OUR JOURNEY BEGINS!
OOC Rules and Such:
I expect everyone to try and post at least once a day, preferrably at least two. Else I shall smite you. If held up or are gonna be gone, that's fine, but I do hope we can keep fairly steady progress going. We will be using InvisibleCastle for rolls, and you should post all of them. If someone knows how to make a specific campaign page for our rolls, please let me know.
The Party:
Winterhaven grew up in the shadow of an old keep. Like other similar structures across the land, the keep fell into disrepair when the empire of Nerath crumbled a hundred years earlier. Winterhaven survives to this day, a modest point of light in a world that has grown darker and more dangerous. A scholar named Parle Cranewing has hired your group to locate the old keep and map it. He has handed you ink and parchment and has offered to pay 250gp for a complete rendering of what is left of the keep. As your merry band of adventurers has yet to acquire much of a reputation, you set off to try and earn a name for yourself, and the gold. The group has been traveling for several days and is nearing Winterhaven.
It is a beautiful day as you travel down the road. An occasional ancient cobblestone peeks through the dirt indicating decades of neglect, but overall the dirt road is comfortable and accommodating. Large rocks dot the landscape, some being close to the road, while others dot the trees and hills of the country side. A cool breeze blows past. A variety of footprints indicate that you aren't the only travelers to use this road recently. Unsurprising, given you were told that this is the only major route into Winterhaven. You have passed several caravans and traders along the way.
Rhade, Ba'dhin, Kavaki
You notice that within the varied footprints are a few prints here and there that seem to have been caused by small clawed creatures.
Posts
Morbin grinned. "Begging your pardon, Ba'dhin, but I don't know much about the worship of Corellon. Do you feel closer to your God on days such as this?"
nature check (1d20+1=11)
*edit, arg you guys beat me. Probably my longest post of the series, so no more walls of text.
Whew, it's been awhile since marching this long.
The trip so far to Winterhaven was uneventful, save for Morbin's stories at the campfire at night. The dwarf was far friendlier that anybody in Fallcrest had been to him in years. Oh sure, nobody hated Khross outright, but everyone at the taverns treated Khross as an officer before a person. It was good to be something of a nobody to this group. No pretentions, ranks or titles involved.
Rhade was another friendly face at the fire, even if Morbin's jokes made him smirk in disappointment. There had been dragonborn in the militia, so Khross knew that honor, loyalty, and duty were the largest tenets of their kind. I guess being a paladin of THE Dragon makes it more-so, if that is even possible.
Kavaki and Ba'dhin had put Khross off at their initial meeting. He had never seen their kind before this trip, and to twist things further, it was Ba'dhin who joined the group at the fire with stories of the hunt and nature. When Khross offered Kavaki a handshake and greeting, the Barbarian damn near crushed his hand and promptly laughed at the 'town whelp'.Almost broke my hand, the brute. Dad, I know you said to be open to others, but Im not sure you meant all of them.
The party comotion brought Khross out of his thoughts. "Hey Morbin, you've been this way before. How much further to Winterhaven?"
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With a twinkle in his eye, Morbin answers the Warlord's question. "We ought to arrive as dusk falls. Why do you ask? Ye can't mean to tell me our fearless leader has grown impatient!"
Sorry about the double roll. Trying to get the syntax correct on invisible castle and the first roll looked like code with no result. If you want me to stop dropping names from the DMG, I'll stop and use your world's names, SniperGuy.
Casually walking up to the tracks and looking at them, Khross answers, "Not impatient exactly, just... eager would be the word. So much was lost since the fall of the empire and any bit of knowledge, even a map is a welcome thing. I'll agree Nerath wasn't the most just empire there was, but it was far safer back then."
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As the group walks along the path, you notice a small bush rustle a bit stronger than it should have, just off the road to the left, a ways in front of you.
