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Disgaea 2 for dummies?

Sorcha RavenlockSorcha Ravenlock Registered User regular
edited July 2009 in Games and Technology
I was looking for a game to play that is suitable for when my daughter is around, and came across Disgaea 2 in my PS2 library. I bought the game about a year or so ago from a bargain bin, but never really got into it.
The truth is I'm pretty new to the SJRPG genre (I dabbled a bit in Luminous arc, and got about 16 hours into FFTA2) and the game is just overwhelming me with options.
I never played the first, but a lot of online FAQs seem to assume I did, which is not helping.
I don't really need indepth help on how to build characters and stuff (although I will need that later on probably, but that sort of info seems to be abundantly available) but more on what to focus on when I'm playing through the first few chapters.
Do I need to start making new classes right away? New weapons? Should I focus on levelling up the group I have first? What about the storyline characters, what should I do with them?
Should I try and do some felonies right away or play through the main story a bit? Should I do every level a few times, and when I do I know when it's time to move on?

I can't be the only one needing a bit of a beginners guide with hints and tips to make the start a bit more easier to oversee, so I'm assuming there's got to be something like that around. Anything that makes the game a bit easier to oversee is much appreciated.

Sorcha Ravenlock on

Posts

  • see317see317 Registered User regular
    edited July 2009
    You don't have to play the first game. It may help explain some of the side-characters, but it's not neccesary to enjoy D2.
    You don't need to make new classes right off. In fact, it's better to wait until you have A) Some money saved up to equip them with good stuff and B) Enough mana to make them not suck. Pick weapons for your main characters to use and generally have them stick with them (Adell is good with fists, Ros with guns). As they gain more experience with the weapons, they'll get more attacks.

    Of course, their's nothing stopping you from makeing new characters right away, if you want. But money is scarce early on and keeping an army equipped is an expensive proposition, particularly if you go magic heavy.

    see317 on
  • Ah_PookAh_Pook Registered User regular
    edited July 2009
    I was looking for a game to play that is suitable for when my daughter is around, and came across Disgaea 2 in my PS2 library. I bought the game about a year or so ago from a bargain bin, but never really got into it.
    The truth is I'm pretty new to the SJRPG genre (I dabbled a bit in Luminous arc, and got about 16 hours into FFTA2) and the game is just overwhelming me with options.
    I never played the first, but a lot of online FAQs seem to assume I did, which is not helping.
    I don't really need indepth help on how to build characters and stuff (although I will need that later on probably, but that sort of info seems to be abundantly available) but more on what to focus on when I'm playing through the first few chapters.
    Do I need to start making new classes right away? New weapons? Should I focus on levelling up the group I have first? What about the storyline characters, what should I do with them?
    Should I try and do some felonies right away or play through the main story a bit? Should I do every level a few times, and when I do I know when it's time to move on?

    I can't be the only one needing a bit of a beginners guide with hints and tips to make the start a bit more easier to oversee, so I'm assuming there's got to be something like that around. Anything that makes the game a bit easier to oversee is much appreciated.

    the main thing to remember is that theres really no way to do things wrong in disgaea. youre never going to permanently screw yourself over or anything. just go through the story, make whatever characters seem appropriate at the time, and level whenever you start having trouble with the story levels (you'll come across levels that made for leveling your characters, its pretty pointless to try leveling before you hit the first one of those). just have fun with it and dont get bogged down trying to do everything perfectly or else you will never ever get anywhere. there are so many options and things to do that if you get all OCD with it you will drive yourself insane.

    Ah_Pook on
  • Sorcha RavenlockSorcha Ravenlock Registered User regular
    edited July 2009
    Thank you for the help. I do tend to get rather OCD about trying to do everything perfect and unlocking everything as soon as possible. I'll just roll with it then and see where it goes.
    I am having lots of fun with it so far, I love the humor.

    I do find the red mage I have rather useless. Should I make a different color mage, or just stick with this one and let him level a bit, or maybe make one of each color?

    Sorcha Ravenlock on
  • TeriferinTeriferin Registered User regular
    edited July 2009
    Thank you for the help. I do tend to get rather OCD about trying to do everything perfect and unlocking everything as soon as possible. I'll just roll with it then and see where it goes.
    I am having lots of fun with it so far, I love the humor.

