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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The question remaining is whether or not Horde paladins will have Tier skirts again.
Actually, given that they're sharing models with warriors/DKs, probably not. Although it would be amusing to have all the Horde plate legs use that model. Skirts for everyone!
# Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
# Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
This will be nice. It sucks as Elemental right now, you can either interrupt or preserve a good rotation, not both.
Oh yay, go to log into my Warlock for some leveling for the first time in a couple days and Blizzard's having some sort of crazy issues with the login servers now.
Originally people thought it was Comcast again, but others are having the same issues as well.
Update: Hmm, some people are starting to wonder if it's only people who haven't gone to a Battle.net merged account yet...
Oh yay, go to log into my Warlock for some leveling for the first time in a couple days and Blizzard's having some sort of crazy issues with the login servers now.
Originally people thought it was Comcast again, but others are having the same issues as well.
Update: Hmm, some people are starting to wonder if it's only people who haven't gone to a Battle.net merged account yet...
It's because Wow Login Servers are separate from the Battle.net servers. One of the advantages of having a Battle.net account, if WoW login servers crash, I'm safe.
I've noticed over the past few days a handful of servers that handle traffice have been doing badly. I'm talking about liek when you do a trace route, and it's one of the servers in the long chain your packets travel.
And it seems to be ones that handle a lot of the traffic for Comcast and Blizzard's servers.
Just Battle.net your accounts. I exited the game and logged in a couple times during the time people were having login issues and I got in every time.
Zephyranthes91 on
0
CrayonSleeps in the wrong bed.TejasRegistered Userregular
edited July 2009
Is it normal to have 460g at level 49 these days? I mean without an alt/higher level char.
Crayon on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited July 2009
Yeah, I don't see why not. Some of the low level stuff (ores, leather, herbs, cooking ingredients) sell really well as high level characters can't be arsed to go farm it for themselves.
So, the new 5-man is dropping itemlevel 200 epics on normal and itemlevel 213 epics on heroic. So it's basically to catch everyone up who wasn't already PUG'ing Naxx.
SabreMau on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited July 2009
That's neat.
One question though: is it a hellish nightmare like MgT?
You certainly could have that much money at that level if it was a goal of yours.
If you were just questing up and not making use of the AH, then probably not.
You see, that wasn't the goal at all. I haven't put much on the AH, but it seems that greens in a very certain range are going for insane amounts of money on Blackrock, hmpf.
So I've heard the bosses in the 5-man work like this:
Sounds like mounted combat fighting trash at the beginning, then mounted combat against 3 of the 5 champions from the opposite faction. After beating them, they jump off their mounts and you have a regular fight where they submit when you win and you get a chest with your loot and Champion Seal.
Then some more waves of trash.
Then you get to fight either Eadric the Pure OR Argent Confessor Paletress. Not a lot of info on either.
Then the third fight is against the Black Knight who has to be defeated three times.
Apparently almost everything you do crashes the client, so people aren't getting much testing done.
I tried heroic out on PTR, but it was pretty buggy, so we gave up when server went down for restart.
This is not something you want to pug. Think occulus. Or probably maly.
End on
I wish that someway, somehow, that I could save every one of us
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reVerseAttack and Dethrone GodRegistered Userregular
edited July 2009
That's cool, MgT was also something you didn't really want to pug, but it was awesome with a good group. It's nice that there's gonna be an actually difficult dungeon, but it's gonna suck if that difficulty is solely due to the terrible vehicle/jousting mechanics.
The thing starts with you on mounts, yes, it's jousting. You'll get three packs of what are essentially valiants, and then you'll face off against 3 champions at once. Once you dismount them you have to trample them to keep them from remounting, though this whole mounting and dismounting deal is buggy, so it's not entirely clear if that's intended, especially since they go immune to all damage once they re-mount. You can re-mount a mount if yours dies, apparently, but since most people are crashing, eh.
Once they're all down, they regroup, and you'll get an opportunity to fight the three of them on foot. The fight is pretty simple. My group fought a prot warrior, a mage, and a shaman, and they didn't hit hard enough or heal enough to really be notable. Note that this wasn't heroic, since heroic was even crashier than regular. They're immune to all the CC we had available, so I'd assume they're just meant to be tanked.
After that, either Paletress or Eodric enters the arena. Never ran into Eodric, so I don't know how his fight works. Paletress has three packs of trash, each with three mobs, and then she engages.
