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Section 8

ShadowHunterShadowHunter Registered User new member
edited July 2009 in Games and Technology
Looked through about the first 6 pages of threads and didn't see anything about this up, so I thought I'd mention it. Section 8 is an FPS from Timegate for PC and 360(main website here, still a little sparse, but there are several links to previews and a couple of non-gameplay videos).

I'm in the beta, and under NDA, and since I'm not really sure what I can and can't talk about, I won't say much about the specifics. I will say that, though this one pretty much slipped under my radar until I got an email about the beta, after playing for the past few days, it's on my short list of must haves.

If you'll check the videos I've included with spoiler tags below, you can tell that the developers really liked the Battlefield series, and there are some heavy Tribes influences (including, as you will see if you check out the videos, jetpacks for everyone) as well. You'll also probably notice that the player characters look to be wearing Halo inspired power armor, and there's at least one visual cue that will be familiar to anyone that's player Gears of War. While there are quite a few derivative elements, the way it all comes together is really nice, and the game ends up being very much more than the sum of its parts. The breadth and depth of tactical options afforded by the degree of customisation the player has available (sorry I can't go into more detail, but trust me, it's a lot) and the Dynamic Combat Missions system (see the interviews, possibly one of the coolest things in the game) is on a level I haven't seen outside of Tribes 2 or Planetside. While it is fun to play alone, I think the game is really going to shine when playing with friends, and if a Global Conflict (community organized, semi-persistent campaigns) style community grew up around it, I think it could be one of the best game experiences I've had in an extremely long time.

The links below will show you that, generally, times to kill are pretty high, at least in one on one fights (also, it looks like most of the gameplay videos are from the 360, so there is a fair amount of missing going on). While not neccesarily a big fan of this, I'm pretty much okay with it here, given that everyone is in suits of power armor with energy shields, and, more importantly, as we've seen borne out time and again, higher overall times to kill tend to facilitate teamplay and enable the use of support abilities rather than focusing on pure combat (which there is still plenty of). Anyway, sorry to go so long on this, just thought I'd bring it to everyone's attention.

ShadowHunter on
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Posts

  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited July 2009
    I've only played once for a few minutes and never had a chance to really figure out any of the nuances of the game. It seems like it has potential, but one thing I didn't like was that I shot a guy in the head with a fully powered sniper shot and it didn't take him down. It got his attention, so I fired a couple more sniper shots at him only to get double teamed by he and a buddy.

    The_Spaniard on
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  • ZombiemamboZombiemambo Registered User regular
    edited July 2009
    Looks like Tribes and Halo mixed. It'll have to do something pretty unique to gain my attention.

    Zombiemambo on
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  • ColonCancerColonCancer Registered User regular
    edited July 2009
    For me, it's like this:
    On one side, Jetpacks(Tribes) are awesome.

    On the other side, generic spray n' pray rifles(Halo) + Jetpacks(Tribes) = Suck(This Game so far)

    The grenade-throwing "guide" sucks too, it better have an option to be turned off. I don't want some line telling me how to throw a grenade.

    ColonCancer on
  • subediisubedii Registered User regular
    edited July 2009
    The videos I've seen seemed pretty generic to be honest, and the interviews I've read never really changed that impression.

    subedii on
  • ShadowHunterShadowHunter Registered User new member
    edited July 2009
    I will admit that the gunplay itself isn't the most groundbreaking thing in the world, but it's the battlefield it's taking place on that makes the game so interesting (unfortunately, I couldn't find much in the way of videos showing exactly what I'm talking about). I think most of this has been discussed in various interviews, so it shouldn't be a big deal to discuss here.

    The basic gameplay consists of players trying to capture points on the field that contribute points towards a pool as long as you hold them. Each of these points has a base of sorts built around it (automated defenses, sensor network, resupply facilities). As you may have seen in the videos or read in the interviews, there is no "spawn area". Instead, players drop in from orbit in a place of their choosing. The above mentioned bases contain AA emplacements that, under normal circumstances will blow you out of the air if you attempt to drop within their area of coverage (clearly noted on your spawn screen with big red "don't drop here" circles). However, characters can be configured in such a way as to be able to survive a drop into hostile territory, but at the expense of being unable to take other upgrades more beneficial to direct combat or support activities. So, for instance, if you're playing with a group and want to take a certain base, you may want to drop in as a group outside the area of AA coverage and fight your way in, or you might want to send one or two guys in first that are equiped with explosives and the ability to survive the drop, wait for them to take out the AA (and maybe the sensor net), and then have everyone else drop just outside the building that houses the control point.