Rhade, Ba'dhin, Kavaki
Nature = 1d20+4=22
Perception = 1d20+9=18
Spaceships are better than relationships
Spaceships are better than relationships
The tiles with little trees are difficult terrain and can provide normal cover. The rustling was heard from around D3.
Remember everybody, you get +2 Initiative if your within 10squares and can see/hear me.
"Well, if there are kobolds about, we need to be ready for them."
The anticipation, like a crossbow mechanism, begins winding tight within Khross. This is something that manifested during training and before mock skirmishes back with the militia. It was always a small thing back in training, but now, it felt like Khross' insides were knotting ontop of knots. He hoped it did not show to his companions, glancing at Arcturus, he did not understand how the tiefling kept so calm.
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"Kobolds. Should've expected our path wouldn't be completely unhindered."
1d20+2 = 19+2 = 21
He then picks up his voice so that the others may hear.
"If indeed there are Kobolds on this path, it is our responsibility to eliminate this threat. The next travelers on this path may not be as able to defend themselves as we are."
Tobaggan:
Ba'dhin hefts her spear and begins to walk up the path keeping an eye out for any more movement in the bushes.
Spaceships are better than relationships
Ready an action: Charge any enemy that appears within 5 squares.
Move to G 6
Spaceships are better than relationships
Ready an action: Avenging Light against the first enemy to appear within 10 squares.
ROLL INITIATIVE!
Stuff:
MAP
ENEMY STATUS
Kobold Minion 2 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 3 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 4 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 5 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Dragonshield 1 HP: 36/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Dragonshield 2 HP: 36/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Slinger HP: 24/24 AC: 13 Fort: 12 Ref: 14 Will: 12
PLAYER STATUS
Rhade HP: 35/35
Ba'dhin HP: 26/26
Arcturus HP: 22/22
Khross HP: 30/30
I know the enemies aren't numbered. I'm fixing that right now. Assume for now they are numbered clockwise, with DS 1 being on the bottom left, etc.
edit: I am fucking atrocious with making these maps. So bear with me if you would guys.
In about a week when I'm not on a tiny ass netbook it'll be much easier. Updated the map to sorta have numbers and identifiers. Sheesh.
Did I make it to G6 before everyone jumped out?
Spaceships are better than relationships
KS1 takes 7 damage.
Initiative: Initiative (1d20 2=12)
Since I have a lot of powers that enable other players to shift or attack, how do you guys want to work it out so we dont sit and wait for others to post and resolve my powers?
Oh jeez, Campaign:Campaign: Sniperguy's KOTS
Also remember, if you spend an action point to attack, its +2 dmg if it hits or +2Temp HP if you miss.
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Charge (1d20+6=16)
Hit! splat it dies.
Initiative (1d20+2=9)
1d20+2 = 4+2 = 6
For Rhade
Updated Map and Stuff:
Of note, you cannot see around the rocks.
MAP
ENEMY STATUS
Kobold Minion 2 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 3 DEAD
Kobold Minion 4 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 5 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Dragonshield 1 HP: 36/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Dragonshield 2 HP: 36/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Slinger HP: 17/24 AC: 13 Fort: 12 Ref: 14 Will: 12
PLAYER STATUS
Rhade HP: 35/35
Ba'dhin HP: 21/26 MARKED : -2 to Attack vs. Anything but KD1
Arcturus HP: 22/22
Khross HP: 30/30
INIT ORDER
KS
KM4
KD1
Khross
Ba'dhin
KM5
KM1
Morbin
Rhade
Arcturus
KM2
Up Next, Khross and Ba'dhin!
Shift to H6
Overwhelming Strike on KD1 1d20+7= Critical Failure! Not exactly the way to start a display of battlefield prowess, huh? Let's see if the second roll helps 1d20+7=24 HIT!
The baddie takes 1d10+4=6 and I shift 1 square and slide him into the space I occupied.