    I do find the red mage I have rather useless. Should I make a different color mage, or just stick with this one and let him level a bit, or maybe make one of each color?

    I tend to make one of each colour. My preferred strategy is to have my healer make one mage as a pupil, then that mage creates the other two types as her pupils. This way I can teach my first mage and and my healer all the elemental spells.

    As you appear to have already created a mage, you could have your healer and your mage each make one of the mages of the other colours.

    Edit: And now I want to play some Disgaea 2. Damnit, I have things to do today!

    Teriferin on
    teriferin#1625
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited July 2009
    If anything at all like the first one, just start killing things and buying bigger swords. After a while you start fucking around with options. Then kill more things.

    RichardTauber on
  • Sorcha RavenlockSorcha Ravenlock Registered User regular
    edited July 2009
    Teriferin wrote: »

    I tend to make one of each colour. My preferred strategy is to have my healer make one mage as a pupil, then that mage creates the other two types as her pupils. This way I can teach my first mage and and my healer all the elemental spells.

    As you appear to have already created a mage, you could have your healer and your mage each make one of the mages of the other colours.

    Edit: And now I want to play some Disgaea 2. Damnit, I have things to do today!

    The red mage came with the team Adell's father initially gave me. I have Adell, Rozaline, a male fighter, a healer and a Red mage. So it's easy enough to dump the red mage at these low levels, and apprentice the mages the way you suggested. I did end up creating a thief last night, but I'm still not sure how thieving works since she kept dying in the first round. I'm sure i'll work that one out though.

    And sorry for making you want to play Disgaea :p

    Sorcha Ravenlock on
  • YoshuaYoshua Registered User regular
    edited July 2009
    Teriferin wrote: »

    I tend to make one of each colour. My preferred strategy is to have my healer make one mage as a pupil, then that mage creates the other two types as her pupils. This way I can teach my first mage and and my healer all the elemental spells.

    As you appear to have already created a mage, you could have your healer and your mage each make one of the mages of the other colours.

    Edit: And now I want to play some Disgaea 2. Damnit, I have things to do today!

    The red mage came with the team Adell's father initially gave me. I have Adell, Rozaline, a male fighter, a healer and a Red mage. So it's easy enough to dump the red mage at these low levels, and apprentice the mages the way you suggested. I did end up creating a thief last night, but I'm still not sure how thieving works since she kept dying in the first round. I'm sure i'll work that one out though.

    And sorry for making you want to play Disgaea :p

    You need to buy hands from shops in order to steal. They are one use items that let you try and take something from a monster. Anyone can use them, but thieves have a bonus to using them. Having a high hit score is necccessary too since it raises the chance to steal (and the chances are pretty low when you start off).

    Yoshua on
  • MagitekMagitek Registered User regular
    edited July 2009
    Rest assured, that red mage (or your slightly more powergamey apprenticed version) will be doing enormous figures at massive range with ginormo area effect after a bit of experience. Don't forget each monster features random -50/50% fire/ice/wind resist.

    Great thing about disgaea is that the powergaming features are completely upto you.. it's one of the few srpgs you don't actually need much advice.

    Magitek on
  • IblisIblis Registered User regular
    edited July 2009
    Another thing you may want to keep in mind is that there are quite a few classes you need to unlock before you can create them. Most of these require having characters with particular mastery of a weapon type (though there are exceptions, such as the Beast Master, which requires capturing a monster). After you have the appropriate levels, a bill will become available at the Dark Assembly to unlock the class.

    Some of these classes have some cool abilities, useful specialties, or both.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • Sorcha RavenlockSorcha Ravenlock Registered User regular
    edited July 2009
    Iblis wrote: »
    Another thing you may want to keep in mind is that there are quite a few classes you need to unlock before you can create them. Most of these require having characters with particular mastery of a weapon type (though there are exceptions, such as the Beast Master, which requires capturing a monster). After you have the appropriate levels, a bill will become available at the Dark Assembly to unlock the class.

    Some of these classes have some cool abilities, useful specialties, or both.

