Their are separate bind keys for each power. I found out while taking screen shots in Fraps and realized hitting F10 kept turning my shield on and off. Wasn't that fun when I was surrounded by tanks and not knowing I'd suddenly be taking five rockets to the face.
I beat the last boss pretty easily by just running around eating people and then hitting him with a devastator.
That would have worked the first time for me, but the difficulty of holding the Critical Pain button combo down while on the move meant I kept cannonballing and wasting time.
See on PC critical pain is easy as pie.
Also man did I do myself a disservice by not playing any side missions. These are awesome!
Holy shit. No wonder you didn't have some of the stuff people suggested earlier! Good god man, events are one of your best sources of EP, early on at least.
It is a scientific fact that is is impossible to add too much bloom and it always makes everything look better
That is until it makes you blind, then everything looks the same.
That just means you need to turn up the bloom so that EVEN THE BLIND CAN SEE IT.
MORE BLOOM!
You guys.
Heh, no really, metallic surfaces have a nicer shine to them, etc... The lighting looks more natural in the X360 version, a friend of mine brought his X360 over and we played them side to side.
The PC version has null loading times in comparison, and the graphics + AA make it look really nice on PC, but the whole lighting effects looked pale. Yes, I do have all settings maxed, and even my gamma settings set to the lowest.
Satsumomo on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I thought you meant a separate key for every power.
Their are separate bind keys for each power. I found out while taking screen shots in Fraps and realized hitting F10 kept turning my shield on and off. Wasn't that fun when I was surrounded by tanks and not knowing I'd suddenly be taking five rockets to the face.
Fucking.
Awesome.
Goddamn. I'm definitely buying this again on PC. I already switch all the time as it is.
If only you could rebind the dpad keys, fuck the vision powers I'd rather have a second power hotkey.
Apparently there is a small graphic difference with the ps3. It has more shadows for ground detail, so the world seems less flat and has more depth.
It's a subtle difference but seeing this played on a xbox I remember thinking there was something off.
Look at the pavement only, on the top picture, there are shadows so there is a raised effect for the debri, reducing the flatness of the texture. This effect is not present for the xbox and pc. (According to that article anyway)
Like I said before though, I don't care and I'm not saying this is a big deal or anything. I'm just pointing it out because someone might find it important.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2009
Oddly, I beat the final boss by not following the advice in this thread. I started trying musclemass + throw but that worked horribly (partly because the lockon system would decide a soldier/helicopter was more important). So I got frustrated and then waded in with my blade.
Ruined his shit immediately. No idea how you lot were doing it by throwing stuff at him. His jump and other attacks are frustrating as shit to avoid, but his melee attacks are really easy to see coming and avoid. When he uses his big AoE I just ran back waited for it to finish and blade dropped him for massive damage.
How did you get around his block? Just roll behind him?
He doesn't block airblade while critical massing and if you catch him blocking just airdash and do it again from behind; it does in fact recognise the difference between front and back. So you'll do mega damage, he'll be shot to hell by the army while ineffectually blocking an attack that is now doomed to hit him and his melee attacks leave him vulnerable anyway. I dismantled him really fast; especially because I didn't bother grabbing him. Just stab the shit out of him and then airblade drop for the humiliation kill.
Throwing shit was by far the worst method because it took ages and he would constantly jump on me doing damage + exploding/removing whatever I carried. It was simple frustration that made me want to dismantle him in melee and it worked really well.
How did you get around his block? Just roll behind him?
He doesn't block airblade while critical massing and if you catch him blocking just airdash and do it again from behind; it does in fact recognise the difference between front and back. So you'll do mega damage, he'll be shot to hell by the army while ineffectually blocking an attack that is now doomed to hit him and his melee attacks leave him vulnerable anyway. I dismantled him really fast; especially because I didn't bother grabbing him. Just stab the shit out of him and then airblade drop for the humiliation kill.
