQ designs are so much like dragonball.

    Same artist I know, but I still find it weird.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • PikaPuffPikaPuff Registered User regular
    edited June 2009
    is it really a revival when the ds remake was released so recently?

    PikaPuff on
    jCyyTSo.png
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited June 2009
    If you can get past the standard-JRPG-fare gameplay of Earthbound, the presentation is incredibly unique even though the story might be a bit cliche (great evil ruins once peaceful civilization, get the 8 macguffins to stop it.) Quirky as shit.

    JAEF on
  • JamesKeenanJamesKeenan Registered User regular
    edited June 2009
    PikaPuff wrote: »
    is it really a revival when the ds remake was released so recently?

    Sure, why not?

    Also, on the game's difficulty.

    It's not just that the numbers are extremely in your favor.

    (Baddies I'm fighting hit me for 20 damage when I have 300 health?)

    It's that the game is constantly throwing healing items and new armor and weapons at you.

    Not that you need a single one of those items to heal, but even if you did, you'd have hundreds.




    Oh well. Still fun.

    JamesKeenan on
  • PikaPuffPikaPuff Registered User regular
    edited June 2009
    yeah i had fun with the game and back then those time travel elements helped

    PikaPuff on
    jCyyTSo.png
  • TaminTamin Registered User regular
    edited June 2009
    Well, there are a few battles which require strategic thinking: Golem Sisters come to mind, Son of Sun and a couple of others, but overall it's painfully easy. I've been going through it on the DS lately, and I just hit the 'go anywhere, do anything' point.

    Which part are you up to exactly? I know you said half-way, but if this is your first time going through it, that may not be accurate. The game has a few bits which makes it feel like it's almost over.

    Also, the Masamune is hardly necessary. Certainly helps, of course, but definitely not critical to the plot.

    It's a fun game, but I never caught the fever everyone else did about it. A big sticking point from my childhood would be people saying that (because it has Melchoir, Balthasar and Gasper) it's an adaption of the bible. Early case of hype burnout.

    Tamin on
  • see317see317 Registered User regular
    edited June 2009
    Tamin wrote: »
    It's a fun game, but I never caught the fever everyone else did about it. A big sticking point from my childhood would be people saying that (because it has Melchoir, Balthasar and Gasper) it's an adaption of the bible. Early case of hype burnout.
    Somehow, my church never got around to the time-traveling katana-wielding parts of Jesus's life.

    see317 on
  • Post BluePost Blue Redmond, WARegistered User regular
    edited June 2009
    Sure, Chrono Trigger may be easy to play, but, more importantly, it's also easy to like.

    Post Blue on
    Moments before the wind.
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited June 2009
    Hmm. I really should complete Skies of Arcadia. I was really ejoying it ENCOUNTER except ENCOUNTER for ENCOUNTER.

    Other than that, it has a lot going for it.

    Drake on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited June 2009
    I've never played it either. Should I go for the DS version or the VC?

    anoffday on
    Steam: offday
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    <3 Skies of Arcadia.
    So good.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    anoffday wrote: »
    I've never played it either. Should I go for the DS version or the VC?

    Do you like bigger screens or portability?

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited June 2009
    anoffday wrote: »
    I've never played it either. Should I go for the DS version or the VC?

    Do you like bigger screens or portability?
    I thought the ds had extra goodies, though?

    anoffday on
    Steam: offday
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    edited June 2009
    Antihippy wrote: »
    I always find it weird that CT and DQ designs are so much like dragonball.

    Same artist I know, but I still find it weird.

    It's not that weird when you realize that Toriyama has a limited scope of character design ideas in his head. He has a very basic pallate of design choices that he mearly tweaks from project to project.

    Granted some of those tweaks work pretty well, but he's hardly that imaginative or jaw-dropping in terms of creativity.

    As for, CT, yeah it looses some flavor nowdays, but it is still amazing how many endings they packed into a SNES cart. I'd still take FFIV hard type or FFIII/VI over it anyday though.

    BlackDragon480 on
    No matter where you go...there you are.
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  • The Grey GOATThe Grey GOAT Registered User regular
    edited June 2009
    Yeah, Chrono Trigger is definitely a "Sacred Cow" video game. To most, including me, there can be no wrong that this game can do. But I can understand to someone who has not experienced Chrono Trigger until now might judge it harsher than it deserves. In any case, play to the end and at least be able to say you experienced it. You gotta remember that back in the day the graphics, storytelling, and music were top of the line and still hold up well to fans today.

    Also, how can you like Mana and FF6 but have a problem with Chrono? ( They all are very similar to one another in terms of story. "Evil plans to destroy world. World nees a hero. Hero needs legendary sword. Hero needs party members. Hero conquers evil and saves the day." Classic RPG formula.

    The Grey GOAT on
    [SIGPIC][/SIGPIC]
    "Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
  • JamesKeenanJamesKeenan Registered User regular
    edited June 2009
    It's not the overall plot that I was talking about. I may have said that twice now.

    It's characters. The smaller things, dialog, etc.

    JamesKeenan on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    anoffday wrote: »
    anoffday wrote: »
    I've never played it either. Should I go for the DS version or the VC?

    Do you like bigger screens or portability?
    I thought the ds had extra goodies, though?

