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[PUZZLE ON] Research & Development: Awesome HL2 Puzzle Mod (NSF56k/Antlions)

TychoCelchuuuTychoCelchuuu PIGEONRegistered User regular
edited July 2009 in Games and Technology
Do you like Portal? Do you like Half-Life 2? Do you like free things? Great, that's pretty much the perfect set of desires for someone who wants to play Research & Development, the new HL2 mod.

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What is Research & Development?
R&D is a new HL2 mod that casts you as a researcher at some sort of rebel research science outpost that comes under attack by the Combine. Instead of doing whatever it is you did before the attack (make coffee, poke headcrabs with a stick, whatever), your new task is to navigate the damaged facility, dodging monsters and combine and natural disasters alike, to send a distress message to the rest of the rebels who I'm sure will come right to your aid once they're finished blocking Gordon Freeman in doorways and giving him ammo.

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Is This One of Those Shitty Mods? I Don't Like Those
R&D's not shitty. It's incredibly well done. For example, the room in which you get the gravity gun is such a fun mixture of puzzling that it wouldn't be suprising if it was in HL2 somewhere. In fact, this room would go PERFECTLY in HL2, because right now Alyx just hands you the thing. Frankly I'd shove Freeman into this room and say "we don't trust the gravity gun to anyone who can't figure out this puzzle. Let's see if you really went to MIT."

Unfortunately Valve didn't do that, but you have a chance to rectify that by playing this mod! It's quite fun, very well made, and overall rather professional. It has inventive, pretty mapping, and makes good use of custom models mixed with the good ol' HL2 junk that we all know and love. Of course, you can break the game, but this happens less often than with many mods and sometimes requires you to do things that are incredibly stupid.

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Sign Me Up!
Aight! Here's what you need:
  • Episode 2. For real. Install that bad boy. If you don't own Episode 2 I can't imagine why you're allowed on the Internet. Cretin.
  • The mod. Download it here.
  • Uh, that's pretty much it?

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Ookay so there we go! That's that. Tell us how you like it! Tell us how you broke it! Tell us if you like having broke it! Here's a Rock Paper Shotgun article about it in case you enjoy these sorts of things which really you ought to. Stuck? Ask here, but spoil your spoilers!

Like so (spoiler for gravity gun room)
I feel bad about the cat :(

TychoCelchuuu on
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Posts

  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    I'm enjoying this, but I just got stuck and I have no idea how to proceed.

    I just got past the part with that thing you build, You Know What, and I just hit a dead end and there's no obvious way to go.

    edit: wouldn't you know it, I figure it out right after I post. Every single time.

    freakish light on
  • Mr.BrickMr.Brick Registered User regular
    edited July 2009
    Looks like I have to buy episode 2 again.
    I bought it for a friend and played it at his place when my computer died.

    Mr.Brick on
    pew pew pew
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    Man, that was excellent. especially the twist at the end
    No Mr. Freeman, you are the N.E.R.D.S.
    just kidding

    freakish light on
  • KasanagiKasanagi Registered User regular
    edited July 2009
    Anyone else have a problem where when you try to get out of Mr Whirley you appear to get out but are still controlling Mr Whirley and can't control yourself? It's preventing me from going any further D:

    Kasanagi on
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  • TaranisTaranis Registered User regular
    edited July 2009
    Ok this one puzzle is pissing me off so much I'm about to punch a hole in my monitor.
    In the room with the zero point energy cell, how the fuck am I supposed to type in the code? Is there an easy way to do this? There's no reticle to aim with, and it's not pushing the button that's in the center of the screen. I can't even use the numpad. I know what the fucking password is but it due to poor game design I cannot enter it.

    Taranis on
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  • P10P10 An Idiot With Low IQ Registered User regular
    edited July 2009
    Press 'E'? Or is that not working?

    P10 on
    Shameful pursuits and utterly stupid opinions
  • KasanagiKasanagi Registered User regular
    edited July 2009
    Pretentious, was that at me or Taranis?

    Taranis, Not sure what to tell you, the only thing I changed when I fired up the game was my resolution and mouse sensitivity, and I have a crosshair that also turns into a hand when I get to those keypads.

    As for my whirley situation, if I press E, I appear to stand up but when I press WSAD it still moves the vehicle, not me.

    Kasanagi on
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  • TaranisTaranis Registered User regular
    edited July 2009
    Pressing the 'E' key works (as does the left mouse button) but it doesn't press the button that I line up with the center of the screen. I can look at my feet and it still could press button 1, 2, or 3. I spent 10 min trying to put the password in. I must be doing something wrong, I can't believe something like this could be overlooked.

    Taranis on
    EH28YFo.jpg
  • TaranisTaranis Registered User regular
    edited July 2009
    Kasanagi wrote: »
    Pretentious, was that at me or Taranis?

    Taranis, Not sure what to tell you, the only thing I changed when I fired up the game was my resolution and mouse sensitivity, and I have a crosshair that also turns into a hand when I get to those keypads.

    As for my whirley situation, if I press E, I appear to stand up but when I press WSAD it still moves the vehicle, not me.

