The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Informing the Public
7 Politics, Leadership Current player chooses
Pass: Current player looks at 1 random Loyalty Card belonging to any player.
Fail: -2 morale OR
Roll a die. On a 4 or lower, -1 morale and -1 population.
Apollo, as current player you need to decide whether to initiate the check or the die roll.
Informing the Public
7 Politics, Leadership Current player chooses A. Pass: Current player looks at 1 random Loyalty Card belonging to any player.
Fail: -2 morale OR
B. Roll a die. On a 4 or lower, -1 morale and -1 population.
Informing the Public
7 Politics, Leadership Current player chooses A. Pass: Current player looks at 1 random Loyalty Card belonging to any player.
Fail: -2 morale OR
B. Roll a die. On a 4 or lower, -1 morale and -1 population.
Cards added: none
Boomer sees a way through this; Apollo can look at one random Loyalty Card for any human:
Regardless of who you pick, the card says Not a Cylon
I'd like to ask that if Boomer wants to play Evasive Manoeuvres, she does so on the 3 o'clock ones only. It's more important to keep me out of sickbay and hope for jump prep before the 7 o'clock one hits the civvies.
A raider at 7 o'clock opens fire on the nameless viper pilot, missing wide (1d8=3).
Two raiders at 1 o'clock swing around to engage Helo; the first seems about to strike Helo a glancing blow (1d8=6), but Helo had contingencies in place (forced reroll: 1d8=6; then Helo plays 1 Piloting - Evasive Maneuvers: 1d8-2=4). The second raider makes his own attack run, but misses completely (1d8=2).
Posts
Apollo, as current player you need to decide whether to initiate the check or the die roll.
And 1 card.
7 Politics, Leadership
Current player chooses
A. Pass: Current player looks at 1 random Loyalty Card belonging to any player.
Fail: -2 morale
OR
B. Roll a die. On a 4 or lower, -1 morale and -1 population.
Cards added:
Destiny Deck - 2
Helo - ???
Zarek - ???
Boomer - ??? (max 1)
Baltar - 1 (max 1)
Adama - ???
Apollo - 1 (max 1)
Talk amongst yourselves and then get those cards in to me.
7 Politics, Leadership
Current player chooses
A. Pass: Current player looks at 1 random Loyalty Card belonging to any player.
Fail: -2 morale
OR
B. Roll a die. On a 4 or lower, -1 morale and -1 population.
Cards added:
none
Boomer sees a way through this; Apollo can look at one random Loyalty Card for any human:
Players:
1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
3. visiblehowl: Admiral William Adama, command, 4 cards
4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
6. Hellbunny: President Tom Zarek, President's Office, 2 cards
Resources:
Fuel 5. Food 4. Morale 3. Population 4
Jump Track: [Start][No Jump][No Jump][-3]COLOR="Lime"]-1[/COLOR[Auto]
Distance Traveled: 6
Boarding Party: __, __, __, __, {death}
Raptors: 2 In Reserve
Vipers: 3 in play, 3 in Reserve, 2 Damaged, 0 Destroyed
Nukes: 1
Quorum Hand: 7 cards
Galactica Damage: Weapons Control
Space:
1 O'Clock: basestar, 3 raiders
3 O'Clock: 2 raiders, heavy raider, Helo
5 O'Clock: viper, 2 civilian ships
7 O'Clock: raider, viper, 2 civilian ships
9 O'Clock: clear
11 O'Clock: clear
Ships in stock off the board: 13 raiders, 3 heavy raiders, 1 basestar, 5 civilian ships
Turn Progress:
1. Receive Skills Step - 2L, 2T, 1Pi
2. Movement Step -
3. Action Step -
4. Crisis Step -
5. Activate Cylon Ships Step (if necessary) -
6. Prepare for Jump Step (if necessary) -
7. Discard and Check for Human Defeat.
Alright, Helo, weapons free. Or not; whatever you want.
Here's hoping for some jump prep.
The scout returns successfully (1d8=6); top or bottom for the crisis?
Players:
1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
3. visiblehowl: Admiral William Adama, command, 4 cards
4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
6. Hellbunny: President Tom Zarek, President's Office, 2 cards
Turn Progress:
1. Receive Skills Step - 2L, 2T, 1Pi
2. Movement Step - none
3. Action Step - Launch Scout on crisis; burn the report
4. Crisis Step - Prison Labor
5. Activate Cylon Ships Step (if necessary) - raiders
6. Prepare for Jump Step (if necessary) - none
7. Discard and Check for Human Defeat.
Reports in from one of the prison ships; seems to be some sort of complaint among the prisoners...
Prison Labor
10 Politics, Tactics, Leadership
Pass No effect
Fail -1 Morale, -1 Food
(activate raiders)
Cards added:
Destiny Deck - 2
Zarek - ???
Boomer - ??? (max 1)
Baltar - 1 (max 1)
Adama - ???
Apollo- ??? (max 1)
Helo - ???
I was hoping you weren't going to launch a scout, too.
Will it actually go to pass this time?
