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4e/FR: The Adventures Of The Forward Guard OOC: Sword-Length Reign

AriviaArivia I Like A ChallengeEarth-1Registered User regular
edited October 2009 in Critical Failures
I'm looking at possibly running a newcomer's game to 4e D&D, the Forgotten Realms, or both.

A bit about myself to explain where I'm coming on on this: I've DMed before, mostly in 3e, a good amount of that in the Forgotten Realms. However, this will be my first time DMing 4e D&D.

We've decided upon play by post.

The reason I'm looking at this as a newcomer's experience is that I'm going to be keeping the rules usage very simple: players have access to the Player's Handbook and FR Player's Guide only, and I will be spending time helping out anyone who might want it, so forth and so on. Similarly, no knowledge of the Realms beyond the Player's Guide is required. If you've been looking to get into the Realms, but have been intimidated by the sheer amount of material involved, this would be a great place to start.

Of course, if anyone with more experience in either category wants to join, that's great too. I'm not going to use greater knowledge of the Realms as a tool to force people in line: I want to make this accessible, and not incomprehensible. Basically, the Campaign Guide is gospel, and we'll illustrate from there.

So, anyone interested?

Updated OP: The game will be set in Cormyr.

Character Creation details: All characters start at level 1, with the standard array for ability scores and 110 gold. You only have access to the PHB and the Forgotten Realms Players Guide as character creation sources. I will take the first six submissions that cover all four party roles - ie, I will skip out on a sixth submission that is the third striker for a seventh that would be the group's first leader.

A few tips: 1) Make sure there's some reason for your character to be in Cormyr and know the other party members. We'll be starting with that as an assumption, so you may want to work on backgrounds together.
2) Don't forget to pick a background from the Player's Guide! Backgrounds not only give game benefits, but they situate your character in the Realms and give you a sense of place. A Cormyrian human native is going to be different from an eladrin who's grown up in Myth Drannor under the wing of Coronal Miritar. Other backgrounds close to Cormyr are the Dalelands, the Dragon Coast, Myth Drannor, and Netheril, but you can come from farther afield if you'd like.
Chapter 1 of the Player's Guide details how specific races are represented in the Realms, including suggested backgrounds by race.
3) All players should read the section on Cormyr in chapter 2 of the Player's Guide, and all of Chapter 6 before starting. This is the shared knowledge base that we'll be building from: anything inside it can be assumed, anything outside of it, is explained.
4) In concert with that, if you'd like more details on anything that's not in the Player's Guide, talk to me. I know the Realms well enough to help you, without making you do research.

Please submit character sheets in spoilers or on MythWeavers (I'm Arivia on there, too.)

Finally, your young group of adventurers needs a name for your party. The Realms has a long history of strong, identifiable adventuring companies: some of the famous ones include the Company of Crazed Venturers, Dove's Hand, and the Knights of Myth Drannor.

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Arivia on
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Posts

  • DelmainDelmain Registered User regular
    edited June 2009
    I'm pretty fluent with 4e but I know next to nothing about FR other than what I've gleaned from Baldur's Gate II and Dark Alliance. =P

    I've got a weird schedule, but if the game ends up being in one of the times I'm regularly available, I'd be all for it.

    My availability is (In EST) 12p-4a Tues/Wed, and then 11p-4a Mon/Fri/Sat/Sun, though this might be changing rather soon as I might start working overnight.

    Delmain on
  • RainfallRainfall Registered User regular
    edited June 2009
    I could do Sunday nights/evenings, don't really have much other free time. I'd be interested in getting into a 4E FR game, though. It's pretty neat from what I've read, and I've really never played in it before(nor have I played a lot of 4E)

    Rainfall on
  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    I could get interested. I have some knowledge of FR and have played some 4e. Most of my play experience is in 3 and 3.5 though.

    kuhlmeye on
    PSN: the-K-flash
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    As I said, inexperience is no problem at all, in either setting or system.

    Unfortunately, Rainfall, it looks like I'll be busy on Sunday nights with the VtR game that's starting up.

    Arivia on
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  • YougottawannaYougottawanna Registered User regular
    edited June 2009
    I'm interested. My only experience with FR is reading the Drizzt books 342 years ago and Baldur's Gate.

    I would also be down for play by post. Is that an option?

    Yougottawanna on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    If we can't get a group together for a consistent 4 hour timeslot, I don't see why not.

    Arivia on
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  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    Quick question about character creation... level 1, correct? Would you prefer us to be from Cormyr, or can we be from other places in FR?

    kuhlmeye on
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  • TheLawinatorTheLawinator Registered User regular
    edited June 2009
    I have almost no experience yet will gladly follow the thread.

    TheLawinator on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    kuhlmeye wrote: »
    Quick question about character creation... level 1, correct? Would you prefer us to be from Cormyr, or can we be from other places in FR?

