June 2009 --- MoM% --- YoY%
PS2 152.7K --- 4% --- 19%
PS3 164.7K --- 0% --- 59%
PSP 163.5K --- 31% --- 52%
360 240.6K --- 10% --- 10%
Wii 361.7K --- 0% ---- 46%
NDS 766.5K --- 3% --- 2%
1. PROTOTYPE 360 ACTIVISION BLIZZARD June-09 419.9K
2. UFC 2009:UNDISPUTED 360 THQ May-09 338.3K
3. EA SPORTS ACTIVE BUNDLE WII ELECTRONIC ARTS May-09 289.1K
4. TIGER WOODS PGA TOUR 10* WII ELECTRONIC ARTS June-09 272.4K
5. WII FIT WII NINTENDO OF AMERICA May-08 271.6K
6. FIGHT NIGHT ROUND 4 360 ELECTRONIC ARTS June-09 260.8K
7. FIGHT NIGHT ROUND 4 PS3 ELECTRONIC ARTS June-09 210.3K
8. MARIO KART W/WHEEL WII NINTENDO OF AMERICA April-08 202.1K
9. RED FACTION:GUERRILLA 360 THQ June-09 199.4K
10. INFAMOUS PS3 SONY May-09 192.7K
11. Ghostbusters (Atari) - Xbox 360
12. UFC 2009: Undisputed (THQ) - PlayStation 3
13. Prototype (Activision) - PlayStation 3
14. Pokemon Platinum (Nintendo) - DS
15. Punch-Out!! (Nintendo) - Wii
16. Wii Play (Nintendo) - Wii
17. Tiger Woods PGA Tour 10 (EA) - Xbox 360
18. Mario Kart DS -(Nintendo) - DS
19. The Legendary Starfy (Nintendo) - DS
20. New Super Mario Bros (Nintendo) - DS
Year over Year for May
NDS 633.5K (+40%, previously 452,600)
WII 289.5K (-57%, 675,100)
360 175K (-6.2%, 186,600)
PS3 131K (-37.2%, 208,700)
PS2 117K (-11.8%, 132,700)
PSP 100.4K (-45%, 182,300)
Year to Date
Jan - May 2008
Wii: 2.82m
NDS: 2.4m
PS3: 1.20m
PSP: 1.15m
360: 1.12m
Jan - May 2009
NDS: 3.33m (+39%)
Wii: 2.66m (-5.6%)
360: 1.38m (+23%)
PS3: 955k (-20.4%)
PSP: 600.7k (-47.7%)
Media Create 7/6 - 7/12
01./00. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix) - 2,319,000 / NEW
02./01. [WII] Wii Sports Resort (Nintendo) - 103,000 / 617,000 (-33%)
03./03. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) - 57,000 / 294,000 (-10%)
04./04. [PSP] Boku no Natsuyasumi 4 (My Summer Vacation 4): Youth Detective Group in Seto - Me and the Secret Map (SCEI) - 24,000 / 73,000 (-52%)
05./02. [PSP] Hatsune Miku: Project Diva (SEGA) - 14,000 / 116,000 (-86%)
06./05. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) - 14,000 / 776,000 (-2%)
07./06. [NDS] Kingdom Hearts: 358/2 Days (Square Enix) - 9,000 / 501,000 (-33%)
08./11. [WII] Wii Fit (Nintendo) - 9,000 / 3,490,000
09./12. [NDS] Pokemon Platinum (Pokemon Co.) - 8,000 / 2,472,000
10./07. [NDS] Sloane and MacHale's Mysterious Story (Level 5) - 7,000 / 176,000 (-41%)
11./08. [PSP] Ken to Mahou to Gakuen Mono. 2 (Sword & Magic & School 2) (Acquire)
12./09. [PS3] Atelier Rorona: Alchemist of Arland (Gust)
13./17. [WII] Mario Kart Wii (Nintendo)
14./16. [NDS] Gyakuten Kenji (Ace Attorney Investigations: Miles Edgeworth) (Capcom)
15./10. [NDS] Infinite Space (SEGA)
16./20. [WII] Taiko Drum Master Wii (Namco Bandai)
17./23. [NDS] Mario & Luigi RPG 3!!! (Nintendo)
18./13. [PS3] BlazBlue (Arc System Works)
19./15. [PSP] Valhalla Knights 2: Battle Stance (Marvelous)
20./22. [NDS] Pokemon Mystery Dungeon: Explorers of the Sky (Pokemon Co.)
