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[D&D 4Eberron] The Mark of Prophecy OOC

Mike DangerMike Danger "Diane..."a place both wonderful and strangeRegistered User regular
edited November 2009 in Critical Failures
The Mark of Prophecy
the end is nigh...

Quick breakdown: Eberron, 1st level, 22 point buy, no hybrids, shaky on monks and psions. 4 days to roll up characters from the time this is posted, try and use one of the adventure hooks listed under "party hearty", 5 PC party.

I. The Salient Information
Title: The Mark of Prophecy. This is the adventure from the back of the Eberron Campaign Guide, so no peekin'! I will continue into Seekers of the Ashen Crown and then the Forbidden Forge adventure from Dungeon if people are still rarin' for some Eberronian(?) action.

Time Zone: Eastern States Time. I will be updating pretty regularly once things kick off, until the end of August (at which point I will be returning to school and the updates might falter a little while I slip back into the rhythm there).

Starting Level: 1

Creation Rules: Normal 22 point-buy.

Target Start: Lacey Chabert, baby--I'm waitin' on a party of five. Ideally this will not be four strikers and a leader, but one of each plus one of my choosing.

Medium: PBP

Maptools version, session: N/A

The Table - Rules: This is my first time DMing PBP, although not my first time in 4E. I will make jokes about crushing your PC and eating your character sheet, but these are just jokes. If I misinterpret some portion of the rules, please shoot me a PM and set me straight so I don't do it to my RL players, too.

The Table - Content: Eberron, Eberron, Eberron! If you do not think that a picture like this is something you want in a D&D game, then you should probably just leave.

Difficulty: Not that bad...? I've never run this module before.

Experience Required: Basic 4E stuff. We're not starting out at epic tier here. Familiarity with Eberron is a plus (ie Eberron drow are not like Drizzt and friends, goblins and hobgoblins are not just cannon fodder).

Sources: I'd like to ask people to stay away from the hybrid classing, but other than that, pull from whatever. I am leery of letting monks and psions in, but that is only because I have yet to read through those articles in detail. Anything else is fair game (thank you DDI).

However, there is some important stuff you should know about creating your character, and that is that I would like you to incorporate one of my special hooks (see below).
II. House Notes
In case you haven't already noticed (entirely possible), I'm cribbing heavily from tastydonuts' Giant Ants game. I will use the same model he does for skill checks:
(A<SKILL><[KEYWORDS]> - <WHO>: <SUCCESS/FAIL>) You will see this from time to time in the posts I make. It means that a skill or something was applied either actively or passively that has application to a specific player or players.

You can take a look at the combats in his game to get an idea of how I will be handling combat.
III. Party Hearty
Please include with your character a link to a picture you'd like me to use on your token on maps, or else I am just going to use the first Google Image result for "<your race> <your class>".

I would like to ask that you incorporate one of the following hooks into your backstory for why you are here (IE on the border of Cyre and Breland on 20 Olarune, 994 YK, at the close of the Last War--the day that will be known in just a few years as "the Day of Mourning"):

Scouting the Tower
"The CO wants that tower scouted. No, the one on the hill, nimrod. We think those SOBs over there are storin' food up there or using it to spy on our troop movements. He got called away to some triage thing, but I think there's more to this than meets the eye, hey? Look me up in Metrol if I don't see you again.

Finding the Captive
"ATTEN-HUT! Listen up. Special orders just came down for you an' you alone. His Excellency Lord Major Bren ir'Gadden got himself captured in a little tussle with the Cyrans a few days ago, and they've got him trussed up in that tower up there. You are to--one--make your way up that hill, two, kill any Cyran wizard, warlord, or whippet stupid enough to get in your way, and three, retrieve HE LMjr ir'Gadden in time for high tea in Wroat. CLEAR?!

Investigating the Prophecy
"My friend, you will find this most interesting. It appears that some of our superiors in our great organization have uncovered documentation to suggest an element of the Prophecy will be manifesting itself in that tower there, locally known as the 'Tower of Scars'. I have...family business...to attend to in Metrol, but perhaps you would like to take a look while I am in the city?

Against the Emerald Claw
"This is your mission, should you choose to accept it. A detachment of Emerald Claw troops have been sighted advancing along the Saerun Road to local landmark J-48, better known as the 'Tower of Scars'. You are to discern what they are seeking, and destroy the leaders of the group as well as their zombie cohort. This dragonshard will self-destruct in twenty seconds."