    So both teams start out capturing these bases, bringing their resources under control and filling up this point pool (first to a predetermined number wins). As you fight, different sorts of actions grant your team different kinds of points that can be spent to trigger Dynamic Combat Missions, or DCM's. These are timed side missions that take place alongside the main game (an example I think was given in one of the interviews was a capture the flag scenario with a time limit, but there are several possibilites, some you'll be familiar with and others you won't), with the side that initiated taking the role of aggressor and the other side the defender. Whoever succeeds in these side missions get a lump sum of points added to their victory pool, with the aggresor's typically having a higher possible reward than the defenders. Multiple missions can be initiated by both teams at any given time, run concurrently, and several have lasting effects on the main point capture game.

    This is where some interesting decisions come into play. If the other team has initiated a DCM or two, what do you do? You can focus on grabbing bases and denying them ground, as well as getting a constant point flow for your team. You can move to prevent them from completing their missions, denying them their large point bonuses and picking up a respectable amount yourself. You can initiate your own DCM and hope that, while trying to complete their own mission, the opposition will be unable to interfere with yours, basically trying to outpace them. Ideally, your team will be doing a mixture of these things. It's this type of tactical decision making that I think really makes the game unique.

    ShadowHunter on
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited July 2009
    Fileplanet is giving away beta keys for this if anyone is interested, no subscription to FP required, just need a regular account to download.

    eelektrik on
    (She/Her)
  • HenslerHensler Registered User regular
    edited July 2009
    Okay, just downloaded this beta client from Fileplanet. Pretty fun, with a Halo sort of feel so far. Anybody else playing? C'Mon people, this is probably the closest we'll ever get to Starship Troopers: The Novel: The Game.

    Hensler on
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited July 2009
    I am also in the beta, this game is very awesome, pretty much what I envision a next gen Planetside to be like.

    bloodyroarxx on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2009
    I'm glad someone finally took Starsiege: Tribes, took out all the interesting weapons, and replaced them with variations on Halo's most generic offerings. That and removing the vehicles was what the game really needed.

    TychoCelchuuu on
  • HenslerHensler Registered User regular
    edited July 2009
    I'm glad someone finally took Starsiege: Tribes, took out all the interesting weapons, and replaced them with variations on Halo's most generic offerings. That and removing the vehicles was what the game really needed.

    Have you actually played it?

    Hensler on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2009
    Nope, too busy with other stuff to beta test another game.

    TychoCelchuuu on
  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited July 2009
    Looks pretty cool. I am the guy who likes generic stuff though. Generic western fantasy and shooters will draw me in if they are remotely fun.

    HyperAquaBlast on
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited July 2009
    Looks pretty cool. I am the guy who likes generic stuff though. Generic western fantasy and shooters will draw me in if they are remotely fun.

    I don't think you understand how this works.

    You're not allowed to have fun with something unless it is cleared by the interweb cool kids. And if you are found having fun with something they deem "lame", you will be ridiculed and informed that you like terrible things and are probably a terrible human.

    The Dude With Herpes on
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  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited July 2009
    Looks pretty cool. I am the guy who likes generic stuff though. Generic western fantasy and shooters will draw me in if they are remotely fun.

    I don't think you understand how this works.

    You're not allowed to have fun with something unless it is cleared by the interweb cool kids. And if you are found having fun with something they deem "lame", you will be ridiculed and informed that you like terrible things and are probably a terrible human.


    But but I am the interweb cool kid.

    Anyways if I could have fun playing the Starship Troopers FPS then I could more then likely have a blast with this.

    HyperAquaBlast on
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  • HenslerHensler Registered User regular
    edited July 2009
    Nope, too busy with other stuff to beta test another game.

    Give it a shot, before you knock it - it's actually a lot more fun than Halo with jetpacks. And I'm saying this as a longtime Tribes fan that still plays Tribes at LANs regularly.