Shift to H5, KD1 slides to H6
Spaceships are better than relationships
Enemy Status:
Kobold Minion 2 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 3 DEAD
Kobold Minion 4 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 5 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Dragonshield 1 HP: 30/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Dragonshield 2 HP: 36/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Slinger HP: 17/24 AC: 13 Fort: 12 Ref: 14 Will: 12
(Using the map on post #33, my position *is* F5, and I *did* attack KD1, and I *am* Flanking KD2.)
Khross uses Viper's Strike on KD1. Atk 1d20+5=11, Miss!
If KD1 shifts before the start of my next turn, Ba'dhin gets an Opportunity Attack.
The taut feelings within Khross snap violently as the skirmish breaks out around his companions. Trying to keep up, Khross dashes to position and begins a rapid succession of staccato stabs. While none make purchase, they draw the kobold's attention and any out-of-place step becomes an invitation for Ba'dhin's own spear.
Up Next: Da' Monsters
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Updated Map and Stuff:
KM2 moves to F1, throws javelin, misses.
KM1 throws javelin at Khross and hits. 4 damage
Of note, you cannot see around the rocks.
MAP
ENEMY STATUS
Kobold Minion 2 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 3 DEAD
Kobold Minion 4 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 5 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Dragonshield 1 HP: 30/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Dragonshield 2 HP: 36/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Slinger HP: 17/24 AC: 13 Fort: 12 Ref: 14 Will: 12
PLAYER STATUS
Rhade HP: 35/35
Ba'dhin HP: 21/26 MARKED : -2 to Attack vs. Anything but KD1
Arcturus HP: 22/22
Khross HP: 26/30
INIT ORDER
KS
KM4
KD1
Khross
Ba'dhin
KM1
KM2
Morbin
Rhade
Arcturus
KM5
Up Next, Morbin, Rhade, and Arcturus!
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Thunder of Judgment against KD1, KD2, KM5 (1d20 5=6, 1d20 5=12, 1d20 5=8) - 3 misses!
Rhade, turning to his right faces another kobald, and smell of brimstone enters the air as a tuft of smoke puffs up from Rhade's nose. Suddenly, a blast of fire roars from his mouth and engulfs the kobald in horrendous flames. Dropping a charred and unrecognizable corpse to the ground.
Instantly, Rhade turns to one of the larger Kobalds and shouts in draconic "You're next! Bahamut would see you destroyed!"
Charge (1d20+6=19)
Hit! Minion dies
Minor action: Dragon Breath with starting square of K4 (Close blast 3)
Dragon Breath (1d20+4=14) it vs KM5 it dies
Minor Action: Divine Challenge KD2. KD2 is Marked and will take 6 Radiant damage if he does not target me with an attack on his next turn.
Muttering an incantation, he looks first to the sky, then to the Kobolds hanging to the back of the group. Shooting stars plummet to the ground, striking down the first Kobold. The second, however, is nimble enough to dodge the raining fireballs. The small patch of grass ignites around them, fires blazing.
Standard Action: Arcturus attacks using Blazing Starfall - burst 1 centered on square C2 (Kobold Minion 1)
Blazing Starfall targets KM1 and KS.
On KM1, 1d20+4 = 13+4 = 17 = Hit!
Damage to KM1 = 1d4+4 = 4+4 = 8 = Kobold Minion 1 DIES
On KS, 1d20+4 = 4+4 = 8 = Miss
In addition, if the Kobold Slinger leaves the burst zone (i.e. becomes no longer adjacent to C2), it'll take 3 fire damage.
Updated Map and Stuff:
KD2 moves to I4, attacks Rhade. HIT. Rhade takes 9 damage and is marked.
KS moves to D3 to attack Rhade. HIT. Firepot, rhade takes continuous damage, and 4 damage. KS shifts to C2
KD1 shifts to G6. Badhin takes 6 damage and is marked by KD1 again.
Of note, you cannot see around the rocks.