If none of these strike you as being good for your character, shoot me a PM and we can hash something out. Basically, the first two are for Cyran and Brelish characters, respectively (although they could work for any mercenary type, or be easily adapted to another country in the case of the Cyran one), while the latter two are for anyone belonging to a large organization--a dragonmarked house, a newspaper, etc., and for someone belonging to one of the intelligence organizations looking to stop the Emerald Claw.

Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
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Posts

  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited July 2009
    Submissions to Date
    Kin - Changeling Rogue - Rainfall - Martial Striker sheet
    Maril ir'Teren - Human Fighter - Arivia - Martial Defender sheet
    Wyn - Human Wizard - interrobang - Arcane Controller sheet

    Wrenn - Gnome Bard - streever - Arcane Leader sheet
    Felix d'Orien - Human Avenger - lodwilk - Divine Striker sheet
    Ferrus Pyreheart - Genasi Fighter - SnowSquall - Martial Defender sheet

    Matthias Velas - Human Fighter - bladecruiser - Martial Defender sheet
    Verdant - Warforged Warden - cytorak - Primal Defender sheet
    Tharak Grondish - Half-Orc Warden - Litejedi - Primal Defender sheet

    Or-Huruk "Mount" Daans - Goliath Warden - Tremog - Primal Defender sheet
    Cael Truthseeker - Half-Elf Warlock - SnowSquall - Arcane Striker sheet
    Jeanne D'Orien - Human Artificer - Rainfall - Arcane Leader sheet

    Borius Befuddlement - Human Wizard - streever - Arcane Controller sheet
    Clutch - Warforged Ranger - bladecruiser - Martial Striker sheet
    Torinn Ashtooth - Dragonborn Warlord - Jebu - Martial Leader sheet

    Fang Gol'ungoth - Shifter Shaman - kuhl - Primal Leader sheet
    Vic Caine - Human Bard - NotoriousBEN - Arcane Leader sheet

    The Pool (sample size: 17)
    41.2% human, 11.8% warforged, 5.9% gnome/changeling/genasi/half-orc/goliath/half-elf/dragonborn
    35.3% martial/arcane, 23.5% primal, 5.9% divine
    35.3% defender, 23.5% striker, 29.4% leader, 11.8% controller

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
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  • RainfallRainfall Registered User regular
    edited July 2009
    Oooh! Oooh! I'm in!

    Changeling Rogue. I'll have a full sheet quickly.

    Rainfall on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    Me too, although I'll have to think a bit first.

    Edit: Human fighter or paladin. I'd forgotten the picture at the beginning of the classes section striking me so.

    Arivia on
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  • LitejediLitejedi New York CityRegistered User regular
    edited July 2009
    I've never played a pbp game, but I am very familiar with Eberron. I'd be interested in this, but need to make a character first.

    Tharak Grondish, Half-Orc Warden and initiate of the Gatekeepers.

    Appearance
    Large even for a half-orc, Tharak is bald except for a long braid of hair extending from the back of his head. With large tusks and green-grey skin, his orcish ancestry is extremely prominent, with only his clean and orderly armor and clothes betraying a more civilized personage. He wields a wicked looking glaive adorned with feathers, bark and the skulls of small animals that clack together as he walks. His arms are bare sporting a bestial-looking dragonmark that extends to his shoulders and chest.
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    A little like this, but bigger, with less armor, and with a large glaive.

    Personality
    Though Tharak is a fairly amiable person, he considers himself a loner. Few people understand the struggles that he faces in his life, and those that do quickly realize that being friends with him is often a risky proposition. He is remarkably soft-spoken for such a large creature, but tends to be short and declarative in his speech. He has the habit of picking up a handful of dirt or dust in every new location he visits, smelling, and tasting it. He then places a small amount into a pouch at his side before he feels content in a location.

    Background
    Tharak Grondish is originally from the Shadow Marches, but as a young child was apprenticed to the Gatekeepers of the Eldeen Reaches by his parents. He did not show a particular aptitude for magic, other than that which is most personal, but his great strength and dexterity was seen as an asset by the members of his sect, nonetheless. He was taught how to use weapons, and call upon the nature itself to augment his already formidable prowess with a blade. What he doesn't know is that he was born to be a gatekeeper, as his parents and ancestors have been for countless milennia. The mark of finding across his chest and arms is much larger than most dragonmarks. The Gatekeeper elders have examined the dragonmark and are finding very strange connections to the draconic prophecy, and so he has been sent out into the world to fulfill requests of Gatekeeper agents and uncover what he can about the prophecy. He has been sent to a tower, on the border of Breland and Cyre, to uncover something about the prophecy, but he knows not what.

