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Drown me in 16-bit style RPG glory
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Oh dude, no. That game will forever haunt my childhood. I'm pretty sure it's the reason the phrase "hard as balls" was invented.
I haven't played much of it, but what I did play was about as painfully bland and generic as you can get in an RPG.
I always think about picking up Secret of Mana because it's held in pretty high regard with most, but don't really know anything about it. Every now and then I just get the craving to play an old SNES-style RPG.
You will not [strike]like[/strike] finish it.
Think of it as Zelda with much more RPG influence. It's an action RPG with a really well told story, plus you can play with two other people, which made the game much more fun.
And I know that VS isn't 16 bit, but any time someone asks about RPGs, it needs to be recommended. It's part of the constitution. 8-)
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Not the Completes.
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Secret of Mana is VERY easy. It really poses no real challenge at all. On the other hand, visually, plot wise (though cliche) and and on the fun scale, it's amazing. It's really one of the best games out there.
The "easy" part, is just an inherent flaw in the system. The actual overworld and dungeon crawls, not hard, but they do get harder as the game goes on. The bosses on the other hand.... The problem with mana's difficulty is that your "take down a boss strat" is to simply unload magic at him and cure if needed. But since it's action combat, you can dump an attack spell, a heal spell, hit him, before he can do anything. And if fast enough go back into that same cycle.
SD3 on the other hand, is a fair bit harder. It's just not translated.
That said, square didn't push any hard games to the US on the SNES, they are all easy it's just SOM takes the cake.
By contrast, some of their games that didn't make it over (ie b lagoon) were pretty hard, and some of the japanese versions (FF 2/4) were harder in Japan.
Epic boss
http://www.youtube.com/watch?v=HulGiIP9R1M
Worth a shot.
And I don't remember anything about it, but Tecmo's Secret of the Stars might be something to look into. It could be pure shit--I don't remember! It's been so long since I've played it.
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I think I'm going to steal this list. It's my favorite type of game by far. Generic and boring? Don't care! I'll probably still like it.
http://www.youtube.com/watch?v=3QIr4Q7D8pI
Still, not that hard. I prefer SD3 over SD2. But if you have to play them in order, I'd start with SD2 (aka SM).
Also if you choose to start Secret of Mana, well see you in 2 months. While Mana itself is easy enough and can be finished in a weekend, you won't unlock all the special effects for the spells or the final spells, and it becomes a crack addiction to get them.
SD3 (or mana2 if you want) has three different final bosses, and multiple endings depending on who is the main in your party, and it takes longer in general.
Paladin's Quest actually has really good gameplay as far as 16-bit RPGs go. The plot's not very good, the graphics are odd, and the music is awful, but I still really liked it thanks to the gameplay.
Tecmo's Secret of the Stars, on the other hand, is horrendous.
EDIT: Lunar: Eternal Blue on the Sega CD was amazing. The remake on the PS1 was decent as well.
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thirded, it also has phantasy star 1 plus shining force 1 and 2 for only 30 bucks new
Don't do it.
I had a really good initial impression of the game and bought it due to forum hype (here). The shiny coat of neat quickly wore away after a couple hours. The game is garbage. The combat is crappy, the level designs bland and the only thing it has is awesome art and occasionally funny line of dialogue.
Don't do it.
I still think there's an old game or two rolling around in the back of my head yet to come out. I played a lot of strange and obscure RPGs in the 16 bit era because I lived in a small town and rapidly consumed anything I could get my hands on, so keep 'em coming.
Grandia (one of my favorite RPGs of all time, 3D levels with 2d sprites)
Front Mission (for Super Famicom)
Tactics Ogre (also for the Super Famicom)
EDIT: There's always FF Mystic Quest, because Square thought that regular RPGs would be too hard.
Also, get super mario RPG. Great game that seems to have been forgotten in terms of the pantheon of great snes rpgs.
that's why we call it the struggle, you're supposed to sweat
Hard as fuck. But good.
Think that doesn't sound so bad? Keep in mind that even with magic the game is amazingly difficult, and that "no magic" includes healing spells
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Also Retro Game Challenge.
And for some different stuff to think about: Xardion(crazy weird mech thing), Wanderers from Ys 3(never played any others)
Once again, nothing fancy. Just potential time wasters for when you plow through the rest of the list. Both SNES.
Wow, guys. Rose tinted glasses much? If you turned the entire script into a paperback novel, it would be over before page 15. Final Fantasy 3 hits that before you even meet Gau. Not to mention that most of the plot consists of "Go here," "Okay, now the bad guys are over there," "I'm your dad, now go over there." It's still an awesome game to play, but I'm not sure you could set the bar any lower for plot.
A plot doesn't have to be long for it to be good. Hence why I called it "cliche", it was great for the time, and still holds some charm.
Yes there was some "go here, go there" but that's not bad and is an inherent RPG issue. I can say the same for FF VI (which FYI, is my favorite FF). And all squares plots are pretty simple. Also you forget, mana, is no where near as long as FF VI. And it's not the same type of game. Beating up on it in comparison is like picking on zelda for not being "complicated" enough compared to FF VI, NO SHIT. For for what it is, it's pretty amazing. Mana's plot also had plenty of snide moments that would crack you up. It wasn't a serious game, you're trying to compare squares drama central game to a laughing gag (santa claus and rudolf how serious can you take it), and say one is better.
I can even forgive the "easy" part of mana, because while it was stupid easy, so was FF VI and the assinine characters you could form (shadow that could not be hit, terra with offering genji atma illumina, ect) that simply could not be taken down. Or could wax the end boss after being hit with quick once (that terra = insta dead final form of kefka)..
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that's why we call it the struggle, you're supposed to sweat
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As did I. It's a decent RPG and should be added to the OP's list.
These first 6 minutes of the game do not do it justice. The whole atmosphere of the game is awesome. It takes some common sense to play but you'll enjoy the ride!
This game remade or a sequel would be incredible.
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The combat system was good too
Best RPG on the GBA imho
Knights in the Nightmare on the DS is also a good rpg though its probably far from the traditional 16bit Rpgs you're requesting
Get Lagoon for the Snes.
Ya they screwed up the 360 version pretty badly. That looks awesome and so much better.
Thanks