She is pretty underwhelming of a fight. Deals some holy damage, heals herself. Once you get her low (which'll happen pretty fast) she summons a memory of a boss. Whatever they are, they do some shadow damage, and have a short fear, and then you fight her some more and then she dies.
After that is the Black Knight, which is actually a pretty fun fight. First you fight him and his ghoul, simple enough. Then he rezzes, casts Army of the Dead, and you need to AoE the shit out of them before they explode. They get loose pretty easily, so try and keep the group grouped so that some don't peel off in some random direction. After you kill him he enters his third phase as a spirit, which is a DPS race to kill him before his +damage taken debuff gets so high that he can one-shot you with his spells, which doesn't seem to be that rough, but is still kinda fun.
The three champions drop one piece of loot, and the two subsequent bosses drop 2 each, making for 5 drops on normal. Each boss gives an emblem on conquest and a Crusader's Seal on normal.
I needed anime to post. on
0
KageraImitating the worst people. Since 2004Registered Userregular
The thing starts with you on mounts, yes, it's jousting. You'll get three packs of what are essentially valiants, and then you'll face off against 3 champions at once. Once you dismount them you have to trample them to keep them from remounting, though this whole mounting and dismounting deal is buggy, so it's not entirely clear if that's intended, especially since they go immune to all damage once they re-mount. You can re-mount a mount if yours dies, apparently, but since most people are crashing, eh.
Once they're all down, they regroup, and you'll get an opportunity to fight the three of them on foot. The fight is pretty simple. My group fought a prot warrior, a mage, and a shaman, and they didn't hit hard enough or heal enough to really be notable. Note that this wasn't heroic, since heroic was even crashier than regular. They're immune to all the CC we had available, so I'd assume they're just meant to be tanked.
After that, either Paletress or Eodric enters the arena. Never ran into Eodric, so I don't know how his fight works. Paletress has three packs of trash, each with three mobs, and then she engages.
She is pretty underwhelming of a fight. Deals some holy damage, heals herself. Once you get her low (which'll happen pretty fast) she summons a memory of a boss. Whatever they are, they do some shadow damage, and have a short fear, and then you fight her some more and then she dies.
After that is the Black Knight, which is actually a pretty fun fight. First you fight him and his ghoul, simple enough. Then he rezzes, casts Army of the Dead, and you need to AoE the shit out of them before they explode. They get loose pretty easily, so try and keep the group grouped so that some don't peel off in some random direction. After you kill him he enters his third phase as a spirit, which is a DPS race to kill him before his +damage taken debuff gets so high that he can one-shot you with his spells, which doesn't seem to be that rough, but is still kinda fun.
The three champions drop one piece of loot, and the two subsequent bosses drop 2 each, making for 5 drops on normal. Each boss gives an emblem on conquest and a Crusader's Seal on normal.
Major sadeface on the info for the Paletress fight =(
The first fight is jousting just like the dailies. 3 random opposite faction champions. From an alliance POV, the undead guy is a rogue, the blood elf is a mage, the orc is an arms warrior, the troll is a hunter and the tauren is a resto shaman. You get 3 out of 5 randomly. They each march SLOWLY into the arena with 3 trash mobs each. On normal the champs have 190k health and the 3 trash riders have 75k. It takes about 5 min for them to all walk in. The trash riders come 3 at a time, pretty easy. Charge/shield break, keep your shields up. There's a lance rack at the zone in in case you don't have one. When your horse is low on health, you just ride to another horse and switch and start at full health. Not sure if this is intended because it really makes the encounter simple. Highest DPS seems to hold threat, so you do a bunch of damage then ride over and switch horses. The mounted champs take a bit longer to get down; you can either bring all 3 down together or one at a time. If one is still alive, you have to trample the others to prevent them from walking over and getting another horse. There's an achievement for not trampling them (bringing them all down together). The mage does fireballs and poly, the shaman does shocks and healing wave, the hunter does hunter stuff including deterrance and disengage. The arms warrior does blade storm and the rogue does poisons. On normal this is just AoE tanked. Right now it's bugged so that if your horse dies, you crash. Also if you are mounted when the last champion is dismounted, you crash. It's possible to soft reset when dismount all 3 champions and crash out/die so that if one person doesn't release, the champions respawn at the gate dismounted. Again, not sure if this is intended. GY zerging is also possible for every encounter. Loot is 1 conquest badge, 1 champion's seal, and 1 random iLVL 200 epic on normal.