    Yes, we'll be starting per the PHB standard, level 1. The only additional item you'll be receiving is your background from the FRPG. I'm not picky on people being directly from Cormyr: if people are unfamiliar with the geography of the Forgotten Realms, other nearby regions include the Dalelands, the Dragon Coast, Myth Drannor, and Netheril.

    No matter where you're coming from, however, you have to have some reason to have come to Arabel and to already be friends with the other characters. We'll be beginning with your characters receiving their official registration as an adventuring party at High Horn, just outside of Arabel.

    Additionally, if people would like, I'll post the finer details on Chondathan humans, the most common lineage in Cormyr: height, weight, sample names and features. Again, if people are interested.

    However, I wouldn't push character creation too hard: we're still getting a group together at this point.

    Arivia on
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  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    Ok, im interested. However, I don't think a maptools/irc game will work out well for me. I hardly have 4 hours of consecutive time to devote to anything currently. But I would totally be up for a PBP game. If you find enough people to make a party that could do a maptools game I would be fine sitting out though, since I have plenty of experience.

    I'm thinking of a human Swordmage from Alagrond, possibly with a spell scar, not sure yet though. I'll have a sheet and stuff up here in a bit.

    Also: whats our guide for abilities? Standard array?

    kuhlmeye on
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  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    edited June 2009
    Color me interested. I've never played before but have all the relevant books- I'd just like to see what the time slots look like.

    No-Quarter on
  • SuperRuperSuperRuper Registered User regular
    edited June 2009
    Yeah i'm definitely interested. I'd also prefer a PbP. I have a couple characters in different classes and races so are we just doin Martial powers? or is PHB2 good too?

    SuperRuper on
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  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    I think in the OP he said PHB and FR Players guide, which is what I'm going from

    kuhlmeye on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    kuhlmeye wrote: »
    I think in the OP he said PHB and FR Players guide, which is what I'm going from

    She, and yes, just the PHB and the FRPG.

    Since play by post is what most people are interested in, we'll go with that. I'll update the OP with more details in a minute.

    Arivia on
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  • SuperRuperSuperRuper Registered User regular
    edited June 2009
    OK! Consider this the first submission! That means I automatically get accepted in.

    Lethe-Tiefling Warlock

    Background:
    Lethe was born to Acheron and Cocytus; two tiefling nobles who preferred the arcane magics to physical brutality. Early in life Lethe's home was attacked by strange people. Her parents were able to fend off the attackers, but she was effected by the spellplague that they brought with them. As a result her parents shunned her and she became an orphan of the streets. Because of this, she became a bit crazy, but still mostly lucid. In Cormyr know of her, but tend to stay away. Not because they're scared, but because she actually prefers it. She knows a bit about the streets considering she lives on them. She stayed in Cormyr looking for a couple others to take care of her.

    Personality:
    She views any older person as a parent figure and will do what she's told. Her name suits her as she is very forgetful at times. Much like a child she's mischievous and every now and then talks to her imaginary friend, she thinks that he's invisible to everyone but her, and hides him from the others to protect him. She also believes she can speak to animals, but only the small ones. She can also be found juggling her three orbs when bored. She's gotten good at it.

    Appearence:
    She looks like a smaller child with her tail just as long as her torso and whipping around, almost as if it has a mind of it's own. When she becomes engulfed in battle, it appears as if faint blue flames appear around her, this is attributed to her spellscar. Her horns resemble those of a ram. Other than this she looks like an attractive female human, albeit with red skin. People around the town have recently started to call her "The Little Succubus" for obvious reasons.

    Also, How do you want us to post the character sheets?

    SuperRuper on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited June 2009
    I'd love to be involved in this.

    Powerpuppies on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    SuperRuper wrote: »
    OK! Consider this the first submission! That means I automatically get accepted in.

    Lethe-Tiefling Warlock

    Background:
    Lethe was born to Acheron and Cocytus; two tiefling nobles who preferred the arcane magics to physical brutality. Early in life Lethe's home was attacked by strange people. Her parents were able to fend off the attackers, but she was effected by the spellplague that they brought with them. As a result her parents shunned her and she became an orphan of the streets. Because of this, she became a bit crazy, but still mostly lucid. In Cormyr know of her, but tend to stay away. Not because they're scared, but because she actually prefers it. She knows a bit about the streets considering she lives on them. She stayed in Cormyr looking for a couple others to take care of her.

    Personality:
    She views any older person as a parent figure and will do what she's told. Her name suits her as she is very forgetful at times. Much like a child she's mischievous and every now and then talks to her imaginary friend, she thinks that he's invisible to everyone but her, and hides him from the others to protect him. She also believes she can speak to animals, but only the small ones. She can also be found juggling her three orbs when bored. She's gotten good at it.

    Appearence:
    She looks like a smaller child with her tail just as long as her torso and whipping around, almost as if it has a mind of it's own. When she becomes engulfed in battle, it appears as if faint blue flames appear around her, this is attributed to her spellscar. Her horns resemble those of a ram. Other than this she looks like an attractive female human, albeit with red skin. People around the town have recently started to call her "The Little Succubus" for obvious reasons.

