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[BSG] Turn 31 - CYLON WIN

145791021

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    HippieHippie Registered User regular
    edited July 2009
    Players:
    1. simonwolf - Gaius Baltar - President's Office - 2 Cards in hand
    2. Osvik - God Emperor William Adama - Command - 4 Cards in hand
    3. Orange Soda - Kara "Starbuck" Thrace - FTL - 4 Cards in hand
    4. Wildcat - Karl "Helo" Agathon - Research Lab - 7 Cards in hand
    5. iamtheaznman - Tom Zarek - Administration - 7 Cards in hand
    6. Doctorstrongbad - Lee "Apollo" Adama - Hanger Deck - 4 Cards in hand

    Resources:
    Fuel 8. Food 5. Morale 6. Population 6.
    Jump Track: [Start] [No Jump] [No Jump] [-3 pop] [-1 pop] [Auto]
    Distance Traveled: 1
    Boarding Party: Clear
    Raptors: 3 In Reserve, 0 Destroyed
    Vipers: 8 in Reserve, 0 Damaged, 0 Destroyed
    Nukes: 1
    Galactica Damage: Armory, Food

    Space:
    1 O'Clock: clear
    3 O'Clock: clear
    5 O'Clock: clear
    7 O'Clock: clear
    9 O'Clock: clear
    11 O'Clock: clear

    Turn Progress:
    1. Receive Skills Step - 2 POL, 2 LDR, 1 TAC
    2. Movement Step - Move to Press Room
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step -
    6. Prepare for Jump Step -
    7. Discard and Check for Human Defeat.

    Mr. Zarek, what have you got planed for today?

    Hippie on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    People of the Fleet, it is I, Tom Zarek. I will be moving towards the Press Room in order to help serve this fleet. I will be at the front lines of public relations and thus it will allow the rest of the Quorom to better use their resources to create investigative committees.

    Ms. Thrace, I was wondering if you had any way to repair our Armory?

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    I do not.

    Orange Soda on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Despite my concern of too much power in military hands, we will have to trust Admiral Adama for now. I will be stripping away his presidency prior to sleeper, mind you, this military rule over the civilian fleet is just temporary. Adama is probably our most cleared man (although Baltar and Adama could be cylons together), therefore I will be issuing an !Executive Order-2 on Admiral Adama in order to go to Colonial One in order to meet with the Quorom.

    Besides we will be needing Mr. Baltar's ability to repair on Galactica, in order to keep Ms. Thrace from having to come in from space all the time.

    If you guys have nothing to do and trust me, I request that you XO me whenever you can. I will be in the Press Room and be drawing 4 Politics Cards per XO in order to try to use ICs on every big check, forcing the Cylons to reveal themselves in the check, or to reveal in order to sabotage us. This has been Tom Zarek, Quorom Representative of Sagittaron.

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    I approve of the plan to mass up IC to fuck over whoever the cylon is.

    If I am in space and there is nothing to shoot, I will likely launch scout the destination deck and then xO Tom Zarek

    Orange Soda on
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    OsvikOsvik Registered User regular
    edited July 2009
    Very well Mr. Zarek

    Discard 3 Tactics - Strategic Planning move to Presidents Office

    Draw Quorum card

    Osvik on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    You didn't have anything to ELSE to discard.... you really arn't making us want to trust you God Emperor.

    I swear if you put up a 1 distance planet I WILL BRIG YOU.

    Orange Soda on
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    HippieHippie Registered User regular
    edited July 2009
    Adama, move and take an action, or take two actions in your current location.

    Hippie on
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    OsvikOsvik Registered User regular
    edited July 2009
    Hippie wrote: »
    Adama, move and take an action, or take two actions in your current location.

    See above :P

    Osvik on
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    HippieHippie Registered User regular
    edited July 2009
    Sent

    Hippie on
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    OsvikOsvik Registered User regular
    edited July 2009
    Give me another one

    Osvik on
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    HippieHippie Registered User regular
    edited July 2009
    They're back!

