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Project Natal, or how the Terminators really came to be

evilintentevilintent Registered User regular
edited June 2009 in Debate and/or Discourse
Wikipedia says:
Project Natal (pronounced "na-tal"(IPA: [naˈtal])) is the code name for a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller, through gestures, spoken commands, or presented objects and images. The project is aimed at broadening the Xbox 360's audience beyond its typically hardcore base. Project Natal was first announced on June 1 at the 2009 Electronic Entertainment Expo.

Trailer

What do you think about it? Is the demo staged or not? Will it be affordable, or will it cost as much as a Microsoft Surface plus a chicken? Will people actually be interested in playing those games or not? Will the advent of a true living and breathing AI usher in the age of enslavement of mankind by robots?

I still have my doubts about it. Its apparent goal is to release us from the bonds of controllers and linear games that we've grown accustomed to, and vows to lead us to the promised land of Waving Your Arms Wildly To Catch Imaginary Fish Inside Your Tv Set™ and doing Whatever The Hell You Want®. But is it really possible to make a gigantic interactive world with the crystal clear graphics shown in the demo? Much less throw in multi-player, so the whole family can play interactive Boggle? What if cousin Joe from Down South is visiting? Will the equipment be able to see past his thick ol' accent and learn to love the softie undearneath?

I don't see how any team of developers could create such an immersive, complex and fucking interactive sandbox without any nasty-ass glitches or bugs, whatsoever. The platform exclusivity would eliminate most of the rarely occurring misunderstandings between hardware piece X and the software, but still. Shit would have to contain trillions of lines of code to be what is advertised. There is absolutely no way that they won't fuck up. What happens when Milo is stuck repeating secsecsecsecsecsecsecsecsec while bobbing his head like a schizo? Do we simply load an older save game from before the glitch? Can we still call that a "living and breathing self-aware AI", then, since, you know, we just erased the past 20 minutes from its memory and it has no recollection whatsoever of that time period? Will it be able to tell, based on the expression on our faces, that we did something horrible to it and attempt to strangle us with a blender power cable?

Then there's the language barrier. It's even worse because it's interactive. It would take way too many resources to completely translate the game to language X for it to be economically feasible to market it outside English-speaking countries. They'd not only have to hire voice actors to translate the speech, but also re-code the AI to recognize different gestures that accompany phrases in a plethora of languages.


In conclusion, I think it will cause either:
a.) An uproar, because THE DEVIL IS INSIDE MY TV, I NEED TO PURGE IT!
b.) Doomsday scenario (pick your favorite)
c.) Lead to a new Age of Enlightenment©, where human labor will be fully replaced by Milo-look-alikes, and we'll all be lounging at the beach all day. Hello, Wall-E!

Deeskuss.

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evilintent on
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Posts

  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited June 2009
    Project Natal makes me feel like a crotchety old man. I like controllers. I like that particular way of interacting with game worlds. With variations for each console, the input is relatively universal and I can just sit back and enjoy my games, controller in hand. One might say that I've spent the last 14 years developing skills surrounding controller use, evolving as games and controllers evolve.

    I'm just not ready to move on. I don't know if I ever will be.

    Silas Brown on
  • SkutSkutSkutSkut Registered User regular
    edited June 2009
    well at least we can get off our lazy asses and move around a little. :P

    I hear you though, started with NES since I was 1 I think, though I did pick up the wii controls pretty quickly.

    SkutSkut on
  • LerageLerage Registered User regular
    edited June 2009
    It creeps me out, I really son't like computers that appear self aware.

    But apart from that, I'm not sure what games you'd be able to play. The demo looked boring - if I want to talk to someone, or play in some water, I can just go outside and do that for real. If it was used for FPSes or other violent games, I'm not sure how that would work morally since you're more engaged in it than simply using a controller.

    It's impressive, but it just seems so unnecessary.

    Lerage on
  • WillethWilleth Registered User regular
    edited June 2009
    Surely this is a G&T thread?
    Lerage wrote: »
    Iif I want to talk to someone, or play in some water, I can just go outside and do that for real.
    See, people use this kind of argument all the time, and I'm not entirely sure it's a valid point. You only need to take a look at the success of Guitar Hero and Rock Band et al to see that virtual experiences that ape their real-life counterparts can still be ridiculously successful. Talking with an actual child and playing in a pond is an entirely different set of experiences to doing it virtually - for starters, it's warm, and you can turn the child off, but it's also about marvelling at the technology involved more than actually being emotionally invested, no matter what Peter Molyneux wants you to think.