    Also, How do you want us to post the character sheets?

    OP has been updated. What background is Lethe from? Does she show that in any way? (For example, if she's from Calimshan, what might she think of how positively vanilla in aspects Cormyr is compared to her homeland.)

    Arivia on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited June 2009
    To be clear, PHB2 stuff is also off limits?

    Powerpuppies on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    To be clear, PHB2 stuff is also off limits?

    Yes, it's not that I think it's bad, it's that this is my first time DMing 4e, and I want to keep it simple on a setting basis and a rules basis for shared benefit.

    Arivia on
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  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    Heres my sheet, more info to follow later tonight.

    Yanthil

    kuhlmeye on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited June 2009
    Rhogar the Dragonborn ranger offers his swords.

    Background:
    Hailing from the Dalelands, Rhogar was recognized in his village as the most promising youth of his generation, and a budding master of woodcraft and warfare. Seeking to extend his renown beyond the Dalelands, Rhogar has journeyed to Cormyr in search of allies and adventure. He has hopes of organizing the friends he has made into a true adventuring company, though he has no desire to lead it. He knows his skills do not extend to administration and diplomacy.
    Appearance:
    Harshly featured and heavily scarred, Rhogar is not conventionally beautiful, appearing alien and cruel at first glance. When his expression softens, however, the effect is striking.
    Personality:
    Arrogant and stubborn, Rhogar can be intolerant of those he finds dishonorable. His standards are not as strict as some dragonborn, and he is generally congenial with his friends and comrades. More to come here as I figure out how to avoid Rhogar being the silent type.
    CB summary:

    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Rhogar, level 1
    Dragonborn, Ranger
    Build: Two-Blade Ranger
    Fighting Style: Two-Blade Fighting Style

    FINAL ABILITY SCORES
    Str 18, Con 12, Dex 14, Int 11, Wis 13, Cha 12.

    STARTING ABILITY SCORES
    Str 16, Con 12, Dex 14, Int 11, Wis 13, Cha 10.


    AC: 15 Fort: 15 Reflex: 13 Will: 11
    HP: 29 Surges: 7 Surge Value: 8

    TRAINED SKILLS
    Nature +6, Stealth +6, Endurance +5, Athletics +8, Acrobatics +6

    UNTRAINED SKILLS
    Arcana, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History +2, Insight +1, Intimidate +3, Perception +1, Religion, Streetwise +1, Thievery +1

    FEATS
    Level 1: Weapon Proficiency (Bastard sword)

    POWERS
    Ranger at-will 1: Hit and Run
    Ranger at-will 1: Twin Strike
    Ranger daily 1: Sudden Strike
    Ranger encounter 1: Dire Wolverine Strike

    ITEMS
    Hide Armor, Adventurer's Kit, Bastard sword (2)
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    Powerpuppies on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    kuhlmeye wrote: »
    Heres my sheet, more info to follow later tonight.

    Yanthil

    Looks good, two things:

    1) It's Aglarond, not Alagrond.
    2) You missed including firepulse in your powers section.

    Edit: The two character sheets that have been submitted are using point buy instead of the standard array; I don't mind switching if people would like, but I'd like to know if people would prefer that.

    Arivia on
    huntresssig.jpg
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited June 2009
    Arivia wrote: »
    kuhlmeye wrote: »
    Heres my sheet, more info to follow later tonight.

    Yanthil

    Looks good, two things:

    1) It's Aglarond, not Alagrond.
    2) You missed including firepulse in your powers section.

    Edit: The two character sheets that have been submitted are using point buy instead of the standard array; I don't mind switching if people would like, but I'd like to know if people would prefer that.

    I'm just new and didn't read carefully. Standard array is fine, I'm updating my sheet now.

    Edit: also, 2 bastard swords, hide armor, and an adventurer's kit comes to 105 gp. Do you mind fudging on the gold there? If you do, I can take out the sunrods and travel rations and say that he's been living off the land.

    Powerpuppies on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    Arivia wrote: »
    kuhlmeye wrote: »
    Heres my sheet, more info to follow later tonight.

    Yanthil

    Looks good, two things:

    1) It's Aglarond, not Alagrond.
    2) You missed including firepulse in your powers section.

    Edit: The two character sheets that have been submitted are using point buy instead of the standard array; I don't mind switching if people would like, but I'd like to know if people would prefer that.

    I'm just new and didn't read carefully. Standard array is fine, I'm updating my sheet now.

    A follow-up question of sorts, then: why is your character from the Dalelands? Most dragonborn in the Realms come from Tymanther, as detailed in Chapter 1 of the FRPG. I don't mind at all, but I'm intrigued as to the reason why.

