the big one that installs 3.02a should come as two files, the mektek301apr1.wnp file, and the wpapply.exe file that opens up the WNP. In that app, you point it to the WNP file in the first field, and then select your MW4 Mercs directory for the second. It is recommended that you opt for the WinPatch app to make backups, but not necessary. After that finishes, install the 3.02a to 3.02b patch, which is a self-patching executable.
you probably want to re-download the stuff then, as well as removing and reinstalling MW4 Mercs and the PR1 patch. Once you install the MW4 Mercs and PR1, you may want to make a copy of that entire folder somewhere, in-case the mektek pack installs screw up again, that way you don't need to start all over.
So I'm rereading some of the books, and the following quote struck me as somewhat funny:
"I've even heard a rumor that it has 750 kilobytes on Kearny-Fuchida drive theory alone."
I guess 750 kb of text is a decent sized text book, but I think this is an instance of something that was supposed to sound really impressive when the book was written not being so anymore.
Maybe we should be marveling at how insanely effective their word document programs are at compressing data.
I'm gonna try 2 AC20s and 1 AC10... it was doing quite a bit of damage when I was trying it just now. Might drop the AC10 for ammo for the AC20s.
This worked really well, actually. Basically I started the match, hit max throttle and reverse, causing a huge salvo of shit to fly past and miss, then ran up to the right. There were 3 guys fighting there, I quickly took them out -- and I mean, QUICKLY -- 2 AC20s and 1 AC10, when all hitting at the same time, instantly kills most assault mechs. Then I ran up behind the champion, who was hiding back sniping as her little buddy was actually doing the work, took her out in 2 shots, took out the little buddy, and by that time there was only Ricardo (the guy who tried to do the salvo at my face at the start of the match) left.
Hey umm anyone know how to get those mektek packs to work on MW4: Mercs? Sorry to go a little off topic, but i just get errors whenever i try.
I think the solution is called patience and it works by waiting for MekTek to release MW4 for free.
I assume then that mekteks version will have all of it pre-installed? That will make things less painful. I do legitimately own the game already though.
Hey umm anyone know how to get those mektek packs to work on MW4: Mercs? Sorry to go a little off topic, but i just get errors whenever i try.
I think the solution is called patience and it works by waiting for MekTek to release MW4 for free.
I assume then that mekteks version will have all of it pre-installed? That will make things less painful. I do legitimately own the game already though.
Actually, come to think of it, you might be right. MekPak 4 is going to be integrated with the game but when they release it for free the might just say "you get to install the MekPak also." I sort of figured it would be one big installer. If you can't get it working right now, I'd just chill; my guess is that they'll at least streamline the process.
Alternately, seeing as I cannot get my MW4 Mercs to play nice with the Mektek stuff either, you and me can be PR1 multiplayer buddies! I'm out of town until early august, but we can play then
i played the crap out of vengeance back in the day. shame my joystick fried a few years back. playing with the mouse is... lacking.
may be a moot point anyoo. tracked down a copy of mercs played fine the first couple times, now it just freezes up whenever i select a menu optoin. never seemed to go any higher than 800x600 when playing even though i had a much higher rez selected.
Alternately, seeing as I cannot get my MW4 Mercs to play nice with the Mektek stuff either, you and me can be PR1 multiplayer buddies! I'm out of town until early august, but we can play then
all right I dug out my m4 mercs discs and I think I installed all of the mektek stuff correctly and my game says 3.02b, but the server browser won't connect to anything
all right I dug out my m4 mercs discs and I think I installed all of the mektek stuff correctly and my game says 3.02b, but the server browser won't connect to anything
the single player game is still real fun though
Go to the game's install directory, and merge the .reg file in there to your registry, then you can do online
Was there always a freaking Catapult on the first mission of chatper 2 (Raid Depot, the one where you need to go passive and destroy a radio station) in MW4:V? I have the game on the hardest difficulty on a lark and, yeah, wasn't expecting a heavy.
The mech salvaging in Vengeance and Black Knight seems to be entirely random. Since all mechs go kaboom when they lose, I think the game just picks 1-3 to give you at the end of the mission, whereas in MechCommander 2 any mechs you didn't core (basically, any that were salvageable during the mission) would be salvageable after the mission ended.
I'd kinda like the MC2 method to be more commonplace, as it would introduce some tactical thought as to how you planned on taking out an enemy during the campaign. Since legs were rediculously armored in MW4 to counter the rampant legging in MW3, you end up spending the campaign just going for that head/CT shot, which usually ends in a core breach and terrible salvage opportunities.
