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[CYLON] BSG - Game over

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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Informing the Public
    7 Politics, Leadership
    Current player chooses
    Pass: Current player looks at 1 random Loyalty Card belonging to any player.
    Fail: -2 morale
    OR
    Roll a die. On a 4 or lower, -1 morale and -1 population.

    Apollo, as current player you need to decide whether to initiate the check or the die roll.

    Darian on
  • dunedainjedidunedainjedi Registered User regular
    edited September 2009
    Check

    And 1 card.

    dunedainjedi on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Informing the Public
    7 Politics, Leadership
    Current player chooses
    A. Pass: Current player looks at 1 random Loyalty Card belonging to any player.
    Fail: -2 morale
    OR
    B. Roll a die. On a 4 or lower, -1 morale and -1 population.

    Cards added:
    Destiny Deck - 2
    Helo - ???
    Zarek - ???
    Boomer - ??? (max 1)
    Baltar - 1 (max 1)
    Adama - ???
    Apollo - 1 (max 1)

    Talk amongst yourselves and then get those cards in to me.

    Darian on
  • SaraLunaSaraLuna Registered User regular
    edited September 2009
    use my OPG to pass the check

    SaraLuna on
  • TrustTrust Registered User regular
    edited September 2009
    Niiiiice

    Trust on
    We Stand Ready
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Informing the Public
    7 Politics, Leadership
    Current player chooses
    A. Pass: Current player looks at 1 random Loyalty Card belonging to any player.
    Fail: -2 morale
    OR
    B. Roll a die. On a 4 or lower, -1 morale and -1 population.

    Cards added:
    none

    Boomer sees a way through this; Apollo can look at one random Loyalty Card for any human:
    Regardless of who you pick, the card says Not a Cylon

    Darian on
  • dunedainjedidunedainjedi Registered User regular
    edited September 2009
    For formalities sake I'll look at the admirals.

    dunedainjedi on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Turn 35 - trust: Karl "Helo" Agathon

    Players:
    1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
    2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
    3. visiblehowl: Admiral William Adama, command, 4 cards
    4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
    5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
    6. Hellbunny: President Tom Zarek, President's Office, 2 cards


    Resources:
    Fuel 5. Food 4. Morale 3. Population 4
    Jump Track: [Start][No Jump][No Jump][-3]COLOR="Lime"]-1[/COLOR[Auto]
    Distance Traveled: 6
    Boarding Party: __, __, __, __, {death}
    Raptors: 2 In Reserve
    Vipers: 3 in play, 3 in Reserve, 2 Damaged, 0 Destroyed
    Nukes: 1
    Quorum Hand: 7 cards
    Galactica Damage: Weapons Control

    Space:
    1 O'Clock: basestar, 3 raiders
    3 O'Clock: 2 raiders, heavy raider, Helo
    5 O'Clock: viper, 2 civilian ships
    7 O'Clock: raider, viper, 2 civilian ships
    9 O'Clock: clear
    11 O'Clock: clear
    Ships in stock off the board: 13 raiders, 3 heavy raiders, 1 basestar, 5 civilian ships


    Turn Progress:
    1. Receive Skills Step - 2L, 2T, 1Pi
    2. Movement Step -
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step (if necessary) -
    6. Prepare for Jump Step (if necessary) -
    7. Discard and Check for Human Defeat.

    Alright, Helo, weapons free. Or not; whatever you want.

    Darian on
  • TrustTrust Registered User regular
    edited September 2009
    Ok, just weighing up my options.

    Trust on
    We Stand Ready
  • TrustTrust Registered User regular
    edited September 2009
    Play 2 Tactics - Launch Scout for the crisis deck please.

    Here's hoping for some jump prep.

    Trust on
    We Stand Ready
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Trust wrote: »
    Play 2 Tactics - Launch Scout for the crisis deck please.

    Here's hoping for some jump prep.

    The scout returns successfully (1d8=6); top or bottom for the crisis?

    Darian on
  • TrustTrust Registered User regular
    edited September 2009
    Dump it (Bottom) and cross your fingers, people.

    Trust on
    We Stand Ready
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Turn 35 - trust: Karl "Helo" Agathon

    Players:
    1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
    2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
    3. visiblehowl: Admiral William Adama, command, 4 cards
    4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
    5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
    6. Hellbunny: President Tom Zarek, President's Office, 2 cards

    Turn Progress:
    1. Receive Skills Step - 2L, 2T, 1Pi
    2. Movement Step - none
    3. Action Step - Launch Scout on crisis; burn the report
    4. Crisis Step - Prison Labor
    5. Activate Cylon Ships Step (if necessary) - raiders
    6. Prepare for Jump Step (if necessary) - none
    7. Discard and Check for Human Defeat.

    Reports in from one of the prison ships; seems to be some sort of complaint among the prisoners...