    I see. I don't have either a crosshair or a hand. I'll alter my video settings and see if that will fix it.


    Edit: I had to enable the crosshair in the console. If anyone else runs into this proble the command is 'crosshair 1'.

    Taranis on
    EH28YFo.jpg
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    Mine had a hand where the crosshair goes. I guess you had an outdated download.

    freakish light on
  • TaranisTaranis Registered User regular
    edited July 2009
    I don't know, I got it from fileplanet.



    This game reminds me why I never liked to play Operation.

    Taranis on
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  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited July 2009
    Taranis wrote: »
    This game reminds me why I never liked to play Operation.

    This. Argh.

    Other than that, I found it to be a very good mod. There were a few headscratchers that quickly became "Wow, I can't believe I didn't see that."

    Bursar on
    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
  • TaranisTaranis Registered User regular
    edited July 2009
    Just finished it. Great mod.

    Taranis on
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  • Nimble CatNimble Cat Registered User regular
    edited July 2009
    Looks cool, but I have no interest in buying Episode 2, so I guess I won't be playing it.

    Nimble Cat on
  • PeewiPeewi Registered User regular
    edited July 2009
    I've played it a bit. It's a nice mod.

    Peewi on
  • IcemopperIcemopper Registered User regular
    edited July 2009
    Oh cool, I did not see this thread.

    Yeah the mod is neat. Not incredible, but the puzzles are nice.

    Icemopper on
  • RMS OceanicRMS Oceanic Registered User regular
    edited July 2009
    I'm stuck on level four:
    I've knocked over the concrete things, blown up the explosive barrels, worked my way past the faulty electric guns, lowered the ladder and reached the spinny container. Now what?

    RMS Oceanic on
  • P10P10 An Idiot With Low IQ Registered User regular
    edited July 2009
    I'm stuck on level four:
    I've knocked over the concrete things, blown up the explosive barrels, worked my way past the faulty electric guns, lowered the ladder and reached the spinny container. Now what?
    Look around for where you might want to go, and what you might want to use to get there.
    You have to use something you couldn't access before
    The big metal girder in the spinny container

    P10 on
    Shameful pursuits and utterly stupid opinions
  • IcemopperIcemopper Registered User regular
    edited July 2009
    Ok so I just finished it. It was quite fun, and I enjoyed the puzzles a lot. Sometimes there weren't enough clues, but after some sleuthing the answer was always obvious.

    Icemopper on
  • KasanagiKasanagi Registered User regular
    edited July 2009
    So no one else has come across the issue I have with Mr. Whirley? Damn, this does not bode well for me :(

    Kasanagi on
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  • IcemopperIcemopper Registered User regular
    edited July 2009
    Kasanagi wrote: »
    So no one else has come across the issue I have with Mr. Whirley? Damn, this does not bode well for me :(

    Sorry, can't help you there. But there are a number of glitches. Try reloading the level, and make sure you don't have cheats on. I had to noclip one area because the cart didn't spawn, but noclipping made other things mess up too.

    Icemopper on
  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    edited July 2009
    I'm partway through now.
    Fighting the rollermine chopper. I figure I have to toss mines at the chopper, but I keep getting killed by the nasty things faster than I can fling them back at the chopper.

    Annoying as hell (tips would be great).

    In the meanwhile... lots of minor bugs, so far. It's possible to get stuck in lots and lots of places:
    • dropping the container on the Combine APC. If you go downstairs to the APC, you can't go back up. The ladder doesn't work (or is blocked by the container)
    • fitting the gear on the lift, near the beginning. It's possible to lose the gear in awkward places: e.g., behind the forcefields :!:
    • getting the gravity gun. It's possible to lose the colored cubes in awkward places. Like, on the table. For some reason it just sticks to the surface. O_o
    • room immediately after the blow-pipes-to-raise-water-level room. The ladder doesn't work there, either
    etc. None of these matter (much) because of the frequent save points, though.

    ronya on
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  • IcemopperIcemopper Registered User regular
    edited July 2009
    ronya wrote: »
    I'm partway through now.
    Fighting the rollermine chopper. I figure I have to toss mines at the chopper, but I keep getting killed by the nasty things faster than I can fling them back at the chopper.

    Annoying as hell (tips would be great).

    If you get overwhelmed, just keep tossing them away from you, and worry about the chopper when you have a moment. It doesn't take too many shots to go down.

    Icemopper on
  • augustaugust where you come from is gone Registered User regular
    edited July 2009
    I only finished the first chapter but it made me sad.

    august on
  • ZetxZetx 🐧 Registered User regular
    edited July 2009
    I am apparently terrible at this. I'm at the first puzzle after the first loading screen. I totally don't know what I'm looking for.

    Also I broke one of the first puzzles of the game and had to restart.
    Instead of connecting a socket on each side with a different plug piece I originally just connected it with one and it did nothing. Urgh. (Yeah, so even if the length isn't long enough, it can still connect if you stand at the correct location. Bleh.)

    Zetx on
  • GarthorGarthor Registered User regular
    edited July 2009
    The ending was good.
    I like to think that the half-zombie was the one you had trapped in the elevator.