    Edit: Fudging the gold's fine. I'll start everyone off at 110 gp for an even playing field, then.

    And don't feel bad about the above question, if there was an error there, it's mine, not yours.

    Arivia on
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  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    Ok, ill be back later tonight to flesh out my character's background and give you a reason as to why he's in Cormyr.

    kuhlmeye on
    PSN: the-K-flash
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited June 2009
    Arivia wrote: »
    Arivia wrote: »
    kuhlmeye wrote: »
    Heres my sheet, more info to follow later tonight.

    Yanthil

    Looks good, two things:

    1) It's Aglarond, not Alagrond.
    2) You missed including firepulse in your powers section.

    Edit: The two character sheets that have been submitted are using point buy instead of the standard array; I don't mind switching if people would like, but I'd like to know if people would prefer that.

    I'm just new and didn't read carefully. Standard array is fine, I'm updating my sheet now.

    A follow-up question of sorts, then: why is your character from the Dalelands? Most dragonborn in the Realms come from Tymanther, as detailed in Chapter 1 of the FRPG. I don't mind at all, but I'm intrigued as to the reason why.

    Edit: Fudging the gold's fine. I'll start everyone off at 110 gp for an even playing field, then.

    Mostly lack of imagination. I thought it would make more sense for him to be from the Dalelands and move to Cormyr to seek fame and fortune than to move all the way from Tymanther. I could add something about why his family fled Tymanther 2 generations ago if you like.

    Powerpuppies on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    Arivia wrote: »
    Arivia wrote: »
    kuhlmeye wrote: »
    Heres my sheet, more info to follow later tonight.

    Yanthil

    Looks good, two things:

    1) It's Aglarond, not Alagrond.
    2) You missed including firepulse in your powers section.

    Edit: The two character sheets that have been submitted are using point buy instead of the standard array; I don't mind switching if people would like, but I'd like to know if people would prefer that.

    I'm just new and didn't read carefully. Standard array is fine, I'm updating my sheet now.

    A follow-up question of sorts, then: why is your character from the Dalelands? Most dragonborn in the Realms come from Tymanther, as detailed in Chapter 1 of the FRPG. I don't mind at all, but I'm intrigued as to the reason why.

    Edit: Fudging the gold's fine. I'll start everyone off at 110 gp for an even playing field, then.

    Mostly lack of imagination. I thought it would make more sense for him to be from the Dalelands and moved to Cormyr to seek fame and fortune than to move all the way from Tymanther. I could add something about why his family fled Tymanther 2 generations ago if you like.

    Sure, that works. The reason I asked isn't anything against it, it's that it was unusual to me, and through that, it made me realize that I have a lot of internalized knowledge about racial origins in Toril that new players don't have access to and does need to be expressed. So, all's good.

    Arivia on
    huntresssig.jpg
  • PygmalionPygmalion Registered User regular
    edited June 2009
    I only vaguely know Forgotten Realms, and I've never done a PbP, but I've played a lot of D&D. Let me make a character and see how you like it. I'll figure out what Cormyr is real quick too, I do have the Player's Guide, so that's convenient. I think a Human Paladin always works out, so we'll see how that goes.

    Edit: Oh, I forgot about Purple Dragon Knights. Well, well, well.

    Pygmalion on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    Pygmalion wrote: »
    I only vaguely know Forgotten Realms, and I've never done a PbP, but I've played a lot of D&D. Let me make a character and see how you like it. I'll figure out what Cormyr is real quick too, I do have the Player's Guide, so that's convenient. I think a Human Paladin always works out, so we'll see how that goes.

    Edit: Oh, I forgot about Purple Dragon Knights. Well, well, well.

    Hehehe.

    And yes, as long as you read the background, you'll be fine for information on Cormyr itself.

    Arivia on
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  • PygmalionPygmalion Registered User regular
    edited June 2009
    Beltenebros (Human Paladin, Defender) is a third son of Cormyr landed gentry. His low order in the primogeniture led him to seek a living in the army of Cormyr, but after losing his warhorse in a pitched battle, he has realized he is better suited for the life of the knight-errant. In this way he will be able to replace his warhorse (beyond the stretched means of his family) and qualify for Purple Dragon Knighthood through feats of derring-do. His experience in the Cormyr army has convinced him that the military is too stretched to protect the common man, and so he has assembled with a group of like-minded adventurers to fight injustice.

    Character Sheet:
    Beltenebros of Cormyr, level 1
    Human, Paladin
    Build: Avenging Paladin

    FINAL ABILITY SCORES
    Str 18, Con 12, Dex 11, Int 10, Wis 14, Cha 13.

    STARTING ABILITY SCORES
    Str 16, Con 12, Dex 11, Int 10, Wis 14, Cha 13.


