The Chevrons are likely calibrated for the numbers on the rangefinder, so 200m, 400m and 600m.
They are but it's still lethal beyond that as that screen shows. And I think the very tippy toppy chevron is for less than 100m, you know the whole round moving up and arcing to meet the reticle deal.
if by "where it's at" you mean "dead" and "not as sexy as echo" then yes, you are correct
The only time we died was when charlie got into the truck and drove us into an APC. We rocked the hell out of the rest of the tries unlike sucky echo squad.
What's the difference between the normal server and the serious business server?
Does it really even matter which one I play on first, even if I'm a hopelessly clueless newbie?
Normally coop will be on the serious business server. This will be smaller (4-16) player missions that have no respawn (usually) and need to be played straight through. The main server is for large missions that are continuous. You can hop on at any time and play, and it doesn't really matter how good you are or (honestly) if you know what you're doing. Just ask questions and play around!
If you're talking about the recent missions the whole platoon sucked and needs to do pushups til they die, lollygaggin around and walking 2 kliks to get to the damn trucks.
So my first time playing ARMA II just consisted entirely of having clue what to do, jumping into a truck, said truck exploded violently and then I spent the next hour or so as a bird, stuck as a bird even when everybody else respawned and got to try again or something.
I... what? Maybe serious business isn't the best way for a total newbie to step in, because I was horribly, horribly lost. Not to mention the default key for Ventrilo push-to-talk also seems to make me do things ingame, and I couldn't find a decent vacant key to bind it to.
Heck, 99% of us have been playing less than a week. (Me, for example). Sorry about getting you stuck as a FTL, I didn't know you were new.
As for staying a bird--that's busted, you must not have selected a role the next time around. You should have reconnected.
Push to talk -- I use left alt. By default, that's freelook, but I put freelook on my fifth mouse button and took it off alt.
If you're talking about the recent missions the whole platoon sucked and needs to do pushups til they die, lollygaggin around and walking 2 kliks to get to the damn trucks.
The trucks were too far away, yes, but honestly I think the time limit is too tight. Remember, we were testing that mission for Rend; that was the first time it was ever played.
If you're talking about the recent missions the whole platoon sucked and needs to do pushups til they die, lollygaggin around and walking 2 kliks to get to the damn trucks.
The trucks were too far away, yes, but honestly I think the time limit is too tight. Remember, we were testing that mission for Rend; that was the first time it was ever played.
LOLLYGAGGER!!!
Actually that sounds reasonable, I wasn't on vent until the mission after that.
So my first time playing ARMA II just consisted entirely of having clue what to do, jumping into a truck, said truck exploded violently and then I spent the next hour or so as a bird, stuck as a bird even when everybody else respawned and got to try again or something.
I... what? Maybe serious business isn't the best way for a total newbie to step in, because I was horribly, horribly lost. Not to mention the default key for Ventrilo push-to-talk also seems to make me do things ingame, and I couldn't find a decent vacant key to bind it to.
Heck, 99% of us have been playing less than a week. (Me, for example). Sorry about getting you stuck as a FTL, I didn't know you were new.
As for staying a bird--that's busted, you must not have selected a role the next time around. You should have reconnected.
Push to talk -- I use left alt. By default, that's freelook, but I put freelook on my fifth mouse button and took it off alt.
Ah, how do select a role then? I was so lost I just kinda sat there and smiled and nodded and then WHAM bird. Was all very surreal and trippy, if relaxing in an odd kind of way, just chillin' in the sky while everybody else is dying horribly.
I'm assuming FTL = Fireteam Leader? Yeah I was wondering why I was some kind of squad leader or something when I hadn't selected anything, I try to stay away from leadership positions when I'm insanely new. Ah well, any idea on how I can avoid accidentally ending up in a position where I have to do more than shoot mans? Cause if a position involves any degree of actually forming a strategy and leading other people, I promise I'll do my best to make sure none of us survive.
Anyhow I'll go ahead and give this another go in awhile, though I think I'll stick to the not serious business server for awhile while I try to get the hang of things.
I have no fucking clue what you guys were talking about earlier. 180 Degrees on a compass is South for everyone, degrees on a compass don't change from person to person.
We're not talking about compass direction, we were talking about bearing to target. Depending on positioning, bearing for one team isn't always the same.
That's why you say what direction he is from you. That should be implied though, considering you're the one calling it out. It doesn't make any sense to do it any other way.
"[You] This is Bravo team I've got eyes on one enemy 300 meters to the south west 200 degrees (magnetic)"
Anything else is going to get confusing fast.
Edit: Also, bearing is the direction an object is moving.