    There's actually a thread in G&T that points to a lot of the same issues, but my main one is that without tactile feedback, the game isn't immersive with this kind of motion. Turning a doorknob with your actual hand actually breaks the immersion when it doesn't open, whereas adding the controller as an extra level of interaction can mask that.

    Willeth on
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  • KyouguKyougu Registered User regular
    edited June 2009
    I can't see the video at work, but is it the video of Molineux's game Milo, where you interact with a british kid?

    Cause if it is, it's been confirmed that the demo was pretty much smoke and mirrors. There's been reports of someone behind the scenes controlling Milo to a degree, his answers being open ended where it would be used for multiple questions and that there's not real speech detection, more like tone detection.

    Kyougu on
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited June 2009
    Kyougu wrote: »
    I can't see the video at work, but is it the video of Molineux's game Milo, where you interact with a british kid?

    Cause if it is, it's been confirmed that the demo was pretty much smoke and mirrors. There's been reports of someone behind the scenes controlling Milo to a degree, his answers being open ended where it would be used for multiple questions and that there's not real speech detection, more like tone detection.

    Can you provide a link confirming this?

    Silas Brown on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited June 2009
    Milo is the AI that is supposed to recognize speech, etc. that is using the NATAL as the input device. At least in theory. How you could generalize the entire NATAL project, which included more than just Milo, into just a "Milo is Skynet" meme with the amount of information in your opening post is staggering. The majority of the presentation centered more around motion detection and facial recognition than a self-aware AI. Perhaps a fully realized sandbox is the dream, but as it stands I see the general usage being that of something akin to the eyetoy, but more sophisticated.

    EvilBadman on
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  • WillethWilleth Registered User regular
    edited June 2009
    The tone versus speech detection was discussed on the latest Bombcast, if I'm remembering rightly. Possibly ListenUP.

    Invisible Walls
    is where the 'smoke and mirrors' comment comes from.

    Willeth on
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  • SmurphSmurph Registered User regular
    edited June 2009
    I feel like this is going to introduce two "tiers" of gaming. I can't imagine a game like Prince of Persia of Metal Gear being played by jumping up and down and waving your arms. Maybe some racing games and shooters could work well with natal, but I feel like most of the games that are made for the device will be cheap and gimmicky (though probably still fun), and other game franchises will soldier on as "hardcore" controller using games. It's actually a pretty good strategy because they can go after the casual gamer market without sacrificing their image to their existing customers.

    Smurph on
  • evilintentevilintent Registered User regular
    edited June 2009
    Kyougu wrote: »
    I can't see the video at work, but is it the video of Molineux's game Milo, where you interact with a british kid?

    Cause if it is, it's been confirmed that the demo was pretty much smoke and mirrors. There's been reports of someone behind the scenes controlling Milo to a degree, his answers being open ended where it would be used for multiple questions and that there's not real speech detection, more like tone detection.

    Can you provide a link confirming this?

    Seconded. They've been working on this for 9 years, and Microsoft and Molyneux would lose all credibility in any area they would ever work in again, period. He also said at the end that they'll be "showing this behind closed doors, at E3, to a selected audience", and it's a bit late for April's Fools.

    Though I can't help but wonder.. how many people like Claire are there out there, really?
    EvilBadman wrote: »
    Milo is the AI that is supposed to recognize speech, etc. that is using the NATAL as the input device. At least in theory. How you could generalize the entire NATAL project, which included more than just Milo, into just a "Milo is Skynet" meme with the amount of information in your opening post is staggering. The majority of the presentation centered more around motion detection and facial recognition than a self-aware AI. Perhaps a fully realized sandbox is the dream, but as it stands I see the general usage being that of something akin to the eyetoy, but more sophisticated.

    Did you have a brain tumor for breakfast? Saying it's just speech recognition software is beyond moronic. If it is what is advertised, it's so much more than that. Also, it seems you're struggling with the definition of facial recognition.