    Hensler on
  • Manic205Manic205 Registered User regular
    edited July 2009
    The first trailer made it look like a grittier Halo, and then the rest made it look bland and uninteresting. The boost jumps were cool though?

    Manic205 on
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  • KyouguKyougu Registered User regular
    edited July 2009
    The enviroments need some work. They're so plain.

    Kyougu on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited July 2009
    Looks pretty cool. I am the guy who likes generic stuff though. Generic western fantasy and shooters will draw me in if they are remotely fun.

    I don't think you understand how this works.

    You're not allowed to have fun with something unless it is cleared by the interweb cool kids. And if you are found having fun with something they deem "lame", you will be ridiculed and informed that you like terrible things and are probably a terrible human.


    But but I am the interweb cool kid.

    Anyways if I could have fun playing the Starship Troopers FPS then I could more then likely have a blast with this.

    Yeah, the game looks interesting to me as well. If there's a demo I'll definitely grab that and I'll most likely grab the full game too.

    Darmak on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2009
    Hensler wrote: »
    Nope, too busy with other stuff to beta test another game.

    Give it a shot, before you knock it - it's actually a lot more fun than Halo with jetpacks. And I'm saying this as a longtime Tribes fan that still plays Tribes at LANs regularly.

    I'll definitely give it a shot (I saw the first teaser and knew it was a Tribes successor) but this is looking more like Fallen Legion than Tribes 2 if you know what I mean.

    TychoCelchuuu on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited July 2009
    Hensler wrote: »
    Nope, too busy with other stuff to beta test another game.

    Give it a shot, before you knock it - it's actually a lot more fun than Halo with jetpacks. And I'm saying this as a longtime Tribes fan that still plays Tribes at LANs regularly.

    I'll definitely give it a shot (I saw the first teaser and knew it was a Tribes successor) but this is looking more like Fallen Legion than Tribes 2 if you know what I mean.

    It looks more like a game that isn't TRIBES than a game that was supposed to be TRIBES and failed miserably?

    I'm not sure what to say to that.

    The Dude With Herpes on
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  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited July 2009
    Stop thinking Tribes think it as more like a good version of Planetside without a whole planet and just individual maps to fight on.

    bloodyroarxx on
  • BlainBlain Registered User regular
    edited July 2009
    So, ShadowHunter... You joined the PA boards less than a week ago and your only two posts are in a thread you prefixed "[One To Watch]". PR much?

    Edit: And isn't this the game the Listen Up guys were saying wasn't really even worth discussing last week?

    Edit2: Ah, no it was some other SouthPeak published game David Ellis said wasn't worth talking about. My bad. (Discussion starts around 17 minutes in Listen Up for 6/26/2009.)

    Blain on
  • HenslerHensler Registered User regular
    edited July 2009
    Stop thinking Tribes think it as more like a good version of Planetside without a whole planet and just individual maps to fight on.

    Actually, that's a really good way to describe it. The only real connection between this and Tribes is the jetpacks.

    Hensler on
  • HenslerHensler Registered User regular
    edited July 2009
    I'm glad someone finally took Starsiege: Tribes, took out all the interesting weapons, and replaced them with variations on Halo's most generic offerings. That and removing the vehicles was what the game really needed.

    Oh, and the vehicles were not removed - they are still here, including a bad ass tank/apc in which each player controls a different weapon system and mechs that can roll through an entire team of players if you catch the enemy unaware :).

    Hensler on
  • JWFokkerJWFokker Registered User regular
    edited July 2009
    New trailer in high def:

    http://www.gamershell.com/tv/20050.html

    JWFokker on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited July 2009
    Heh, the first time I saw that all I saw was HaloTRIBES, but after someone mentioned Planetside this time all I could see was PlanetsideTRIBES.

    Which is ok by me.

    Reading up though it doesn't sound like it will be much like Planetside at all. Only 16 player multi on 360 (maybe doing 32), and 32 for PC (maybe up to 64), while still fun, isn't quite the large scale game Planetside was.

    Or was supposed to be anyway.

    I'd really like a tactical FPS MMO; but Planetside showed the drawbacks of such a game. Other than late-game orbital attacks, there really wasn't much reason to pay to play it. You could do pretty much whatever you wanted to with multiple character/builds in trials, without even worrying about your level. If a company were to run with the idea they'd have to change something significantly to make paying meaningful, without making it completely suck as a noob. Artificial gimping in FPS's just doesn't fly.

