Hail mighty adventurer!
I'd like to DM a game of
- DnD 4th Edition
- for 3 players starting at level 1 (standard array, 100g to buy gear)
- over MapTool
- for 5 consecutive Sundays (starting as soon as we get a team)
- at 3 hours a pop (with a break) (we'll figure out the best time)
Here's the important thing. I'd like the characters to be built with each other in mind. They can be prebuilt mechanically, but not roleplayingly. Forget conflicting personalities. You're a group who throws themselves into deadly situations regularly. We need to establish plausible reasons for you to be together beforehand! These reasons should be strong and powerful much like yourselves.
I don't have a game world planned out. I will create it with respect to whatever trio of heroes comes forward. (this is collaborative).
Assuming you're a singular person reading this thread and are interested in participating but don't know two other people you could convince, please use this thread to throw out your ideas and we'll get something together.
Any races/classes from Players Handbooks 1 & 2 are permitted.
Are you a paladin/barbarian/sorceror team who were raised on stories of their fathers doing amazing things and recklessly seek to measure up to them? (even though your fathers have in fact exaggerated everything while drunk at the pub but are too proud to tell you the truth?)
Are you a young trio of Halfing Rogues who were kicked out of their humble village for a very good reason but now plan retribution against those jerks?
Are you a group of old women who have found themselves with less responsibilites over the years and you think it's about god damned time someone cleared the forest of those rabble rousers? (ranger/ranger/druid?)
It's only 5 Sundays. I'd like to think of this as a miniseries. If your character heroically dies on episode 4, fantastic.
Let's get something together!
Posts
I'll come up with something in the near future for this.
http://www.myth-weavers.com/sheetview.php?sheetid=123205
Clearly it lacks fleshing out[and items at the moment] and yes, damage is going to be fairly low for the first couple levels[dagger, no bonus damage feats until lvl 4, no sly flourish] but his AC vs OA's starts at a whopping 23 and will be 26 at second level which means i am going to be provoking them all the damned time to give the fighter extra attacks. [lvl 1 soldier has an attack bonus of +8 or so, if marked will hit my rogue on a roll of 17 or better, as of lvl 2 this increases to 19 or better, i should not have to worry about brutes/skirmishers/etc as i should have an AC high enough to bust their basic attack defense on all rolls except a 20, which won't even be a crit, by level 2]
lvl 1 attack bonus is +9 or +8 depending on whether a dagger or short sword is used, currently figuring for a dagger.
Short people against the world! Fighting for truth, justice, and an end to sizeism!
Hmmm, maybe a sizeist wizard could trap you in his castle as part of an experiment to prove how inferior the short races are...
Unfortunately I don't have access to the Artificer otherwise it'd be cool. I only have PHB1&2 and no DDI.
(gnome is fine though)
20DEX 8INT? Sounds like fun...:twisted:
I just got into the game in 4th edition. What were they like in 3.5? My understanding is that 10 or 11 is average so that 8 would be dumb, that's all. I wasn't imagining your character willingly drinking a bottle labeled poison or anything like that.
I'm requiring standard array (it's in one of the bullet points in the op) to discourage the more... min/maxing inclined. If you're craving tactical battles I'll most likely disappoint you. And then I'll be sad I'm not satisfying a player... but we might keep up the miserable relationship because of our desire to roll (virtual) dice and play pretend.
So as a straight up warning (or enticement?) the battles won't be especially challenging. Also, it's only 5 sessions, so long-term mechanical planning wouldn't be fulfilled because I'm not expecting us to pass level 2/3.
Edit:
I have been thinking about running a dungeon delve like scenario to get my 'battle handling' chops into shape, but it wouldn't be this game.
"She looks almost dead, my son" said the Stranger. "She is." The words could barely leave his lips. "No, she is almost dead. I can still see her soul hanging on. She isn't ready to leave you." Jabez was shocked. "No, I learned that the soul leaves the body as soon as death grabs the body. She's been dead for hours"
The stranger laugh. It sounded dark, dry. Not that Jabez cared, or noticed. "No, you been brainwashed by the Raven idiots. So many have died too soon because of her false teachings. No, she hangs on. I can help her. If you let me..." "If she isn't dead, and you can help, please save her" More tears began to gather in his eyes. He watched as the stranger took from his bag 5 black candles. He placed them in star shape around Aya's body. One by one, he lit the candles, their flames coming to life in a strange and scary dark green light. The stranger began to move around Aya, chanting and spinning in circles. To Jabez, the air became colder, the night darker. The stranger moved faster, the chanting sounding like a thousand people instead of one. Then the candles blow out. All became quite. Jabez moved to Aya. Aya moved to him.