    Prison Labor
    10 Politics, Tactics, Leadership
    Pass No effect
    Fail -1 Morale, -1 Food
    (activate raiders)

    Cards added:
    Destiny Deck - 2
    Zarek - ???
    Boomer - ??? (max 1)
    Baltar - 1 (max 1)
    Adama - ???
    Apollo- ??? (max 1)
    Helo - ???

    Darian on
  • dunedainjedidunedainjedi Registered User regular
    edited September 2009
    You're all sure Helo isn't a cylon?

    dunedainjedi on
  • TrustTrust Registered User regular
    edited September 2009
    You should have seen what I dumped...

    Trust on
    We Stand Ready
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Trust wrote: »
    You should have seen what I dumped...

    I was hoping you weren't going to launch a scout, too. :(

    Darian on
  • TrustTrust Registered User regular
    edited September 2009
    Oh well, damned if you do, etc...

    Trust on
    We Stand Ready
  • SpectralSporkSpectralSpork Registered User regular
    edited September 2009
    1 Card

    Will it actually go to pass this time?

    SpectralSpork on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    I believe so.

    Darian on
  • TrustTrust Registered User regular
    edited September 2009
    I can help a lot, but it seems our resident tin cans are going to be actively working against us.

    Trust on
    We Stand Ready
  • SaraLunaSaraLuna Registered User regular
    edited September 2009
    1 card, helps a little

    SaraLuna on
  • TrustTrust Registered User regular
    edited September 2009
    3 Cards, helping a lot.

    Trust on
    We Stand Ready
  • dunedainjedidunedainjedi Registered User regular
    edited September 2009
    1 card helping, well you know.

    dunedainjedi on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Turn 35 - trust: Karl "Helo" Agathon

    Players:
    1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
    2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
    3. visiblehowl: Admiral William Adama, command, 4 cards
    4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
    5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
    6. Hellbunny: President Tom Zarek, President's Office, 2 cards

    Turn Progress:
    1. Receive Skills Step - 2L, 2T, 1Pi
    2. Movement Step - none
    3. Action Step - Launch Scout on crisis; burn the report
    4. Crisis Step - Prison Labor
    5. Activate Cylon Ships Step (if necessary) - raiders
    6. Prepare for Jump Step (if necessary) - none
    7. Discard and Check for Human Defeat.

    Reports in from one of the prison ships; seems to be some sort of complaint among the prisoners...

    Prison Labor
    10 Politics, Tactics, Leadership
    Pass No effect
    Fail -1 Morale, -1 Food
    (activate raiders)

    Cards added:
    Destiny Deck - 2
    Zarek - ???
    Boomer - 1 (max 1)
    Baltar - 1 (max 1)
    Adama - ???
    Apollo- 1 (max 1)
    Helo - 3

    Still need to hear from the people in power.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    beep

    beep

    Paging Admiral Adama and President Zarek

    Darian on
  • HellbunnyHellbunny Registered User regular
    edited September 2009
    2 Cards.

    Hellbunny on
    Zombie-a-Day! I'm open for suggestions!
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited September 2009
    Sorry, I'm at PAX and I'm not checking in as often.

    2 cards.

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Turn 35 - trust: Karl "Helo" Agathon

    Players:
    1. pablo_price: Sharon "Boomer" Valerii, Brig, 5 cards
    2. SpectralSpork: Gaius Baltar, Caprica, 5 cards
    3. visiblehowl: Admiral William Adama, command, 4 cards
    4. dunedainjedi: Lee "Apollo" Adama, Caprica, 9 cards
    5. trust: Karl "Helo" Agathon, viper at 3 o'clock 6 cards
    6. Hellbunny: President Tom Zarek, President's Office, 2 cards

    Turn Progress:
    1. Receive Skills Step - 2L, 2T, 1Pi
    2. Movement Step - none
    3. Action Step - Launch Scout on crisis; burn the report
    4. Crisis Step - Prison Labor
    5. Activate Cylon Ships Step (if necessary) - raiders
    6. Prepare for Jump Step (if necessary) - none
    7. Discard and Check for Human Defeat.

    Reports in from one of the prison ships; seems to be some sort of complaint among the prisoners...

    Prison Labor
    10 Politics, Tactics, Leadership
    Pass No effect
    Fail -1 Morale, -1 Food
    (activate raiders)

    Positive cards:
    1 Leadership - Executive Order
    2 Leadership - Executive Order
    2 Leadership - Executive Order
    2 Leadership - Executive Order
    5 Leadership - Declare Emergency

    5 Politics - Investigative Committee
    2 Tactics - Launch Scout
    2 Tactics - Launch Scout


    Negative cards:
    2 Engineering - Repair
    2 Engineering - Repair
    4 Engineering - Scientific Research

    3 Piloting - Maximum Firepower

    Total: +12 +5 +4 -8 -3 = 10; PASS for no effect

    Helo, raiders are at 1 o'clock, 3 o'clock, and 7 o'clock. In what order would you like to activate them?