    Litejedi on
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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited July 2009
    Deva Avenger of Aureon.
    (sheet link goes here)

    Q: how are you handling the Domains from DP? Unfortunately the book doesn't include an "official" list for the Eberron deities...

    Mr_Rose on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    In case anyone was wondering like I was while working up Maril's background, Forge of War just had the Five Nations follow Heroes of Battle's standard titles for soldiers; meaning that unless Mike wants us with some command experience, we're all officially privates.

    I'm assuming we're starting actually on the Day of Mourning and that we shouldn't be writing history until 998 YK?

    Arivia on
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  • DelmainDelmain Registered User regular
    edited July 2009
    Reserving...

    Probably a Cleric or Bard, depending on which story strikes me.

    Delmain on
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited July 2009
    Damn, figures I'd be number six.

    Reserving, in the event someone changes their mind.

    interrobang on
  • DelmainDelmain Registered User regular
    edited July 2009
    Nah, put in a char, he's gonna probably take all the characters he gets and choose which to play with. So make a pretty background and put thought into it and hope he picks you, =P

    Delmain on
  • RainfallRainfall Registered User regular
    edited July 2009

    "This is your mission, should you choose to accept it. A detachment of Emerald Claw troops have been sighted advancing along the Saerun Road to local landmark J-48, better known as the 'Tower of Scars'. You are to discern what they are seeking, and destroy the leaders of the group as well as their zombie cohort. This dragonshard will self-destruct in twenty seconds."
    Kin flipped the dragonshard aside as she strolled through the forest, a long flowing mane of elven hair cascading down her back. She was already close to the tower, and the brass liked it when she took assignments that kept her away from base. It's why they went to all the trouble of sending a loose cannon like her so many assignments delivered via self-destructing dragonshards, or at least that's what she assumed.
    Just another day in the life of an Agent of the Trust. Or was it? Kin was never really sure how many other agents were assigned to missions outside the country, but questioning orders was what had gotten her stuck out here in the first place.
    As the lanky human strolled through the woods, carving the letter K on as many trees as she could without slowing pace, a thought passed through her mind. Does HQ even know that I'm not a gnome?

    Appearance: Kin's a changeling, and not a fan of keeping in the same form. Her true form arguably has pink hair, but it changes frequently and she doesn't tend to show it to people anyway.
    Normally when she's on assignment, she takes an appearance that blends in with the bad guys she's been assigned to take down. When travelling with a group, she usually picks the dominant race and blends in as much she can.

    Personality: Kin's a loose cannon amidst the agents of the Trust. Taking action into her own hands, refusing to follow protocol, and she's unpredictable at best. Which is why they keep her on long-range field assignments that nobody else really wants to do. She doesn't mind, it keeps the gnomes happy, and their expense account pays for room and board as she travels Khorvaire.

    Mannerisms: Kin likes leaving symbols, scratches, or outright messages that state 'Kin was here' on any surface that will hold still long enough for her dagger to scratch it. She also has an uncanny tendency to look like people she's travelling with, when they know she's a changeling.

    Allies/Connections/Companions: Kin is an Agent of the Trust, which means she theoretically can call on the heavy gnomish guns from Zilargo if the situation demands it. Of course, they also deny any knowledge of her activities or existence, as she's a 'deep cover' agent and they kind of want to get rid of her.

    Rainfall on
  • SnowSquallSnowSquall Registered User regular
    edited July 2009
    I'm definately interested in putting in a character. Although I only have basic knowledge of Eberron (got the Player's Guide), but I've been finding the setting to be very intriguing. Just have to think up a character, I have a good idea for a Warlock, but I might want to try something else other than a Striker for a change.

    This actually gives me something to think about during work, heh.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited July 2009
    Delmain wrote: »
    Nah, put in a char, he's gonna probably take all the characters he gets and choose which to play with. So make a pretty background and put thought into it and hope he picks you, =P

    Fingers crossed, then. My knowledge of Eberron is spotty, but I love the setting.

    Now let's see if I can cook up a decent Wizard...

    interrobang on
  • RainfallRainfall Registered User regular
    edited July 2009
    If people want to stack up on Strikers(because let's face it that always happens) I'm actually itching to try out the Artificer class as well, because they are totally fucking awesome.
    So don't be shy.