    AC: 20 Fort: 16 Reflex: 14 Will: 14
    HP: 27 Surges: 11 Surge Value: 6

    TRAINED SKILLS
    Intimidate +6, Religion +5, Insight +9, Endurance +2, Heal +7

    UNTRAINED SKILLS
    Acrobatics -4, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, History, Nature +2, Perception +2, Stealth -4, Streetwise +1, Thievery -4, Athletics

    FEATS
    Human: Armor of Bahamut
    Level 1: Powerful Charge

    POWERS
    Paladin at-will 1: Holy Strike
    Paladin at-will 1: Valiant Strike
    Bonus At-Will Power: Enfeebling Strike
    Paladin daily 1: Paladin's Judgment
    Paladin encounter 1: Piercing Smite

    ITEMS
    Heavy Shield, Plate Armor, Longsword, Dagger, Adventurer's Kit, Throwing hammer (2), 9 gp

    Pygmalion on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    Pygmalion wrote: »
    Beltenebros (Human Paladin, Defender) is a third son of Cormyr landed gentry. His low order in the primogeniture led him to seek a living in the army of Cormyr, but after losing his warhorse in a pitched battle, he has realized he is better suited for the life of the knight-errant. In this way he will be able to replace his warhorse (beyond the stretched means of his family) and qualify for Purple Dragon Knighthood through feats of derring-do. His experience in the Cormyr army has convinced him that the military is too stretched to protect the common man, and so he has assembled with a group of like-minded adventurers to fight injustice.

    Character Sheet:
    Beltenebros of Cormyr, level 1
    Human, Paladin
    Build: Avenging Paladin

    FINAL ABILITY SCORES
    Str 18, Con 12, Dex 11, Int 10, Wis 14, Cha 13.

    STARTING ABILITY SCORES
    Str 16, Con 12, Dex 11, Int 10, Wis 14, Cha 13.


    AC: 20 Fort: 16 Reflex: 14 Will: 14
    HP: 27 Surges: 11 Surge Value: 6

    TRAINED SKILLS
    Intimidate +6, Religion +5, Insight +9, Endurance +2, Heal +7

    UNTRAINED SKILLS
    Acrobatics -4, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, History, Nature +2, Perception +2, Stealth -4, Streetwise +1, Thievery -4, Athletics

    FEATS
    Human: Armor of Bahamut
    Level 1: Powerful Charge

    POWERS
    Paladin at-will 1: Holy Strike
    Paladin at-will 1: Valiant Strike
    Bonus At-Will Power: Enfeebling Strike
    Paladin daily 1: Paladin's Judgment
    Paladin encounter 1: Piercing Smite

    ITEMS
    Heavy Shield, Plate Armor, Longsword, Dagger, Adventurer's Kit, Throwing hammer (2), 9 gp

    Excellent, we don't have a native yet.

    Arivia on
    huntresssig.jpg
  • PygmalionPygmalion Registered User regular
    edited June 2009
    It seems I'd be playing Joe Cormyr, so hopefully I'd fit in somehow. I'm also a Defender, which seems to be the least popular class. Obviously around 3rd level I'd get Mounted Combat and a longspear and hopefully be able to afford a warhorse, for maximum stereotypicality.

    I think I have a pretty good handle on Cormyr save figuring out who they fight, so I can put in a little more info about the battle I lost my trusty warhorse in. I guess when they're not fighting general villainy they mostly fight the "Empire of Netheril" which sounds suitably grim.
    Excellent, we don't have a native yet.

    I make a good native, when being a native means you must be a paladin.

    Pygmalion on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    Pygmalion wrote: »
    It seems I'd be playing Joe Cormyr, so hopefully I'd fit in somehow. I'm also a Defender, which seems to be the least popular class. Obviously around 3rd level I'd get Mounted Combat and a longspear and hopefully be able to afford a warhorse, for maximum stereotypicality.

    To be honest, it breaks with tradition a little that you don't have one already, but we can easily skip over that in the name of concept.
    I think I have a pretty good handle on Cormyr save figuring out who they fight, so I can put in a little more info about the battle I lost my trusty warhorse in. I guess when they're not fighting general villainy they mostly fight the "Empire of Netheril" which sounds suitably grim.

    There are goblins and orcs in the Storm Horns, goblins, gnolls, and orcs in the Stonelands (which is where I'm thinking we'll go) and gnolls, hobgoblins, lizardfolk, and trolls in the Vast Swamp. These populations are generally cleansed by the army at least once every ten years. Feel free to come up with something from there.
    Excellent, we don't have a native yet.

    I make a good native, when being a native means you must be a paladin.

    Just glad to have you along.

    Arivia on
    huntresssig.jpg
  • PygmalionPygmalion Registered User regular
    edited June 2009
    To be honest, it breaks with tradition a little that you don't have one already, but we can easily skip over that in the name of concept.

    It's not really a concept thing. We start with 110gp, and a warhorse costs 680gp. If I can start in crushing debt to whichever moneylending group would be most inconvenient (as often happened with knights as I understand) I'd have a warhorse. Either concept works for me, but obviously a knight errant looks cooler on horseback.

