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Ye Olde Games and their not so High Resolutions

ImpersonatorImpersonator Registered User regular
edited June 2009 in Games and Technology
I'd like to compile a list of high resolution mods or patches for old games which obviously don't support them (I'm talking about 1024x768 and higher).

Feel free to dump links and suggest mods or patches to be added to the list!

High Resolution Mods for Games of Olde
In alphabetical order:

Impersonator on
«1

Posts

  • jclastjclast Registered User regular
    edited June 2009
    Oddworld: Abe's Oddysee (via Steam if it matters). And if running at current res isn't possible I'd take windowed mode.

    jclast on
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  • ReznikReznik Registered User regular
    edited June 2009
    Reznik on
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  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited June 2009
    Infinity Engine - Baldur's Gate, Planescape: Torment, etc.

    freakish light on
  • JamesDMJamesDM Registered User regular
    edited June 2009
    I've known about all of the others but the Arcanum one is a fucking god send... I haven't played that game in so long because of how awful it looks on my system.

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  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited June 2009
    jclast wrote: »
    Oddworld: Abe's Oddysee (via Steam if it matters). And if running at current res isn't possible I'd take windowed mode.

    Playing games on a fixed resolution LCD, you learn to love windowed mode pretty quick.

    freakish light on
  • jclastjclast Registered User regular
    edited June 2009
    jclast wrote: »
    Oddworld: Abe's Oddysee (via Steam if it matters). And if running at current res isn't possible I'd take windowed mode.

    Playing games on a fixed resolution LCD, you learn to love windowed mode pretty quick.

    Yeah, 640x480 stretched out to 1920x1080 is... less than ideal.

    jclast on
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  • PMAversPMAvers Registered User regular
    edited June 2009
    The Aleph One Project, the open-source version of the Marathon games. They have M1A1, which re-made the original game into the newer engine, and they also have hi-rez versions of the textures, landscapes, weapons, and projectiles fired.

    PMAvers on
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  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    PMAvers wrote: »
    The Aleph One Project, the open-source version of the Marathon games. They have M1A1, which re-made the original game into the newer engine, and they also have hi-rez versions of the textures, landscapes, weapons, and projectiles fired.

    Thanks for reminding me I've yet to play the Marathon series. <3

    Also, I've updated the OP. :)

    Impersonator on
  • darkwarriorvadarkwarriorva Senior Keyboard Basher, Touch Thingy Specialist Registered User regular
    edited June 2009
    Here's a couple for the Thief series, from the TTLG forum (http://www.ttlg.com/forums/showthread.php?t=121449)

    ddfix - "A patch for running Dark Engine games (Thief 1, Thief 2 and System Shock 2) on modern hardware. It fixes the numerous problems introduced in modern graphics card drivers, as well as enabling 32-bit rendering to increase visual quality beyond even the original game. In addition, menus and books/scrolls are no longer displayed in a hard-coded 640x480 resolution, but are instead displayed at the same resolution as the game, removing the annoying resolution-switching that has always plagued Thief."

    Dark Engine Resolution Patch - "This patch (created by weak-ling) allows you to run Dark Engine games in normally unsupported resolutions. This is mainly for use with widescreen resolutions, but it will also enable normally unsupported 4:3 resolutions, such as 1280x960 or 1400x1050. This patch is fully compatible with DDFix, but should be installed afterwards if you are using both."

    Both are great. The first one allowed me to actually run Thief 2 on this new machine, and the other allows me to run the game at 1680x1050.

    darkwarriorva on
  • krylon666krylon666 Registered User regular
    edited June 2009
    ^^^ i can confirm that this works pretty good for System Shock 2. it was kinda hard overall to get SS2 to install and run properly, but once it did i was stoked

    krylon666 on
  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    I've updated the OP! :)

    System Shock 2 is a fantastic game.

    Impersonator on
  • Tim JamesTim James Registered User regular
    edited June 2009
    Love the effort, but keep in mind a lot of this information may already be available at widescreengamingforum.com.

    Tim James on
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  • Black IceBlack Ice Charlotte, NCRegistered User regular
    edited June 2009
    There is a top-notch Half-Life: Source texture pack. It makes the MP5 with a grenade launcher into an M16/203.

    As someone who was playing the game for the first time after HL2, I found it immensely more enjoyable and less jarring to be firing an M16 and looking at better graphics (late development PS2-level instead of N64-level).

    I can also never find the texture pack when I look for it. Ever. I think there's one for the non-Source (original) version of HL, too.

    Black Ice on
  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    Use this link [URL="steam://installaddon/halflifehd"]steam://installaddon/halflifehd[/URL]. ;-)

    Impersonator on
  • solsovlysolsovly Registered User regular
    edited June 2009
    Anyone tried using a virtual machine to run windows 95/98 games? If so, how's the performance with 3D?

    solsovly on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    Funniest thing about Thief/SS2 is that they actually work better on W7 than XP or Vista. True Story. The whole "video fucked up" thing went away. DDFix is still essential, and the only way to make THAT work nowadays is copying the files to the game's folder and using the fixed exe for each game... The installer is borked and the full manual method is bleh.