    Rainfall on
  • SnowSquallSnowSquall Registered User regular
    edited July 2009
    Just a few quick questions. First, any restrictions on races or what not? I got an idea for a Genasi, but they're supposed to be rare in Eberron. And second, are backgrounds being used (ie. general, Eberron specific) or can be used?

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009

    Maril ir'Teren was born in the highest reaches of Sharn, the fabled and gleaming Skyway. Daughter of a Brelish noble family, her early life was one of privilege. It was in style during the last part of the war for noble children to be directed into military careers, and so her parents enrolled her in the exclusive Quinrest military academy at 16, in 986. A year later, Maril and her classmates were given their first real field test, directing small companies in a skirmish near Orcbone. The rebels in Droaam pressed harder than was expected that day, routing the green commanders; none of Maril's charge survived. Distraught by the blood she saw on her hands, Maril disappeared, making her way by force of name alone to a recruitment post in a nearby village.

    She underwent basic training as infantry, first serving in the Battle of Butterfield in late 987. While many of her superiors had been fearful of her name, she proved herself in some small way that day, holding off groups of orcs and trolls and serving directly under Urik Rowen in the final assault on the eldritch machine. Since then, she has served on Breland's borders, never tiring, never complaining, simply doing. She has gained a reputation with the troops as someone dependable and dauntless, and they have gradually warmed to her: "Tower Spit", a common expletive from Sharn (and something her mother would certainly turn assorted shades of red at) has become her nickname, a reference to her highborn past.

    Of the sole daughter of the ir'Teren family, a supposedly meek thing of lace and Brelish blue silk, little remains. Maril has trained for strength, not beauty, and a series of scars from this or that battle would make the latest fashions...unbecoming, to say the least. Her language has coarsened (see above), and her approach to people is now military instead of hereditary. She doesn't wield her name much, only when a functionary attempts to stop her and other troops from doing their job; and while her tongue still longs for some of the Cloud Dragon Restaurant's spicy ginger soup, food can wait till after the war is over. She has not returned to the City of Towers since Quinrest's field trip forms gave her passage on the lightning rail.

    One of the focuses of Maril's identity is her axe. Originally, it was a short, shining thing, a mounted commander's handaxe, engraved and gemmed, more for show than function. When she joined the infantry, she left much of Quinrest's gear and uniform behind, but she kept the axe. A kindly soldier showed her the uselessness of it, and taught her weaponsmithing: her first work was an extended handle and weight for the axe. Over time, it has grown: the medals she has been awarded hang from the end of the handle, and she has scavenged plating from battles with Cyre's warforged to mold on it. The axe today is a monstrosity some four feet long, weighing a massive fifteen pounds, covered in sheets of curved and pressed steel. Somewhere in there is still the cavalry axe, long remade for function.

    Since the Day of Mourning, Maril has stayed in the Brelish army, keeping quiet and serving her country. She still hasn't made it back to Sharn yet - if asked, she responds with another question: "Why would I?"
    I used a lot of details from 3e Eberron supplements to put this together. If something conflicts with 4e or you'd like to play it otherwise, please tell me and I'll change it. Human fighter, since I mentioned class nowhere, lol.

    She'll quite obviously be taking "Finding The Captive" as her hook.

    Arivia on
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  • cytorakcytorak Registered User regular
    edited July 2009
    Blue dotting this. I'm thinking a primal class...or maybe an Avenger. Decisions, decisions...

    cytorak on
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited July 2009

    Mannerisms & Appearance: She's lanky and boyish, with a youthful face, little in the way of hips or chest, a prominent chin, thin lips and a narrow nose; at times, she finds it easy to pass as a teenage boy, and often does when the situation warrants it or when she simply feels like it. Her hair, a dark auburn color, is pin-straight and hangs a few inches above her shoulders, sheared unevenly. Her eyes are a steely gray, tinged with yellow-orange. When nervous or agitated she bites her nails, and she's prone to foot-tapping and fidgeting when made to stand still.

    Personality: Wyn is, above all things, resourceful and pragmatic. She's street-smart, bitter, possesses a sardonic streak she's apparently had since birth, and has become something of a pessimist over the past few years. Generally stern and serious, she's rarely rambunctious and shows amusement through wry grins and sardonic quips. She has a knack for being two-faced and falsely charming, knowing you can get farther with a blade and a smile than you can with just a blade... metaphorically speaking, of course. She's no rogue.