Then attacked him. In the full moon, Jabez saw not Aya. He saw something worst. He was afraid. Unable to attack, to defend. He knew at once what he had done. This wasn't Aya. Those hands was no longer hers. Those eyes showed no kindness, only hunger. As Jabez slipped unconscious, he only wished that the Raven Queen would show mercy to Aya's soul.
Day broke, and to Jabez's surprise, he wasn't dead. His wounds were deep and many still bled but he could move slowly. As he made his way to the monastery, he hear voices. "The traitor, Jabez of Sorrow, created that monster that we saw last night. He talked to Vecna, god of the undead himself, to bring a fallen warrior, Aya of the Wind, back to life. Now her morphed body of a demon killed 6 followers of the Queen. He must be brought to justice. Find him and his undead creation. Kill Aya, but bring him alive. He must be tried." With no place to go, Jabez traveled to the near by town of Riverton, hoping to find a way to redeem himself and hid from the Raven Queen's followers.
Here is Jabez of Sorrow!
Dwarf (Male), Cleric
Build: Devoted
Alignment: Unaligned
Deity: The Raven Queen
Resistance: Poison +5
FINAL ABILITY SCORES
Str 14, Con, 13, Dex 12 Int, 10, Wis 15, Cha 16
STARTING ABILITY SCORES
Str 14, Con 11, Dex 12, Int 10, Wis 13, Cha 16.
AC: 16 Fort: 12 Reflex: 11 Will: 15
HP:25 Surges: 8 Surge Value: 6
Damage : Warhammer (1d10+1) (+2 to attack rolls)
TRAINED SKILLS
Arcana (5), Heal (7), Insight (7), Religion (5)
UNTRAINED SKILLS
Acrobatics (1), Athletics (2), Bluff (3), Diplomacy (3), Dungeoneering (2), Endurance (1), History (0), Intimidate (3), Nature (2), Perception (2), Stealth (1), Streetwise (3), Thievery (1)
FEATS
Dwarven Weapon Training
POWERS
At Wills:
Priest's Shield
Sacred Flame
Encounter Prayers:
Healing Strike
Daily Prayers:
Cascade of Light
Utility Prayers:
ITEMS
Warhammer , Chainmail , Standard Adventurer's Kit, 30g
If anyone sees something wrong or has a question feel free to ask!
Buddy, go with the standard array. It will be much better. As for stats from 3.5 to 4e, 8 as a base stat was normal in 3.5 but 4e you will need all stats wither your class needs it or not. Lv1 in 4e is like lv4 or 5 in 3.5. The game was made so that it would attract new players and interest old pros. I started in D&D at the end of 3.5 and about 6 months or so before 4e came out. I like 4e more because of the balance each addon vs. 3.5's demigod addon classes that made you want to never play from the PHB. But that's just my opinion.
Very cool!
Here is my character for this campaign:
Dwarf, Paladin
Build: Protecting
FINAL ABILITY SCORES
Str 12, Con 15, Dex 11, Int 10, Wis 16, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 11, Int 10, Wis 14, Cha 16.
AC: 19 Fort: 13 Reflex: 12 Will: 14
HP: 30 Surges: 12 Surge Value: 7
TRAINED SKILLS
Religion +5, Diplomacy +8, Endurance +7, Heal +8
UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff +3, Dungeoneering +5, History, Insight +3, Intimidate +3, Nature +3, Perception +3, Stealth -2, Streetwise +3, Thievery -2, Athletics -1
FEATS
Level 1: Dwarven Weapon Training
POWERS
Paladin at-will 1: Bolstering Strike
Paladin at-will 1: Enfeebling Strike
Paladin encounter 1: Shielding Smite
Paladin daily 1: Radiant Delirium
ITEMS
Warhammer, Holy Symbol, Light Shield, Plate Armor, Chain (10 ft.), Grappling Hook, Adventurer's Kit
Friend, Im the kind of guy that smashes the proverial iron ceilings! Feel free to get social here. Join a phalla.