MAP
ENEMY STATUS
Kobold Minion 2 HP: 1/1 AC: 15 Fort: 11 Ref: 13 Will: 11
Kobold Minion 3 DEAD
Kobold Minion 4 HP:DEAD
Kobold Minion 5 HP:DEAD
Kobold Dragonshield 1 HP: 30/36 AC: 18 Fort: 14 Ref: 13 Will: 13
Kobold Dragonshield 2 HP: 36/36 AC: 18 Fort: 14 Ref: 13 Will: 13 Divine Challenge KD2. KD2 is Marked and will take 6 Radiant damage if does not target Rhade
Kobold Slinger HP: 17/24 AC: 13 Fort: 12 Ref: 14 Will: 12
PLAYER STATUS
Rhade HP: 22/35 On fire. Ongoing 2 fire damage. Save ends. Marked by KD2.
Ba'dhin HP: 15/26 MARKED : -2 to Attack vs. Anything but KD1
Arcturus HP: 22/22
Khross HP: 26/30
INIT ORDER
KS
KD1
Khross
Ba'dhin
KM2
Morbin
Rhade
Arcturus
Up Next, Khross and Ba'dhin!
Ba'dhin rolls OA vs. KD1 since it shifted from my Viper Strike.
Move Action: Shift to F6
Standard Action: Nimble Footwork vs. KD1 1d20+5=13 2d10+3=15 Miss!
Minor Action: Inspiring Word to Ba'dhin Ba'dhin gains 7hp
Action Point: Bastion of Defense vs. KD1, 1d20+5=10 3d10+3=20 Miss! Everyone gets +7thp
Reroll Bastion of Defense vs. KD1 (Ba'dhins CD Divine Guidance) 1d20+5=25 CRIT! MAX DMG! KD1 takes 33dmg and explodes Everyone gets +1 to All Defenses!
Well, blew my wad... Go team go! Thanks for the reroll fred!
Khross swipes away whatever punched him in the shoulder and keeps in step with the first dragonshield. Khross made a strong lunge that was deftly parried by the small creature. This is much faster than the training grounds!
"Ba'dhin! Do not falter on this day blessed by Corellon!"
Feeling the adrenaline pulse through him, Khross throws everything he has behind another stab at the Kobold, to be twirled and dodged... "Corellon, guide our hands as we Dance the Blades with our mutual enemy!" exclaimed Ba'dhin.
time dilates and slows...
and the impossible happens...
The rule of the world is that cause drives effect. A spear is driven toward its target to pierce the foe's heart.
Not so in this moment as effect drives the cause. It is as if the pierced heart pulled the spear point and guided the cause to it!
Time wrenches back to normality and Khross drives home his spear deep through a very surprised Kobold. They lock eyes briefly and Khross watches the life seep out of the Kobold's eyes, onto his spear and hands.
"THE GODS HAVE SHOWN US THE PATH TO VICTORY!"
Up next: Ba'dhin!
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However, he manages to put his shield between the spear point and his ribs just in time.
As she sees her comrade struggling to land a blow on her enemy Ba'dhin calls out to her Goddess "Corellon, guide our hands as we Dance the Blades with our mutual enemy!"
As Khross runs the kobold through, Ba'dhin is swept away in a wave of joy as her prayer is answered so swiftly.
She lifts up a small object hanging from her neck by a leather thong and gives it a soft caress as she surveys her surroundings.
I will have to spin a tale about this, so others may come to follow the Ruler of Arvandor
She smiles at Khross as they turn to face the remaining foes.
Shift to H6
Inpiring Word: +7 hp for me, 7 surges left + 7 thp from BoD = 22+7thp
Use CD power: Divine Guidance for Khross' Bastion of Defense (Khross rolls another attack and can use either of the results)
Excellent work with the reroll. I think it suits me just fine to see my prime target dispatched with such ferocity.
Go go gadget Minion!
Spaceships are better than relationships