    PS: Assuming all of this was 100% real and not in any way staged, the demo gives the impression that he knows he did something bad, and didn't act ashamed/coy just because he was programmed to tilt his head down 8.5 degrees and look to the left and right quickly approximately 3 seconds after the phrase "Have you finished your assignment?" is uttered. That's also what Molyneux' point was, that this technology is the next step, not a Frankenstein made up of assorted pieces of recognition software.

    I would also suggest you contact the company that sold you the joke recognition software you're using; it's in dire need of a patch.

    evilintent on
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  • SQUIRREL!SQUIRREL! __BANNED USERS regular
    edited June 2009
    Smurph wrote: »
    I feel like this is going to introduce two "tiers" of gaming. I can't imagine a game like Prince of Persia of Metal Gear being played by jumping up and down and waving your arms. Maybe some racing games and shooters could work well with natal, but I feel like most of the games that are made for the device will be cheap and gimmicky (though probably still fun), and other game franchises will soldier on as "hardcore" controller using games. It's actually a pretty good strategy because they can go after the casual gamer market without sacrificing their image to their existing customers.

    This is assuming these sort of control and interaction methods take off that much. Personally, I rather liked the stuff shown in that Sony demo for the Playstation wand thingies more than Natal, but I think that's because I like the principle of the Wii, just with more accuracy.

    Also that bow demo was wicked.

    SQUIRREL! on
  • KyouguKyougu Registered User regular
    edited June 2009
    Kyougu wrote: »
    I can't see the video at work, but is it the video of Molineux's game Milo, where you interact with a british kid?

    Cause if it is, it's been confirmed that the demo was pretty much smoke and mirrors. There's been reports of someone behind the scenes controlling Milo to a degree, his answers being open ended where it would be used for multiple questions and that there's not real speech detection, more like tone detection.

    Can you provide a link confirming this?

    I heard it through various podcasts last week, like Willeth pointed out.

    There's a Natal thread in G&T and they were discussing this as well with people pointing out my stated points. I'll try to dig through it and find it.

    EDIT: And since when does Molyneux have any credibility? :P

    Kyougu on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited June 2009
    I hate motion control. I just want a controller in my hand. If I wanted to drive a car by putting my hands in front of me up in the air, and "pressing" on a "gas pedal", I'll go drive my damn car, thanks.

    SyphonBlue on
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  • evilintentevilintent Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    I hate motion control. I just want a controller in my hand. If I wanted to drive a car by putting my hands in front of me up in the air, and "pressing" on a "gas pedal", I'll go drive my damn car, thanks.

    But it's the age of pretending to do things you could be doing. Fuck, people go to the beach and sip fruity drinks in games instead of just.. going doing that outside. There's a whole 'nother level to this whole shindig!

    evilintent on
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  • chamberlainchamberlain Registered User regular
    edited June 2009
    Project Natal makes me feel like a crotchety old man. I like controllers. I like that particular way of interacting with game worlds. With variations for each console, the input is relatively universal and I can just sit back and enjoy my games, controller in hand. One might say that I've spent the last 14 years developing skills surrounding controller use, evolving as games and controllers evolve.

    I'm just not ready to move on. I don't know if I ever will be.

    This man speaks truth.

    Until there is real, physical interaction (which probablty wont happen in my lifetime) waving my hands in the air will be less immersive then using a controller.

    chamberlain on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited June 2009
    So we've gone from the age of enlightenment to the age of pretending?

    SyphonBlue on
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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited June 2009
    You know what else I hate? The word "immersive". I'm playing a video game, I always know I'm playing a video game because I'm not a super powered guy who can shoot lightning bolts from my hands.

    SyphonBlue on
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  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    So we've gone from the age of enlightenment to the age of pretending?

    We've decided we like our shadows on the cave wall.

    Silas Brown on
  • chamberlainchamberlain Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    You know what else I hate? The word "immersive". I'm playing a video game, I always know I'm playing a video game because I'm not a super powered guy who can shoot lightning bolts from my hands.

    How about intuitive?

    Or enjoyable?

    chamberlain on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    You know what else I hate? The word "immersive". I'm playing a video game, I always know I'm playing a video game because I'm not a super powered guy who can shoot lightning bolts from my hands.

    How about intuitive?

    Or enjoyable?

    Those are fine.