    I've read about those other classes (I am reading guides on gamefaq but all the information is so scattered all over the place). Some are straight forward, like 3 levels in bows gives you an archer, but others require more. For example a Magic knight needs both staff and sword at level 13. Do I need both those skills on the same character, or can I have 1 person getting swords to 13 and another staff?

    Another question: how do you capture monsters?

    Man, I feel so out of my depth with this game. :? This is why I gave up the last few times, the more I read about the game the more questions I have.
    I'm half-tempted to pick up the strategy guide here: http://www.doublejumpbooks.com/disgaea2/
    I never bought a guide for any game before, but having all the info in one PDF would be rather helpful...

    Sorcha Ravenlock on
  • travathiantravathian Registered User regular
    edited July 2009
    Stop reading Gamefaqs and this thread. Just go play the game. The only concept you really need to have down pat is how to do combos. If you're still fuzzy on these then print out those faqs and step away from the computer. Just play the game. Once you've beaten it then come back to get all OCD on its ass.

    travathian on
  • IblisIblis Registered User regular
    edited July 2009
    It's actually not to level 13 for a Magic Knight, but just level three each. It can really be on any character, like I unlocked the Magic Knight by getting the basic Warrior you start with to level three in swords, and my basic mage to level three in staves. And as a note: Your weapon experience increases everytime you use the weapon to make an attack (or in the case of staves, spells also work). So an easy way to get enough levels for a class is to run a simple early level over again a few times to kill opponents with basic attacks.

    And you can capture a monster by tossing them onto your base panel. Though the chance to capture them depends on how many people are in your base panel, and how strong they are. The monster will systematically tear through the people in your base panel until it's either captured or the base panel is destroyed and the monster bursts out. Though don't try this during your first visit to an area, as the monsters seem to either be really hard to capture, or they just burst out by default. I would personally suggest grabbing a Nekomata when you get the opportunity. It's a pretty nice early physical fighter when combined with a Beast Master, and it's pretty useful against a particular re-occurring boss that happens to take reduced damage from humanoid characters.

    And I wouldn't worry too much about figuring everything out. A lot of the stuff is completely extra. Useful and cool, yes, but not necesary by any means.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • MonstyMonsty Registered User regular
    edited July 2009
    When in doubt, make a super badass and grind away. If you feel you're leveling too slowly, look up good XP maps.

    I don't think I casted a single spell the first time through. My asskicking girth made it unnecessary.

    Monsty on
  • peterdevorepeterdevore Registered User regular
    edited July 2009
    I do find the red mage I have rather useless. Should I make a different color mage, or just stick with this one and let him level a bit, or maybe make one of each color?

    It's already been said, but hold on to your red mage. My most asskicking character was that red mage you get early in the game. I had to force myself not to use him too often because he would obliterate stuff, keep all the XP for himself and be way overleveled compared to my other characters.

    peterdevore on
  • The WolfmanThe Wolfman Registered User regular
    edited July 2009
    If you don't care about the moral implications of it, it's also really easy to crack Disgaea 2 wide open via cheating. "Cheating" being using an early level game mechanic to snag yourself a lv9999 character with very little effort. So if you feel you've hit a wall and just want to see the end, or if you want to try your hand at all the endgame bonus content without spending the massive time leveling up to see it, there's always that option. As long as you don't really care about doing it.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • see317see317 Registered User regular
    edited July 2009
    I do find the red mage I have rather useless. Should I make a different color mage, or just stick with this one and let him level a bit, or maybe make one of each color?

    It's already been said, but hold on to your red mage. My most asskicking character was that red mage you get early in the game. I had to force myself not to use him too often because he would obliterate stuff, keep all the XP for himself and be way overleveled compared to my other characters.
    I did the same thing on my game, only I had made 3 mages, one of each color. Flambe, Kamikaze and Chillax. No bonus points for guessing which was which.
    Called them The Brothers, and they tore shit up.

    Same thing happened, they got to be massively over powered/leveled, forcing me to choose to either just use them (as everyone else on the team was fairly worthless in comparison) or go back and grind my way up with the other characters to equalize them.

    see317 on
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