    Space:
    1 O'Clock: basestar, 3 raiders
    3 O'Clock: 2 raiders, heavy raider, Helo
    5 O'Clock: viper, 2 civilian ships
    7 O'Clock: raider, viper, 2 civilian ships
    9 O'Clock: clear
    11 O'Clock: clear

    Darian on
  • TrustTrust Registered User regular
    edited September 2009
    7, 1, then 3.

    I'd like to ask that if Boomer wants to play Evasive Manoeuvres, she does so on the 3 o'clock ones only. It's more important to keep me out of sickbay and hope for jump prep before the 7 o'clock one hits the civvies.

    Just IMO, though.

    Trust on
    We Stand Ready
  • HellbunnyHellbunny Registered User regular
    edited September 2009
    *bumps for attention*

    Hellbunny on
    Zombie-a-Day! I'm open for suggestions!
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    A raider at 7 o'clock opens fire on the nameless viper pilot, missing wide (1d8=3).

    Two raiders at 1 o'clock swing around to engage Helo; the first seems about to strike Helo a glancing blow (1d8=6), but Helo had contingencies in place (forced reroll: 1d8=6; then Helo plays 1 Piloting - Evasive Maneuvers: 1d8-2=4). The second raider makes his own attack run, but misses completely (1d8=2).

    Darian on
  • SpectralSporkSpectralSpork Registered User regular
    edited September 2009
    Our Raider pilots suck~

    SpectralSpork on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    Turn 36 - Hellbunny: President Tom Zarek

    Players:
    1. pablo_price: Sharon "Boomer" Valerii, Brig, 4 cards
    2. SpectralSpork: Gaius Baltar, Caprica, 4 cards
    3. visiblehowl: Admiral William Adama, command, 2 cards
    4. dunedainjedi: Lee "Apollo" Adama, Caprica, 8 cards
    5. trust: Karl "Helo" Agathon, viper at 3 o'clock 1 card
    6. Hellbunny: President Tom Zarek, President's Office, 5 cards

    Resources:
    Fuel 5. Food 4. Morale 3. Population 4
    Jump Track: [Start][No Jump][No Jump][-3]COLOR="Lime"]-1[/COLOR[Auto]
    Distance Traveled: 6
    Boarding Party: __, __, __, __, {death}
    Raptors: 2 In Reserve
    Vipers: 3 in play, 3 in Reserve, 2 Damaged, 0 Destroyed
    Nukes: 1
    Quorum Hand: 7 cards
    Galactica Damage: Weapons Control

    Space:
    1 O'Clock: basestar
    3 O'Clock: 5 raiders, heavy raider, Helo
    5 O'Clock: viper, 2 civilian ships
    7 O'Clock: raider, viper, 2 civilian ships
    9 O'Clock: clear
    11 O'Clock: clear
    Ships in stock off the board: 13 raiders, 3 heavy raiders, 1 basestar, 5 civilian ships


    Turn Progress:
    1. Receive Skills Step - 2Po, 2L, 1T (leadership shuffled after first card, tactics shuffled before draw)
    2. Movement Step -
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step (if necessary) -
    6. Prepare for Jump Step (if necessary) -
    7. Discard and Check for Human Defeat.

    Mr. President, you have the floor.

    Darian on
  • HellbunnyHellbunny Registered User regular
    edited September 2009
    Alright... Any suggestions?

    Hellbunny on
    Zombie-a-Day! I'm open for suggestions!
  • SpectralSporkSpectralSpork Registered User regular
    edited September 2009
    Hellbunny wrote: »
    Alright... Any suggestions?

    Die plz?

    SpectralSpork on
  • SaraLunaSaraLuna Registered User regular
    edited September 2009
    use the office, pardon me if you have it, speech if you don't?

    SaraLuna on
  • HellbunnyHellbunny Registered User regular
    edited September 2009
    Hellbunny wrote: »
    Alright... Any suggestions?

    Die plz?

    I shall offer this as a rebuttal to your crude and offensive statement: NO U. Good day sir.

    Now that that's over with. I'll be activating the office.

    Hellbunny on
    Zombie-a-Day! I'm open for suggestions!
  • HellbunnyHellbunny Registered User regular
    edited September 2009
    I'd like to play a Presidential Pardon . Boomer's been in too long.
    If you could pick anywhere but the brig to be, where would you be, Boomer?

    Hellbunny on
    Zombie-a-Day! I'm open for suggestions!
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited September 2009
    For reference sake:

    Presidential Pardon
    Action: Move any other character from the "Brig" to any other location on Galactica.

    Darian on
  • SaraLunaSaraLuna Registered User regular
    edited September 2009
    I'd say ftl control, in case we get a less than favorable crisis.

    (ftl control if I'm being officially allowed to pick)

    SaraLuna on
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