Boss 2 can be Eadric the Pure or Argent Confessor Paletress. There is some trash; 3 packs of 3 argent crusade guys come out and can be pulled in seperate packs. There is a monk who does physical damage, a paladin like guy, and a priestess that does lightwell that puts lightwell renew on all the adds. These have 50khp or so on normal and go down fast as long as you don't pull all 9 adds at once. 3 Lightwells up is a wipe even to 5 people in all 25 man Ulduar gear. Confessor does smites and a vision of the past; Hogger, Lucifron, Algalon...etc. Right now the vision does the same shit; DoTs and AoE fear. Confessor shields herself at low health and does the vision, smiting while invuln until the vision is killed. Eadric does AoE Hammer of the Righteous for a good chunk of damage; it's possible to reflect this at him and even kill him with it (achievement) although we couldn't figure out how. He also does Rapture which is the same thing as Lunatic Gaze on Yogg-Saron. He will emote about blinding you with purity and you simply turn away to avoid it. He goes down quick on normal. Loot is 1 conquest badge/1 champion's seal and 2 iLVL 200 epics.
Boss 3 is the Black Knight. He flies in and has 3 phases; 190k HP each on normal. Phase 1 is tank and spank with him doing DK abilities like ebon plague/frost fever and desecration where standing in the desecrated ground puts a DoT on you. He force-chokes the Argent Herald that starts each boss for you and then raises him as a ghoul with 30k health. When he dies, he tears his skin off and comes back as a skeleton and summons Army of the Dead. The ghouls blow up when they die. When he dies again, he rips his bones off and is a ghost (same model as the spectral trainees on dead side Gothik) and stacks a debuff that increases magic damage you take while doing an AoE arcane explosion. We saved CDs for this and just owned him quick. Loot is 1 conquest badge/1 champion's seal and 2 iLVL 200 epics.
This is very quick, 10 min if you can avoid the crashing during the jousting fight. If this stays flagged as any normal dungeon, this is where I will be farming my conquest badges at when the patch goes live. If they make it an option to skip the intro to the jousting, it will be even quicker. 15 badges/15 seals + stone keeper's shards per hour if you have WG and AWESOMELY itemized ilvl 200 gear for offsets or even mainsets. Some of the pieces were almost as good at t8.5 pieces. If they don't cap this, doing this 5 times an hour will be WAY quicker than doing the other heroics for badges. Everything also gives Argent Vanguard rep and the champion's seals are awesome too; can get all you need for mounts/vanity pets/argent squire upgrade then use them to buy pets to sell.
Tried this a few times on heroic but it never worked; when the champions got dismounted they just despawned. Pretty buggy atm. Many people can't even get past jousting bosses on normal because they don't know how to avoid crashing. I've helped a few groups through normal but the PTR is really unstable as expected with random server crashes to update the terms of service and other minor stuff.
The layout is nice; almost no trash (9 trash riders for boss fight 1, 9 dismouned argent crusaders for boss 2 and none for black knight). There's a break between every boss where you can rezz/rebuff/drink then talk to the Argent Herald in the center to start the next fight. The Horde is on one half of the circle in the stands and the Alliance is at the other, with King Wrynn yelling shit at Garrosh and Thrall/Jaina standing trying to mediate. There are 4-5 champions of each city in the stands too who will randomly cheer for you if you are their race when you get killing blows/get crits...etc. If this is the non-heroic daily or heroic daily, it's a super fast way to get those triumph emblems too. A great 5 man for those people who can only play WoW for 7 minutes a day to get really fantastic loot even if it's only iLVL 200. And this is a great place for guilds to grab abyss crystals for the g-bank as all the items are purple.
Posts
Actually, given that they're sharing models with warriors/DKs, probably not. Although it would be amusing to have all the Horde plate legs use that model. Skirts for everyone!
First two bosses are pretty dull. Third boss is pretty fun. That's about it.
Skirts or GTFO.
I don't want to see pants on my tiny female Belf legs unless they magically increase in size.
Ayliana Moonwhisper Ecksus Cerazal
And the loots?
4-piece T9, 1-piece T8?
What would be best is if they gave the option of selecting either model. Identical stats, but give a choice at the armor token vendor.
Couldn't get in to Heroic yet, not without crashing. Normal mode had some suprisingly good loot. Two pieces off the second and third bosses too.
# Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
This will be nice. It sucks as Elemental right now, you can either interrupt or preserve a good rotation, not both.
And this means I will no longer hear death noises and panic.