Kasanagi on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
The mech salvaging in Vengeance and Black Knight seems to be entirely random. Since all mechs go kaboom when they lose, I think the game just picks 1-3 to give you at the end of the mission, whereas in MechCommander 2 any mechs you didn't core (basically, any that were salvageable during the mission) would be salvageable after the mission ended.
I'd kinda like the MC2 method to be more commonplace, as it would introduce some tactical thought as to how you planned on taking out an enemy during the campaign. Since legs were rediculously armored in MW4 to counter the rampant legging in MW3, you end up spending the campaign just going for that head/CT shot, which usually ends in a core breach and terrible salvage opportunities.
In the interview they seem to put a heavy emphasis on salvage playing a big role. I would not be surprised if it had more of a Mechcommander style salvage or at the least I do not think it will be as random as MW4 was.
Axen on
A Capellan's favorite sheath for any blade is your back.
Ideally it would go back to Mech2 Mercs' salvage methods, though as bad as the hit boxes were back then, getting that "head shot" that popped the pilot while saving the mech rarely worked. Everytime I tried I'd either get an ammo explosion kill or they'd lose both arms before the head took any damage.
In any case, with the seemingly good design path they're taking, and modern technology for things like hit boxes, salvage should be good and interesting.
Kasanagi on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited July 2009
MW2 drove me crazy because the torso was just one giant hitbox.
So far in my replaying of MW2: Mercs, I have only gotten one mech that was properly salvageable. A Jenner. Most of my kills have either had all of their limbs removed (sometimes intentional, as a heavy/assault mech is a lot less dangerous without those arm-mounted weapons), or as I said had ammo explosions or other torso rape scenarios. I've tried just taking out both legs to save the rest for salvage, but the game seems to translate that as a total, utter kablooey explosion.
In fact, through all the mechwarrior/mechcommander play I've done recently, I think MC/MC2 have been the most accurate in regards to salvage. It's the only game so far where pilot ejection mech "kills" can occur properly, meaning the mech itself is still mostly intact, with only armor repair being needed. I think that's probably the nicest thing I can say about my play experience with the MC series.
I played Mercenaries first, then the original. So whose really the badguys? Inner Sphere or the Clans? Smoke Jaguar are the biggest assholes if I recall.
I played Mercenaries first, then the original. So whose really the badguys? Inner Sphere or the Clans? Smoke Jaguar are the biggest assholes if I recall.
There aren't really any good guys or bad guys, really, which makes everything so much more interesting.
The Federated Suns are usually the closest thing to the "good guys" that the universe has (relativley democratic, not horribly repressive) but even then they're still expansionist assholes sometimes.
The Smoke Jaguars are suppoused to be the most brutal of the invading clans, but thats pretty subjective considering that they invaded (to save the inner sphere).
In the old Battletech books the Capellans and Draconis Combine are usually cast in a pretty bad light, they're rife with a weird "tricky oriental despot" kinda subtext when dealing with those two, as opposed to the good and noble white folks who populate the Federated Suns and Lyran Commonwealth. (The "no good" ethnic white folks are in Free Worlds League - they ally with the Capellans). The Draconis Combine gets off better because they're the Japanese "noble samurai" as opposed the the "tricky" Chinese that the Capellans are theoretically descended from.
The Smoke Jaguars are suppoused to be the most brutal of the invading clans, but thats pretty subjective considering that they invaded (to save the inner sphere).
I played Mercenaries first, then the original. So whose really the badguys? Inner Sphere or the Clans? Smoke Jaguar are the biggest assholes if I recall.
There aren't really any good guys or bad guys, really, which makes everything so much more interesting.
The Federated Suns are usually the closest thing to the "good guys" that the universe has (relativley democratic, not horribly repressive) but even then they're still expansionist assholes sometimes.
The Smoke Jaguars are suppoused to be the most brutal of the invading clans, but thats pretty subjective considering that they invaded (to save the inner sphere).
In the old Battletech books the Capellans and Draconis Combine are usually cast in a pretty bad light, they're rife with a weird "tricky oriental despot" kinda subtext when dealing with those two, as opposed to the good and noble white folks who populate the Federated Suns and Lyran Commonwealth. (The "no good" ethnic white folks are in Free Worlds League - they ally with the Capellans). The Draconis Combine gets off better because they're the Japanese "noble samurai" as opposed the the "tricky" Chinese that the Capellans are theoretically descended from.