21./14. [WII] EA Sports Grand Slam Tennis (Electronic Arts Victor)
22./28. [NDS] New Super Mario Bros. (Nintendo)
23./32. [NDS] Rhythm Tengoku Gold (Nintendo)
24./18. [NDS] Akira Tago's Mind Exercises (Atama no Taisou) Vol. 1: Puzzle Solving Journey Around the World (Level 5)
25./24. [PSP] Evangelion: Jo (Prologue) (Namco Bandai)
26./27. [NDS] Metal Fight Beyblade (Hudson)
27./33. [NDS] Mario Kart DS (Nintendo)
28./34. [NDS] Inazuma Eleven (Level 5)
29./25. [PS3] Shin Sangoku Musou 5 Empires (Koei)
30./31. [WII] Play on Wii: Pikmin 2 (Nintendo)
NDS - 15
PSP - 6
WII - 6
PS3 - 3
UK Charts
01 (01) WII Wii Fit (Nintendo)
02 (02) PC The Sims 3 (Electronic Arts)
03 (03) 360 Fight Night Round 4 (Electronic Arts)
04 (08) WII Ea Sports Active (Electronic Arts)
05 (11) WII Mario Kart Wii (Nintendo)
06 (12) 360 Transformers: Revenge Of The Fallen (Activision Blizzard)
07 (04) PS3 Fight Night Round 4 (Electronic Arts)
08 (09) WII Tiger Woods Pga Tour 10 (Electronic Arts)
09 (14) NDS Professor Layton And The Curious Village (Nintendo)
10 (06) PS3 Call Of Juarez: Bound In Blood (Ubisoft)
11 (07) 360 Call Of Juarez: Bound In Blood (Ubisoft)
12 (10) 360 Tiger Woods Pga Tour 10 (Electronic Arts)
13 (21) WII Harry Potter & The Half-blood Prince (Electronic Arts)
14 (15) 360 Call Of Duty 4: Modern Warfare (Activision Blizzard)
15 (23) NDS Harry Potter & The Half-blood Prince (Electronic Arts)
16 (13) PS3 Tiger Woods Pga Tour 10 (Electronic Arts)
17 (05) WII Grand Slam Tennis (Electronic Arts)
18 (16) PS3 Transformers: Revenge Of The Fallen (Activision Blizzard)
19 (19) WII Wii Play (Nintendo)
20 (17) NDS Pokemon Platinum (Nintendo)
21 (__) NDS Rhythm Paradise (Nintendo)
22 (20) PS3 Virtua Tennis 2009 (Sega)
23 (31) 360 Sega Superstars Tennis (Sega)
24 (18) 360 [prototype] (Activision Blizzard)
25 (26) PS3 Infamous (Sony Computer Ent.)
26 (24) 360 Virtua Tennis 2009 (Sega)
27 (30) PS3 Call Of Duty 4: Modern Warfare (Activision Blizzard)
28 (29) PSP Buzz! Master Quiz (Sony Computer Ent.)
29 (28) PS3 Ghostbusters: The Video Game (Sony Computer Ent.)
30 (36) NDS Mario Kart Ds (Nintendo)
31 (27) WII Virtua Tennis 2009 (Sega)
32 (37) NDS Transformers: Revenge - Autobots (Activision Blizzard)
33 (__) PS2 Singstar Singalong With Disney (Sony Computer Ent.)