    History: Wyn was born on the second Zor of Lharvion to a typical family of Sharn's Middle City. Her mother was a homemaker, and her father was a minor mage employed by the city. Their daughter was their pride and joy, despite her tomboyish, trouble-making nature. From the day of her birth, her parents had begun setting aside funds for her education and on her fifteenth birthday their dreams were realized, enrolling the girl at Morgrave University. There she excelled, showing an uncanny aptitude for illusion magic, and she graduated in Nymm of 988 at the top of her class. Wyn knew of the University's penchant for exploration and its somewhat reputable fascination with the continent of Xen'drik - in her childhood years, she'd heard it referred to as "an institute for learning, relic hunting and grave-robbing". Unfortunately for Morgrave, the more she learned about that strange land the less she desired to go, and instead of graduating ready to set off and start hauling in dragonshards by the Tenser's-floating-disk-ful, she'd developed a xenophobic fear of the place and remained resolute in staying far, far away. With little in the way of ambition, she resigned herself to a less glamorous life, sustaining herself on odd jobs.

    Allies/Companions/Connections: Probably not many. At least not many that are stable. Generally, the folks who hire her never see her again after the job is done, and the nature of her occupation keeps her from lingering in one place for too long simply out of necessity, not really giving her enough time to build up any kind of contact base. She's done some low-key work for a few of the dragonmarked Houses, incredibly minor jobs that border on menial, but without being an official member she's unlikely to get much favor outside of those.
    Like I said, my knowledge of Eberron is spotty, so if I made any glaring mistakes up there tell me and I'll correct them.

    I'm thinking "Investigating the Prophecy" would be the best plot hook for her. Maybe a lowly member of House Thuranni/the Shadow Network threw her a bone and gave her the job? They'd probably get along, what with the illusion and deception fetish.

    interrobang on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2009
    Damn, figures I'd be number six.

    Reserving, in the event someone changes their mind.

    Man, that's the second time I've seen that happen to you!

    Suckage =(

    3cl1ps3 on
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited July 2009
    3clipse wrote: »
    Damn, figures I'd be number six.

    Reserving, in the event someone changes their mind.

    Man, that's the second time I've seen that happen to you!

    Suckage =(

    It happens.

    I threw my hat in the ring anyway. What have I got to lose, really?

    interrobang on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2009
    3clipse wrote: »
    Damn, figures I'd be number six.

    Reserving, in the event someone changes their mind.

    Man, that's the second time I've seen that happen to you!

    Suckage =(

    It happens.

    I threw my hat in the ring anyway. What have I got to lose, really?

    Nothing, it's just weird that I've now seen you be 6th in a 5 person campaign two campaigns in a row :P

    3cl1ps3 on
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited July 2009
    3clipse wrote: »
    3clipse wrote: »
    Damn, figures I'd be number six.

    Reserving, in the event someone changes their mind.

    Man, that's the second time I've seen that happen to you!

    Suckage =(

    It happens.

    I threw my hat in the ring anyway. What have I got to lose, really?

    Nothing, it's just weird that I've now seen you be 6th in a 5 person campaign two campaigns in a row :P

    I'm just adjusting to how fast this forum moves sometimes. :( I'll see a thread and go "I'll go post there after I (verb)" and then when I get back it has like twenty-five posts.

    interrobang on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited July 2009
    SnowSquall wrote: »
    Just a few quick questions. First, any restrictions on races or what not? I got an idea for a Genasi, but they're supposed to be rare in Eberron. And second, are backgrounds being used (ie. general, Eberron specific) or can be used?

    No restrictions on races. If it's in D&D, it's in Eberron. (TM) If someone doesn't know how stuff fits into Eberron, ask me.
    Delmain wrote: »
    Nah, put in a char, he's gonna probably take all the characters he gets and choose which to play with. So make a pretty background and put thought into it and hope he picks you, =P

    Yes, this is what I am doing.
    Arivia wrote: »
    In case anyone was wondering like I was while working up Maril's background, Forge of War just had the Five Nations follow Heroes of Battle's standard titles for soldiers; meaning that unless Mike wants us with some command experience, we're all officially privates.

    I'm assuming we're starting actually on the Day of Mourning and that we shouldn't be writing history until 998 YK?

    Have a rough idea of what you'd do after the war. There is going to be a "time jump" after a few encounters, although you'll all be back together lickety-split--sorry, no opportunities for Kung Fu-style wandering-the-world encounters for everyone, as that would drive me insane (although if you want to say you wandered the world doing good after the Last War, that's fine).

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    Hmm, looks like I have a bit of thinking to do, then. I won't have a full sheet up for Maril before tonight, likely.