Yeah, seriously. When I'm healing and those Mirror Images die, I always go all "oh no oh no who what where?"
You have been drawn as a winner in the Mountain Dew Game Fuel® "Choose Your Side" World of Warcraft Promotion.
Your prize is enclosed
On behalf of the Pepsi-Cola Company, we thank you for your participation in this sweepstakes.
Young America Corporation
Fuck yeahhhhhh
Originally people thought it was Comcast again, but others are having the same issues as well.
Update: Hmm, some people are starting to wonder if it's only people who haven't gone to a Battle.net merged account yet...
But due to sleeping a lot as of late I have not entered tickets
It's because Wow Login Servers are separate from the Battle.net servers. One of the advantages of having a Battle.net account, if WoW login servers crash, I'm safe.
Been trying every trick I know to get on for the past hour.
And it seems to be ones that handle a lot of the traffic for Comcast and Blizzard's servers.
If you were just questing up and not making use of the AH, then probably not.
One question though: is it a hellish nightmare like MgT?
You see, that wasn't the goal at all. I haven't put much on the AH, but it seems that greens in a very certain range are going for insane amounts of money on Blackrock, hmpf.
Then some more waves of trash.
Then you get to fight either Eadric the Pure OR Argent Confessor Paletress. Not a lot of info on either.
Then the third fight is against the Black Knight who has to be defeated three times.
Apparently almost everything you do crashes the client, so people aren't getting much testing done.
This is not something you want to pug. Think occulus. Or probably maly.
Once they're all down, they regroup, and you'll get an opportunity to fight the three of them on foot. The fight is pretty simple. My group fought a prot warrior, a mage, and a shaman, and they didn't hit hard enough or heal enough to really be notable. Note that this wasn't heroic, since heroic was even crashier than regular. They're immune to all the CC we had available, so I'd assume they're just meant to be tanked.
After that, either Paletress or Eodric enters the arena. Never ran into Eodric, so I don't know how his fight works. Paletress has three packs of trash, each with three mobs, and then she engages.
She is pretty underwhelming of a fight. Deals some holy damage, heals herself. Once you get her low (which'll happen pretty fast) she summons a memory of a boss. Whatever they are, they do some shadow damage, and have a short fear, and then you fight her some more and then she dies.
After that is the Black Knight, which is actually a pretty fun fight. First you fight him and his ghoul, simple enough. Then he rezzes, casts Army of the Dead, and you need to AoE the shit out of them before they explode. They get loose pretty easily, so try and keep the group grouped so that some don't peel off in some random direction. After you kill him he enters his third phase as a spirit, which is a DPS race to kill him before his +damage taken debuff gets so high that he can one-shot you with his spells, which doesn't seem to be that rough, but is still kinda fun.
The three champions drop one piece of loot, and the two subsequent bosses drop 2 each, making for 5 drops on normal. Each boss gives an emblem on conquest and a Crusader's Seal on normal.
Major sadeface on the info for the Paletress fight =(
And my experience in the five-man is that letting your mount die crashes you. I could hop off it manually no problem.
The first fight is jousting just like the dailies. 3 random opposite faction champions. From an alliance POV, the undead guy is a rogue, the blood elf is a mage, the orc is an arms warrior, the troll is a hunter and the tauren is a resto shaman. You get 3 out of 5 randomly. They each march SLOWLY into the arena with 3 trash mobs each. On normal the champs have 190k health and the 3 trash riders have 75k. It takes about 5 min for them to all walk in. The trash riders come 3 at a time, pretty easy. Charge/shield break, keep your shields up. There's a lance rack at the zone in in case you don't have one. When your horse is low on health, you just ride to another horse and switch and start at full health. Not sure if this is intended because it really makes the encounter simple. Highest DPS seems to hold threat, so you do a bunch of damage then ride over and switch horses. The mounted champs take a bit longer to get down; you can either bring all 3 down together or one at a time. If one is still alive, you have to trample the others to prevent them from walking over and getting another horse. There's an achievement for not trampling them (bringing them all down together). The mage does fireballs and poly, the shaman does shocks and healing wave, the hunter does hunter stuff including deterrance and disengage. The arms warrior does blade storm and the rogue does poisons. On normal this is just AoE tanked. Right now it's bugged so that if your horse dies, you crash. Also if you are mounted when the last champion is dismounted, you crash. It's possible to soft reset when dismount all 3 champions and crash out/die so that if one person doesn't release, the champions respawn at the gate dismounted. Again, not sure if this is intended. GY zerging is also possible for every encounter. Loot is 1 conquest badge, 1 champion's seal, and 1 random iLVL 200 epic on normal.