    SyphonBlue on
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  • WillethWilleth Registered User regular
    edited June 2009
    Didn't Nintendo have a philosophy of 'the four Is' a few years ago when they were talking about Wii development? Interface, Immersion, Intuitive... what was the fourth? Interaction?

    Willeth on
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  • iTunesIsEviliTunesIsEvil Cornfield? Cornfield.Registered User regular
    edited June 2009
    Project Natal makes me feel like a crotchety old man. I like controllers. I like that particular way of interacting with game worlds. With variations for each console, the input is relatively universal and I can just sit back and enjoy my games, controller in hand. One might say that I've spent the last 14 years developing skills surrounding controller use, evolving as games and controllers evolve.

    I'm just not ready to move on. I don't know if I ever will be.
    This. 100 times.

    I have no real reasons for disliking this idea other than I like sitting down with a controller, I'm familiar with the concept of a controller to interact with a game, and though it's not much the controller can give me physical feedback based on what's happening in-game.

    I hope this is just an "add-on" kind of thing, and that console games don't try to move away from the hand-held controller in favor of standing in the middle of the room waving one's arms about like a goofball.

    iTunesIsEvil on
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited June 2009
    Project Natal makes me feel like a crotchety old man. I like controllers. I like that particular way of interacting with game worlds. With variations for each console, the input is relatively universal and I can just sit back and enjoy my games, controller in hand. One might say that I've spent the last 14 years developing skills surrounding controller use, evolving as games and controllers evolve.

    I'm just not ready to move on. I don't know if I ever will be.
    This. 100 times.

    I have no real reasons for disliking this idea other than I like sitting down with a controller, I'm familiar with the concept of a controller to interact with a game, and though it's not much the controller can give me physical feedback based on what's happening in-game.

    I hope this is just an "add-on" kind of thing, and that console games don't try to move away from the hand-held controller in favor of standing in the middle of the room waving one's arms about like a goofball.

    I think we're going to find that "our way" of gaming is the peripheral format in the near future. Casual gaming, which is more or less what remote-waggling, hand-waving is about, is the big moneymaker. It's just good business to focus on the casual market.

    Silas Brown on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited June 2009
    Project Natal makes me feel like a crotchety old man. I like controllers. I like that particular way of interacting with game worlds. With variations for each console, the input is relatively universal and I can just sit back and enjoy my games, controller in hand. One might say that I've spent the last 14 years developing skills surrounding controller use, evolving as games and controllers evolve.

    I'm just not ready to move on. I don't know if I ever will be.
    This. 100 times.

    I have no real reasons for disliking this idea other than I like sitting down with a controller, I'm familiar with the concept of a controller to interact with a game, and though it's not much the controller can give me physical feedback based on what's happening in-game.

    I hope this is just an "add-on" kind of thing, and that console games don't try to move away from the hand-held controller in favor of standing in the middle of the room waving one's arms about like a goofball.

    I think we're going to find that "our way" of gaming is the peripheral format in the near future. Casual gaming, which is more or less what remote-waggling, hand-waving is about, is the big moneymaker. It's just good business to focus on the casual market.

    Is it, though? I have a sneaking suspicion most people who are buying the Wii won't buy a Wii2. Or at least in much less significant numbers.

    And none of them are ever going to buy a 360(720) or a PS3(4).

    SyphonBlue on
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  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    Project Natal makes me feel like a crotchety old man. I like controllers. I like that particular way of interacting with game worlds. With variations for each console, the input is relatively universal and I can just sit back and enjoy my games, controller in hand. One might say that I've spent the last 14 years developing skills surrounding controller use, evolving as games and controllers evolve.

    I'm just not ready to move on. I don't know if I ever will be.
    This. 100 times.

    I have no real reasons for disliking this idea other than I like sitting down with a controller, I'm familiar with the concept of a controller to interact with a game, and though it's not much the controller can give me physical feedback based on what's happening in-game.

    I hope this is just an "add-on" kind of thing, and that console games don't try to move away from the hand-held controller in favor of standing in the middle of the room waving one's arms about like a goofball.

    I think we're going to find that "our way" of gaming is the peripheral format in the near future. Casual gaming, which is more or less what remote-waggling, hand-waving is about, is the big moneymaker. It's just good business to focus on the casual market.

    Is it, though? I have a sneaking suspicion most people who are buying the Wii won't buy a Wii2. Or at least in much less significant numbers.