It's good to know what range your sights are ranged for. Also, even while in scope, you can press space to get a range on your target (at least at the difficulty settings we play on)
I'm pretty sure the SMAW is ranged for 300m, which is a healthy distance to engage armor at, although using the tick marks I've hit shots close to 700m. But with the SMAW you carry enough rockets that you can afford to miss (unlike the goddamn M136)
There were some complaints of people being to soft or load. Vent Normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.
Here's how:
- Go to Setup
- Enable Direct Sound
- Select the SFX Button
- Select Compressor and click Add.
- Under Compressor Properties use the following settings
- Gain = Adjust for how loud you want people to be. (I use 15)
- Attack = 0.01
- Release = Around 500
- Threshold = Around -30
- Ratio = 100
- Pre delay = 4.0
The Count Of Midget Fisto on
In Low Orbit Over Budapest
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited July 2009
Map where you have assault the dock. This would be a awesome mission, but the AI needs to be tuned down a notch. Currently all the AI on the dock are shooting, accurately, at people from like 900 meters away. Also, is there really a reason why there should be 20 A.I. guys guarding the docks.
If you're talking about the recent missions the whole platoon sucked and needs to do pushups til they die, lollygaggin around and walking 2 kliks to get to the damn trucks.
The trucks were too far away, yes, but honestly I think the time limit is too tight. Remember, we were testing that mission for Rend; that was the first time it was ever played.
O.o
When were the trucks too far away?
You start next to them. if they're too far away it's because you walked away from them too far.
Yeah, the plan involved leaving the trucks behind, walking a ton to the pilot, then walking back to the trucks. It was silly, but still if we hadn't done that the time wouldn't have been enough.
Map where you have assault the dock. This would be a awesome mission, but the AI needs to be tuned down a notch. Currently all the AI on the dock are shooting, accurately, at people from like 900 meters away. Also, is there really a reason why there should be 20 A.I. guys guarding the docks.
The reason you're assaulting the docks is because there is such a heavy guard, thematically the mission is that you're seizing the docks so that a more able strike force can use the docks to aid the CDF in their assault. As for the AI, that's normal AI with normal skill on sliders, so that's the difficulty of an average AI. They are all exactly average.
The real issue is that you're assaulting over a large distance that's very open I think. We completed it the first time around in testing (which was disappointing) by suppressing the docks with a ton of machine gun fire while some squads moved up. Once the machine guns ran out of ammo they looted weaponry and moved in, but most of them were dead at that point, since even the Russian god-ai can't hit a prone marine that far away.
You could also attempt to hit the middle of the city instead of the road leading right to the docks- more dangerous but less chance of the docks seeing you before you arrive.
Yeah, the plan involved leaving the trucks behind, walking a ton to the pilot, then walking back to the trucks. It was silly, but still if we hadn't done that the time wouldn't have been enough.
Ahh, I see.
Did you go the direct or indirect route? When we did it the first time we went an indirect route with all the vehicles through the woods, and we were there with quite a bit of time remaining, but we left the truck way back in the woods much farther back than we needed.
AI can spot the M1A1 behind hills from around 1500m, so the moment you see them, they've already got their shot lined up and you're already dead. Not kidding, tonight we climbed a 400m high mountain with the tank, and both a T90 and T72 that were about 1100-1500m away, at the bottom of the valley HIT US 3 times, they didn't kill us, but even though we were behind the hill the were still shooting at us pretty accurately, they were arcing their shots.
I was talking about our 3rd run, since we had lost both Humvees in the 2nd try, we were sorta scared of getting them too close.
Also, the video is up, still processing though. Gotta go to bed!
AI can spot the M1A1 behind hills from around 1500m, so the moment you see them, they've already got their shot lined up and you're already dead. Not kidding, tonight we climbed a 400m high mountain with the tank, and both a T90 and T72 that were about 1100-1500m away, at the bottom of the valley HIT US 3 times, they didn't kill us, but even though we were behind the hill the were still shooting at us pretty accurately, they were arcing their shots.
I was talking about our 3rd run, since we had lost both Humvees in the 2nd try, we were sorta scared of getting them too close.
Also, the video is up, still processing though. Gotta go to bed!
We really need to stop talking about AI as if it had a particular quality to it - the accurancy and skill of the AI is an easily modded variable. The discourse should be: "The default AI is too accurate. We should tweak it."
I was talking about our 3rd run, since we had lost both Humvees in the 2nd try, we were sorta scared of getting them too close.
Ahh, I see.
I was considering giving a bit more time either before the pilot was attached by the motorized infantry or a bit more time between when you secured the pilot and when the next phase of the mission actually engaged. Right now I believe it's 10 minutes to get to the pilot before he's attacked, and then something like 1 minute or two between when you are informed of phase 2 and it's actual initiation.
That might be a bit tight. I am leaning toward giving maybe another minute or two for the first, and another 2 or 3 minutes for the second.