Throwing shit was by far the worst method because it took ages and he would constantly jump on me doing damage + exploding/removing whatever I carried. It was simple frustration that made me want to dismantle him in melee and it worked really well.
Cool I'll have a go.
I found that if you want to do something that makes you stand still for a mo, eg pick up a guy to eat or something, it's best to pick them up, pause for a second then jump+dash as far away as possible then eat/throw.
Kind of like psyching out the ai, they attack you standing still but their rockets now miss and you get a second to eat while they retarget.
For example, if you jump and whipjack someone, you shouldn't try to eat him straight away, jump+dash away from your first landing point then eat. Cos rockets are going to be heading towards your original landing point but you get a moment for them to reload/retrack you by bouncing to the second one.
Little things like these make snacking in fights a lot easier. I guess you could think of it as being a bit more "bouncey". It works on him as well, he'll jump at your landing point but you are already bouncing away again and can nom nom while he slams into the ground and tries to find you again.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2009
Also, I forgot a critical point that makes fighting him in melee possible is to not use diveroll. It's useless because he has AoE attacks and you'll get hit anyway. Instead jump when you see his attack animation starts, hold the control stick away and then airdash. You'll go a massive distance and he'll hit absolutely nothing. Then lock on karate kick him (with musclemass if you're super fancy) and then back to blade and chop.
Rinse and repeat until dead. Though you seriously have to watch his critical devastator.
Yes. He will have tendrils that eat the soldiers first and if you're quick you can avoid the 3 feeding tendrils aimed at you. Once all 3 are set he has nothing else and he's absolutely vulnerable and you can just go to town on him in melee.
You don't have to be afraid of the small ones, only the big 3 that go looking for you.
They don't even get concerned when you're latched onto the outside of their cockpit.
Pilot: Don't worry guys I can shake him off. 8-)
*rips off cockpit door*
Pilot: Oh shiiiiiiiiiiiiiiiiiiiiigurgle
tofu on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2009
I pulled a pilot out of a chopper once and then while the copilot killing was happening, somehow the pilot ended up plastered spread eagled with the small of his back square on the nose of the choppa ala the Titanic vomit romance scene where Leonardo is holding up whats her face.
Only he's dead and it's a gunship.
Once I regained control, he slipped off.
Appropriately the helicopter was over water at the time. *Splash!*
I can't make this shit up, I don't have the imagination.
----
Another good story is me jacking a helicopter that has just fired a missile at me. There was another helicopter near death hovering by a building below us. The missle from the one I was jacking curved around to try and hit me only it had lost height so it hit the building the second one was hovering by, killing it with the splash.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2009
The WoI guy who claims that it's all a group of guys in the same hoodies cracks me up every time.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2009
Yeah it's hard to bulletdrop her the green things will interrupt that and elbow drop.
But not blade, it seems to have some kind of super curve or drop faster or I don't bloody well know but dropping from the top of the same skyscraper, the first two got hit and blade just sort of ignores it all.
Maybe the arc?
You can drop near her though, as well as move the bulletdrop from side to side to sort of weave on the way down.
Also amusingly E.G. will actually line up a thingy and thwack a bulletdrop aimed dead on. Like a baseball bat. As irritating as it was it also made me laugh.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I've managed to land the bullet drop, but never actually done any damage. Does it only work on 'large' targets(bases, tanks, E.G., Hunters, etc.) worth a damn if you Muscle Mass it?
yalborap on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2009
You need to MM it to be honest. It works well on anything you hit but I find it's not really that reliable.
Huh. Now I just want to see how many copies were sold before the comic, and how many after.
Sepah on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2009
Also, one thing that confuses me about this game:
Why the fuck are some streets literally covered in taxi cabs? I mean, there are hundreds of them sometimes. Is this a bug or some sort of actual thing about New York?
Why the fuck are some streets literally covered in taxi cabs? I mean, there are hundreds of them sometimes. Is this a bug or some sort of actual thing about New York?