    Arivia on
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  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited July 2009
    Mr_Rose wrote: »
    Deva Avenger of Aureon.
    (sheet link goes here)

    Q: how are you handling the Domains from DP? Unfortunately the book doesn't include an "official" list for the Eberron deities...

    Hmph. I thought DP was in the Compendium already, but it isn't going to be there for ~2 weeks. What domains were you thinking about?

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
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  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited July 2009
    Hmm...I'm going to say no on backgrounds.

    Mike Danger on
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  • lodwilklodwilk Registered User regular
    edited July 2009
    Felix D'Orien

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    Description
    Felix is a man of average height and stature. He keeps his face and head cleanly shaven and shaves routinely each morning. On his left calf is his dragonmark showing him as a member of House Orien, however since his leg is usually covered he had the mark tattooed onto the left side of his neck where it is more visible for others. His eyes are a dark brown and he has a scar cutting down the left side of his lips, a gift from one of the people he exposed as trying to cheat House Orien.
    When on assignment for House Orien he wears a set of navy blue robes with yellow trimming and the symbol of House Orien is stitched into the right sleeve while the symbol for the Sovereign Host is stitched into his left sleeve. On more formal occasions he wears a set of fine robes that he carries with him at all times. These robes match his "work" robes except that the symbols for House Orien and the Sovereign Host on placed on his breast, instead of on his sleeve.

    Personality
    Felix takes great pride in his powers of observation, he has spent much time training his senses in being able to properly take notice of his environment but as well as being able to detect when someone is lying to him. He is a firm believer in aiding ones community and encourages other to help out those in theirs. Whether it's the community of where they live, their family, or the sense of community built between tradesmen, he believes you should do some act, be it big or small, to assist the other in your community.

    Background
    Felix was born in Vathirond, a town on the border between Breland, Thrane and Cyre. His father Jacques was the chief operator of the Lightning rail station there, he mainly did the important paperwork for the station but whenever someone was using the rail system to transport an important package then he conducted the meeting with client in regards to the security of the package.
    As Felix grew his father began teaching him the skills to run manage the station on his own, and eventually Felix was even allowed to witness the interviews his father conducted. It was during these interviews Felix began to suspect that some of his father’s clients were lying to him. He started mentioning his suspicions to his father, his father just brushed off his sons suspicions. However Felix kept persisting that his father follow his suspicions, and Jacques eventually did to humor his son. However after a brief investigation it was proven that Felix’s suspicions were correct. Thereafter Felix was to observe all business transactions.

    As Felix helped his father more and more he began to feel increasingly involved with House Orien and he took great pride in this. Having a strong believe in the Sovereign Host and it's sense of focus on aiding ones community his dedication to not only House Orien but the Host as well became for solidified. His father seeing that his son had the potential to achieve more than he ever could, Jacques arranged for Felix to begin training at the nearest temple of The Sovereign Host, where after much testing he showed promise in becoming an Avenger and began his training immediately.

    Upon completing his training, Felix was sent off from the temple with the task of bringing the light of The Soverign Host to wherever there is darkness. Felix figured he could do this best by helping House Orien and so he returned to the nearest house headquarter where he received his first task. He was to go to a ruined tower between Breland and Cyre and investigate the possible Dragonmark that is there.

    Character Sheet
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Felix D'Orien, level 1
    Human, Avenger
    Avenger's Censure: Censure of Pursuit

    FINAL ABILITY SCORES
    Str 13, Con 13, Dex 14, Int 10, Wis 18, Cha 10.

    STARTING ABILITY SCORES
    Str 13, Con 13, Dex 14, Int 10, Wis 16, Cha 10.


    AC: 15 Fort: 13 Reflex: 14 Will: 16
    HP: 27 Surges: 8 Surge Value: 6

    TRAINED SKILLS
    Acrobatics +7, Religion +5, Stealth +7, Perception +9, Heal +9, Insight +9

    UNTRAINED SKILLS
    Arcana, Bluff, Diplomacy, Dungeoneering +4, Endurance +1, History, Intimidate, Nature +4, Streetwise, Thievery +2, Athletics +1

    FEATS
    Human: Mark of Passage
    Level 1: Soldier of Virtue (Insight)

    POWERS
    Avenger at-will 1: Bond of Pursuit
    Avenger at-will 1: Radiant Vengeance
    Bonus At-Will Power: Overwhelming Strike
    Avenger encounter 1: Angelic Alacrity
    Avenger daily 1: Oath of the Final Duel
    Paladin Multiclass: Virtues Touch

    ITEMS
    Cloth Armor (Basic Clothing), Adventurer's Kit, Identification Papers, with Portrait, Traveling papers, Holy Symbol, Fine Clothing, Khopesh
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    edit: Figures the moment I post a character with an Eberron background and moments beforehand I find out backgrounds are not allowed. So I ditched the background, took skill training Insight and I guess I'll have to wait until level 2 to get my Executioners Axe.

    lodwilk on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    I finished up Maril on the page before.