[zeratul voice] and brace yourself [/voice].
I may throw my hat in the ring if I have time to draw up a character tomorrow.
you're cheating on me. totally not allowed. expect a visit by the Cormyrean adultery police (a joint effort of the tavern and tapestry polices) tomorrow morning.
Ignore this silly fellow. He's my DM #2 and hasn't realized his place yet. I'll sic SniperGuy on him, who will call his friends, and then if this guy bothers us again a flash mob will block the doors to his library.
So you string us along like cheap whores, is that it? Fine, but I want $50 in the g-string this time.
In all seriousness, I'd throw a character in too, but I'm playing enough as-is and I have an allergy to gnomes.
Here you go.
Well, if the other two people are a Pally and a Cleric that would make a pretty perfect team.
Elf, Avenger of the Raven Queen
Build: Pursuing
FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 10, Wis 18, Cha 10.
AC: 17 Fort: 12 Reflex: 15 Will: 15
HP: 26 Surges: 8 Surge Value: 6
TRAINED SKILLS
Acrobatics +8, Perception +11, Stealth +9
UNTRAINED SKILLS
Arcana +0, Athletics +0, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +1, Heal +4, History +0, Insight +4, Intimidate +0, Nature +6, Religion +5, Streetwise +0, Thievery +4
FEATS
Level 1: Weapon Proficiency - Full Blade
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond Of Pursuit
Avenger encounter 1: Angelic Alacrity
Avenger encounter 2: Divine Guidance
Avenger encounter 3: Abjure Undead
Avenger encounter 4: Oath of Enmity
Avenger daily 1: Aspect Of Might
Elven encounter: Elven Accuracy
ITEMS
Full Blade, Cloth Armor, Adventurer's Kit
Remember that the story line is from another game that he didn't get in on. So stuff can and will change.
Well, both myself and the Cleric are Raven Queen. Maybe we all work for the temple? A holy strike team of sorts? Who knows?
Sorry, I didn't read the background, just saw your Deity. It would make sense though that in a world where Gods walk the earth, that the Raven Queen would just easily vindicate your character.
I could easily switch out my characters deity if it would make things easier. Someone like Sehanine.
Edit: Also, this from the OP...
"Here's the important thing. I'd like the characters to be built with each other in mind. They can be prebuilt mechanically, but not roleplayingly. Forget conflicting personalities. You're a group who throws themselves into deadly situations regularly. We need to establish plausible reasons for you to be together beforehand! These reasons should be strong and powerful much like yourselves."
I don't think your background is going to cut it.
Maybe, maybe not. Im on the path to redemption, maybe that might make your character truth me more. I want to use that story. But what changes do you think I could do?
"They can be prebuilt mechanically, but not roleplayingly... You're a group who throws themselves into deadly situations regularly."
I don't think the DM wants an extensive RP background. I may be wrong, but that's what I'm inferring from his OP. I think we're all supposed to be good buddies already.
Mainly I didn't want a prebuilt conflict.
I thought we could use Jabez's story as a starting point, and if you can figure out an interesting way to have your character partner up with him that would be cool. But if we can't ... we can always come up with something else
Hey, it's up to you. We can have the Pally and myself be after him, or perhaps we're friends and trying to save him. But like I said earlier, I think the Raven Queen would very quickly vindicate him and not send an Avenger after him.
Are we starting tomorrow? Also, is there anything I need to download? Do you want a copy of my character builder file?
edit: PM'd CuddlySatan
Well, I think I'll change my deity to Sehanine then to make things easier, unless you want to work the Raven Queen thing in somehow. I just need to know if you're going to build the starting the starting point around the Cleric so I can do my background.
P.S in respond to your signature Esh:
Deities need not have organized churches as their spokesmen.
I feel like I'd like a little more guidance from the DM. I almost feel like the players are writing out the first adventure here...
Its because we are sort of.
Ok, well put something in stone so I can work on this. I'm just waiting for a definite. Is the Cleric definitely on the run from the Raven Queen's followers? It really doesn't make sense to me, but if that's what you want to do, I can go along with it. I'll probably just switch to Sehanine or something. I'd rather not be part of some crazy cult of misguided worshippers going after him.
You, my friend, need to imaging more. Go back to the days where you was a kid. To play as a guy torn between the teachings of his deity and his friendship with a "traitor" of his deity would make a great story. Im just saying.