Why the fuck are some streets literally covered in taxi cabs? I mean, there are hundreds of them sometimes. Is this a bug or some sort of actual thing about New York?
I'll resist the urge to be snarky and say 'that's just New York' (as I've never been to New York), and say it's just Radical hitting the 'add more shit' button multiple times during development so that there's more stuff to explode when we bulletdive there.
Speaking of amusing bugs, I was soaring around New York doing side-quests to the tunes of Sinatra when I landed and noticed that there was a huge amount of infected (and only infected) sprawled for several blocks just dead. No other npcs, just dead infected. Now either this is a bug, or the military were on a fucking roll that day
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2009
I typed in "New York Street" in google and got these as the first two results
PaperLuigi: Had you just killed a hive or had a military killed a hive? Because when you kill a hive all the infected zombies in that red circle fall over until it respawns.
Also killing a base suppresses strike teams and military patrols around that area for about ten or so minutes and this carries into missions.
Which is handy.
I like to blows up a base then I can mess around freely in the streets nearby. Plus killing bases is just a matter of a high building, airstrike, mm+bulletdive, then a devastator. Then you go have fun.
Whereas I like to go play around hives but rarely try to destroy them unless I'm leaving the area because zombies are fun to squish.
If anyone wants to quote this to reply could they snip the images.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
PaperLuigi: Had you just killed a hive or had a military killed a hive? Because when you kill a hive all the infected zombies in that red circle fall over until it respawns.
Also killing a base suppresses strike teams and military patrols around that area for about ten or so minutes and this carries into missions.
Which is handy.
I like to blows up a base then I can mess around freely in the streets nearby. Plus killing bases is just a matter of a high building, airstrike, mm+bulletdive, then a devastator. Then you go have fun.
Whereas I like to go play around hives but rarely try to destroy them unless I'm leaving the area because zombies are fun to squish.
That's probably it. I've been around in a chopper so I can unlock the 'Buy all moves' achievement. I knew that destroying bases and hives suppressed enemies, I just didn't know they all would fall over and die so quickly.
Karate kicking a helicopter is one of the tamer things you can do in this game, honestly.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2009
I loved the middle map in liberty city in gta 4.
So I spent a bit of time exploring the differences between the same landmarks I used to, eg, get helicopter tours from, go around the back of and punch up pedestrians in my own fightclub since the cops didn't come that far.
Like that little area with the various levels and seating places and you could go up stairs to different levels? It's there, and in prototype you can look around and check it out, although there's no people there this time.
times square as well of course.
So I spend a little bit of time just checkin gout the differences for the hell of it even though I know both aren't perfect replications.
Isn't prototype meant to be a better replication? Or is it still off a lot? Is central park really just a big gloomy "time for stabbing and muggings!" forest in the middle of the city because I would never set foot in it if that is the case.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
So I spent a bit of time exploring the differences between the same landmarks I used to, eg, get helicopter tours from, go around the back of and punch up pedestrians in my own fightclub since the cops didn't come that far.
Like that little area with the various levels and seating places and you could go up stairs to different levels? It's there, and in prototype you can look around and check it out, although there's no people there this time.
times square as well of course.
So I spend a little bit of time just checkin gout the differences for the hell of it even though I know both aren't perfect replications.
Isn't prototype meant to be a better replication? Or is it still off a lot? Is central park really just a big gloomy "time for stabbing and muggings!" forest in the middle of the city because I would never set foot in it if that is the case.
Whenever I hear Central Park mentioned it's either in the context of joggers or gay sex in the bushes. :?
Ed321 on
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
So I spent a bit of time exploring the differences between the same landmarks I used to, eg, get helicopter tours from, go around the back of and punch up pedestrians in my own fightclub since the cops didn't come that far.
Like that little area with the various levels and seating places and you could go up stairs to different levels? It's there, and in prototype you can look around and check it out, although there's no people there this time.
times square as well of course.
So I spend a little bit of time just checkin gout the differences for the hell of it even though I know both aren't perfect replications.
