OK, I would like to someday own my own business. The best business opportunity that I see right now is where I'm currently living: Juneau Alaska. There is no classic brick & mortar comic/hobby shops. There is 1 hobby shop in a crappy location run by a very unfriendly man who stocks only things that he approves of, is open very strange hours (closes at 6) does not maintain a website and seems to have no connection with the pulse of the community.
Now I worked at a very successful comic/hobby shop for a few years, as well as their distributor for the cards/games, which is a connection that I could still utilize to get conveiniently cheap product to sell. I also got a pretty even head for what could serve the population well, and a target market of people between 8 years old (and their parents) to adults 40+.
I also have the labor available currently between my wife, myself, the population and my friends.
Also the city could use it, it's a population of 30,000, higher than average education rate, low crime rate, does not have access to these items through conveinient means, and is a large college town (young adults = real target market).
Now comes the help (other than general suggestions) what all is involved in starting a business? I would be maintaining my full time job working for the state during the day, the business (I plan) would be open 12-8.
-What kind of research should I do?
-What are the terms/conditions like for business loans?
-What is the usual amount of time for a smaller retail store to start showing a profit (if handled well)?
-What do I need to know about hiring employees?
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For research, you need to research:
Lease terms for a commercial space
Business taxes in Juneau
Revenue models for the comic/hobby business (how much you can expect to sell and earn)
Actual cost of goods from the distributor (they aren't likely to get you a deal if you're a business, but you never know)
Utility estimates for the leased space
Signage
Point-of-sale stuff (POS machine, credit card contract, etc.)
Employee wage and estimated # of hours needed to maintain the business during all open hours
Work out a basic pro forma statement and see if you can figure out all of your potential sources of revenue, your potential costs, and then see if you can dig into them. OK, you know it costs $1000 to buy 500 miniatures that you then sell for $5 each. Assume you sell 450, 10 are stolen, 40 are put on clearance when the next year's models come out. At what rate do you expect to sell them, etc.? These aren't questions you need to answer me; they're questions you need to work out based on your best estimates.
Feel free to do some research into the sketchy dude's shop, to see what his prices are.
A bank is going to want to see essentially everything that would go on a pro forma financial statement, so not only would you be doing homework to see if it's feasible, but you'd be getting the basic information that the bank would need. They'd be able to fill you in on other details if you go to them earnestly; they're typically willing to help people out, as making loans is how they make money.
Once you've got a rough idea of the level of interest in the community and how much you can reasonable expect to sell you can start doing some calculations about how much your overheads are going to be.
Also if you do end up going through with this, i'd advise advertising heavily upfront, nothing stupid and expensive like radio or tv slots, but get some fliers made stick them up around the college and other places that you think your target demographics are going to congregate, make sure that they're aware where your shop is and what you sell a while before you open your doors. My local area isn't too different from the situation you've described and over the last few months i've had the unhappy experience of watching an independent comic shop wither and die because they totally sucked balls at advertising and nobody had a goddamn clue that they were there or what they were selling. (Also the fact that they treated the shop like their lounge room didn't help, but considering you're planning on competing with weird guy i doubt you need advice on that point)
You don't have to answer that question here and now, but you better have an answer for it before you open your doors.
The survey idea is great, and I think I will go with that. I'm thinking about doing about 6 months or so of research here before I make a decision on this kind of thing.
As far as advertisement, Juneau is really into community involvement, so between sponsoring people in marathons, posting on message boards, distributing flyers near schools (elementry through college) and word of mouth, I think it would catch on like wildfire.
I'll also look into shipping costs, and try to form that pro forma statement.
Thanks for all the advice guys, I'm not trying to half ass this because I'm a nerdy guy who wants to read comic books all day, I want to run a successful business initially on the side, and if possible, eventually make it my carreer.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
That is a fantastic and partially insideous idea.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
To support what others have said, make sure your area can support your store. with a population of 375,000 we have TWO comic/tabletop gaming shops (and at least one strictly hobby/table top gaming shop, obviously this doesnt factor in RC hobby shops but that's irrelevent).