    From a rules perspective, I only get the special ability of a warhorse mount at 3rd level or higher, at least according to the stat box. It would be a mobility benefit even so.

    Pygmalion on
  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    Introducing Yanthil, the Genasi Swordmage.

    Background
    Born in Aglarond, Yanthil's parents weren't the best. Their names would be listed here, but he himself has forgotten them. He spent his young years in Veltalar, the capitol city of Aglarond. The one thing his parents did do for Yan (as his parents called him, which he actually prefers now to his full name) was teach him how to wield a blade. They were the ones who nurtured his love of fighting and turned it into a real ability. However, despite their one good act, it was not enough to keep Yan attached to them for long. When his parents decided to leave Veltalar, he stayed. Unfortunately, he never quite felt at home anywhere in Aglarond. The Genasi population was drastically smaller than the other races, and Yan stuck out. He never quite got used to being stared at wallking down the street. This is why he decided to leave when he did. He got on a boat bound for Marsember in Cormyr. He thought the trip would take only 20 days, not bad for a trip of near 1000 miles, but he did not know about the 7 day stop over in Alaghon in Sarpa. To pass the time in Sarpa, he pursued work from the council, who sent him out to help deal with a kobold encampment near the town. While here, he found that he enjoyed the work, and also found that the rewards weren't bad either. So, on arrival at Marsember, he was approached by a human paladin, questioning the goods on the ship he was on. Yan, of course, knew that the spices the ship was carrying were legit, he reassured the paladin of this. He must have done something right, since the paladin introduced himself as Beltenebros, and offered to have Yanthil accompany him. Yan, knowing no one in the city, or even on this side of the sea, happily agreed.

    Personality
    Despite his, what many would call an unorthodox upbringing, he still retained a certain amount of respect for authority. He gives respect to those he believes deserves it, and denies it to those who don't. He managed to develop a sense of humor, which was necessary growing up as he did.

    Appearance
    One would assuredly say that Yan stands out in a crowd. Even with his short stature, he stands out. This is usually attributed to his almost fire colored skin and the licks of flame that seem to jump almost straight out his head. This is due to the early age at which his element (fire) manifested itself. His looked like it was a little gaunt for his size and weight. Cheeks slightly sunken, eye sockets that are deeper than they should be, he looks almost malnourished, but eats more than anyone he knows. Along with his facial features, he has eyes that look near orange, with flickers that seem to emulate a burning fire.

    Stat Block
    Yanthil, Genasi Swordmage

    Init +1 HP /29 Bloodied 14 Healing Surge 7 ( used /10)

    AC 19 Fort 13 Reflex 15 Will 12 Speed 6

    Str 16 (+3) Con 14 (+2) Dex 12 (+1) Int 18 (+4) Wis 11 (+0) Cha 8 (-1)

    At Will 1 - Greenflame Blade
    Each blow ignites your blade in deadly green fire.
    At-Will ✦ Arcane, Fire, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier fire damage, and you
    deal fire damage equal to your Strength modifier to all
    enemies adjacent to the target.
    Increase damage to 2[W] + Intelligence modifier at 21st
    level.

    At Will 1 - Sword Burst
    A sweep of your sword blasts those around you with force.
    At-Will ✦ Arcane, Force, Implement
    Standard Action Close burst 1
    Target: Each enemy in burst
    Attack: Intelligence vs. Reflex
    Hit: 1d6 + Intelligence modifier force damage.
    Increase damage to 2d6 + Intelligence modifier at 21st
    level.

    Encounter 1 - Flame Cyclone
    Arcane power swirls around your blade and outward toward
    your enemies, engulfing them in an inferno.
    Encounter ✦ Arcane, Fire, Implement
    Standard Action Close blast 3
    Target: Each creature in blast
    Attack: Intelligence vs. Reflex
    Hit: 1d8 + Intelligence modifier + Strength modifier fire
    damage.

    Daily 1 - Burning Blade
    Your fiery blade lunges toward your enemy, and its arcane
    warmth seeks to flare again in the wounds of your foes.
    Daily ✦ Arcane, Fire, Weapon
    Standard Action Melee weapon
    Attack: Intelligence vs. AC
    Hit: 2[W] + Intelligence modifier fire damage.
    Effect: Until the end of the encounter, your melee attacks
    deal extra fire damage equal to your Strength modifier.

    Firepulse
    Encounter ✦ Fire
    Immediate Reaction Melee 1
    Trigger: An enemy hits you with a melee attack
    Target: The triggering enemy
    Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or
    Dexterity +2 vs.Reflex
    Increase to +4 bonus at 11th level, and to +6 bonus at 21st
    level.
    Hit: 1d6 + Strength, Constitution, or Dexterity modifier fire
    damage.
    Increase to 2d6 + Strength, Constitution, or Dexterity
    modifier fire damage at 11th level, and to 3d6 + Strength,
    Constitution, or Dexterity modifier fire damage at 21st level.