Isn't prototype meant to be a better replication? Or is it still off a lot? Is central park really just a big gloomy "time for stabbing and muggings!" forest in the middle of the city because I would never set foot in it if that is the case.
Both games compress the Hell out of the city, since if it were a 1:1 representation, it would just be too big.
Posts
That's bound to the dpad on the ps3.
I thought you meant a separate key for every power.
Hey.
0:58 on this video.
I was wondering if air dash gives you invulnerable frames or somekind of phasing for rockets or something.
This confirms it. I used to dash sideways on helicopters, guess you don't actually need to do that.
http://www.youtube.com/watch?v=tdYNfruEWpQ
Holy shit. No wonder you didn't have some of the stuff people suggested earlier! Good god man, events are one of your best sources of EP, early on at least.
You guys.
Heh, no really, metallic surfaces have a nicer shine to them, etc... The lighting looks more natural in the X360 version, a friend of mine brought his X360 over and we played them side to side.
The PC version has null loading times in comparison, and the graphics + AA make it look really nice on PC, but the whole lighting effects looked pale. Yes, I do have all settings maxed, and even my gamma settings set to the lowest.
Fucking.
Awesome.
Goddamn. I'm definitely buying this again on PC. I already switch all the time as it is.
If only you could rebind the dpad keys, fuck the vision powers I'd rather have a second power hotkey.
Apparently there is a small graphic difference with the ps3. It has more shadows for ground detail, so the world seems less flat and has more depth.
It's a subtle difference but seeing this played on a xbox I remember thinking there was something off.
Here comparison shots.
I don't really give a fuck other than "that's nice" but I thought some with both systems might like to know.
Look at the pavement only, on the top picture, there are shadows so there is a raised effect for the debri, reducing the flatness of the texture. This effect is not present for the xbox and pc. (According to that article anyway)
Like I said before though, I don't care and I'm not saying this is a big deal or anything. I'm just pointing it out because someone might find it important.
Ruined his shit immediately. No idea how you lot were doing it by throwing stuff at him. His jump and other attacks are frustrating as shit to avoid, but his melee attacks are really easy to see coming and avoid. When he uses his big AoE I just ran back waited for it to finish and blade dropped him for massive damage.
++karate kick
He doesn't block airblade while critical massing and if you catch him blocking just airdash and do it again from behind; it does in fact recognise the difference between front and back. So you'll do mega damage, he'll be shot to hell by the army while ineffectually blocking an attack that is now doomed to hit him and his melee attacks leave him vulnerable anyway. I dismantled him really fast; especially because I didn't bother grabbing him. Just stab the shit out of him and then airblade drop for the humiliation kill.
Throwing shit was by far the worst method because it took ages and he would constantly jump on me doing damage + exploding/removing whatever I carried. It was simple frustration that made me want to dismantle him in melee and it worked really well.
Cool I'll have a go.
I found that if you want to do something that makes you stand still for a mo, eg pick up a guy to eat or something, it's best to pick them up, pause for a second then jump+dash as far away as possible then eat/throw.
Kind of like psyching out the ai, they attack you standing still but their rockets now miss and you get a second to eat while they retarget.
For example, if you jump and whipjack someone, you shouldn't try to eat him straight away, jump+dash away from your first landing point then eat. Cos rockets are going to be heading towards your original landing point but you get a moment for them to reload/retrack you by bouncing to the second one.
Little things like these make snacking in fights a lot easier. I guess you could think of it as being a bit more "bouncey". It works on him as well, he'll jump at your landing point but you are already bouncing away again and can nom nom while he slams into the ground and tries to find you again.
Rinse and repeat until dead. Though you seriously have to watch his critical devastator.
It's the main cheap thing he has.
So fucking spot on.
Yes. He will have tendrils that eat the soldiers first and if you're quick you can avoid the 3 feeding tendrils aimed at you. Once all 3 are set he has nothing else and he's absolutely vulnerable and you can just go to town on him in melee.