34 (22) 360 Ufc 2009: Undisputed (Thq)
35 (38) WII My Fitness Coach: Get In Shape (Ubisoft)
36 (__) NDS Dr Kawashima's Brain Training (Nintendo)
37 (__) NDS Club Penguin: Elite Penguin Force (Disney Interactive Studios)
38 (25) PS3 Ufc 2009: Undisputed (Thq)
39 (__) NDS Lego Battles (Warner Bros. Interactive)
40 (33) PS3 [prototype] (Activision Blizzard)
Microsoft wrote:http://www.microsoft.com/msft/earnings/FY09/earn_rel_q2_09.mspx
Note: Oct-Dec is Q2 for MicrosoftEntertainment and Devices Division Three Months Ended Six Months Ended December 31, Percentage December 31, Percentage (In millions, except percentages) 2008 2007 Change 2008 2007 Change Revenue $ 3,183 $ 3,076 3% $ 4,997 $ 5,024 (1)% Operating income $ 151 $ 375 (60)% $ 329 $ 560 (41)%
NINTENDO wrote:http://www.nintendo.co.jp/ir/pdf/2009/090507e.pdf
Full year ending March 2009
Operating income: 555.2 billion yen ($5.63 billion) +14% YoY
Net income: 279.1 billion yen ($2.83 billion) +8.5% YoY
-Record results for both net sales and profit
-87.5% of sales overseas
-133.9 billion yen ($1.36 billion) lost due to yen appreciation
-DS has 91 million sellers LTD, up from 57 last year.
-Wii has 54 million sellers LTD, up from 26 last year.
Forecast for FY 2009 (April 09 - March 2010):
Operating income: 490 billion yen (-11.7%)
Net income: 300 billion yen (+7.5%)
NDS: 30m hardware (-3.7%), 180m software (-8.7%)
Wii: 26m hardware (no change over 2008), 220m software (+7.5%)
Hardware - FY 2008 (YoY%)
NDS: 31.18m (+2.8%)
Wii: 25.95m (+39.4%)
Software - FY 2008
NDS: 197.3m (+6.3%)
Wii: 204.58m (+71.85%)
Hardware - LTD
NDS: 101.78m
Wii: 50.39m
Software - LTD
NDS: 566.9m
Wii: 353m
Random titles:
Software - FY 2008
Wii Fit: 16.37m
Mario Kart Wii: 15.4m
Animal Crossing Wii: 3.38m
Wii Music: 2.65m
Software - LTD
Brain Age 1+2: 31.12m
Wii Fit: 18.22m
Sony financial report
http://www.sony.net/SonyInfo/IR/library/er.html
The year ending March 2009
Sony (Overall)
Net Sales: 7,730.6 billion yen [$80.92 billion]
Net Income: -98.9 billion yen (loss) [-$1.035 billion]
Sony (Gaming division)
Net Sales: 1,053 billion yen [$11.02 billion]
Operating Income: -58.5 billion yen [-$612 million]
Hardware (FY08)
PS3: 10.06m
PS2: 7.91m
PSP: 14.11m
Software (FY08)
PS3: 103.7m
PS2: 83.5m
PSP: 50.3m
Forecast for FY09
PS3: 13m (+29%)
PS2: 5m (-37%)
PSP: 15m (+6%)
Total software (PS3+PS2+PSP): 240m (+1%)
Posts
I guess X will struggle to match it.
http://kotaku.com/5313297/first-two-days-dragon-quest-ix-sales-tally-is-in
Supposedly S-E shipped nearly three million. Still, selling that much in two days in a country the size of Japan, goddamn.
We'll see in a week, but it looks like this has a chance at being the fastest selling game ever in Japan.
I just wish Squeenix would localize it faster
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Also, when will we get the next NPD numbers?
It's still TBA, though Nintendo's confirmed it is coming eventually.
And NPD hits Thursday.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
That last bit will depend on how "low" the Wii sales have become, year-over-year. Of course, "low" for the Wii is still outselling the PS3 and 360 (although price still has a large part to do with this).
I imagine another boring NPD month. It'll be much more exciting if/when the price drop for the PS3 happens, and the Fall releases start amassing.
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
Well, I don't think they need to be "small". A lot of the most popular iPhone games are rather hefty, but we're at the point now where WiFi and 3G is good and plentiful enough to be able to download 10 MB games fairly easily.
But I do think that a lot of the success has been due to the sheer volume of free or extremely cheap games on the platform. That makes it, unfortunately, a bit challenging for businesses trying to make lots of money on the platform. However, it's perfectly fine for the hordes of hobbyist programmers / game developers who aren't looking to make millions.