Players:
1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
3. visiblehowl: Admiral William Adama, command, 4 cards
4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
6. Hellbunny: President Tom Zarek, President's Office, 2 cards
Turn Progress:
1. Receive Skills Step - 2L, 2T, 1Pi
2. Movement Step - none
3. Action Step - Launch Scout on crisis; burn the report
4. Crisis Step - Prison Labor
5. Activate Cylon Ships Step (if necessary) - raiders
6. Prepare for Jump Step (if necessary) - none
7. Discard and Check for Human Defeat.
Reports in from one of the prison ships; seems to be some sort of complaint among the prisoners...
Prison Labor
10 Politics, Tactics, Leadership
Pass No effect
Fail -1 Morale, -1 Food
(activate raiders)
Cards added:
Destiny Deck - 2
Zarek - ???
Boomer - 1 (max 1)
Baltar - 1 (max 1)
Adama - ???
Apollo- 1 (max 1)
Helo - 3
Still need to hear from the people in power.
beep
Paging Admiral Adama and President Zarek
2 cards.
Players:
1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
3. visiblehowl: Admiral William Adama, command, 4 cards
4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
6. Hellbunny: President Tom Zarek, President's Office, 2 cards
Turn Progress:
1. Receive Skills Step - 2L, 2T, 1Pi
2. Movement Step - none
3. Action Step - Launch Scout on crisis; burn the report
4. Crisis Step - Prison Labor
5. Activate Cylon Ships Step (if necessary) - raiders
6. Prepare for Jump Step (if necessary) - none
7. Discard and Check for Human Defeat.
Reports in from one of the prison ships; seems to be some sort of complaint among the prisoners...
Prison Labor
10 Politics, Tactics, Leadership
Pass No effect
Fail -1 Morale, -1 Food
(activate raiders)
Positive cards:
1 Leadership - Executive Order
2 Leadership - Executive Order
2 Leadership - Executive Order
2 Leadership - Executive Order
5 Leadership - Declare Emergency
5 Politics - Investigative Committee
2 Tactics - Launch Scout
2 Tactics - Launch Scout
Negative cards:
2 Engineering - Repair
2 Engineering - Repair
4 Engineering - Scientific Research
3 Piloting - Maximum Firepower
Total: +12 +5 +4 -8 -3 = 10; PASS for no effect
Helo, raiders are at 1 o'clock, 3 o'clock, and 7 o'clock. In what order would you like to activate them?
Space:
1 O'Clock: basestar, 3 raiders
3 O'Clock: 2 raiders, heavy raider, Helo
5 O'Clock: viper, 2 civilian ships
7 O'Clock: raider, viper, 2 civilian ships
9 O'Clock: clear
11 O'Clock: clear
I'd like to ask that if Boomer wants to play Evasive Manoeuvres, she does so on the 3 o'clock ones only. It's more important to keep me out of sickbay and hope for jump prep before the 7 o'clock one hits the civvies.
Just IMO, though.
Two raiders at 1 o'clock swing around to engage Helo; the first seems about to strike Helo a glancing blow (1d8=6), but Helo had contingencies in place (forced reroll: 1d8=6; then Helo plays 1 Piloting - Evasive Maneuvers: 1d8-2=4). The second raider makes his own attack run, but misses completely (1d8=2).
Players:
1. pablo_price: Sharon "Boomer" Valerii, Brig, 4 cards
2. SpectralSpork: Gaius Baltar, Caprica, 4 cards
3. visiblehowl: Admiral William Adama, command, 2 cards
4. dunedainjedi: Lee "Apollo" Adama, Caprica, 8 cards
5. trust: Karl "Helo" Agathon, viper at 3 o'clock 1 card
6. Hellbunny: President Tom Zarek, President's Office, 5 cards
Resources:
Fuel 5. Food 4. Morale 3. Population 4
Jump Track: [Start][No Jump][No Jump][-3]COLOR="Lime"]-1[/COLOR[Auto]
Distance Traveled: 6
Boarding Party: __, __, __, __, {death}
Raptors: 2 In Reserve
Vipers: 3 in play, 3 in Reserve, 2 Damaged, 0 Destroyed
Nukes: 1
Quorum Hand: 7 cards
Galactica Damage: Weapons Control
Space:
1 O'Clock: basestar
3 O'Clock: 5 raiders, heavy raider, Helo
5 O'Clock: viper, 2 civilian ships
7 O'Clock: raider, viper, 2 civilian ships
9 O'Clock: clear
11 O'Clock: clear
Ships in stock off the board: 13 raiders, 3 heavy raiders, 1 basestar, 5 civilian ships
Turn Progress:
1. Receive Skills Step - 2Po, 2L, 1T (leadership shuffled after first card, tactics shuffled before draw)
2. Movement Step -
3. Action Step -
4. Crisis Step -
5. Activate Cylon Ships Step (if necessary) -
6. Prepare for Jump Step (if necessary) -
7. Discard and Check for Human Defeat.
Mr. President, you have the floor.
Die plz?
I shall offer this as a rebuttal to your crude and offensive statement: NO U. Good day sir.
Now that that's over with. I'll be activating the office.
If you could pick anywhere but the brig to be, where would you be, Boomer?
Presidential Pardon
Action: Move any other character from the "Brig" to any other location on Galactica.
(ftl control if I'm being officially allowed to pick)