You don't have to be afraid of the small ones, only the big 3 that go looking for you.
:^: Brilliant.
Pilot: Don't worry guys I can shake him off. 8-)
*rips off cockpit door*
Pilot: Oh shiiiiiiiiiiiiiiiiiiiiigurgle
Only he's dead and it's a gunship.
Once I regained control, he slipped off.
Appropriately the helicopter was over water at the time. *Splash!*
I can't make this shit up, I don't have the imagination.
----
Another good story is me jacking a helicopter that has just fired a missile at me. There was another helicopter near death hovering by a building below us. The missle from the one I was jacking curved around to try and hit me only it had lost height so it hit the building the second one was hovering by, killing it with the splash.
I prefer to throw on Muscle Mass and call it a Falcon Kick.
Or Armor and call it a Rider Kick.
Or Hammerfist and call it a Buckley Kick, then monologue about how that's a reference to the maker of CAD and is a joke about his artistic abilities.
Also, E.G. is very hard to bulletdrop.
An awesome vibe mind you.
But not blade, it seems to have some kind of super curve or drop faster or I don't bloody well know but dropping from the top of the same skyscraper, the first two got hit and blade just sort of ignores it all.
Maybe the arc?
You can drop near her though, as well as move the bulletdrop from side to side to sort of weave on the way down.
Also amusingly E.G. will actually line up a thingy and thwack a bulletdrop aimed dead on. Like a baseball bat. As irritating as it was it also made me laugh.
Only a matter of time before that kick tries to tackle a dark and serious storyline.
Huh. Now I just want to see how many copies were sold before the comic, and how many after.
Why the fuck are some streets literally covered in taxi cabs? I mean, there are hundreds of them sometimes. Is this a bug or some sort of actual thing about New York?
I just assumed it was New York.
I'll resist the urge to be snarky and say 'that's just New York' (as I've never been to New York), and say it's just Radical hitting the 'add more shit' button multiple times during development so that there's more stuff to explode when we bulletdive there.
Speaking of amusing bugs, I was soaring around New York doing side-quests to the tunes of Sinatra when I landed and noticed that there was a huge amount of infected (and only infected) sprawled for several blocks just dead. No other npcs, just dead infected. Now either this is a bug, or the military were on a fucking roll that day
PaperLuigi: Had you just killed a hive or had a military killed a hive? Because when you kill a hive all the infected zombies in that red circle fall over until it respawns.
Also killing a base suppresses strike teams and military patrols around that area for about ten or so minutes and this carries into missions.
Which is handy.
I like to blows up a base then I can mess around freely in the streets nearby. Plus killing bases is just a matter of a high building, airstrike, mm+bulletdive, then a devastator. Then you go have fun.
Whereas I like to go play around hives but rarely try to destroy them unless I'm leaving the area because zombies are fun to squish.
If anyone wants to quote this to reply could they snip the images.
...Wait, crap, that doesn't narrow it down much at all.
That's probably it. I've been around in a chopper so I can unlock the 'Buy all moves' achievement. I knew that destroying bases and hives suppressed enemies, I just didn't know they all would fall over and die so quickly.
So I spent a bit of time exploring the differences between the same landmarks I used to, eg, get helicopter tours from, go around the back of and punch up pedestrians in my own fightclub since the cops didn't come that far.
Like that little area with the various levels and seating places and you could go up stairs to different levels? It's there, and in prototype you can look around and check it out, although there's no people there this time.
times square as well of course.
So I spend a little bit of time just checkin gout the differences for the hell of it even though I know both aren't perfect replications.
Isn't prototype meant to be a better replication? Or is it still off a lot? Is central park really just a big gloomy "time for stabbing and muggings!" forest in the middle of the city because I would never set foot in it if that is the case.
Whenever I hear Central Park mentioned it's either in the context of joggers or gay sex in the bushes. :?
Both games compress the Hell out of the city, since if it were a 1:1 representation, it would just be too big.