I think the coolest thing about the iPhone is that it's opening up yet-another-venue for aspiring game developers. We first saw this with Xbox LIVE Arcade and casual web games, with titles that could be made with a handful of people at low cost. Now it's all over PSN, WiiWare, etc. This is a great time for any aspiring computer science student who's interested in dabbling with games.
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
All used games $29.99 or less are now $4.99. Yes, Four Hundred Ninety Nine US cents.
Mirror's Edge, Dead Space, PoP, de Blob, and GTAIV. $24.95 total.
It took me a while to find this thread. Name was deceptive....different....
What I wish we could find are accurate statistics on the sales of popular apps and get a feeling of the different sizes.
I mean, I'm sure you can find some statistics, but given how the iPhone app scene has changed as of late (as I understand it anyway), I'm kind of wondering about the actual accuracy.
I mean, the cynic in me is thinking "it's got a billion downloads because a bunch of free, popular apps are comparable in size of commercial web pages. The town I live in probably has billions of page loads in a period of time." Obviously, that isn't always true, but you can see what I'm getting at.
One obvious thing is, this is not the state of iPhone Gaming, as it were. It's the state of iPhone applications, and, perhaps, the potential of iPhone Gaming. I'm sure no one was making that claim, but I would like to restate that point. Then again, I say this as someone who doesn't own an iPhone (I guess "the rest of them" one might call us), mostly because I'm with T-Mobile and I don't really want one. There's a lot I don't know.
Its fine saying billions of Apps are being downloaded but what percentage of developers for the App store are actually generating sustainable profit from these applications?
Think Apple are going to end up in the same situation as Nintendo with the DS that there is much in its own market already.
Aww man. I don't think we have Hollywood Videos down here.
Edit: Oh. We do.
Also: ...artichoke hearts?
There's actually a surprising amount of data and information regarding iPhone apps, downloads, sales, etc. When you visit an app, it tells you how many times it's been rated, which gives you a general idea of how many times it's been downloaded. You're right, though, that "a billion downloads" is certainly not enough information just by itself. For example, it'd be great to know how many people were involved in those downloads, how many of them were free, what the average price is, how many downloads per person there are, etc.
I think there are other ways to get more stats, because I've seen a surprising amount of information regarding sales, downloads, etc. People seem to be a lot more willing to share info. I'm subscribed to a few RSS news feeds and see interesting things about iPhone app sales from time to time. I don't bother sharing them here, because I figure most of you guys just don't care, but if there's enough interest, I can change that.
Anyway, just from my personal experience, I've already bought a 6 games for the iPhone. It seems everyone I know who has one, has done the same thing. It's an easy decision to make, when you're only paying a few dollars to check something out. It certainly helps that the typical iPhone user is already very tech-savvy, an early adopter, willing to spend money, etc.
EDIT:
That reminds me ... it will be very interesting to see what PAX is like this year. It's always been filled with people playing their DS. While that's certainly not going to change, I wonder how many iPhones will make an appearance? If it's like any tech conference in recent years ... it'll probably be a surprising lot.
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
*shifty, nervous eyes*
Okay, prices have gone down to something much more reasonable now. I imagine there will be a significant dent...but then again, I've never been to PAX, so I can't say.
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
Well, what we know for sure is that it's easily their best selling game ever:
For a source, just google this. There's lots of articles repeating the same thing.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Conduit:
My guess?
70k.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Excellent. It deserves all the success it gets. Casual/Hardcore game indeed: both my wife (very casual gamer) and myself (not) love the game.
Steam ID : rwb36, Twitter : Werezompire,
While there's at least one Hollywood video around here I don't quite know how I feel about buying games that a billion people have used and abused.
Even at $4.99
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Definitely agree! I sunk a loooot of time into that game. It'll be interesting to see how it does as well, once it hits other platforms (rumored to go to XBLA and the iPhone).
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
link
(Please do not gift. My game bank is already full.)
I usually feel the same way, but $4.99! Sadly, there wasn't too much there. I picked up Zack & Wiki, Devil May Cry 4, and Ninja Gaiden 2.