    The Dude With Herpes on
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  • ShadowHunterShadowHunter Registered User new member
    edited July 2009
    Blain wrote: »
    So, ShadowHunter... You joined the PA boards less than a week ago and your only two posts are in a thread you prefixed "[One To Watch]". PR much?

    Not that I've got anything to back this up, but I'm a long time lurker. I've been playing the beta, really enjoyed it, and, since I'd like to see the game do well, thought I'd mention it since the PA community is about as good a place to get the word out as I could think of. So, if by "PR" you mean a gamer talking about something he thinks is cool, then yes.

    Mostly, though, I think the game will need a semi-organized community to be at its best, and this seemed like a good place to go to help further that.

    ShadowHunter on
  • HenslerHensler Registered User regular
    edited July 2009
    JWFokker wrote: »

    Awesome trailer. The beta for this game is strong enough for me to buy it for multiplayer alone, but it looks like it's going to have a strong campaign mode, too.

    Hensler on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited July 2009
    Yeah, that trailer is pretty fucking awesome.

    Darmak on
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  • KyouguKyougu Registered User regular
    edited July 2009
    Here's hoping a demo get's released. I love me some unorthodox first person shooters.

    Shadowrun was so much fucking fun, probably one of my favorite FPS of all time. Shame what happened to it.

    Kyougu on
  • HenslerHensler Registered User regular
    edited July 2009
    Tonights Games with the Devs night, and Fileplanet has a bunch more keys to give out, so nows another great chance to try the game out. They've been really good about answering players and listening to feedback so far.

    Last night they boosted the player limit to 40 per map instead of 32, and the 8 extra players made a big difference, even though the maps are really big.

    Hensler on
  • JelloblimpJelloblimp Registered User regular
    edited July 2009
    Hensler wrote: »
    (...)

    Last night they boosted the player limit to 40 per map instead of 32, and the 8 extra players made a big difference, even though the maps are really big.
    If anyone wonders about the 360 version: Section 8 brings user-created dedicated servers to Xbox 360 (32 players as opposed to 16 for the regular 360 P2P-network).

    Jelloblimp on
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  • HenslerHensler Registered User regular
    edited July 2009
    I did not know they were doing that with the 360 version - this game is really shaping up to be great.

    Hensler on
  • KKprofitKKprofit Registered User regular
    edited July 2009
    Section 8 is what poor people get from the government to pay their rent for them.

    Why not call the game FoodStamps.

    KKprofit on
  • VistiVisti Registered User regular
    edited July 2009
    I like the sound of those rifles and I need something to play multi on my PC. I'm.. cautiously interested.

    Visti on
    [SIGPIC][/SIGPIC]
  • MaskirovkaMaskirovka Registered User regular
    edited July 2009
    The beta's worth checking out...it's pretty rough but the basic gameplay is interesting.

    I haven't played enough to know whether my beefs are actual problems, bugs, or just ignorance of strats/mechanics. Overall the game definitely has promise. We'll have to see how it goes.

    Maskirovka on
  • Edith UpwardsEdith Upwards Registered User regular
    edited July 2009
    Man. I really like what I'm seeing here. It's as though everything I like in first person shooters was jammed into a delicious bucket of ice cream.

    Edith Upwards on
  • EliminationElimination Registered User regular
    edited July 2009
    Closed beta now open to all users for the time being? Neato im in. One thing that worries me, this is by Southpeak games, which has a pretty bad track record for making games that suck in my mind.

    Elimination on
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  • AyulinAyulin Registered User regular
    edited July 2009
    Just saw that first trailer in the OP at a store earlier; there I was thinking this would be some generic low budget FPS. Oops.

    Watched a bit of the gameplay video, and some of the architecture reminded me of Planetside. Hearing that this is something similar has me interested now.

    Ayulin on
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  • RavenidRavenid Registered User regular
    edited July 2009
    Planetside

    New Planetside

    High def Planetside.

    Seriously. Please stop. I want to actually go to work and earn some cash once this gets released. That was a very hard game for me to detox from.
    .
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    .
    .
    .
    .
    .
    I miss my Glue Gun. :(

    Ravenid on
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