Boss 2 can be Eadric the Pure or Argent Confessor Paletress. There is some trash; 3 packs of 3 argent crusade guys come out and can be pulled in seperate packs. There is a monk who does physical damage, a paladin like guy, and a priestess that does lightwell that puts lightwell renew on all the adds. These have 50khp or so on normal and go down fast as long as you don't pull all 9 adds at once. 3 Lightwells up is a wipe even to 5 people in all 25 man Ulduar gear. Confessor does smites and a vision of the past; Hogger, Lucifron, Algalon...etc. Right now the vision does the same shit; DoTs and AoE fear. Confessor shields herself at low health and does the vision, smiting while invuln until the vision is killed. Eadric does AoE Hammer of the Righteous for a good chunk of damage; it's possible to reflect this at him and even kill him with it (achievement) although we couldn't figure out how. He also does Rapture which is the same thing as Lunatic Gaze on Yogg-Saron. He will emote about blinding you with purity and you simply turn away to avoid it. He goes down quick on normal. Loot is 1 conquest badge/1 champion's seal and 2 iLVL 200 epics.
Boss 3 is the Black Knight. He flies in and has 3 phases; 190k HP each on normal. Phase 1 is tank and spank with him doing DK abilities like ebon plague/frost fever and desecration where standing in the desecrated ground puts a DoT on you. He force-chokes the Argent Herald that starts each boss for you and then raises him as a ghoul with 30k health. When he dies, he tears his skin off and comes back as a skeleton and summons Army of the Dead. The ghouls blow up when they die. When he dies again, he rips his bones off and is a ghost (same model as the spectral trainees on dead side Gothik) and stacks a debuff that increases magic damage you take while doing an AoE arcane explosion. We saved CDs for this and just owned him quick. Loot is 1 conquest badge/1 champion's seal and 2 iLVL 200 epics.
This is very quick, 10 min if you can avoid the crashing during the jousting fight. If this stays flagged as any normal dungeon, this is where I will be farming my conquest badges at when the patch goes live. If they make it an option to skip the intro to the jousting, it will be even quicker. 15 badges/15 seals + stone keeper's shards per hour if you have WG and AWESOMELY itemized ilvl 200 gear for offsets or even mainsets. Some of the pieces were almost as good at t8.5 pieces. If they don't cap this, doing this 5 times an hour will be WAY quicker than doing the other heroics for badges. Everything also gives Argent Vanguard rep and the champion's seals are awesome too; can get all you need for mounts/vanity pets/argent squire upgrade then use them to buy pets to sell.
Some of the trinkets:
http://db.mmo-champion.com/i/47214/
http://db.mmo-champion.com/i/47216/ (the proc on this at the moment is 7000 armor on a 45 sec internal CD which is absolutely insane to me considering items like Furnance Stone that are on use, 5000 armor, and a 2 min CD, plus this has as much stam as the JC trinket).
http://db.mmo-champion.com/i/47215/
Tried this a few times on heroic but it never worked; when the champions got dismounted they just despawned. Pretty buggy atm. Many people can't even get past jousting bosses on normal because they don't know how to avoid crashing. I've helped a few groups through normal but the PTR is really unstable as expected with random server crashes to update the terms of service and other minor stuff.
The layout is nice; almost no trash (9 trash riders for boss fight 1, 9 dismouned argent crusaders for boss 2 and none for black knight). There's a break between every boss where you can rezz/rebuff/drink then talk to the Argent Herald in the center to start the next fight. The Horde is on one half of the circle in the stands and the Alliance is at the other, with King Wrynn yelling shit at Garrosh and Thrall/Jaina standing trying to mediate. There are 4-5 champions of each city in the stands too who will randomly cheer for you if you are their race when you get killing blows/get crits...etc. If this is the non-heroic daily or heroic daily, it's a super fast way to get those triumph emblems too. A great 5 man for those people who can only play WoW for 7 minutes a day to get really fantastic loot even if it's only iLVL 200. And this is a great place for guilds to grab abyss crystals for the g-bank as all the items are purple.
Edit:
I guess some people figured out how to get through jousting on heroic. Some of the loot:
http://db.mmo-champion.com/i/47243/
http://db.mmo-champion.com/i/47249/
http://db.mmo-champion.com/i/47244/