We really need to stop talking about AI as if it had a particular quality to it - the accurancy and skill of the AI is an easily modded variable. The discourse should be: "The default AI is too accurate. We should tweak it."
I think the default AI is difficult, but I think that's how it's supposed to be.
I don't want to be completing things on the first try. I want to be really challenged every time I attempt a mission. I think that much is evident in the way I design my missions
I try to make them very difficult but wholly possible with proper execution.
Today's Failure of Large proportions is brought to you by Paul.
So i'm flying the osprey, talking about how good I am with it Etc. etc.
I just take off, and nose down to gain speed. Then the power goes out. it was out for about 2 hours, just came back on. But the timing could NOT have been worse. at least not for the 5 people in the back.
Did anyone actually grab the SS of the end result of this? Because we didn't actually crash and blow up, we sank to the bottom of the sea and sat there till we decided to respawn. The screen even turned bluish like it was filling with water to murder us.
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
AI can spot the M1A1 behind hills from around 1500m, so the moment you see them, they've already got their shot lined up and you're already dead. Not kidding, tonight we climbed a 400m high mountain with the tank, and both a T90 and T72 that were about 1100-1500m away, at the bottom of the valley HIT US 3 times, they didn't kill us, but even though we were behind the hill the were still shooting at us pretty accurately, they were arcing their shots.
I was talking about our 3rd run, since we had lost both Humvees in the 2nd try, we were sorta scared of getting them too close.
Also, the video is up, still processing though. Gotta go to bed!
Well that was pretty amusing. Is it wrong if I think I find screwing around to be just as much fun as serious business...? Though that might be my incredible lack of being any good at all talking.
Had a great time last night... some really good pilots too (naveeda or saveed something or other...)
Near the end of our game i couldnt get any satchel charges or RPG's from the weapons stocks, is this because everyone horded them in the beginning of the match?
Kind of sucks when we spend 20-30 minutes getting to an objective, and then have to wait another 10-20 minutes just to wait for someone with explosives
It's great that they added the map editor into the demo, now I never ever need to buy the game
All I ever did in OFP was create massive battles, I eventually got pretty good at it making mass offensives and such. It was incredible watching an entire island as a sniper and seeing my vision come true, with action at every single corner. It did always lead up to an inevitable clusterfuck in the best area for a huge infantry/infantry battle but I didn't mind.
I joined some sort of beta for a 130+ man server, they've got impressive results with no lag. Bad thing is it's located in the UK, so my ping to it is around 175ms.
Satsumomo on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
Well that was pretty amusing. Is it wrong if I think I find screwing around to be just as much fun as serious business...? Though that might be my incredible lack of being any good at all talking.
only if you screw around when everyone else is srs bidnessing.
re: that video
I'm so glad you caught my last minute eject on that last run.
Posts
Awesome. I always wondered how to use those scopes :^:
They are but it's still lethal beyond that as that screen shows. And I think the very tippy toppy chevron is for less than 100m, you know the whole round moving up and arcing to meet the reticle deal.
if by "where it's at" you mean "dead" and "not as sexy as echo" then yes, you are correct
The only time we died was when charlie got into the truck and drove us into an APC. We rocked the hell out of the rest of the tries unlike sucky echo squad.
Normally coop will be on the serious business server. This will be smaller (4-16) player missions that have no respawn (usually) and need to be played straight through. The main server is for large missions that are continuous. You can hop on at any time and play, and it doesn't really matter how good you are or (honestly) if you know what you're doing. Just ask questions and play around!
Heck, 99% of us have been playing less than a week. (Me, for example). Sorry about getting you stuck as a FTL, I didn't know you were new.
As for staying a bird--that's busted, you must not have selected a role the next time around. You should have reconnected.
Push to talk -- I use left alt. By default, that's freelook, but I put freelook on my fifth mouse button and took it off alt.
The trucks were too far away, yes, but honestly I think the time limit is too tight. Remember, we were testing that mission for Rend; that was the first time it was ever played.
LOLLYGAGGER!!!
Actually that sounds reasonable, I wasn't on vent until the mission after that.
Ah, how do select a role then? I was so lost I just kinda sat there and smiled and nodded and then WHAM bird. Was all very surreal and trippy, if relaxing in an odd kind of way, just chillin' in the sky while everybody else is dying horribly.
I'm assuming FTL = Fireteam Leader? Yeah I was wondering why I was some kind of squad leader or something when I hadn't selected anything, I try to stay away from leadership positions when I'm insanely new. Ah well, any idea on how I can avoid accidentally ending up in a position where I have to do more than shoot mans? Cause if a position involves any degree of actually forming a strategy and leading other people, I promise I'll do my best to make sure none of us survive.