    ***CRISIS***
    Jammed Assault


    Instructions
    1. Activate raiders - none to activate
    2. Setup
    1 basestar 2 heavy raiders at 1 o'clock
    1 civilian at 3 o'clock
    1 viper 1 civilian at 5 o'clock
    1 viper 1 civilian at 7 o'clock
    1 civilian at 9 o'clock
    4 raiders at 11 o'clock"
    Communications Jamming: Keep this card in play until the fleet jumps. Players may not activate the "Communications" location

    Apollo, your turns incoming.

    Hippie on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    People of the Fleet, it is I, Tom Zarek. If I remember correctly Jammed Assault also has this effect: "Communications Jamming: Keep this card in play until the fleet jumps. Players may not activate the "Communications" location"

    Lee, you should also be able to get into one of those Vipers and take an action. I believe either moving to 9 oClock or Scouting the Crisis deck would be good things to do.

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Frakk

    Orange Soda on
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    HippieHippie Registered User regular
    edited July 2009
    Apollo, need your draw choice again.

    Hippie on
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    HippieHippie Registered User regular
    edited July 2009
    Oh, and will you be launching yourself into one the of Vipers from the crisis?

    Hippie on
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    WildcatWildcat Registered User regular
    edited July 2009
    Aw man, all I wanted was a chance for five minutes' nap time.

    Wildcat on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited July 2009
    I would like 1 green and 1 yellow card.

    Yes, I would like to launch in the viper at 7 o' clock.

    Doctorstrongbad on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2009
    I would like 1 green and 1 yellow card.

    Yes, I would like to launch in the viper at 5 o' clock.

    You also get to take an action after launching.

    Darian on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited July 2009
    I am waiting to see what cards I receive before I take my action.

    Doctorstrongbad on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Lee, it is your long time friend Tom Zarek. I believe it is more practical for you to launch at 7 o' clock as the civilians in most danger are those at 9. In addition, Darian is referring to the fact that you get an action when Vipers are set up (i.e. you can launch a scout, move to 9 etc).

    iamtheaznman on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited July 2009
    I will move to 7 o' clock ,but I need to plan my actions.

    ( Have not received my cards yet )

    Doctorstrongbad on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2009
    I am waiting to see what cards I receive before I take my action.

    Note: you get to launch in a viper anytime they are put on the board, as long as you are on Galactica, and then take an action immediately. This happens as part of the resolution of the crisis (or as part of the Command action), so the action you are taking right now is before your turn. You won't be able to look at your cards first.

    Then you get to draw your hand, move, and take the action for your turn.

    Darian on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited July 2009
    Darian wrote: »
    I am waiting to see what cards I receive before I take my action.

    Note: you get to launch in a viper anytime they are put on the board, as long as you are on Galactica, and then take an action immediately. This happens as part of the resolution of the crisis (or as part of the Command action), so the action you are taking right now is before your turn. You won't be able to look at your cards first.

    Then you get to draw your hand, move, and take the action for your turn.


    Sorry, I am new. Thank you for explaining that to me.

    I will move to 9 o' clock.

    Doctorstrongbad on
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    HippieHippie Registered User regular
    edited July 2009
    Players:
    1. simonwolf - Gaius Baltar - President's Office - 2 Cards in hand
    2. Osvik - God Emperor William Adama - Presidents Office - 3 Cards in hand
    3. Orange Soda - Kara "Starbuck" Thrace - FTL - 4 Cards in hand
    4. Wildcat - Karl "Helo" Agathon - Research Lab - 7 Cards in hand
    5. iamtheaznman - Tom Zarek - Administration - 7 Cards in hand
    6. Doctorstrongbad - Lee "Apollo" Adama - 9 o'clock - 9 Cards in hand

    Resources:
    Fuel 8. Food 5. Morale 6. Population 6.
    Jump Track: [Start] [No Jump] [No Jump] [-3 pop] [-1 pop] [Auto]
    Distance Traveled: 1
    Boarding Party: Clear
    Raptors: 3 In Reserve, 1 Destroyed
    Vipers: 6 in Reserve, 0 Damaged, 0 Destroyed
    Nukes: 1
    Galactica Damage: Armory, Food

    Communications Jamming: Keep this card in play until the fleet jumps. Players may not activate the "Communications" location

    Space:
    1 O'Clock: 1 Basestar, 2 Heavy Raiders
    3 O'Clock: 1 Civilian
    5 O'Clock: 1 Viper, 1 Civilian
    7 O'Clock: 1 Civilian
    9 O'Clock: Apollo, 1 Civilian
    11 O'Clock: 4 Raiders

    Turn Progress:
    1. Receive Skills Step - 1 TAC, 2 PIL, 1 LDR, 1 POL
    2. Movement Step -
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step -
    6. Prepare for Jump Step -
    7. Discard and Check for Human Defeat.