    And none of them are ever going to buy a 360(720) or a PS3(4).

    That's a fair point. At this stage it's too early to claim that casual gaming is a sustainable market, unlike the largely fandom, subculture-oriented gaming market.

    Silas Brown on
  • evilintentevilintent Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    Project Natal makes me feel like a crotchety old man. I like controllers. I like that particular way of interacting with game worlds. With variations for each console, the input is relatively universal and I can just sit back and enjoy my games, controller in hand. One might say that I've spent the last 14 years developing skills surrounding controller use, evolving as games and controllers evolve.

    I'm just not ready to move on. I don't know if I ever will be.
    This. 100 times.

    I have no real reasons for disliking this idea other than I like sitting down with a controller, I'm familiar with the concept of a controller to interact with a game, and though it's not much the controller can give me physical feedback based on what's happening in-game.

    I hope this is just an "add-on" kind of thing, and that console games don't try to move away from the hand-held controller in favor of standing in the middle of the room waving one's arms about like a goofball.

    I think we're going to find that "our way" of gaming is the peripheral format in the near future. Casual gaming, which is more or less what remote-waggling, hand-waving is about, is the big moneymaker. It's just good business to focus on the casual market.

    Is it, though? I have a sneaking suspicion most people who are buying the Wii won't buy a Wii2. Or at least in much less significant numbers.

    And none of them are ever going to buy a 360(720) or a PS3(4).

    Then what's left? Milo! Genius marketing ploy, really. Wait til the console market is saturated and people are bored shitless and/or innovation has come to a halt, and swoop for the kill.

    And Moriarty, tell that to Blizzard. :P

    PS: The Wii's success strongly hints at a bustling casual market.. so many innocents.

    evilintent on
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  • WillethWilleth Registered User regular
    edited June 2009
    I think there's something in the point that these interface improvements will come at the expense of a new generation of hardware. Nintendo have pretty much proved that more horsepower isn't the answer to reaching a wider market and making money.

    Willeth on
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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited June 2009
    There's nothing about a controller that makes it the ideal input for a lot of games out there. It's evolved to the point that it does a good job on most games, but I don't see how moving toward more specialized implements is bad, as long as they are well designed.

    I mean, no one's mad that you can use joysticks for flight sims or a mouse and keyboard if you want.

    Eat it You Nasty Pig. on
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    that's why we call it the struggle, you're supposed to sweat
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited June 2009
    Also blizzard didn't cater to the 'casual' market per se; WoW requires as much time investment as it ever did. They just proved that a time/reward system can be extensible enough to only consume time in blocks of half an hour or so and still hold people's attention. Which has been sort of a revolution for MMOs, but it's also distinct from a truly 'casual' game.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • LeitnerLeitner Registered User regular
    edited June 2009
    Nintendo were the first peple to prove you could capture the 'casual' markt?

    Um
    e6t2rr.jpg

    Leitner on
  • WillethWilleth Registered User regular
    edited June 2009
    Leitner wrote: »
    Nintendo were the first peple to prove you could capture the 'casual' markt?

    Um
    e6t2rr.jpg

    I don't know how much Nintendo make compared to EA. But I don't really think they're comparable. EA don't get a cut of the profits made on selling PCs, for example.

    Willeth on
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  • evilintentevilintent Registered User regular
    edited June 2009
    Dyscord wrote: »
    Also blizzard didn't cater to the 'casual' market per se; WoW requires as much time investment as it ever did. They just proved that a time/reward system can be extensible enough to only consume time in blocks of half an hour or so and still hold people's attention. Which has been sort of a revolution for MMOs, but it's also distinct from a truly 'casual' game.

    That was my bad. It was a reply to Moriarty's comment about focusing on the casual market, and that our "hardcore" games will be the niche in the near future. I skipped the near future bit. Whoops.

    evilintent on
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  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited June 2009
    evilintent wrote: »
    Dyscord wrote: »
    Also blizzard didn't cater to the 'casual' market per se; WoW requires as much time investment as it ever did. They just proved that a time/reward system can be extensible enough to only consume time in blocks of half an hour or so and still hold people's attention. Which has been sort of a revolution for MMOs, but it's also distinct from a truly 'casual' game.

    That was my bad. It was a reply to Moriarty's comment about focusing on the casual market, and that our "hardcore" games will be the niche in the near future. I skipped the near future bit. Whoops.