The thing that's made MH so incredibly popular in Japan is the wifi multiplayer, so much so that MH parties have apparently become pretty popular over there. So unless people suddenly start carrying their Wii and TV over to their friends places, I really can't see MH3 doing anywhere near as well as the PSP installments. I can see it still selling over a million though, simply because the franchise is so big now.
As for DQIX's release date, there was a year between DQVIII's Japan and US release (though it felt a lot longer), so I'd expect it to come out this time next year.
Anyway, I find it hilarious that JCRooks has become the PA Sales thread equivalent of John Davison. Hilarious.
Monster Hunter Tri has both two player split screen multi and four player online co-op, jump in, drop out, no friend codes required in the lobby system (there are still friend codes to match up with specific people). I don't see it lacking anywhere.
I know it makes me want to buy another.
I hate that.
I did so today on a whim as it was $20. It's a clever little platformer game that's like a mix between Katamari and Pac-Man. Aliens have invaded. Your character likes to eat. The aliens happen to look like vegetables. Shit downs down from there.
Your character grows the more it eats, and like Katamari, everything in the stage gets smaller to compensate so you can more easily traverse the world whereas when you're small you're blocked off quite a bit by objects.
It's very simplistic and obviously aimed to kids, but at $20 it's a fun little game if you're into the Katamari-esque, Loco Roco kind of games.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Online play isn't a selling point in Japan though and to make matters worse, it's pay-to-play. The PS2 installments had both of those too (though they cut them out for the US/PAL releases), yet didn't do well.
As for split screen, can the second player load/save their character from/to a SD card? Because I don't see it being used much otherwise.
Games that do this irk me. It should support 4 players off if it supports them online. Ran into this trying to play Nazi Zombies on PS3 at a friends house. Just stupid to limit local like that.
I've got Infamous, The Conduit and Guitar Hero Smash Hits (Wii) all drawn down to just about 140k at TSE, not because I think any of them will sell anything near that amount, but because they all cash out at whatever #10 is if they do not appear in the top 10 themselves.
Guessing how many units #10 will move is a lot harder than guessing an individual title. I've got about 9 million across the 3 stocks betting that #10 wont be above 140k and that none of the 3 will chart. I'm currently #20 on the site with just under 34 millions
I know! Next thing you know, I'll be lamenting the state of parents not understand video game ratings and making a site that tells what games are good for their kids.
Seriously though, I find it interesting/amusing/sad that more attention isn't given to other parts of the gaming industry, specifically web and mobile. It's not as if those games aren't popular or profitable ... some are fantastically big, and they're all growing very quickly. I guess the problem is that most folks here are into video games, and not much else. The business/industry-side of me wishes more folks here and in the general games media paid attention to the vast amounts of gaming that's happening outside of consoles/portables/big-3-platform holders, but I guess people will follow what they know and like.
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
Heres a list of 9 games that are likely in the top 10, all of which can probably hit 140k+, with the possible exception of EA Sports Active. I dont see Red Faction for PS3 making it. In no particular order:
Fight Night 4 (360)
Wii Fit (Wii)
Tiger Woods 10 (Wii)
Wii Play (Wii)
Prototype (360)
Prototype (PS3)
Red Faction (360)
EA Sports Active (Wii)
Mario Kart (Wii)
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
Just send the character data into the player's Wii remote, have them bring it over, ta-da.
While the other fitness simulations have managed legs, I'm not sold on them necessarily staying very high in the meantime.
Wii play was also #10 last month. I wonder if it will finally get knocked off the top 10 for the first time since launch?
Hmm, I seem to recall months where those two DS games were always in the top 10. I guess I hadn't noticed that they dropped off recently.
- Don't add me, I'm at/near the friend limit
Steam: JC_Rooks
Twitter: http://twitter.com/JiunweiC
I work on this: http://www.xbox.com
Jan: 135k, 132k
Feb: 145k, 144k
Mar: #14 & #16, #10 was 205k
Apr: 119k, 112k
May: #11 & #12, #10 was 105k
The two-player split screen being the chief thing that's sold me on it, since I'm hoping they can't charge subscription fees to that.