    Thanks for the thread, anyway, Impersonator, it might help me forgive your sin of being Portuguese (<3)

    Maybe we should turn this thread in a full "how to run older games in XP/Vista/W7" thing, including sound and DosBox. I have some experience with that stuff (at least with finding solutions, i'm not a programmer or anything).

    BTW, Command & Conquer games: The early ones are weridly 16:10, and can be scaled up without much loss in quality. The Tiberium Sun games can be turned into widescreen with a simple .ini edit. they look a lot better that way.

    Stormwatcher on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    solsovly wrote: »
    Anyone tried using a virtual machine to run windows 95/98 games? If so, how's the performance with 3D?

    There isn't one. Virtual machines have no access to that kind of hardware.

    Stormwatcher on
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  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    Actually...
    VirtualBox 3.0 Beta Brings SMP, OpenGL 2.0

    Sun Microsystems has announced the first beta release of VirtualBox 3.0 Beta 1. The major additions to VirtualBox 3.0 so far is guest SMP (Symmetric Multi-Processing) support for up to 32 virtual CPUs, Windows guests now support Direct3D 8/9 applications and games, and there is now OpenGL 2.0 support for Windows, Linux, and Solaris guests.

    Guest SMP support has been a feature that's long been lacking from VirtualBox to provide better multi-core support, but it's finally arrived! To use the guest SMP support in VirtualBox, a processor with VT-x or AMD-V is required. It's also exciting to see OpenGL 2.0 now being supported across Linux/Windows/Solaris guests. It was just late last year when VirtualBox received OpenGL acceleration and then in January when it supported Direct3D acceleration. This hardware graphics acceleration was initially limited to Windows guests, but in April they finally pushed out Linux 3D support and now in June we have OpenGL 2.0 support. Of course, the host OS must also have OpenGL 2 capable hardware and drivers installed.

    Beyond these major changes that have worked their way into the first VirtualBox 3.0 release, there is also various bug fixes that have went in since the VirtualBox 2.x branch too. The VirtualBox 3.0 Beta 1 release announcement can be read on the project's mailing list.

    :winky:

    Impersonator on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2009
    My favorite solution to the dilema of LCDs and non native resolutions for older games is to make my second monitor a CRT and dump all the "retro" gaming on there. Works pretty well actually.

    Xenogears of Bore on
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  • solsovlysolsovly Registered User regular
    edited June 2009
    solsovly wrote: »
    Anyone tried using a virtual machine to run windows 95/98 games? If so, how's the performance with 3D?

    There isn't one. Virtual machines have no access to that kind of hardware.


    Yes, The virtual machine itself doesn't have access to that hardware since its emulated but there are a couple different options for rendering old games.

    1) Easiest is software rendering. I know at least Unreal Tournament supported it.
    2) Moka5 at one point was claiming to get 3D running, never really followed up on their claim though.

    My question is mostly with #1

    edit: beated so hard by sun micro

    solsovly on
  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    My favorite solution to the dilema of LCDs and non native resolutions for older games is to make my second monitor a CRT and dump all the "retro" gaming on there. Works pretty well actually.

    I hope you're joking. :P

    Impersonator on
  • Tim JamesTim James Registered User regular
    edited June 2009
    Hell, I still haven't left the CRT since 90% of my games are old as I work through my backlog for historical purposes. I'd really like a 1920x1200 LCD and even more powerful computer soon though for newer stuff.

    Tim James on
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  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited June 2009
    My favorite solution to the dilema of LCDs and non native resolutions for older games is to make my second monitor a CRT and dump all the "retro" gaming on there. Works pretty well actually.

    I hope you're joking. :P

    Seems like a valid thing to me. I had an old P4 that couldn't play anything more modern than Half-Life 2 with a CRT on it and that was my retro gaming center until I ran out of space. If I ever get a big enough desk I'll put that computer back in, because some games just don't like multiple cores and widescreen.

    freakish light on
  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    Well, I'd rather have a software solution for running old games instead of having a second computer with the sole purpose of running them. :P

    Impersonator on
  • seabassseabass Doctor MassachusettsRegistered User regular
    edited June 2009
    Well, I'd rather have a software solution for running old games instead of having a second computer with the sole purpose of running them. :P

    You know, its getting to the point where this is nearly the only solution for some of my old games. I went to set up that old Microprose Magic the Gathering game, and I found that:

    It won't run under wine.
    Forget about vista
    There are a load of bugs in XP.

    If I had some old win95 disks, I'd give it a whirl in some sort of virtualized set up, but as it stands I think I'm going to have to own up to the idea that this will never ever work again. Similar story with my copy of Outcast and Technomage.