    Go for Apollo.

    Hippie on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited July 2009
    " I see four raiders ahead. I hope this viper's targeting system works. Locking multiple targets and firing. "

    Move -> 11 o'clock

    Action -> Using 3 Piloting - Maximum Firepower to take four shots.

    Doctorstrongbad on
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    HippieHippie Registered User regular
    edited July 2009
    1d8=8 HIT!
    1d8=2 MISS!
    1d8=2 MISS!
    1d8=1 MISS!

    Again with the bad rolls...

    ***CRISIS***
    Scouting for Water

    9 Tactics, Piloting
    Current Player Chooses
    Pass: +1 Food
    Fail: -1 fuel and destroy 1 raptor
    OR
    -1 food
    (activate raiders)
    (jump prep)

    Which way you want to go Apollo?

    Hippie on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Can I get a hand update?

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    I think this check is worth it..... an IC would be awesome...

    I can help a bit

    Orange Soda on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    People of the Fleet, it is I, Tom Zarek. I agree with Ms. Thrace, the ability to gain food from this planet is a rare opportunity indeed. I definitely think that if we pool our resources we should be able to pass the check. That said, I have not had the opportunity to meet with the press yet and thus I do not have any investigative committees, and this being a primarily military operation, I also do't have much to contribute. However, Lee and Mr. Baltar may have enough resources to launch one. Either way, I say we go for the check.

    iamtheaznman on
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    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    edited July 2009
    Unfortunately, I do not have an available Investigative Committee - nor do I have any cards that could help on this check, at all. I would have to entrust the entire matter into the hands of you all.

    simonwolf on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    simonwolf wrote: »
    Unfortunately, I do not have an available Investigative Committee - nor do I have any cards that could help on this check, at all. I would have to entrust the entire matter into the hands of you all.

    Pull down your sleeve... I can see the metal from all the way out here.

    Orange Soda on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited July 2009
    We are going for the check.

    Doctorstrongbad on
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    HippieHippie Registered User regular
    edited July 2009
    ***CRISIS***
    Scouting for Water

    9 Tactics, Piloting
    Current Player Chooses
    Pass: +1 Food
    Fail: -1 fuel and destroy 1 raptor
    OR
    -1 food
    (activate raiders)
    (jump prep)

    Destiny: 2 cards - Last of the Destiny deck
    Baltar:
    Adama:
    Starbuck:
    Helo:
    Zarek:
    Apollo:

    Hippie on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Any IC from anyone?

    Orange Soda on
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    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    edited July 2009
    Neither Zarek or I have one, it seems. Unless Apollo has one, we're propably stuck for now.

    simonwolf on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Please say if you are helping a lot of a little if possible people.... some of the people here are cylons. If you arn't one, you want to help us figure out who is.

    Orange Soda on
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    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    edited July 2009
    I haven't got anything that could help us with this check, as I've said before - unless someone plays a Scientific Engineering, in which case I can help out a little. And no, I don't have any of those, either.

    simonwolf on
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    WildcatWildcat Registered User regular
    edited July 2009
    Don't look at me, I deal in hitting things.

    Edit: that'll teach me not to refresh the page, the above was about IC cards.

    I can pass this all by myself. :P

    Wildcat on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    simonwolf wrote: »
    I haven't got anything that could help us with this check, as I've said before - unless someone plays a Scientific Engineering, in which case I can help out a little. And no, I don't have any of those, either.

    I'll call that bluff....

    3 Engineering - Scientific Research

    Orange Soda on
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