    Special: When you gain this manifestation, choose Strength,
    Constitution, or Dexterity as the ability score you use when
    making attack rolls and damage rolls with this power. This
    choice remains throughout your character’s life and does
    not change the power’s other effects

    Notes 5 Fire Resist

    Special Note: I am picking strength for firepulse

    If you need me to change any of my background I can make some. Hopefully it gels alright with what you had in mind.

    kuhlmeye on
    PSN: the-K-flash
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    Pygmalion wrote: »
    To be honest, it breaks with tradition a little that you don't have one already, but we can easily skip over that in the name of concept.

    It's not really a concept thing. We start with 110gp, and a warhorse costs 680gp. If I can start in crushing debt (as often happened with knights as I understand) I'd have a warhorse.

    Historically, Cormyr's been really good about outfitting its' soldiers and knights, even when it was being economically screwed over (mostly by a nation called Sembia, now gone and largely taken over by Netheril.)

    However, I'm going to hold off on allowing that simply for game balance reasons: your story does make sense, and does suggest new realities for the Cormyr of the 1400s which is cool and fun to work with.

    Edit: As it stands, you'll be starting off with regular horses for plot reasons, anyway.

    Arivia on
    huntresssig.jpg
  • PygmalionPygmalion Registered User regular
    edited June 2009
    your story does make sense, and does suggest new realities for the Cormyr of the 1400s which is cool and fun to work with.

    It also gives me a convenient short-term paladin goal besides general virtue. It's a way for him to justify pecuniary gain.

    Pygmalion on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited June 2009
    kuhlmeye wrote: »
    Introducing Yanthil, the Genasi Swordmage.

    Background
    Born in Aglarond, Yanthil's parents weren't the best. Their names would be listed here, but he himself has forgotten them. He spent his young years in Veltalar, the capitol city of Aglarond. The one thing his parents did do for Yan (as his parents called him, which he actually prefers now to his full name) was teach him how to wield a blade. They were the ones who nurtured his love of fighting and turned it into a real ability. However, despite their one good act, it was not enough to keep Yan attached to them for long. When his parents decided to leave Veltalar, he stayed. Unfortunately, he never quite felt at home anywhere in Aglarond. The Genasi population was drastically smaller than the other races, and Yan stuck out. He never quite got used to being stared at wallking down the street. This is why he decided to leave when he did. He got on a boat bound for Suzail in Cormyr. He thought the trip would take only 20 days, not bad for a trip of near 1000 miles, but he did not know about the 7 day stop over in Alaghon in Turmish. To pass the time in Alaghon, he pursued work from the council, who sent him into the cities vast underground ruin to deal with a threat. While here, he found that he enjoyed the work, and also found that the rewards weren't bad either. So, on arrival at Suzail, he found that outpost near Arabel, known as High Horn, had need of people. Yan set out for High Horn.

    Personality
    Despite his, what many would call an unorthodox upbringing, he still retained a certain amount of respect for authority. He gives respect to those he believes deserves it, and denies it to those who don't. He managed to develop a sense of humor, which was necessary growing up as he did.

    Appearance
    One would assuredly say that Yan stands out in a crowd. Even with his short stature, he stands out. This is usually attributed to his almost fire colored skin and the licks of flame that seem to jump almost straight out his head. This is due to the early age at which his element (fire) manifested itself. His looked like it was a little gaunt for his size and weight. Cheeks slightly sunken, eye sockets that are deeper than they should be, he looks almost malnourished, but eats more than anyone he knows. Along with his facial features, he has eyes that look near orange, with flickers that seem to emulate a burning fire.

    Stat Block
    Yanthil, Genasi Swordmage

    Init +1 HP /29 Bloodied 14 Healing Surge 7 ( used /10)

    AC 19 Fort 13 Reflex 15 Will 12 Speed 6

    Str 16 (+3) Con 14 (+2) Dex 12 (+1) Int 18 (+4) Wis 11 (+0) Cha 8 (-1)

    At Will 1 - Greenflame Blade
    Each blow ignites your blade in deadly green fire.
    At-Will ✦ Arcane, Fire, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier fire damage, and you
    deal fire damage equal to your Strength modifier to all
    enemies adjacent to the target.
    Increase damage to 2[W] + Intelligence modifier at 21st
    level.

    At Will 1 - Sword Burst
    A sweep of your sword blasts those around you with force.
    At-Will ✦ Arcane, Force, Implement
    Standard Action Close burst 1
    Target: Each enemy in burst
    Attack: Intelligence vs. Reflex
    Hit: 1d6 + Intelligence modifier force damage.
    Increase damage to 2d6 + Intelligence modifier at 21st
    level.