    Even so, my Nostradomus-like perception may have failed me on this one.

    Silas Brown on
  • evilintentevilintent Registered User regular
    edited June 2009
    evilintent wrote: »
    Dyscord wrote: »
    Also blizzard didn't cater to the 'casual' market per se; WoW requires as much time investment as it ever did. They just proved that a time/reward system can be extensible enough to only consume time in blocks of half an hour or so and still hold people's attention. Which has been sort of a revolution for MMOs, but it's also distinct from a truly 'casual' game.

    That was my bad. It was a reply to Moriarty's comment about focusing on the casual market, and that our "hardcore" games will be the niche in the near future. I skipped the near future bit. Whoops.

    Even so, my Nostradomus-like perception may have failed me on this one.

    Only time will tell.

    Seriously though, if this is legitimate, the applications are endless. Sure, kids would still be making Nike shoes in Nigeria for 12 cents an hour, but I could order from a machine at the drive-through. And it could tell when I'm undecided, and pick something for me based on my recent purchases, because it remembers them!

    Okay, I promise to not abuse italics any more.

    evilintent on
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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited June 2009
    Honestly though, how much more casual can gaming get? Most titles now have enough QoL features that you can sit down and play for an hour or something and then go do something else. Even MMOs are trending this direction. Is the controller such a leap for people that it separates the 'casual' from the 'hardcore?'

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited June 2009
    Dyscord wrote: »
    Honestly though, how much more casual can gaming get? Most titles now have enough QoL features that you can sit down and play for an hour or something and then go do something else. Even MMOs are trending this direction. Is the controller such a leap for people that it separates the 'casual' from the 'hardcore?'

    When I think "casual," I think virtual bowling or life simulators.

    Silas Brown on
  • evilintentevilintent Registered User regular
    edited June 2009
    Dyscord wrote: »
    Honestly though, how much more casual can gaming get? Most titles now have enough QoL features that you can sit down and play for an hour or something and then go do something else. Even MMOs are trending this direction. Is the controller such a leap for people that it separates the 'casual' from the 'hardcore?'

    When I think "casual," I think virtual bowling or life simulators.

    And when I think "hardcore", I think God of War 2.

    You really don't see a distinct difference between Wii bowling and eviscerating demigods? Really (ooh, look, I did it again)?

    evilintent on
    6a00d83451c45669e2011571303907970b-.jpg
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited June 2009
    Promises of Natal gaming : Realities of Natal gaming :: Promises of Wii gaming : Realities of Wii gaming

    Remember all the crazy shit we were going to be able to do with our Wiis? How gaming would never be the same again? And how it reality it's just "wiggle the controller to jump" and "pump the controller like you're jerking off to perform a punch" and so on?

    Yeah. Welcome to the future of gaming, or whatever. I like my controller. Even if the controls on this thing were so fuckawesome that it could actually model with pixel-perfect accuracy every last movement I made such that I was the guy in the game, I would prefer a controller. Because I don't want to have to learn how to do a fucking Whirlwind Kick in real life to make Ryu pull one off, thank you very much.

    ElJeffe on
    I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
  • ElitistbElitistb Registered User regular
    edited June 2009
    The old guy at the beginning of that video reminds me of Marshall Applewhite in appearance.

    Elitistb on
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  • SQUIRREL!SQUIRREL! __BANNED USERS regular
    edited June 2009
    evilintent wrote: »
    Dyscord wrote: »
    Honestly though, how much more casual can gaming get? Most titles now have enough QoL features that you can sit down and play for an hour or something and then go do something else. Even MMOs are trending this direction. Is the controller such a leap for people that it separates the 'casual' from the 'hardcore?'

    When I think "casual," I think virtual bowling or life simulators.

    And when I think "hardcore", I think God of War 2.

    You really don't see a distinct difference between Wii bowling and eviscerating demigods? Really (ooh, look, I did it again)?

    See, when I think of hardcore, I think of gamer's games like Shadow of the Colossus, Okami, Zeldas, Smash Bros, and a variety of other games. Things like God of War, Gears of War, Halo, WoW to an extent, and other games with mass market appeal and success strike somewhere between that might be referred to as casual core.

    At least, that's my estimation.

    SQUIRREL! on
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