In conclusion: kill whitey
This pretty much sums it up. Many of the books (if not all of them) dealing with the IS are written with a sense of *gong sound* Yellow menace!. The constant re-use of the Capellans as a Ming the Merciless (of Flash Gordon) evil mustache-twirling menace is really well established. Hell, there's going to be the antagonists in this game too, apparently. Even I don't like them.
The FWL have developed sort of a positive view in many things, especially in regards to the fact that they're frequently portrayed as just as, if not more, democratic than the FedCom or its successors. But they're also cunning scheming brown people working with scheming white people, etc.
The FRR, bless their souls, are basically the BT code for "white woman in trouble". Or, in this case, "tall blonde Scandinavian woman in trouble from them dirty Japs". Pretty much every time they appear, they need rescuing.
Plus, the whole "Kerensky as God" thing could be seen a subtle "stickin' it to dem commie pinkos", but that's a bit far out there.
Not everything is this hilariously stereotypically racist (I'm more familiar with the older books, so this is no surprise), and I'm probably being overly critical in some respects. From what I've heard, the more recent novels try and take a more even-handed approach, as do more recent games (for example, having not every single person from House Steiner being snow white).
So far in my replaying of MW2: Mercs, I have only gotten one mech that was properly salvageable. A Jenner. Most of my kills have either had all of their limbs removed (sometimes intentional, as a heavy/assault mech is a lot less dangerous without those arm-mounted weapons), or as I said had ammo explosions or other torso rape scenarios. I've tried just taking out both legs to save the rest for salvage, but the game seems to translate that as a total, utter kablooey explosion.
Yeah, if you want the goods in MW2: Mercs, you need to go for the cockpit kill. You'll know, because the Mech will abruptly stop and, after a brief fireball, just stand there. That means you did it (and not only that, but you probably only need to repair the cockpit and all weapons are okay). There's nothing quite as awesome as salvaging a pair of Timber Wolf's that the game isn't even suppose to support in singleplayer.
The Smoke Jaguars are suppoused to be the most brutal of the invading clans, but thats pretty subjective considering that they invaded (to save the inner sphere).
How's THAT work?
Look at these foolish barbarians, they've spent the last 300 years blowing themselves back to the 20th century, we must go in and RESTORE ORDER for PEACE AND JUSTICE. (and our birthright)
It really depends on who you ask, the Crusader Clans (Our destiny is to conquer the IS and rule it to restore order) or the Warden Clans (Our destiny is to work with the IS to restore order). Though at the start, they both kind of agreed that the current military powers needed to be curbstomped, for reasons I can't remember.
GalagaGalaxian on
Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
Posts
Sorry they were clan LBX's, 2 10's and 2 20's.
I don't come into G&T very often
but I just creamed my pants. This looks great!
Or, better yet, just watch this video, it will show you how to install the game, the PR1 patch, MP3a and the 3b patch. http://www.youtube.com/watch?v=VZrJuePSDm4
Maybe we should be marveling at how insanely effective their word document programs are at compressing data.
Well, have you installed PR1 before that and are you using the correct language version?
ODSTs to become a reality?
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
Yes and yes.
This worked really well, actually. Basically I started the match, hit max throttle and reverse, causing a huge salvo of shit to fly past and miss, then ran up to the right. There were 3 guys fighting there, I quickly took them out -- and I mean, QUICKLY -- 2 AC20s and 1 AC10, when all hitting at the same time, instantly kills most assault mechs. Then I ran up behind the champion, who was hiding back sniping as her little buddy was actually doing the work, took her out in 2 shots, took out the little buddy, and by that time there was only Ricardo (the guy who tried to do the salvo at my face at the start of the match) left.
I think the solution is called patience and it works by waiting for MekTek to release MW4 for free.
I assume then that mekteks version will have all of it pre-installed? That will make things less painful. I do legitimately own the game already though.
Actually, come to think of it, you might be right. MekPak 4 is going to be integrated with the game but when they release it for free the might just say "you get to install the MekPak also." I sort of figured it would be one big installer. If you can't get it working right now, I'd just chill; my guess is that they'll at least streamline the process.
Silence is the prelude to thunder, thunder caused by the flash of further information.
Anticipation. . . by Calvin Klein.
may be a moot point anyoo. tracked down a copy of mercs played fine the first couple times, now it just freezes up whenever i select a menu optoin. never seemed to go any higher than 800x600 when playing even though i had a much higher rez selected.