    Encounter 1 - Flame Cyclone
    Arcane power swirls around your blade and outward toward
    your enemies, engulfing them in an inferno.
    Encounter ✦ Arcane, Fire, Implement
    Standard Action Close blast 3
    Target: Each creature in blast
    Attack: Intelligence vs. Reflex
    Hit: 1d8 + Intelligence modifier + Strength modifier fire
    damage.

    Daily 1 - Burning Blade
    Your fiery blade lunges toward your enemy, and its arcane
    warmth seeks to flare again in the wounds of your foes.
    Daily ✦ Arcane, Fire, Weapon
    Standard Action Melee weapon
    Attack: Intelligence vs. AC
    Hit: 2[W] + Intelligence modifier fire damage.
    Effect: Until the end of the encounter, your melee attacks
    deal extra fire damage equal to your Strength modifier.

    Firepulse
    Encounter ✦ Fire
    Immediate Reaction Melee 1
    Trigger: An enemy hits you with a melee attack
    Target: The triggering enemy
    Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or
    Dexterity +2 vs.Reflex
    Increase to +4 bonus at 11th level, and to +6 bonus at 21st
    level.
    Hit: 1d6 + Strength, Constitution, or Dexterity modifier fire
    damage.
    Increase to 2d6 + Strength, Constitution, or Dexterity
    modifier fire damage at 11th level, and to 3d6 + Strength,
    Constitution, or Dexterity modifier fire damage at 21st level.

    Special: When you gain this manifestation, choose Strength,
    Constitution, or Dexterity as the ability score you use when
    making attack rolls and damage rolls with this power. This
    choice remains throughout your character’s life and does
    not change the power’s other effects

    Notes 5 Fire Resist

    Special Note: I am picking strength for firepulse

    If you need me to change any of my background I can make some. Hopefully it gels alright with what you had in mind.

    Nice work. Two points about the background:

    1) While taking a ship across the Sea of Fallen Stars does make sense, it's far more likely from a trading route perspective that he was accompanying spices headed to Marsember, Cormyr's major port. (Salt would also be a big part of the ship's cargo from Sapra to Marsember.) I'm saying Sapra because Alaghon is now inland since the Sea of Fallen Stars receded. Kobolds and orcs are appropriate enemies in Turmish, if you want to expand on that.

    2) Additionally, I'd like you to tweak how you've met the other players in some capacity: I'm looking more at the idea of you as friends going on your first adventure together, not bringing you together for the first time. Less wanted ad, more "we're all in this together."

    Arivia on
    huntresssig.jpg
  • PygmalionPygmalion Registered User regular
    edited June 2009
    Beltenebros, Human Paladin

    How he met the other PCs: some he may have known from the Army, some from the town near his family land. None of them seem to be natives, so they'd at least stand out, wherever he found them. In any case, as a Knight Errant with a coat of arms and nobility, however impoverished, it is likely that he's considered at least the nominal leader and can attract these men-at-arms to his cause of justice, whether that's actually entirely their cause or not. It doesn't seem hard to start an adventuring company in Cormyr in any case, I'll look at the other characters and try to think of a way I might know them.

    Anyways, as promised:
    The Battle of Breadfield, 1479
    After a series of raids led by a temporarily powerful lizardfolk ruler from the Vast Swamp, an army was assembled. Stephan Bathory, in whose bodyguard Beltenebros was serving, commanded one arm of the force, which took the brunt of the fighting. The enemy assaulted Bathory directly and unhorsed him, trapping him beneath his steed. Beltenebros rode into the fray and shielded his commander until he too was unhorsed. Fighting on foot until the advance cut off the attacking vanguard, he was able to see Bathory remounted on one of his reserve horses. The battle was a hard-fought but clear victory, and the lizardfolk chieftan-king was slain on the field. Unfortunately for Beltenebros, there were few spoils as the enemy van had previously retreated deep into the Vast Swamp. Stephan Bathory, deducing Beltenebros' inability to provide a replacement warhorse and wanting to repay the honourable knight by allowing him to save face, preemptively gave him leave for independent service. He knew that such service would allow Beltenebros to more quickly build wealth than any foreseeable campaign, and a horseless knight needs to wander for a time to hone his skill and retain his martial ardour.

    Pygmalion on
  • kuhlmeyekuhlmeye Registered User regular
    edited June 2009
    Yes, I suppose that Sapra makes more sense in that way. :P

    Ok we can make that minor change, and my work for the city will just be helping to clear out a kobold encampment.

    And with us all being friends prior to my adventure, that probably puts me in Cormyr I'd say at least a month ahead of the present. So I sailed into Marsember, and made the trek to Suzail. This mostly depends on the group, my character can thrive near anywhere he is, so if the rest of the team has taken up in Suzail, this could be a classic tale of strangers meeting in the pub one night. But yeah, I'm gonna put myself into Suzail, but if everyone else is located in Arabel or Marsember I can travel. Turns out my character doesn't really have too much of a home on this side of the Sea.

    kuhlmeye on
    PSN: the-K-flash
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