    Also: Antlion fight was awesome. Strider fight slightly less-so because of terrible vehicle controls, but awesome in concept anyway.

    Garthor on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    Zetx wrote: »
    I am apparently terrible at this. I'm at the first puzzle after the first loading screen. I totally don't know what I'm looking for.

    Also I broke one of the first puzzles of the game and had to restart.
    Instead of connecting a socket on each side with a different plug piece I originally just connected it with one and it did nothing. Urgh. (Yeah, so even if the length isn't long enough, it can still connect if you stand at the correct location. Bleh.)

    I could give a hint if you were more specific about the puzzle.

    freakish light on
  • ImpersonatorImpersonator Registered User regular
    edited July 2009
    I'll have to try this. :)

    Impersonator on
  • ZetxZetx 🐧 Registered User regular
    edited July 2009
    Zetx wrote: »
    I am apparently terrible at this. I'm at the first puzzle after the first loading screen. I totally don't know what I'm looking for.

    Also I broke one of the first puzzles of the game and had to restart.
    Instead of connecting a socket on each side with a different plug piece I originally just connected it with one and it did nothing. Urgh. (Yeah, so even if the length isn't long enough, it can still connect if you stand at the correct location. Bleh.)

    I could give a hint if you were more specific about the puzzle.

    It's
    the one with the zombies outside and the 2 conveyor belts. One belt has a jumping zombie encased in green stuff and if you turn that one on the steam stuff or whatever unleashes the guy and the green gas stuff kills you.

    Zetx on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    Think about it. Does the steam jet constantly?

    freakish light on
  • KasanagiKasanagi Registered User regular
    edited July 2009
    The details on said container mention that it hates everything, even other xenomorphs (like the ones outside that want you dead). Seeing as you have no weapons, it would be convenient if the zombo inside somehow met the ones outside, no?

    I'm going to re-do the entire Mr. Whirley level, see if that fixes my problem. I'd be upset but frankly once you know the puzzle solutions it doesn't take much time at all to get caught up.

    Kasanagi on
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  • ZetxZetx 🐧 Registered User regular
    edited July 2009
    Yeah, I didn't consider it as a timing puzzle, because I was thinking that was just silly. Bah.

    Zetx on
  • TaranisTaranis Registered User regular
    edited July 2009
    The thing I didn't like about the level with Mr. Whirley
    is that if it gets destroyed it doesn't tell you "game over" or anything. It leaves it up to you to figure out that you must have it to finish the level (and the game).

    Taranis on
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  • KasanagiKasanagi Registered User regular
    edited July 2009
    On Whirley level:
    Yeah, I only knew that I was supposed to keep using whirley when I saw those dramatic camera angle moments, but I first noticed the problem when you have to move those girders to form a makeshift bridge for whirley before getting to the antlion bosses. I think I may have triggered the bug I'm having by getting pulled out of whirley by a barnacle early on. It's the only time I can ever think of where a barnacle has killed me without me allowing it.

    Kasanagi on
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  • TaranisTaranis Registered User regular
    edited July 2009
    Kasanagi wrote: »
    On Whirley level:
    Yeah, I only knew that I was supposed to keep using whirley when I saw those dramatic camera angle moments, but I first noticed the problem when you have to move those girders to form a makeshift bridge for whirley before getting to the antlion bosses. I think I may have triggered the bug I'm having by getting pulled out of whirley by a barnacle early on. It's the only time I can ever think of where a barnacle has killed me without me allowing it.
    Try hugging the right wall when first going under the bridge. That's what worked for me.

    Taranis on
    EH28YFo.jpg
  • jothkijothki Registered User regular
    edited July 2009
    I'm stuck on the puzzle with the container above the APC. None of the items I have available seem useful by themselves or combine with anything that I can figure out.

    jothki on
  • KasanagiKasanagi Registered User regular
    edited July 2009
    @Jothki:
    That container above the APC doesn't seem to be too load bearing, maybe that can help?

    Kasanagi on
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  • TaranisTaranis Registered User regular
    edited July 2009
    jothki wrote: »
    I'm stuck on the puzzle with the container above the APC. None of the items I have available seem useful by themselves or combine with anything that I can figure out.

    Look at the sign in the corner.
    The cables aren't that strong and could snap right? They must be under a lot of strain holding up that heavy connex right? If only you could find a way to increase the strain on the cables.

    Taranis on
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  • jothkijothki Registered User regular
    edited July 2009
    I looked it up in a walkthrough.
    In my opinion, it's a pretty bad use of physics. Sign aside, there's no actual evidence that the cables are under any strain, and the weight of the few items that you have should be pretty much nothing compared to the container, with the possible exception of the I-beam. My immediate instinct upon scoping out the puzzle was to discard any hope of adding weight to the container. Most of the physics puzzles in HL2 felt immediately intuitive, but this felt wrong.

    The later puzzle with the tilting walkway felt the same way, the tilting happened pretty much immediately with no way to achieve a balance. I wonder to what extent the physics engine is actually being used for those puzzles.

    jothki on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited July 2009
    I balanced it with the zombie.

    freakish light on
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