    At least we have dosbox, which will run damn near anything from that era, but if you're talking about games optimized for win95, you seem to be screwed.

    seabass on
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  • CouscousCouscous Registered User regular
    edited June 2009
    Would it be possible for someone to create a windows 95 emulator?

    Couscous on
  • seabassseabass Doctor MassachusettsRegistered User regular
    edited June 2009
    Couscous wrote: »
    Would it be possible for someone to create a windows 95 emulator?

    You could use VMWare to do it if you had the install disks lying around. I'm just not motivated enough to ebay/dumpster dive my way into a set of them. I'm not sure how well the hardware emulation would work, but I'm sure for games that old on modern machines it would be just fine.

    To be honest, I'd rather a service like gametap fill that niche. I don't mind paying 10 bucks a month to not have to keep a stable of PCs in my house, and I'm sure it would make the missus happy to boot. Or, you know, Microsoft could do better on their bc. Or they could sell vmware + old versions of windows bundle for not a ridiculous price.

    Edit --
    Also I'm poor. A copy of VMWare would run something like 80 usd, and windows95 and 98 would run me somewhere around 20. I'd rather replace my launch PS2 with a slimline for that price.

    seabass on
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  • solsovlysolsovly Registered User regular
    edited June 2009
    seabass wrote: »
    Couscous wrote: »
    Would it be possible for someone to create a windows 95 emulator?

    You could use VMWare to do it if you had the install disks lying around. I'm just not motivated enough to ebay/dumpster dive my way into a set of them. I'm not sure how well the hardware emulation would work, but I'm sure for games that old on modern machines it would be just fine.

    To be honest, I'd rather a service like gametap fill that niche. I don't mind paying 10 bucks a month to not have to keep a stable of PCs in my house, and I'm sure it would make the missus happy to boot. Or, you know, Microsoft could do better on their bc. Or they could sell vmware + old versions of windows bundle for not a ridiculous price.

    Edit --
    Also I'm poor. A copy of VMWare would run something like 80 usd, and windows95 and 98 would run me somewhere around 20. I'd rather replace my launch PS2 with a slimline for that price.

    I have a membership to Gametap. Gametap doesn't support 64 bit OS due to their stupid encryption. I can't access Gametap anymore :(

    Dual booting would probably solve my problem, but I'd like to know all the options.

    solsovly on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited June 2009
    Does anyone know of a way to up the resolution in Disciples II (and expansions)? III is coming out soon and I want to play through II again.

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  • TelMarineTelMarine Registered User regular
    edited June 2009
    *You must be using a modern GL Quake client
    Quake1 high resolution textures: http://facelift.quakedev.com/retexture/
    Quake1 redone models (weapons, items): http://members.optusnet.com.au/~plaguespak/

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  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited June 2009
    Tim James wrote: »
    Love the effort, but keep in mind a lot of this information may already be available at widescreengamingforum.com.

    Daemonion on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    Does anyone know of a way to up the resolution in Disciples II (and expansions)? III is coming out soon and I want to play through II again.

    The separate launcher/config app can be use to set the res to 1024, I think. Or at least 800.

    Stormwatcher on
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  • FoodFood Registered User regular
    edited June 2009
    Well, I'd rather have a software solution for running old games instead of having a second computer with the sole purpose of running them. :P

    He's not using a whole second computer, just a monitor. Sounds like a good idea to me.

    Food on
  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    Well, it just sounds stupid having an old CRT next to a fancy, new LCD. :P

    Anyway, I've updated the OP! :)

    Impersonator on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2009
    I also have a maxed out P1 133MHZ with Windows 95 on it just to play Mechwarrior 2 and a few other games that just will not install on 32bit systems.

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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    I also have a maxed out P1 133MHZ with Windows 95 on it just to play Mechwarrior 2 and a few other games that just will not install on 32bit systems.

    what? MW2 works fine with windows vista

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  • RUNN1NGMANRUNN1NGMAN Registered User regular
    edited June 2009
    Is there anything like this for Starcraft (on Mac)? That game is brutal in windowed mode and looks like total ass in full screen.

    RUNN1NGMAN on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited June 2009
    RUNN1NGMAN wrote: »
    Is there anything like this for Starcraft (on Mac)? That game is brutal in windowed mode and looks like total ass in full screen.

    http://www.widescreengamingforum.com/wiki/index.php/StarCraft

    freakish light on
  • FreakydemonFreakydemon Registered User new member
    edited June 2009
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  • ImpersonatorImpersonator Registered User regular
    edited June 2009
    RUNN1NGMAN wrote: »
    Is there anything like this for Starcraft (on Mac)? That game is brutal in windowed mode and looks like total ass in full screen.

    http://www.widescreengamingforum.com/wiki/index.php/StarCraft

    That's a shame. :(

    That's in the OP since day one. :P

    Impersonator on
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