A good buddy of mine owns one of those comic shops and he has told me he doesn't make money off of backstock, they're just there to at least gain something back from his cost. A lot of things make their way to his dollar boxes when they're worthless/ he has too many leftover issues.
Hosting events obviously helps. Said friend often shows more interest than he actually has in certain games like Clix because it gets more people in there buying the packs and wanting to chat about it with him, he's really good at making you feel comfortable yet somehow avoids having the unsavory sort lurking about running off parents/kids with their smell and creepiness. He's found a good balance.
Now there's another game store that's popped up about a year ago, and there main push was miniature games. They try to sell as many different games as they can, have tables made up for gameplay, sell products for customization along with 'hosting' local miniature gamers' collections (which makes for nice looking and also full display cases). On the flip side they also host various card-game tournaments (and sell the cards too), and have a few computers and Xbox360's with various online games to play by the hour (Rock Band and Guitar Hero, too). And they keep hours that make it easy for the local high school and college kids to use their shop (usually lunchtime-ish to 10ish, later on weekends). Also they have kind of a 'geek' gift section, eg. Cthulu-plushes, odd board games, etc. But they do a good job of making the store not look like there's too much going on at once. Also, they treated everyone with respect, they didn't act like this guy
So far they're still doing good, even without a major fad to run on.
Good luck!
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PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
With stuff like rockband most stores would let you buy time using the games consoles, but thats mostly so you don't get cheap-skates moving in and camping on them.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Personally i really wouldn't advise this one, mmo's are a great way of alienating people and filling your shop with the sweaty creepy types who want to treat your shop like its their lounge room.
My idea in my head currently is have a shop with one side being the prime retail area with the counter, with the (easily shopliftable) card products in display cases, on top of and behind the counter. Then, having coolers, for drinks and a candy counter would be ideal somewhere on that side too. Then a shelf with say 6-10 back issue long box's for comics, then rotating rack or wall shelving for the new issue comics. Other harder to steal stuff would be on the opposite wall of the comics such as toys, board games, and other items.
Then the rest of the shop is tables for gameplay, opening packs and whatnot.
So if we were looking at say a 20' x 50 ' retail area (one up for rent right now) it would be something like:
That didn't work too well... I'll draw something later.
| Counter Space |
| c |
| o |
| t a b l e m|
| i |
| t t t c |
| a a a s |
| b b b |
| l l l __|
| e e e Entrance
Either that or to cut down more on theft, switch the counter space and the comic space, but the most important part is to have it as an open, welcoming environment that encourages participation while also being able to be run by 1 person at a time.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
If you did, the most important thing you could possibly do would be to always engage the customer and be a salesman, not just a buddy. You don't need to be pushy, but you need to be demoing new products and always encouraging everyone to try and buy things. Being the local club house is death. You sell a product.
edit: Also, you will be paying a premium for all your product. Freight costs being flown in have gone up with the change in administration. You're going to be on an even tighter margin, and as some have said you'll be competing with people's urges to just get things delivered to themselves instead of having to come into your shop.
depends on what cruiseline youre on. im going on the regent seven seas mariner at the end of july
I'm not saying go full espresso bar of course, but coffee.
COFFEE AND TEA. If the market likes it.
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1) Try to not hire anyone at first. You'll be paying a slacker kid minimum wage to play runescape on your cash register and ring up a magic card every couple of hours.
2) You need to establish reliable recursive income to pay your rent. Host DnD games, and if you can't DM yourself, find someone who can, for free, in exchange for the free games. Charge the players at the door to cover profit, food, and drinks.
3) Look for low rent places. I cannot imagine the margins are fantastic on this kind of business, and the biggest impact on your business from that fact is the quality of space you can host your business in.
we also talk about other random shit and clown upon each other
Second, make sure your business plan allows for at least two years of not making a profit. I've seen many stores open and then close 3-6 months later before anyone even knew they existed
Thirdly, I'm going to go against the idea of a "net cafe" Costs too much money and will make you almost none. A guy I know worked at a hobby shop with a net cafe and no one ever used it. People who are interested in the things a net cafe has to offer already own a sweet rig and a broadband connection.
