Looked through about the first 6 pages of threads and didn't see anything about this up, so I thought I'd mention it. Section 8 is an FPS from Timegate for PC and 360(main website
here, still a little sparse, but there are several links to previews and a couple of non-gameplay videos).
I'm in the beta, and under NDA, and since I'm not really sure what I can and can't talk about, I won't say much about the specifics. I will say that, though this one pretty much slipped under my radar until I got an email about the beta, after playing for the past few days, it's on my short list of must haves.
If you'll check the videos I've included with spoiler tags below, you can tell that the developers really liked the Battlefield series, and there are some heavy Tribes influences (including, as you will see if you check out the videos, jetpacks for everyone) as well. You'll also probably notice that the player characters look to be wearing Halo inspired power armor, and there's at least one visual cue that will be familiar to anyone that's player Gears of War. While there are quite a few derivative elements, the way it all comes together is really nice, and the game ends up being very much more than the sum of its parts. The breadth and depth of tactical options afforded by the degree of customisation the player has available (sorry I can't go into more detail, but trust me, it's a lot) and the Dynamic Combat Missions system (see the interviews, possibly one of the coolest things in the game) is on a level I haven't seen outside of Tribes 2 or Planetside. While it is fun to play alone, I think the game is really going to shine when playing with friends, and if a Global Conflict (community organized, semi-persistent campaigns) style community grew up around it, I think it could be one of the best game experiences I've had in an extremely long time.
The links below will show you that, generally, times to kill are pretty high, at least in one on one fights (also, it looks like most of the gameplay videos are from the 360, so there is a fair amount of missing going on). While not neccesarily a big fan of this, I'm pretty much okay with it here, given that everyone is in suits of power armor with energy shields, and, more importantly, as we've seen borne out time and again, higher overall times to kill tend to facilitate teamplay and enable the use of support abilities rather than focusing on pure combat (which there is still plenty of). Anyway, sorry to go so long on this, just thought I'd bring it to everyone's attention.
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On one side, Jetpacks(Tribes) are awesome.
On the other side, generic spray n' pray rifles(Halo) + Jetpacks(Tribes) = Suck(This Game so far)
The grenade-throwing "guide" sucks too, it better have an option to be turned off. I don't want some line telling me how to throw a grenade.
The basic gameplay consists of players trying to capture points on the field that contribute points towards a pool as long as you hold them. Each of these points has a base of sorts built around it (automated defenses, sensor network, resupply facilities). As you may have seen in the videos or read in the interviews, there is no "spawn area". Instead, players drop in from orbit in a place of their choosing. The above mentioned bases contain AA emplacements that, under normal circumstances will blow you out of the air if you attempt to drop within their area of coverage (clearly noted on your spawn screen with big red "don't drop here" circles). However, characters can be configured in such a way as to be able to survive a drop into hostile territory, but at the expense of being unable to take other upgrades more beneficial to direct combat or support activities. So, for instance, if you're playing with a group and want to take a certain base, you may want to drop in as a group outside the area of AA coverage and fight your way in, or you might want to send one or two guys in first that are equiped with explosives and the ability to survive the drop, wait for them to take out the AA (and maybe the sensor net), and then have everyone else drop just outside the building that houses the control point.
So both teams start out capturing these bases, bringing their resources under control and filling up this point pool (first to a predetermined number wins). As you fight, different sorts of actions grant your team different kinds of points that can be spent to trigger Dynamic Combat Missions, or DCM's. These are timed side missions that take place alongside the main game (an example I think was given in one of the interviews was a capture the flag scenario with a time limit, but there are several possibilites, some you'll be familiar with and others you won't), with the side that initiated taking the role of aggressor and the other side the defender. Whoever succeeds in these side missions get a lump sum of points added to their victory pool, with the aggresor's typically having a higher possible reward than the defenders. Multiple missions can be initiated by both teams at any given time, run concurrently, and several have lasting effects on the main point capture game.