    It does, but if you'd rather play the game on the big screen, I don't think the DS extras are reason enough to choose it. It's still a great version, AFAIK.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • BallmanBallman Registered User regular
    edited June 2009
    I just played through the re-release on the DS, and I'm comfortable saying that my love for the game is almost strictly nostalgic. It IS way too easy, but then again, I'm not in a place in my life where I have time to try part X 40 times so that I can progress in the game. I agree completely with the idea that they throw an incredible amount of healing items at you. At the end of the game, I ran across a save point, and finding myself out of shelters (since I didn't buy any and only used the ones they give you in chests), I just used one of the 45 mega elixirs I had charmed from enemies. No problem--it's not like I'll ever need that many.

    I really do think it's a fine game for the time (and the system it was on), but we just expect more now. I cared about Robo getting the crap kicked out of him by other robots not because they made him a vibrant, endearing character, but because I was filling in the gaps with my imagination.

    In the end, I'm glad they released it for the DS, but I think they wasted their time. The extra dungeons are terrible, and show an almost alarming lack of creativity. I was always surprised when they'd make me go through some annoying boss battle for chests containing...a hi-potion and armor that I already have 3 of. Obvious filler. I think a better way to add content would have been to offer a hard mode with tougher enemies.

    Ballman on
  • The Grey GOATThe Grey GOAT Registered User regular
    edited June 2009
    It's not the overall plot that I was talking about. I may have said that twice now.

    It's characters. The smaller things, dialog, etc.

    Ok, well as far as characters and dialogue go, Secret of Mana was no better or worse than Chrono Trigger. You have to name the characters yourself and the girls boyfriend in the game is named Dyluck? That sounds like the name of a new puppet on Sesame Street.

    FF3/6 had some good characters and cool backstories but the writing/dialouge itself was nothing special. These games were all translated from Japanese as best as possible so don't expect a masterpiece novel written into the game. :P

    The Grey GOAT on
    [SIGPIC][/SIGPIC]
    "Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited June 2009
    Ballman wrote: »
    I just played through the re-release on the DS, and I'm comfortable saying that my love for the game is almost strictly nostalgic. It IS way too easy, but then again, I'm not in a place in my life where I have time to try part X 40 times so that I can progress in the game. I agree completely with the idea that they throw an incredible amount of healing items at you. At the end of the game, I ran across a save point, and finding myself out of shelters (since I didn't buy any and only used the ones they give you in chests), I just used one of the 45 mega elixirs I had charmed from enemies. No problem--it's not like I'll ever need that many.

    I really do think it's a fine game for the time (and the system it was on), but we just expect more now. I cared about Robo getting the crap kicked out of him by other robots not because they made him a vibrant, endearing character, but because I was filling in the gaps with my imagination.

    In the end, I'm glad they released it for the DS, but I think they wasted their time. The extra dungeons are terrible, and show an almost alarming lack of creativity. I was always surprised when they'd make me go through some annoying boss battle for chests containing...a hi-potion and armor that I already have 3 of. Obvious filler. I think a better way to add content would have been to offer a hard mode with tougher enemies.
    You make it sound like today's games provide more of a challenge. o_O

    anoffday on
    Steam: offday
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited June 2009
    Antihippy wrote: »
    I always find it weird that CT and DQ designs are so much like dragonball.

    Same artist I know, but I still find it weird.

    It's not that weird when you realize that Toriyama has a limited scope of character design ideas in his head. He has a very basic pallate of design choices that he mearly tweaks from project to project.

    Granted some of those tweaks work pretty well, but he's hardly that imaginative or jaw-dropping in terms of creativity.

    As for, CT, yeah it looses some flavor nowdays, but it is still amazing how many endings they packed into a SNES cart. I'd still take FFIV hard type or FFIII/VI over it anyday though.

    I think we can all agree that his monster/enemy designs are infinitely better than his character ones. They always get a laugh outta me

    Asamof the Horrible on
  • BallmanBallman Registered User regular
    edited June 2009
    anoffday wrote: »
    Ballman wrote: »
    I just played through the re-release on the DS, and I'm comfortable saying that my love for the game is almost strictly nostalgic. It IS way too easy, but then again, I'm not in a place in my life where I have time to try part X 40 times so that I can progress in the game. I agree completely with the idea that they throw an incredible amount of healing items at you. At the end of the game, I ran across a save point, and finding myself out of shelters (since I didn't buy any and only used the ones they give you in chests), I just used one of the 45 mega elixirs I had charmed from enemies. No problem--it's not like I'll ever need that many.

    I really do think it's a fine game for the time (and the system it was on), but we just expect more now. I cared about Robo getting the crap kicked out of him by other robots not because they made him a vibrant, endearing character, but because I was filling in the gaps with my imagination.

    In the end, I'm glad they released it for the DS, but I think they wasted their time. The extra dungeons are terrible, and show an almost alarming lack of creativity. I was always surprised when they'd make me go through some annoying boss battle for chests containing...a hi-potion and armor that I already have 3 of. Obvious filler. I think a better way to add content would have been to offer a hard mode with tougher enemies.
    You make it sound like today's games provide more of a challenge. o_O

    Well, some do? Just off of the top of my head, Trauma Center for the DS was aneurysm-inducing. But there are easy games too! There are many games out these days.

    Ballman on
  • JamesKeenanJamesKeenan Registered User regular
    edited June 2009
    Man, almost every other RPG I've ever played presents more of a challenge than CT.

    If CT were any easier, it'd be bad/boring.

    JamesKeenan on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited June 2009
    To the people who have beaten CT, about how long would you say it lasts?

    edit: oops. I just realized that CT isn't even on the VC. I think I was thinking of Secret of Mana.

    anoffday on
    Steam: offday
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