    Arivia on
    huntresssig.jpg
  • RainfallRainfall Registered User regular
    edited July 2009
    Your link's a bit messy, Arivia. Might want to fix that.

    Damn there are a lot of neat characters, though. I am eager.

    Rainfall on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    Thanks for the catch.

    And yes, you're right, we have quite the group shaping up.

    Arivia on
    huntresssig.jpg
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited July 2009
    OK, to avoid class duplication, and hyperstrikeroidism, I will instead roll an Artificer. Who may or may not have a pet clockwork gnome familiar called Lucifer.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • NotoriusBENNotoriusBEN Registered User regular
    edited July 2009
    Hello all,

    Currently I am playing in SniperGuy's KOTS PbP game as Khross, the Human Warlord.

    If I am able to hop in, Ill play as Vic Cane, a heavy metal Bard
    Y'know... cuz anachronism is cool and metal music might have a shot in an eberron setting. But if metal is too much for you guys I can tone him down a bit. Heck, trying to bring metal to the masses might be an interesting character drive along with the backgrounds you wanted.

    Ill have a post up by Saturday when Im not in an airport w/o my books and Char Generator.

    EDIT:
    Oh yea, "Investigating the Prophecy" background is totally in line with my bard. The songs just about write themselves..

    NotoriusBEN on
    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • JebuJebu Registered User regular
    edited July 2009
    This looks damn awesome. I'm thinking I'll throw in a defender, possibly a Swordmage or Fighter. I'll try to get a sheet up by Sunday.

    Jebu on
  • streeverstreever Registered User regular
    edited July 2009
    Can I take Mark of Scribing, even if my character has left the house he is from?

    Here it is... gnomish bard. Power-broker sort. My hook is rescue--he is sent along to ensure that, at all costs, his Excellency leaves alive & well.
    http://www.myth-weavers.com/sheetview.php?sheetid=141828
    If only Wrenn could have learned patience, he'd be at the top. As a young linguist & communicator, marked as a Scribe, Wrenn was all set. Take messages--deliver them--nothing could be easier.

    Easy has a funny way of translating to boring--and that didn't sit well with the young gnome. Gossipy and self-important, Wrenn couldn't handle the job.

    He quickly secured a position at the Sharn Weekly--essentially a gossip rag--before attempting to expose one bit of information too much about a local councilman. His current career is working for that councilman--entrusted with diplomatic missions & anything of a highly sensitive nature.

    Wrenn was assigned to help rescue his Excellency, and his role is to ensure that the man comes home alive--at any cost.

    streever on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited July 2009
    Yeah, the dragonmark stays on the character even if you've decided not to do business with the house anymore.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • SnowSquallSnowSquall Registered User regular
    edited July 2009
    Ferrus Pyreheart, Genasi Tempest Fighter
    GenasivsSahuagin.jpg

    Description
    Ferrus stands at an average height, for humans, with reddish, bronze skin. He has glowing orange eyes with a number of matching glowing lines spreading out on him. He has a mass of wreathing flames for hair, that doesn't help to conceal him or that he's rather different than most of the other folk and races out there.

    Ferrus uses chainmail for protection, but he tends to wear that underneath his common garments. He prefers to look less protected than he actually is, and he believes like more of a heroic adventurer. He also wields two short swords in his own self-taught fighting style. He usually wears one blade at either side of his hips, but he has been known to change around their positioning depending on what his needs are for the current moment.

    Personality
    Ferrus has the heart of the most honest and innoncent adventurers. He loves going into the unknown and will often rush headlong into any situation. Which usually means that he has to rely of his quick reflexes, his wits, and healthly helping of luck to pull him through his own stunts. Despite his ability to swashbuckle into danger, he is a stalwart companion and will try his hardest to protect innocent people around him.

    Like his honest actions, he's also an open book when interacting with others. He tends to speak his mind and doesn't give a regard to the consequences. Which usually, once again, brings him right into the grips of a number of dangerous situations. But he also find it easy enough to befriend folk, which is easy to attract with his appearance.