Anyhow I'll go ahead and give this another go in awhile, though I think I'll stick to the not serious business server for awhile while I try to get the hang of things.
That's why you say what direction he is from you. That should be implied though, considering you're the one calling it out. It doesn't make any sense to do it any other way.
"[You] This is Bravo team I've got eyes on one enemy 300 meters to the south west 200 degrees (magnetic)"
Anything else is going to get confusing fast.
Edit: Also, bearing is the direction an object is moving.
Hard to tell he was prone, uphill, wind to my back, sun in my eyes.... I'm gonna go with 2000m
I'm pretty sure the SMAW is ranged for 300m, which is a healthy distance to engage armor at, although using the tick marks I've hit shots close to 700m. But with the SMAW you carry enough rockets that you can afford to miss (unlike the goddamn M136)
Here's how:
- Go to Setup
- Enable Direct Sound
- Select the SFX Button
- Select Compressor and click Add.
- Under Compressor Properties use the following settings
- Gain = Adjust for how loud you want people to be. (I use 15)
- Attack = 0.01
- Release = Around 500
- Threshold = Around -30
- Ratio = 100
- Pre delay = 4.0
Anyway, I think I need a callsign, they are always fun.
O.o
When were the trucks too far away?
You start next to them. if they're too far away it's because you walked away from them too far.
The reason you're assaulting the docks is because there is such a heavy guard, thematically the mission is that you're seizing the docks so that a more able strike force can use the docks to aid the CDF in their assault. As for the AI, that's normal AI with normal skill on sliders, so that's the difficulty of an average AI. They are all exactly average.
The real issue is that you're assaulting over a large distance that's very open I think. We completed it the first time around in testing (which was disappointing) by suppressing the docks with a ton of machine gun fire while some squads moved up. Once the machine guns ran out of ammo they looted weaponry and moved in, but most of them were dead at that point, since even the Russian god-ai can't hit a prone marine that far away.
You could also attempt to hit the middle of the city instead of the road leading right to the docks- more dangerous but less chance of the docks seeing you before you arrive.
Ahh, I see.
Did you go the direct or indirect route? When we did it the first time we went an indirect route with all the vehicles through the woods, and we were there with quite a bit of time remaining, but we left the truck way back in the woods much farther back than we needed.
Were you talking about the next try, or that one?
AI can spot the M1A1 behind hills from around 1500m, so the moment you see them, they've already got their shot lined up and you're already dead. Not kidding, tonight we climbed a 400m high mountain with the tank, and both a T90 and T72 that were about 1100-1500m away, at the bottom of the valley HIT US 3 times, they didn't kill us, but even though we were behind the hill the were still shooting at us pretty accurately, they were arcing their shots.
I was talking about our 3rd run, since we had lost both Humvees in the 2nd try, we were sorta scared of getting them too close.
Also, the video is up, still processing though. Gotta go to bed!
http://www.youtube.com/watch?v=lbAmOnXMOwM
We really need to stop talking about AI as if it had a particular quality to it - the accurancy and skill of the AI is an easily modded variable. The discourse should be: "The default AI is too accurate. We should tweak it."
Ahh, I see.
I was considering giving a bit more time either before the pilot was attached by the motorized infantry or a bit more time between when you secured the pilot and when the next phase of the mission actually engaged. Right now I believe it's 10 minutes to get to the pilot before he's attacked, and then something like 1 minute or two between when you are informed of phase 2 and it's actual initiation.
That might be a bit tight. I am leaning toward giving maybe another minute or two for the first, and another 2 or 3 minutes for the second.
I think the default AI is difficult, but I think that's how it's supposed to be.
I don't want to be completing things on the first try. I want to be really challenged every time I attempt a mission. I think that much is evident in the way I design my missions
I try to make them very difficult but wholly possible with proper execution.
man i wish i didnt miss this
Did anyone actually grab the SS of the end result of this? Because we didn't actually crash and blow up, we sank to the bottom of the sea and sat there till we decided to respawn. The screen even turned bluish like it was filling with water to murder us.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
This is why we can't have nice things.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
your laugh at 5:00
Near the end of our game i couldnt get any satchel charges or RPG's from the weapons stocks, is this because everyone horded them in the beginning of the match?
Kind of sucks when we spend 20-30 minutes getting to an objective, and then have to wait another 10-20 minutes just to wait for someone with explosives
All I ever did in OFP was create massive battles, I eventually got pretty good at it making mass offensives and such. It was incredible watching an entire island as a sniper and seeing my vision come true, with action at every single corner. It did always lead up to an inevitable clusterfuck in the best area for a huge infantry/infantry battle but I didn't mind.
only if you screw around when everyone else is srs bidnessing.
re: that video
I'm so glad you caught my last minute eject on that last run.