This is where some interesting decisions come into play. If the other team has initiated a DCM or two, what do you do? You can focus on grabbing bases and denying them ground, as well as getting a constant point flow for your team. You can move to prevent them from completing their missions, denying them their large point bonuses and picking up a respectable amount yourself. You can initiate your own DCM and hope that, while trying to complete their own mission, the opposition will be unable to interfere with yours, basically trying to outpace them. Ideally, your team will be doing a mixture of these things. It's this type of tactical decision making that I think really makes the game unique.
Have you actually played it?
I don't think you understand how this works.
You're not allowed to have fun with something unless it is cleared by the interweb cool kids. And if you are found having fun with something they deem "lame", you will be ridiculed and informed that you like terrible things and are probably a terrible human.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
But but I am the interweb cool kid.
Anyways if I could have fun playing the Starship Troopers FPS then I could more then likely have a blast with this.
Give it a shot, before you knock it - it's actually a lot more fun than Halo with jetpacks. And I'm saying this as a longtime Tribes fan that still plays Tribes at LANs regularly.
Yeah, the game looks interesting to me as well. If there's a demo I'll definitely grab that and I'll most likely grab the full game too.
I'll definitely give it a shot (I saw the first teaser and knew it was a Tribes successor) but this is looking more like Fallen Legion than Tribes 2 if you know what I mean.
It looks more like a game that isn't TRIBES than a game that was supposed to be TRIBES and failed miserably?
I'm not sure what to say to that.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Edit: And isn't this the game the Listen Up guys were saying wasn't really even worth discussing last week?
Edit2: Ah, no it was some other SouthPeak published game David Ellis said wasn't worth talking about. My bad. (Discussion starts around 17 minutes in Listen Up for 6/26/2009.)
Actually, that's a really good way to describe it. The only real connection between this and Tribes is the jetpacks.
Oh, and the vehicles were not removed - they are still here, including a bad ass tank/apc in which each player controls a different weapon system and mechs that can roll through an entire team of players if you catch the enemy unaware .
http://www.gamershell.com/tv/20050.html
Which is ok by me.
Reading up though it doesn't sound like it will be much like Planetside at all. Only 16 player multi on 360 (maybe doing 32), and 32 for PC (maybe up to 64), while still fun, isn't quite the large scale game Planetside was.
Or was supposed to be anyway.
I'd really like a tactical FPS MMO; but Planetside showed the drawbacks of such a game. Other than late-game orbital attacks, there really wasn't much reason to pay to play it. You could do pretty much whatever you wanted to with multiple character/builds in trials, without even worrying about your level. If a company were to run with the idea they'd have to change something significantly to make paying meaningful, without making it completely suck as a noob. Artificial gimping in FPS's just doesn't fly.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Not that I've got anything to back this up, but I'm a long time lurker. I've been playing the beta, really enjoyed it, and, since I'd like to see the game do well, thought I'd mention it since the PA community is about as good a place to get the word out as I could think of. So, if by "PR" you mean a gamer talking about something he thinks is cool, then yes.
Mostly, though, I think the game will need a semi-organized community to be at its best, and this seemed like a good place to go to help further that.
Awesome trailer. The beta for this game is strong enough for me to buy it for multiplayer alone, but it looks like it's going to have a strong campaign mode, too.
Shadowrun was so much fucking fun, probably one of my favorite FPS of all time. Shame what happened to it.
Last night they boosted the player limit to 40 per map instead of 32, and the 8 extra players made a big difference, even though the maps are really big.
Why not call the game FoodStamps.
I haven't played enough to know whether my beefs are actual problems, bugs, or just ignorance of strats/mechanics. Overall the game definitely has promise. We'll have to see how it goes.
Watched a bit of the gameplay video, and some of the architecture reminded me of Planetside. Hearing that this is something similar has me interested now.
Seriously. Please stop. I want to actually go to work and earn some cash once this gets released. That was a very hard game for me to detox from.
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I miss my Glue Gun.
Regardless of what site you're on, you're still on the internet. There will always be retards - ThisGuy