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So I've decided that I want to run a mech game for some of my friends, and I want to know what's the dealio. I have some Mechwarrior (third edition) and Battletech books and am all set to do that, but it got me thinking: What other mech games are out there. Are any up to snuff with Battletech, or even better? I sort of wanted a more armored core feel with specific parts and what not for people to gear up, and I'm not sure if that exists.
Also, I'm not so keen on the MW universe. While I loved playing in it, and love the intrigue and what not, I sort of dislike how everything is played out already. I sort of want a universe that's not all over already. I suppose I could set the game after Dark Ages. I'm not up to date though; have they released supplemental material for DA and after?
Finally, Heavy Gear is the only other mech game I know of. My golden pedestal for mech action was Starsiege. I felt so involved and slung around there, and would love a game that would help in that regard.
I know D20 future has some mech type stuff in it - but Battletech is pretty awesome in of itself. With the supplaments, it's easy to create good political intrigue and action.
Palladium books produced Robotech, macross and rifts, all of which are interchangeable (with a little effort) and offer a plethora of mecha and powered armor. Just remember: a shit load of them are in the sourcebooks of which there are 50 or 60.
Heavy Gear, and Jovian Chronicles both spring to mind as excellent mecha games. Big Eyes Small Mouth has plenty of rules for making your own, although it's a generic system, so has no cool official setting to go along with it.
Violence, naked force, has settled more issues in history than has any other factor, and the contrary
opinion is wishful thinking at its worst.
- Robert A. Heinlein
If I were going to run a Mech game, I'd use GURPS.
:^: Same. The 3rd ed. GURPS Mechs book is fuckawesome, assuming you love physics, math, and building stuff yourself.
While I haven't seen the 3rd edition Mechs book, I'd say that the massive list of Advantages/Disadvantages in the core book would provide the creative GM all he needs.
Moridan on
Violence, naked force, has settled more issues in history than has any other factor, and the contrary
opinion is wishful thinking at its worst.
- Robert A. Heinlein
I'd also recommend GURPS simply because it is the last RPG you'll ever need to buy. Seriously, you really can play any genre with it.
Moridan on
Violence, naked force, has settled more issues in history than has any other factor, and the contrary
opinion is wishful thinking at its worst.
- Robert A. Heinlein
If I were going to run a Mech game, I'd use GURPS.
:^: Same. The 3rd ed. GURPS Mechs book is fuckawesome, assuming you love physics, math, and building stuff yourself.
While I haven't seen the 3rd edition Mechs book, I'd say that the massive list of Advantages/Disadvantages in the core book would provide the creative GM all he needs.
I mainly mentioned it for the hardcore Mech creation rules contained therein. It's like GURPS Vehicles. ...which doesn't help if you don't know GURPS Vehicles.
Each book for GURPS is like having to learn a new, different, and detailed rule system. They all mesh perfectly well together (because they all follow the same patterns - it's like a beautiful fractal RPG), but there's still a fuckton of rules to learn.
But they're beautiful, beautiful rules.
This is exactly the reason I wouldn't recommend GURPS for a mecha game. I'm a big fan of GURPS. Own a couple dozen 3e sourcebooks (including mecha), and am starting to collect 4e. Currently playing a 4e campaign too. But for mecha? Ugh. The 3e creation system just gets in the way of having fun. I love love love designing mecha and playing with the math but its painful to learn all that, even for a hardcore simulation lover like myself.
If you want something that's fast, easy, fun, and relatively sane, I suggest Mekton Zeta. Only try GURPS mecha if you're already familiar and invested in that system.
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
So I've decided that I want to run a mech game for some of my friends, and I want to know what's the dealio. I have some Mechwarrior (third edition) and Battletech books and am all set to do that, but it got me thinking: What other mech games are out there. Are any up to snuff with Battletech, or even better? I sort of wanted a more armored core feel with specific parts and what not for people to gear up, and I'm not sure if that exists.
Also, I'm not so keen on the MW universe. While I loved playing in it, and love the intrigue and what not, I sort of dislike how everything is played out already. I sort of want a universe that's not all over already. I suppose I could set the game after Dark Ages. I'm not up to date though; have they released supplemental material for DA and after?
Finally, Heavy Gear is the only other mech game I know of. My golden pedestal for mech action was Starsiege. I felt so involved and slung around there, and would love a game that would help in that regard.
Heavy Gear was a fun mech game for me. Played two campaigns. The system is pretty simple, there's tons of background pre-made (without deciding the story for you), the setting is very gritty/militaristic, and there's lots of mechs from which to choose.
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
I like GURPS as much as the next guy, but the old GURPS Vehicles frankly scared me - as did the virtual Cult that grew up around it. Still, if you like massive amounts of detail in vehicle creation, then it might be for you.
And hey, the vehicle design rules for 4E haven't been released yet, though that is supposed to happen soon - maybe they are less complex.
Posts
Please note that I know nothing of this game other than that it exists.
GURPS 4th edition http://www.sjgames.com/gurps/
Traveller: Interstellar Wars http://www.sjgames.com/gurps/books/traveller/interstellarwars/
GURPS Space http://www.sjgames.com/gurps/books/space/
Tact-Tiles http://bc-products.net/
Reaper CAV Miniatures http://www.reapermini.com/gallery/cav
opinion is wishful thinking at its worst.
- Robert A. Heinlein
While I haven't seen the 3rd edition Mechs book, I'd say that the massive list of Advantages/Disadvantages in the core book would provide the creative GM all he needs.
opinion is wishful thinking at its worst.
- Robert A. Heinlein
opinion is wishful thinking at its worst.
- Robert A. Heinlein
This is exactly the reason I wouldn't recommend GURPS for a mecha game. I'm a big fan of GURPS. Own a couple dozen 3e sourcebooks (including mecha), and am starting to collect 4e. Currently playing a 4e campaign too. But for mecha? Ugh. The 3e creation system just gets in the way of having fun. I love love love designing mecha and playing with the math but its painful to learn all that, even for a hardcore simulation lover like myself.
If you want something that's fast, easy, fun, and relatively sane, I suggest Mekton Zeta. Only try GURPS mecha if you're already familiar and invested in that system.
Heavy Gear was a fun mech game for me. Played two campaigns. The system is pretty simple, there's tons of background pre-made (without deciding the story for you), the setting is very gritty/militaristic, and there's lots of mechs from which to choose.
Also when I played, the core book had a mini solo adventure at the end of the book for you to get used to feel of it.
It's simple, fun, and GURPS, as said earlier, is the last RPG you will ever need.
And hey, the vehicle design rules for 4E haven't been released yet, though that is supposed to happen soon - maybe they are less complex.
And GURPS is a very fine system otherwise...