2) Be friendly and open to kids coming in. Most parents think this: if my kids aren't allowed there, I don't want to shop there. It's surprising how many businesses start up, do well for a while, then start being anti-kids and then they die a year later.
3) In relation to 2, don't plaster the front windows over with posters and crap. Let people be able to see into the store.
4) With loans.. shop around with banks. Have your business plan ready to go, be ready to answer ANY questions they might have. Talk with multiple banks. Read the fine print. When you narrow it down, read the contract over at least 3 times, have someone else read it 3 times. If you have the money, have a lawyer look over it and explain it to you. Don't just take the first 'good' offer.
5) You mentioned hours. I would look around where you are going to put your store and see the hours the businesses have around it. If everyone in the area closes at 9, you should close at 9. If everyone opens at 11am, open at 10 or 11am (of course, you should probably have your actual 'work day' start 1 to 2 hours before actual open)
6) Hiring.. just go with your gut. At minimum, I would pay for a background check (make sure you have the correct papers for them to sign a release saying you can do so). Remember that you don't have to give them a full week. Look into your local labor laws for the minimum hours you can hire somebody for. For instance, you may just want to hire at first for the busy days and not pay somebody to stand around the other days of the week.
When I was younger and still bought comics, the shop I went to was run by a guy named Ray. He pretty much manned the store all the time, except briefly he'd have a part timer in there.
2 things that struck me that he did very well to keep business: I'd come in every week, get my comics, char about books etc, and he gave me a discount. Something pretty meager, but it meant something. Not only did it further solidify a customer to his shop, it encourages word of mouth praise that shops like this need.
Secondly, he have an entire wall full of used books. He'd buy them from you too. He gave me Nine Princes in Amber, saying I'd like it, to quickly have me come back and promptly buy the other 9 books in the series from him.
See how many books I've read so far in 2010
If you ended up in a situation like this, you would need 2 staff members to work the main shift, and then (not sure if there are mandatory breaks over there like there are here) someone to cover lunches. This ups the cost alot, because it means you cant just pay minimum wage x number of hours the store is open, and would cut significantly into your profit.
I hear tell that if I could do it myself, or myself + my wife I would be much better off in the begining, but that's what I hear.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Not if you're just starting out. The only reason it works for us is there are times when we actually need two employees working the store because we do get quite busy occasionally. Honestly, if you're planning on doing any hiring at all to begin with my plan would be minimum wage, and tell them depending on how the store performs you might be able to increase it. Although, I wouldn't recommend hiring anyone at all until you know how the store is going to run, and how much profit to expect.
EDIT: That said, fiscally it makes sense that if you make more than you're paying the staff in your store you should hire someone to work it while you're at work (or if your wife can work it that works too.)
Clearly this is a joke but you need to have this mindset in a metaphorical sense.
There's one other shop in town. Every customer he gets is one less customer for you. If he closes up shop (because of legitimate competition, not because of arson) the better for you.
Visit his shop often. Note what he does well, and do it. Note what he doesn't do well, and improve it. If you're ten times better at giving customer service and keeping customers happy, be it the regs or walk-ins, they'll come back to you and only you.
Running him into the ground, when it's a low-margin niche business like comic/games retail, is your best possible option. If you can't stomach the idea of befriending someone just so you can learn how they earn a living and then turn around and stab them in the back so they aren't earning it anymore, you might want to reconsider. If he's a savvy business owner he'll do his level best to keep you from ever making a red cent once your doors open through all legal means possible.
Times are tough right now, and you're going to have to ponder the full meaning of the word competition if you want to open a small business. The demand for comics and games in your town isn't going to suddenly double overnight when your shop opens. Accept this, and do your best to get as much of that demand for yourself as you can.
Came in here to say this. Considering the economic climate, it could very well be more than two years. Don't let that stop you, but be very aware of it.