    Background
    Ferrus isn't really sure that his memories tell him of his first waking moments, or whether he suffered some bout of amnesia and can't remember what happened before hand. The only memory that Ferrus has as an indicator to his origin is one of waking up in a charred and soot filled room. He awoke alone, not a single soul was near him, as far he could tell. The room beyond the soot was in shambles but Ferrus could see that there were a number of runes and other symbols that were etched all of the place. Breaching past this one room, Ferrus found out that he was in some ruin of some ancient fort. Searching throughout the entire area brought up nothing, he had no clues as to the truth of his existence.

    Ferrus responded to this puzzling situation in the same manner that would later define how his manner for the rest of his life. He shrugged. He left the ruin and headed off in a direction. He had no clear bearing or inkling of where to go or what to go but he knew he had to go in that direction. Fortunately, he managed to reach civilization before dying from the elements. Once there, his unique appearance attracted many a strange glances, and helped him land his first adventure.

    A certain merchant thought that the idea of person that seemed to be wreathed in flames would make for a good deterrent to potential bandits. The merchant gave Ferrus food, armor, and gave him his pick of weapons for helping to guard his convoy of goods. Ferrus, not being too particularly bright at this point, figured that he had two hands so he ended up picking up two swords for each one, although he didn't really know how to use a single blade in the first place. Which should have been a big problem during the trip when bandits did attack inspite of the strange man on fire. This situation should have seen the amateur adventure dead but somehow through sheer luck and possibly the oddest fighting style that bandits had ever seen, Ferrus not only survived but managed to rout the bandits and keep the convoy safe.

    This was the start of a life of adventuring, where Ferrus would jump from one place to another, never staying in one place too long. He still kept his two weapon fighting style, but actually improve on it into something that relied a little less on luck and was much more effective than those early days. However, the war that was going on eventually caught up to Ferrus and he ended up joining as a mercenery. It wasn't quite the same life of adventure as before, but he couldn't ignore it and it payed him well enough. Which he could of course save up to use to aventure somewhere new. In his mercenery work he excelled at being the first to go into a new situation, since although he wasn't the stealthiest person, his knack for getting out of any situation was uncanny. Currently it looked like he was being directed to help scout here a nearby tower on the border of Cyre and Breland.

    Story Hook: Scouting the Tower

    Character Sheet:
    Mythweavers Sheet


    *I'd like to reserve the ability to shift him to a Two-Bladed Ranger if we end up having too many Defenders, which looks like it might be the case. But I'd like to try out something different.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited July 2009
    while that is an awesome pic, it would be nice to have it behind a spoiler. o_O

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • SnowSquallSnowSquall Registered User regular
    edited July 2009
    My bad, but easily fixed.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited July 2009
    Yup, no worries!

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited July 2009
    Mr_Rose wrote: »
    Deva Avenger of Aureon.
    (sheet link goes here)

    Q: how are you handling the Domains from DP? Unfortunately the book doesn't include an "official" list for the Eberron deities...

    Hmph. I thought DP was in the Compendium already, but it isn't going to be there for ~2 weeks. What domains were you thinking about?

    Well, since changing my submission plans this isn't exactly relevant to my character any more, but since I already came up with them:
    Arawai
    • storm
    • wilderness
    • life
    Aureon
    • arcana
    • knowledge
    • justice
    Balinor
    • change
    • luck
    • wilderness
    Boldrei
    • civilisation
    • protection
    • justice
    Dol Arrah
    • protection
    • strength
    • vengeance
    Dol Dorn
    • strength
    • skill
    • war
    Kol Korran
    • hope
    • trickery
    • sun
    Olladra
    • luck
    • fate
    • justice
    Onatar
    • creation
    • sun
    • civilisation
    The Traveller
    • change
    • darkness
    • trickery
    The Silver Flame
    • protection
    • hope
    • strength
    The Blod of Vol
    • skill
    • freedom
    • undeath
    The Path of Light
    • skill
    • hope
    • strength

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
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  • SnowSquallSnowSquall Registered User regular
    edited July 2009
    Character sheet is up and edited into my character post. There's probably still some small tweaks to do before now and the deadline, but that should be pretty close to what I want from the character.

    Its funny but it occurred to me while I was filling the character out, was that it is probably better for me to make character with a blanker sheet or history. I have a rough idea of Eberron, and am still working on it, but I don't really have the faimiliarity of it make a character deeply entrenched into the goings on.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
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