Does mw4 mp work without the mechpacks?
You with the trouble, you are loading everything right and installing only MP3.01a, right?
the single player game is still real fun though
Go to the game's install directory, and merge the .reg file in there to your registry, then you can do online
I'll keep trying though; thanks anyway
Was there always a freaking Catapult on the first mission of chatper 2 (Raid Depot, the one where you need to go passive and destroy a radio station) in MW4:V? I have the game on the hardest difficulty on a lark and, yeah, wasn't expecting a heavy.
Any chance I could capture it?
I'd kinda like the MC2 method to be more commonplace, as it would introduce some tactical thought as to how you planned on taking out an enemy during the campaign. Since legs were rediculously armored in MW4 to counter the rampant legging in MW3, you end up spending the campaign just going for that head/CT shot, which usually ends in a core breach and terrible salvage opportunities.
In the interview they seem to put a heavy emphasis on salvage playing a big role. I would not be surprised if it had more of a Mechcommander style salvage or at the least I do not think it will be as random as MW4 was.
In any case, with the seemingly good design path they're taking, and modern technology for things like hit boxes, salvage should be good and interesting.
In fact, through all the mechwarrior/mechcommander play I've done recently, I think MC/MC2 have been the most accurate in regards to salvage. It's the only game so far where pilot ejection mech "kills" can occur properly, meaning the mech itself is still mostly intact, with only armor repair being needed. I think that's probably the nicest thing I can say about my play experience with the MC series.
There aren't really any good guys or bad guys, really, which makes everything so much more interesting.
The Federated Suns are usually the closest thing to the "good guys" that the universe has (relativley democratic, not horribly repressive) but even then they're still expansionist assholes sometimes.
The Smoke Jaguars are suppoused to be the most brutal of the invading clans, but thats pretty subjective considering that they invaded (to save the inner sphere).
In the old Battletech books the Capellans and Draconis Combine are usually cast in a pretty bad light, they're rife with a weird "tricky oriental despot" kinda subtext when dealing with those two, as opposed to the good and noble white folks who populate the Federated Suns and Lyran Commonwealth. (The "no good" ethnic white folks are in Free Worlds League - they ally with the Capellans). The Draconis Combine gets off better because they're the Japanese "noble samurai" as opposed the the "tricky" Chinese that the Capellans are theoretically descended from.
In conclusion: kill whitey
How's THAT work?
This pretty much sums it up. Many of the books (if not all of them) dealing with the IS are written with a sense of *gong sound* Yellow menace!. The constant re-use of the Capellans as a Ming the Merciless (of Flash Gordon) evil mustache-twirling menace is really well established. Hell, there's going to be the antagonists in this game too, apparently. Even I don't like them.
The FWL have developed sort of a positive view in many things, especially in regards to the fact that they're frequently portrayed as just as, if not more, democratic than the FedCom or its successors. But they're also cunning scheming brown people working with scheming white people, etc.
The FRR, bless their souls, are basically the BT code for "white woman in trouble". Or, in this case, "tall blonde Scandinavian woman in trouble from them dirty Japs". Pretty much every time they appear, they need rescuing.
Plus, the whole "Kerensky as God" thing could be seen a subtle "stickin' it to dem commie pinkos", but that's a bit far out there.
Not everything is this hilariously stereotypically racist (I'm more familiar with the older books, so this is no surprise), and I'm probably being overly critical in some respects. From what I've heard, the more recent novels try and take a more even-handed approach, as do more recent games (for example, having not every single person from House Steiner being snow white).
Yeah, if you want the goods in MW2: Mercs, you need to go for the cockpit kill. You'll know, because the Mech will abruptly stop and, after a brief fireball, just stand there. That means you did it (and not only that, but you probably only need to repair the cockpit and all weapons are okay). There's nothing quite as awesome as salvaging a pair of Timber Wolf's that the game isn't even suppose to support in singleplayer.
Look at these foolish barbarians, they've spent the last 300 years blowing themselves back to the 20th century, we must go in and RESTORE ORDER for PEACE AND JUSTICE. (and our birthright)
It really depends on who you ask, the Crusader Clans (Our destiny is to conquer the IS and rule it to restore order) or the Warden Clans (Our destiny is to work with the IS to restore order). Though at the start, they both kind of agreed that the current military powers needed to be curbstomped, for reasons I can't remember.